MCPcopy Create free account

hub / github.com/ValveSoftware/steam-audio / functions

Functions3,917 in github.com/ValveSoftware/steam-audio

↓ 5 callersFunctioniplAudioBufferDownmix
wwise/include/phonon/phonon_interfaces.h:1217
↓ 5 callersFunctioniplReflectionMixerRelease
unity/include/phonon/phonon_interfaces.h:1969
↓ 5 callersFunctioniplSerializedObjectGetSize
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/include/phonon_interfaces.h:785
↓ 5 callersFunctioniplSourceRetain
unity/include/phonon/phonon_interfaces.h:2383
↓ 5 callersFunctioniplSourceRetain
fmod/include/phonon/phonon_interfaces.h:2383
↓ 5 callersMethodisEmpty
core/src/core/job_graph.cpp:32
↓ 5 callersMethodisLeaf
core/src/core/bvh.h:47
↓ 5 callersMethodloadProbeBatch
core/src/core/api_probes.cpp:366
↓ 5 callersMethodloadScene
core/src/core/api_scene.cpp:412
↓ 5 callersMethodloadStaticMesh
core/src/core/api_scene.cpp:153
↓ 5 callersMethodmaterialIndices
core/src/core/static_mesh.h:95
↓ 5 callersMethodmixAudioBuffer
core/src/core/api_audio_buffer.cpp:95
↓ 5 callersMethodremoveProbe
core/src/core/api_probes.cpp:223
↓ 5 callersMethodremoveProbeBatch
core/src/core/api_simulator.cpp:107
↓ 5 callersMethodrunDirect
core/src/core/api_simulator.cpp:174
↓ 5 callersMethodrunPathing
core/src/core/api_simulator.cpp:192
↓ 5 callersMethodrunReflections
core/src/core/api_simulator.cpp:183
↓ 5 callersMethodsaveOBJ
core/src/core/api_scene.cpp:109
↓ 5 callersMethodsetInputs
core/src/core/api_simulator.cpp:299
↓ 5 callersMethodsetScene
core/src/core/api_simulator.cpp:81
↓ 5 callersMethodsetSharedInputs
core/src/core/api_simulator.cpp:120
↓ 5 callersMethodsetStaticMeshMaterial
core/src/core/scene.cpp:397
↓ 5 callersMethodtransformDirectionFromLocalToWorld
Transforms a direction from this coordinate space to world space.
core/src/core/coordinate_space.h:122
↓ 4 callersFunctionBenchmarkPanningForSpeakerLayout
core/src/benchmark/benchmark_panning.cpp:24
↓ 4 callersFunctionBenchmarkVirtualSurroundForChannelLayout
core/src/benchmark/benchmark_virtualsurround.cpp:24
↓ 4 callersFunctionCalculateCoordinates
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:478
↓ 4 callersFunctionConvertTransform
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioCommon.cpp:76
↓ 4 callersMethodDestroy
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/AudioEngineState.cs:28
↓ 4 callersFunctionExpectMatrixNear
core/src/test/SphericalHarmonics.test.cpp:213
↓ 4 callersFunctionExportActors
* Exports every actor in the given list of actors. * * todo: is it safe to assume that only static mesh actors and landscape actors will be exported
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioScene.cpp:288
↓ 4 callersFunctionExportDynamicObject
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioScene.cpp:699
↓ 4 callersMethodFindLayer
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioProbeVolume.cpp:312
↓ 4 callersMethodGetAudioSettings
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioUnrealAudioEngineInterface.cpp:60
↓ 4 callersMethodGetListenerCoordinates
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioManager.cpp:142
↓ 4 callersMethodGetNumProbes
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/ProbeBatch.cs:57
↓ 4 callersFunctionGetNumThreadsForCPUCoresPercentage
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioCommon.cpp:163
↓ 4 callersMethodGetNumTriangles
Returns the number of triangles associated with a GameObject.
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:1477
↓ 4 callersMethodGetNumVertices
Returns the number of vertices associated with a GameObject.
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:1443
↓ 4 callersMethodGetSimulationSettings
(bool baking)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:236
↓ 4 callersFunctionIsRunningInEditor
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:293
↓ 4 callersFunctionLoadProbeBatchFromAsset
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioScene.cpp:1093
↓ 4 callersFunctionLoadStaticMeshFromAsset
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioScene.cpp:1053
↓ 4 callersMethodPromptForNewAsset
(string defaultFileName)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SerializedData.cs:29
↓ 4 callersMethodRelease
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:95
↓ 4 callersMethodReset
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioReverb.cpp:69
↓ 4 callersMethodRetain
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:89
↓ 4 callersMethodSave
(SerializedData dataAsset)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/Scene.cs:80
↓ 4 callersMethodSetInputs
(SimulationFlags flags, SimulationInputs inputs)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/Simulator.cs:139
↓ 4 callersMethodStart
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioSource.cs:205
↓ 4 callersMethodUpdateOutputs
