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Functions3,917 in github.com/ValveSoftware/steam-audio

↓ 6 callersFunctionCalcIRSizeForDuration
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioCommon.cpp:120
↓ 6 callersMethodGet
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/Scene.cs:75
↓ 6 callersMethodGet
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/StaticMesh.cs:109
↓ 6 callersMethodGetProbeBatchesUsed
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioListener.cs:73
↓ 6 callersMethodInitialize
(IntPtr context, IntPtr defaultHRTF, SimulationSettings simulationSettings, PerspectiveCorrection correction)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/AudioEngineState.cs:25
↓ 6 callersFunctionNearByMargin
Return true if the first value is within epsilon of the second value.
core/src/core/sh/spherical_harmonics.cc:89
↓ 6 callersMethodUpdateBakedDataStatistics
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioListener.cs:201
↓ 6 callersMethodapply
core/src/core/reverb_effect.cpp:82
↓ 6 callersMethodcopyDeviceToHost
core/src/core/opencl_energy_field.cpp:48
↓ 6 callersMethodfindPaths
First, find the source-probe (the probe nearest to the source), and the listener-probes (all probes which influence the listener). For each listener-p
core/src/core/path_simulator.cpp:125
↓ 6 callersFunctioninitParamDescs
fmod/src/reverb_effect.cpp:32
↓ 6 callersMethodintersect
This implementation of ray-triangle intersection is based on the Moller-Trumbore algorithm: Fast, Minimum Storage Ray/Triangle Intersection T. Moller
core/src/core/ray.cpp:34
↓ 6 callersFunctioninverse
core/src/core/matrix.h:494
↓ 6 callersFunctioniplAmbisonicsDecodeEffectRelease
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/include/phonon_interfaces.h:1763
↓ 6 callersFunctioniplAmbisonicsDecodeEffectRelease
fmod/include/phonon/phonon_interfaces.h:1763
↓ 6 callersFunctioniplHRTFRelease
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/include/phonon_interfaces.h:1258
↓ 6 callersFunctioniplSourceRelease
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioSDK/include/phonon_interfaces.h:2391
↓ 6 callersMethodmax
core/src/core/array_math.cpp:395
↓ 6 callersFunctionmultiplyMatrices
core/src/core/matrix.h:725
↓ 6 callersMethodnumMaterials
core/src/core/static_mesh.h:75
↓ 6 callersMethodnumVertices
core/src/core/mesh.h:43
↓ 6 callersMethodput
core/src/core/delay.cpp:105
↓ 6 callersMethodremoveData
core/src/core/api_probes.cpp:247
↓ 6 callersMethodserializeAsRoot
core/src/core/scene.cpp:276
↓ 6 callersFunctionspeakerLayoutForNumChannels
unity/src/native/steamaudio_unity_native.cpp:199
↓ 6 callersMethodstore
core/src/core/bvh.h:154
↓ 6 callersMethodtailApply
core/src/core/eq_effect.cpp:116
↓ 6 callersMethodupdateTransform
core/src/core/api_scene.cpp:371
↓ 5 callersFunctionBake
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioBaking.cpp:290
↓ 5 callersFunctionBenchmarkReconstructionForScene
core/src/benchmark/benchmark_reconstruction.cpp:92
↓ 5 callersMethodDrawProgressBar
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/Baker.cs:193
↓ 5 callersMethodGet
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/InstancedMesh.cs:53
↓ 5 callersMethodGetAssetToLoad
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioDynamicObjectComponent.cpp:39
↓ 5 callersMethodGetAudioEngineState
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:168
↓ 5 callersMethodGetMaterial
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioMaterial.cs:42
↓ 5 callersFunctionIsSteamAudioDynamicObject
* Returns true if either a) a Steam Audio Dynamic Object component is attached to the given actor, or b) a Steam Audio * Dynamic Object component is
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioScene.cpp:421
↓ 5 callersFunctionIsSteamAudioGeometry
* Returns true if either a) a Steam Audio Geometry component is attached to the given actor, or b) a Steam Audio * Geometry component is attached to
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioScene.cpp:402
↓ 5 callersFunctionKroneckerDelta
See http://en.wikipedia.org/wiki/Kronecker_delta
core/src/core/sh/spherical_harmonics.cc:346
↓ 5 callersFunctionNumSamplesForDuration
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:442
↓ 5 callersMethodSetReverbSource
(Source reverbSource)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/AudioEngineState.cs:37
↓ 5 callersFunctionSpeakerLayoutForNumChannels
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:407
