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Functions2,528 in github.com/Veerzeng/GraphicAlgorithm

MethodShadeVertsLinearUV
Distribute UV over (a, b) rectangle
SDK/imgui_master/imgui_draw.cpp:1291
MethodShowDemoWindow
Demonstrate most Dear ImGui features (this is big function!) You may execute this function to experiment with the UI and understand what it does. You
SDK/imgui_master/imgui_demo.cpp:157
MethodShowDummyObject
SDK/imgui_master/imgui_demo.cpp:3259
MethodShowFontSelector
Demo helper function to select among loaded fonts. Here we use the regular BeginCombo()/EndCombo() api which is more the more flexible one.
SDK/imgui_master/imgui_demo.cpp:2451
MethodShowMetricsWindow
SDK/imgui_master/imgui.cpp:8837
MethodShowStyleEditor
SDK/imgui_master/imgui_demo.cpp:2470
MethodShowStyleSelector
Demo helper function to select among default colors. See ShowStyleEditor() for more advanced options. Here we use the simplified Combo() api that pack
SDK/imgui_master/imgui_demo.cpp:2433
FunctionShowTestWindow
OBSOLETED in 1.53 (between Oct 2017 and Dec 2017)
SDK/imgui_master/imgui.h:1233
MethodShowUserGuide
Helper to display basic user controls.
SDK/imgui_master/imgui_demo.cpp:129
MethodShutdown
This function is merely here to free heap allocations.
SDK/imgui_master/imgui.cpp:3311
MethodSin
SDK/imgui_master/imgui_demo.cpp:938
MethodSliderAngle
SDK/imgui_master/imgui_widgets.cpp:2394
MethodSliderBehavior
For 32-bits and larger types, slider bounds are limited to half the natural type range. So e.g. an integer Slider between INT_MAX-10 and INT_MAX will
SDK/imgui_master/imgui_widgets.cpp:2241
MethodSliderBehaviorT
SDK/imgui_master/imgui_widgets.cpp:2076
MethodSliderCalcRatioFromValueT
SDK/imgui_master/imgui_widgets.cpp:2049
MethodSliderFloat
SDK/imgui_master/imgui_widgets.cpp:2374
MethodSliderFloat2
SDK/imgui_master/imgui_widgets.cpp:2379
MethodSliderFloat3
SDK/imgui_master/imgui_widgets.cpp:2384
MethodSliderFloat4
SDK/imgui_master/imgui_widgets.cpp:2389
MethodSliderInt
SDK/imgui_master/imgui_widgets.cpp:2402
MethodSliderInt2
SDK/imgui_master/imgui_widgets.cpp:2407
MethodSliderInt3
SDK/imgui_master/imgui_widgets.cpp:2412
MethodSliderInt4
SDK/imgui_master/imgui_widgets.cpp:2417
MethodSliderScalar
SDK/imgui_master/imgui_widgets.cpp:2269
MethodSliderScalarN
Add multiple sliders on 1 line for compact edition of multiple components
SDK/imgui_master/imgui_widgets.cpp:2346
MethodSmallButton
Small buttons fits within text without additional vertical spacing.
SDK/imgui_master/imgui_widgets.cpp:572
MethodSpacing
SDK/imgui_master/imgui_widgets.cpp:1072
MethodSplitterBehavior
Using 'hover_visibility_delay' allows us to hide the highlight and mouse cursor for a short time, which can be convenient to reduce visual noise.
SDK/imgui_master/imgui_widgets.cpp:1185
MethodSquare
SDK/imgui_master/imgui_demo.cpp:3398
MethodStartMouseMovingWindow
SDK/imgui_master/imgui.cpp:2898
MethodStrdup
SDK/imgui_master/imgui_demo.cpp:2822
MethodStricmp
Portable helpers
SDK/imgui_master/imgui_demo.cpp:2820
MethodStrnicmp
SDK/imgui_master/imgui_demo.cpp:2821
MethodStrtrim
SDK/imgui_master/imgui_demo.cpp:2823
MethodStyleColorsClassic
SDK/imgui_master/imgui_draw.cpp:220
MethodStyleColorsDark
SDK/imgui_master/imgui_draw.cpp:170
MethodStyleColorsLight
Those light colors are better suited with a thicker font than the default one + FrameBorder
SDK/imgui_master/imgui_draw.cpp:271
MethodText
SDK/imgui_master/imgui_widgets.cpp:224
MethodTextColored
SDK/imgui_master/imgui_widgets.cpp:243
MethodTextColoredV
SDK/imgui_master/imgui_widgets.cpp:251
MethodTextDisabled
SDK/imgui_master/imgui_widgets.cpp:258
MethodTextDisabledV
SDK/imgui_master/imgui_widgets.cpp:266
FunctionTextEditCallback
SDK/imgui_master/imgui_demo.cpp:2992
FunctionTextEditCallbackStub
SDK/imgui_master/imgui_demo.cpp:2986
MethodTextRange
