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github.com/ValveSoftware/steam-audio
/ functions
Functions
3,917 in github.com/ValveSoftware/steam-audio
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Functions
3,917
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Types & classes
830
↓ 1 callers
Method
sceneType
core/src/core/simulation_manager.h:109
↓ 1 callers
Method
serializedSize
core/src/core/path_data.cpp:492
↓ 1 callers
Method
setDry
core/src/core/tan_device.cpp:109
↓ 1 callers
Function
setHRTF
unity/src/native/steamaudio_unity_native.cpp:334
↓ 1 callers
Method
setHasConvolution
core/src/core/baked_reflection_data.cpp:278
↓ 1 callers
Method
setHasParametric
core/src/core/baked_reflection_data.cpp:293
↓ 1 callers
Method
setIR
core/src/core/tan_device.cpp:151
↓ 1 callers
Function
setPerspectiveCorrection
unity/src/native/steamaudio_unity_native.cpp:357
↓ 1 callers
Method
setProbeIndex
core/src/core/probe_tree.h:70
↓ 1 callers
Method
setSharedDirectInputs
core/src/core/simulation_manager.h:154
↓ 1 callers
Method
setSharedPathingInputs
core/src/core/simulation_manager.h:164
↓ 1 callers
Function
setSource
unity/src/native/spatialize_effect.cpp:557
↓ 1 callers
Function
setSource
fmod/src/spatialize_effect.cpp:709
↓ 1 callers
Method
setSplitCoordinate
core/src/core/probe_tree.h:81
↓ 1 callers
Method
setTriangleIndex
core/src/core/bvh.h:62
↓ 1 callers
Method
shape
core/src/core/radeonrays_static_mesh.h:65
↓ 1 callers
Method
simulateDirect
core/src/core/simulation_manager.cpp:177
↓ 1 callers
Method
simulatePathing
core/src/core/simulation_manager.cpp:602
↓ 1 callers
Method
spectrumPeak
core/src/core/iir.cpp:505
↓ 1 callers
Method
stop
core/src/itest/ui_audio_engine.cpp:155
↓ 1 callers
Function
sub
core/src/core/avx_float8.h:39
↓ 1 callers
Function
subtractMatrices
core/src/core/matrix.h:695
↓ 1 callers
Method
surfaceArea
Returns the surface area of the box.
core/src/core/box.h:78
↓ 1 callers
Method
swap
core/src/core/overlap_save_convolution_effect.cpp:62
↓ 1 callers
Method
tanDevice
core/src/core/simulation_manager.h:149
↓ 1 callers
Method
updateCosts
core/src/core/path_visibility.cpp:225
↓ 1 callers
Method
updateIRs
core/src/core/tan_device.cpp:161
↓ 1 callers
Method
updateVisGraphCosts
core/src/core/path_data.cpp:580
↓ 1 callers
Method
~Handle
core/src/core/util.h:53
Function
AKSOUNDENGINE_CALL iplWwiseAddSource
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:576
Function
AKSOUNDENGINE_CALL iplWwiseGetVersion
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:516
Function
AKSOUNDENGINE_CALL iplWwiseInitialize
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:527
Function
AKSOUNDENGINE_CALL iplWwiseRemoveSource
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:584
Function
AKSOUNDENGINE_CALL iplWwiseSetHRTF
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:551
Function
AKSOUNDENGINE_CALL iplWwiseSetHRTFDisabled
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:591
Function
AKSOUNDENGINE_CALL iplWwiseSetReverbSource
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:568
Function
AKSOUNDENGINE_CALL iplWwiseSetSimulationSettings
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:559
Function
AKSOUNDENGINE_CALL iplWwiseTerminate
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:543
Method
API
fmod/src/library.cpp:206
Method
ASteamAudioProbeVolume
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioProbeVolume.cpp:32
Method
ASteamAudioStaticMeshActor
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioStaticMeshActor.cpp:26
Function
AddAssetType
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioEditorModule.cpp:73
Method
AddLayer
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioProbeVolume.cpp:290