(SimulationFlags flags)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioSource.cs:390
↓ 4 callersMethodWriteToFile
(SerializedData dataAsset, bool flush = true)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SerializedObject.cs:91
↓ 4 callersMethodareProbesVisible
To determine mutual visibility between probes A and B, they are considered as spheres of a given radius. A set of numSamples points are generated in A
core/src/core/path_visibility.cpp:50
↓ 4 callersMethodcenter
Returns the center of the box.
core/src/core/box.h:66
↓ 4 callersMethodcopyState
core/src/core/iir.cpp:281
↓ 4 callersFunctioncross
unity/src/native/steamaudio_unity_native.cpp:259
↓ 4 callersFunctiondeterminant
core/src/core/matrix.h:335
↓ 4 callersMethodevaluateAt
core/src/core/directivity.cpp:52
↓ 4 callersMethodfindShortestPath
Uses A* to speed up processing.
core/src/core/path_finder.cpp:120
↓ 4 callersFunctiongetLatestHRTF
unity/src/native/steamaudio_unity_native.cpp:323
↓ 4 callersMethodgetSplitAxis
core/src/core/bvh.h:52
↓ 4 callersMethodgetSurfaceArea
core/src/core/bvh.h:160
↓ 4 callersFunctioniplAmbisonicsDecodeEffectApply
unity/include/phonon/phonon_interfaces.h:1781
↓ 4 callersFunctioniplAmbisonicsDecodeEffectCreate
unity/include/phonon/phonon_interfaces.h:1744
↓ 4 callersFunctioniplAmbisonicsDecodeEffectRelease
unity/include/phonon/phonon_interfaces.h:1763
↓ 4 callersFunctioniplAudioBufferDeinterleave
unity/include/phonon/phonon_interfaces.h:1197
↓ 4 callersFunctioniplAudioBufferDownmix
unity/include/phonon/phonon_interfaces.h:1217
↓ 4 callersFunctioniplAudioBufferDownmix
fmod/include/phonon/phonon_interfaces.h:1217
↓ 4 callersFunctioniplAudioBufferInterleave
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/include/phonon_interfaces.h:1187
↓ 4 callersFunctioniplBinauralEffectCreate
core/src/core/phonon_interfaces.h:1336
↓ 4 callersFunctioniplBinauralEffectRelease
core/src/core/phonon_interfaces.h:1355
↓ 4 callersFunctioniplHRTFRelease
unity/include/phonon/phonon_interfaces.h:1258
↓ 4 callersFunctioniplHRTFRetain
fmod/include/phonon/phonon_interfaces.h:1250
↓ 4 callersFunctioniplProbeArrayRelease
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/include/phonon_interfaces.h:2082
↓ 4 callersFunctioniplProbeBatchSave
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/include/phonon_interfaces.h:2154
↓ 4 callersFunctioniplReflectionEffectApply
core/src/core/phonon_interfaces.h:1917
↓ 4 callersFunctioniplReflectionEffectRelease
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/include/phonon_interfaces.h:1899
↓ 4 callersFunctioniplReflectionEffectRelease
fmod/include/phonon/phonon_interfaces.h:1899
↓ 4 callersFunctioniplStaticMeshCreate
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/include/phonon_interfaces.h:1040
↓ 4 callersFunctionleastSquares
core/src/core/matrix.h:768
↓ 4 callersFunctionloadMesh
core/src/test/RayTracerCompare.test.cpp:33
↓ 4 callersFunctionnumSamplesForDuration
unity/src/native/steamaudio_unity_native.cpp:231
↓ 4 callersFunctionnumSamplesForDuration
fmod/src/steamaudio_fmod.cpp:88
↓ 4 callersMethodprobes
core/src/core/probe_batch.h:113
↓ 4 callersMethodreset
core/src/core/reflection_simulator.cpp:895
↓ 4 callersFunctionset
Set values of each lane.
core/src/core/sse_float4.h:201
↓ 4 callersMethodsetRotation
core/src/core/sh.cpp:128
↓ 4 callersMethodtransposedCopy
Returns a matrix that is the transpose of this matrix.
core/src/core/matrix.h:150
↓ 3 callersMethodApply
core/src/core/sh/spherical_harmonics.cc:978
↓ 3 callersFunctionApplyVolumeRamp
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:495
↓ 3 callersFunctionBenchmarkConvolutionForScene
core/src/benchmark/benchmark_convolution.cpp:294
↓ 3 callersFunctionBenchmarkRaytracerForScene
core/src/benchmark/benchmark_raytracer.cpp:89
↓ 3 callersFunctionBenchmarkSceneFinalizeForSceneType
core/src/benchmark/benchmark_scene.cpp:26
↓ 3 callersMethodConvertTransform
(Transform transform)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/Common.cs:46
↓ 3 callersFunctionConvertVector
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:448
↓ 3 callersMethodDestroy
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioUnrealAudioEngineInterface.cpp:32
↓ 3 callersFunctionEnsureSteamAudioContextExists
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:358
↓ 3 callersFunctionEvalLegendrePolynomial
Evaluate the associated Legendre polynomial of degree @l and order @m at coordinate @x. The inputs must satisfy: 1. l >= 0 2. 0 <= m <= l 3. -1 <= x <
core/src/core/sh/spherical_harmonics.cc:308
↓ 3 callersFunctionEvalSHSum
core/src/core/sh/spherical_harmonics.cc:821
↓ 3 callersFunctionExportMaterial
* Adds a Steam Audio Material asset to the material data being prepared for export. */
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioScene.cpp:69
↓ 3 callersFunctionFillRandomData
core/src/test/BinauralEffect.test.cpp:39
← previousnext →301–400 of 3,917, ranked by callers