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Functions3,917 in github.com/ValveSoftware/steam-audio

↓ 1 callersMethodsceneType
core/src/core/simulation_manager.h:109
↓ 1 callersMethodserializedSize
core/src/core/path_data.cpp:492
↓ 1 callersMethodsetDry
core/src/core/tan_device.cpp:109
↓ 1 callersFunctionsetHRTF
unity/src/native/steamaudio_unity_native.cpp:334
↓ 1 callersMethodsetHasConvolution
core/src/core/baked_reflection_data.cpp:278
↓ 1 callersMethodsetHasParametric
core/src/core/baked_reflection_data.cpp:293
↓ 1 callersMethodsetIR
core/src/core/tan_device.cpp:151
↓ 1 callersFunctionsetPerspectiveCorrection
unity/src/native/steamaudio_unity_native.cpp:357
↓ 1 callersMethodsetProbeIndex
core/src/core/probe_tree.h:70
↓ 1 callersMethodsetSharedDirectInputs
core/src/core/simulation_manager.h:154
↓ 1 callersMethodsetSharedPathingInputs
core/src/core/simulation_manager.h:164
↓ 1 callersFunctionsetSource
unity/src/native/spatialize_effect.cpp:557
↓ 1 callersFunctionsetSource
fmod/src/spatialize_effect.cpp:709
↓ 1 callersMethodsetSplitCoordinate
core/src/core/probe_tree.h:81
↓ 1 callersMethodsetTriangleIndex
core/src/core/bvh.h:62
↓ 1 callersMethodshape
core/src/core/radeonrays_static_mesh.h:65
↓ 1 callersMethodsimulateDirect
core/src/core/simulation_manager.cpp:177
↓ 1 callersMethodsimulatePathing
core/src/core/simulation_manager.cpp:602
↓ 1 callersMethodspectrumPeak
core/src/core/iir.cpp:505
↓ 1 callersMethodstop
core/src/itest/ui_audio_engine.cpp:155
↓ 1 callersFunctionsub
core/src/core/avx_float8.h:39
↓ 1 callersFunctionsubtractMatrices
core/src/core/matrix.h:695
↓ 1 callersMethodsurfaceArea
Returns the surface area of the box.
core/src/core/box.h:78
↓ 1 callersMethodswap
core/src/core/overlap_save_convolution_effect.cpp:62
↓ 1 callersMethodtanDevice
core/src/core/simulation_manager.h:149
↓ 1 callersMethodupdateCosts
core/src/core/path_visibility.cpp:225
↓ 1 callersMethodupdateIRs
core/src/core/tan_device.cpp:161
↓ 1 callersMethodupdateVisGraphCosts
core/src/core/path_data.cpp:580
↓ 1 callersMethod~Handle
core/src/core/util.h:53
FunctionAKSOUNDENGINE_CALL iplWwiseAddSource
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:576
FunctionAKSOUNDENGINE_CALL iplWwiseGetVersion
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:516
FunctionAKSOUNDENGINE_CALL iplWwiseInitialize
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:527
FunctionAKSOUNDENGINE_CALL iplWwiseRemoveSource
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:584
FunctionAKSOUNDENGINE_CALL iplWwiseSetHRTF
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:551
FunctionAKSOUNDENGINE_CALL iplWwiseSetHRTFDisabled
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:591
FunctionAKSOUNDENGINE_CALL iplWwiseSetReverbSource
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:568
FunctionAKSOUNDENGINE_CALL iplWwiseSetSimulationSettings
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:559
FunctionAKSOUNDENGINE_CALL iplWwiseTerminate
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:543
MethodAPI
fmod/src/library.cpp:206
MethodASteamAudioProbeVolume
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioProbeVolume.cpp:32
MethodASteamAudioStaticMeshActor
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioStaticMeshActor.cpp:26
FunctionAddAssetType
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioEditorModule.cpp:73
MethodAddLayer
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioProbeVolume.cpp:290
MethodAddLayer
(GameObject gameObject, BakedDataIdentifier identifier, int dataSize)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioProbeBatch.cs:242
MethodAddListener
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioFunctionLibrary.cpp:70
MethodAddSource
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioFunctionLibrary.cpp:60
MethodAddToScene
(Scene scene)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/InstancedMesh.cs:58
MethodAdvanceProgress
(float progress, IntPtr userData)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/Baker.cs:242
MethodAirAbsorptionModel
core/src/core/air_absorption.cpp:44
MethodAllocateCallback