SDK/imgui_master/imgui.h:1360
MethodTextUnformatted
SDK/imgui_master/imgui_widgets.cpp:117
MethodTextV
SDK/imgui_master/imgui_widgets.cpp:232
MethodTextWrapped
SDK/imgui_master/imgui_widgets.cpp:273
MethodTextWrappedV
SDK/imgui_master/imgui_widgets.cpp:281
FunctionTitleBarRect
SDK/imgui_master/imgui_internal.h:1085
FunctionTranslate
SDK/imgui_master/imgui_internal.h:397
FunctionTranslateX
SDK/imgui_master/imgui_internal.h:398
FunctionTranslateY
SDK/imgui_master/imgui_internal.h:399
MethodTreeAdvanceToLabelPos
SDK/imgui_master/imgui_widgets.cpp:4904
MethodTreeNode
SDK/imgui_master/imgui_widgets.cpp:4585
MethodTreeNodeBehavior
SDK/imgui_master/imgui_widgets.cpp:4717
MethodTreeNodeBehaviorIsOpen
SDK/imgui_master/imgui_widgets.cpp:4670
MethodTreeNodeEx
SDK/imgui_master/imgui_widgets.cpp:4621
MethodTreeNodeExV
SDK/imgui_master/imgui_widgets.cpp:4648
MethodTreeNodeV
SDK/imgui_master/imgui_widgets.cpp:4611
MethodTreePop
SDK/imgui_master/imgui_widgets.cpp:4885
MethodTreePush
SDK/imgui_master/imgui_widgets.cpp:4861
MethodTreePushRawID
SDK/imgui_master/imgui_widgets.cpp:4877
MethodUnindent
SDK/imgui_master/imgui.cpp:6282
MethodUpdateClipRect
Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have
SDK/imgui_master/imgui_draw.cpp:419
MethodUpdateHoveredWindowAndCaptureFlags
The reason this is exposed in imgui_internal.h is: on touch-based system that don't have hovering, we want to dispatch inputs to the right target (img
SDK/imgui_master/imgui.cpp:3055
MethodUpdateManualResize
Handle resize for: Resize Grips, Borders, Gamepad
SDK/imgui_master/imgui.cpp:4428
MethodUpdateMouseInputs
SDK/imgui_master/imgui.cpp:2955
MethodUpdateMouseMovingWindow
Handle mouse moving window Note: moving window with the navigation keys (Square + d-pad / CTRL+TAB + Arrows) are processed in NavUpdateWindowing()
SDK/imgui_master/imgui.cpp:2912
MethodUpdateMouseWheel
SDK/imgui_master/imgui.cpp:3009
MethodUpdateTextureID
SDK/imgui_master/imgui_draw.cpp:438
MethodUpdateWindowParentAndRootLinks
SDK/imgui_master/imgui.cpp:4537
MethodVSliderFloat
SDK/imgui_master/imgui_widgets.cpp:2482
MethodVSliderInt
SDK/imgui_master/imgui_widgets.cpp:2487
MethodVSliderScalar
SDK/imgui_master/imgui_widgets.cpp:2422
MethodValue
SDK/imgui_master/imgui_widgets.cpp:5344
MethodVerticalSeparator
SDK/imgui_master/imgui_widgets.cpp:1165
FunctionWndProc
SDK/imgui_master/examples/example_win32_directx11/main.cpp:71
FunctionWndProc
SDK/imgui_master/examples/example_win32_directx10/main.cpp:68
FunctionWndProc
SDK/imgui_master/examples/example_win32_directx9/main.cpp:17
FunctionWndProc
SDK/imgui_master/examples/example_win32_directx12/main.cpp:242
Method__activeAllTextureUniform
Function:
FRAME/Shader.cpp:431
Method__calculateTime
Function:
FRAME/App.cpp:140
Method__compileShader
Function:
FRAME/Shader.cpp:103
Method__cursorCallbackFunc
Function:
FRAME/InputManager.cpp:87
Method__deleteShader
Function:
FRAME/Shader.cpp:141
Method__gengrateRandomNumbers4VPLs
003_Stochastic Light Culling/CalculateVPLRadiusPass.cpp:47
Method__init
Function:
FRAME/Mesh.cpp:23
Method__initVPLsSampleCoordsAndWeights
001_Reflective shadow map/ShadingWithRSMPass.cpp:65
Method__init__
( self, intermediate )
SDK/iconfontheaders/GenerateIconFontCppHeaders.py:350
Method__keyCallbackFunc
Function:
FRAME/InputManager.cpp:50
Method__linkProgram
Function:
FRAME/Shader.cpp:122
Method__loadModel
Function:
FRAME/Model.cpp:47
Method__loadShader
Function:
FRAME/Shader.cpp:37
Method__loadShaderSourceFromFile
Function:
FRAME/Shader.cpp:84
Method__loadTextureFromMaterial
Function:
FRAME/Model.cpp:169
Method__mouseButtonCallbackFunc
Function:
FRAME/InputManager.cpp:74
Method__processIndices
Function:
FRAME/Model.cpp:135
Method__processMatProperties
FRAME/Model.cpp:85
Method__processMesh
Function:
FRAME/Model.cpp:71
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