↓ 5 callersMethodallocateAudioBuffer
core/src/core/api_audio_buffer.cpp:33
↓ 5 callersMethodbakePaths
core/src/core/api_baking.cpp:97
↓ 5 callersMethodbakeReflections
core/src/core/api_baking.cpp:38
↓ 5 callersMethodcalculateAirAbsorption
core/src/core/api_advanced_simulation.cpp:75
↓ 5 callersMethodcalculateDirectivity
core/src/core/api_advanced_simulation.cpp:112
↓ 5 callersMethodcalculateDistanceAttenuation
core/src/core/api_advanced_simulation.cpp:44
↓ 5 callersMethodcalculateRelativeDirection
core/src/core/api_geometry.cpp:32
↓ 5 callersMethodcancelBakePaths
core/src/core/api_baking.cpp:120
↓ 5 callersMethodcancelBakeReflections
core/src/core/api_baking.cpp:92
↓ 5 callersMethodclosestHit
core/src/core/scene.cpp:172
↓ 5 callersMethodconvertAmbisonicAudioBuffer
core/src/core/api_audio_buffer.cpp:113
↓ 5 callersMethodcreateAmbisonicsBinauralEffect
core/src/core/api_ambisonics_binaural_effect.cpp:129
↓ 5 callersMethodcreateAmbisonicsDecodeEffect
core/src/core/api_ambisonics_decode_effect.cpp:134
↓ 5 callersMethodcreateAmbisonicsEncodeEffect
core/src/core/api_ambisonics_encode_effect.cpp:115
↓ 5 callersMethodcreateAmbisonicsPanningEffect
core/src/core/api_ambisonics_panning_effect.cpp:123
↓ 5 callersMethodcreateAmbisonicsRotationEffect
core/src/core/api_ambisonics_rotate_effect.cpp:119
↓ 5 callersMethodcreateBinauralEffect
core/src/core/api_binaural_effect.cpp:135
↓ 5 callersMethodcreateDirectEffect
core/src/core/api_direct_effect.cpp:128
↓ 5 callersMethodcreateEmbreeDevice
core/src/core/api_embree_device.cpp:72
↓ 5 callersMethodcreateEnergyField
core/src/core/api_energy_field.cpp:176
↓ 5 callersMethodcreateHRTF
core/src/core/api_hrtf.cpp:81
↓ 5 callersMethodcreateImpulseResponse
core/src/core/api_impulse_response.cpp:166
↓ 5 callersMethodcreateOpenCLDevice
core/src/core/api_opencl_device.cpp:202
↓ 5 callersMethodcreateOpenCLDeviceFromExisting
core/src/core/api_opencl_device.cpp:227
↓ 5 callersMethodcreateOpenCLDeviceList
core/src/core/api_opencl_device.cpp:178
↓ 5 callersMethodcreatePanningEffect
core/src/core/api_panning_effect.cpp:118
↓ 5 callersMethodcreatePathEffect
core/src/core/api_path_effect.cpp:149
↓ 5 callersMethodcreateProbeArray
core/src/core/api_probes.cpp:328
↓ 5 callersMethodcreateProbeBatch
core/src/core/api_probes.cpp:347
↓ 5 callersMethodcreateRadeonRaysDevice
core/src/core/api_radeonrays_device.cpp:77
↓ 5 callersMethodcreateReconstructor
core/src/core/api_reconstructor.cpp:111
↓ 5 callersMethodcreateReflectionEffect
core/src/core/api_indirect_effect.cpp:215
↓ 5 callersMethodcreateReflectionMixer
core/src/core/api_indirect_effect.cpp:239
↓ 5 callersMethodcreateScene
core/src/core/api_scene.cpp:392
↓ 5 callersMethodcreateSerializedObject
core/src/core/api_serialized_object.cpp:89
↓ 5 callersMethodcreateSimulator
core/src/core/api_simulator.cpp:483
↓ 5 callersMethodcreateSource
core/src/core/api_simulator.cpp:201
↓ 5 callersMethodcreateTrueAudioNextDevice
core/src/core/api_tan_device.cpp:79
↓ 5 callersMethodcreateVirtualSurroundEffect
core/src/core/api_virtual_surround_effect.cpp:132
↓ 5 callersMethoddeinterleaveAudioBuffer
core/src/core/api_audio_buffer.cpp:84
↓ 5 callersMethoddevice
core/src/core/opencl_device.h:110
↓ 5 callersMethoddownmixAudioBuffer
core/src/core/api_audio_buffer.cpp:104
↓ 5 callersMethodextents
Returns a vector from the minimum coordinates to the maximum coordinates.
core/src/core/box.h:72
↓ 5 callersMethodfreeAudioBuffer
core/src/core/api_audio_buffer.cpp:64
↓ 5 callersFunctiongSIMDLevel
core/src/core/context.cpp:132
↓ 5 callersMethodgenerateProbes
core/src/core/api_probes.cpp:63
↓ 5 callersMethodgetBand
core/src/core/api_energy_field.cpp:95
↓ 5 callersMethodgetDataSize
core/src/core/api_probes.cpp:258
↓ 5 callersMethodgetDeviceDesc
core/src/core/api_opencl_device.cpp:83
↓ 5 callersMethodgetEnergyField
core/src/core/api_probes.cpp:272
↓ 5 callersMethodgetNumBins
core/src/core/api_energy_field.cpp:65
↓ 5 callersMethodgetNumDevices
core/src/core/api_opencl_device.cpp:70
↓ 5 callersMethodgetNumSamples
core/src/core/api_impulse_response.cpp:66
↓ 5 callersMethodgetOutputs
core/src/core/api_simulator.cpp:436
↓ 5 callersMethodgetProbe
core/src/core/api_probes.cpp:89
↓ 5 callersMethodgetReverb
core/src/core/api_probes.cpp:300
↓ 5 callersMethodgetSize
core/src/core/api_serialized_object.cpp:66
↓ 5 callersMethodhasValidProbes
core/src/core/probe_batch.h:68
↓ 5 callersMethodinterleaveAudioBuffer
core/src/core/api_audio_buffer.cpp:73
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