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioManager.cpp:767
MethodAllpass
core/src/core/delay.cpp:161
MethodAmbisonicsBinauralEffect
core/src/core/ambisonics_binaural_effect.cpp:29
MethodAmbisonicsDecodeEffect
core/src/core/ambisonics_decode_effect.cpp:25
MethodAmbisonicsEncodeEffect
core/src/core/ambisonics_encode_effect.cpp:25
MethodAmbisonicsPanningEffect
core/src/core/ambisonics_panning_effect.cpp:57
MethodAmbisonicsRotateEffect
core/src/core/ambisonics_rotate_effect.cpp:25
MethodAnyHit
(ref Ray ray, float minDistance, float maxDistance, out byte occluded, IntPtr userData)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:1539
MethodArray
core/src/core/array.h:171
MethodAssetExists
(string assetPath)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:1214
MethodAudioBuffer
core/src/core/audio_buffer.cpp:27
MethodAudioSettings
core/src/core/audio_buffer.h:52
MethodAutoInitialize
This method is called as soon as scripts are loaded, which happens whenever play mode is started (in the editor), or whenever the game is launched. We
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:1557
MethodAwake
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioSource.cs:169
MethodAwake
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioListener.cs:83
MethodAwake
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioAmbisonicSource.cs:31
MethodAwake
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioProbeBatch.cs:83
FunctionBENCHMARK
core/src/benchmark/benchmark_pathing.cpp:273
FunctionBENCHMARK
core/src/benchmark/benchmark_reflections.cpp:149
FunctionBENCHMARK
core/src/benchmark/benchmark_binauraleffect.cpp:62
FunctionBENCHMARK
core/src/benchmark/benchmark_pathingbake.cpp:81
FunctionBENCHMARK
core/src/benchmark/benchmark_binaural.cpp:121
FunctionBENCHMARK
core/src/benchmark/benchmark_reconstruction.cpp:133
FunctionBENCHMARK
core/src/benchmark/benchmark_ambisonicsbinaural.cpp:77
FunctionBENCHMARK
core/src/benchmark/benchmark_binauralrenderer.cpp:57
FunctionBENCHMARK
core/src/benchmark/benchmark_panning.cpp:80
FunctionBENCHMARK
core/src/benchmark/benchmark_scene.cpp:108
FunctionBENCHMARK
core/src/benchmark/benchmark_virtualsurround.cpp:82
FunctionBENCHMARK
core/src/benchmark/benchmark_probelookup.cpp:86
FunctionBENCHMARK
core/src/benchmark/benchmark_astar.cpp:29
FunctionBENCHMARK
core/src/benchmark/benchmark_raytracer.cpp:148
FunctionBENCHMARK
core/src/benchmark/benchmark_hybridreverbsimulator.cpp:318
FunctionBENCHMARK
core/src/benchmark/benchmark_directsoundeffect.cpp:105
FunctionBENCHMARK
core/src/benchmark/benchmark_convolution.cpp:314
FunctionBENCHMARK
core/src/benchmark/benchmark_reverb.cpp:23
FunctionBENCHMARK
core/src/benchmark/benchmark_ambisonicsrotation.cpp:25
FunctionBENCHMARK
core/src/benchmark/benchmark_baking.cpp:248
FunctionBENCHMARK
core/src/benchmark/benchmark_patheffect.cpp:165
MethodBVH
core/src/core/bvh.cpp:54
MethodBakeAllPathingInScene
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioProbeBatchInspector.cs:137
MethodBakeAllProbes
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioReverbDataPointInspector.cs:65
MethodBakeAllReflectionsInScene
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioBakedListenerInspector.cs:91
MethodBakeAllReflectionsInScene
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioBakedSourceInspector.cs:91
MethodBakeAllReverbInScene
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioListenerInspector.cs:102
FunctionBakeProgressCallback
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioBaking.cpp:74
MethodBakeThread
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/Baker.cs:274
MethodBakedPathData
core/src/core/path_data.cpp:195
MethodBakedReflectionsData
core/src/core/baked_reflection_data.cpp:27
MethodBatchedReflectionSimulator
core/src/core/reflection_simulator.cpp:558
MethodBeginBake
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioListener.cs:216
MethodBeginBake
(SteamAudioReverbDataPoint[] probes)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioReverbDataPoint.cs:111
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