Method
AddLayer
(GameObject gameObject, BakedDataIdentifier identifier, int dataSize)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioProbeBatch.cs:242
Method
AddListener
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioFunctionLibrary.cpp:70
Method
AddSource
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioFunctionLibrary.cpp:60
Method
AddToScene
(Scene scene)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/InstancedMesh.cs:58
Method
AdvanceProgress
(float progress, IntPtr userData)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/Baker.cs:242
Method
AirAbsorptionModel
core/src/core/air_absorption.cpp:44
Method
AllocateCallback
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioManager.cpp:767
Method
Allpass
core/src/core/delay.cpp:161
Method
AmbisonicsBinauralEffect
core/src/core/ambisonics_binaural_effect.cpp:29
Method
AmbisonicsDecodeEffect
core/src/core/ambisonics_decode_effect.cpp:25
Method
AmbisonicsEncodeEffect
core/src/core/ambisonics_encode_effect.cpp:25
Method
AmbisonicsPanningEffect
core/src/core/ambisonics_panning_effect.cpp:57
Method
AmbisonicsRotateEffect
core/src/core/ambisonics_rotate_effect.cpp:25
Method
AnyHit
(ref Ray ray, float minDistance, float maxDistance, out byte occluded, IntPtr userData)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:1539
Method
Array
core/src/core/array.h:171
Method
AssetExists
(string assetPath)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:1214
Method
AudioBuffer
core/src/core/audio_buffer.cpp:27
Method
AudioSettings
core/src/core/audio_buffer.h:52
Method
AutoInitialize
This method is called as soon as scripts are loaded, which happens whenever play mode is started (in the editor), or whenever the game is launched. We
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:1557
Method
Awake
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioSource.cs:169
Method
Awake
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioListener.cs:83
Method
Awake
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioAmbisonicSource.cs:31
Method
Awake
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioProbeBatch.cs:83
Function
BENCHMARK
core/src/benchmark/benchmark_pathing.cpp:273
Function
BENCHMARK
core/src/benchmark/benchmark_reflections.cpp:149
Function
BENCHMARK
core/src/benchmark/benchmark_binauraleffect.cpp:62
Function
BENCHMARK
core/src/benchmark/benchmark_pathingbake.cpp:81
Function
BENCHMARK
core/src/benchmark/benchmark_binaural.cpp:121
Function
BENCHMARK
core/src/benchmark/benchmark_reconstruction.cpp:133
Function
BENCHMARK
core/src/benchmark/benchmark_ambisonicsbinaural.cpp:77
Function
BENCHMARK
core/src/benchmark/benchmark_binauralrenderer.cpp:57
Function
BENCHMARK
core/src/benchmark/benchmark_panning.cpp:80
Function
BENCHMARK
core/src/benchmark/benchmark_scene.cpp:108
Function
BENCHMARK
core/src/benchmark/benchmark_virtualsurround.cpp:82
Function
BENCHMARK
core/src/benchmark/benchmark_probelookup.cpp:86
Function
BENCHMARK
core/src/benchmark/benchmark_astar.cpp:29
Function
BENCHMARK
core/src/benchmark/benchmark_raytracer.cpp:148
Function
BENCHMARK
core/src/benchmark/benchmark_hybridreverbsimulator.cpp:318
Function
BENCHMARK
core/src/benchmark/benchmark_directsoundeffect.cpp:105
Function
BENCHMARK
core/src/benchmark/benchmark_convolution.cpp:314
Function
BENCHMARK
core/src/benchmark/benchmark_reverb.cpp:23
Function
BENCHMARK
core/src/benchmark/benchmark_ambisonicsrotation.cpp:25
Function
BENCHMARK
core/src/benchmark/benchmark_baking.cpp:248
Function
BENCHMARK
core/src/benchmark/benchmark_patheffect.cpp:165
Method
BVH
core/src/core/bvh.cpp:54
Method
BakeAllPathingInScene
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioProbeBatchInspector.cs:137
Method
BakeAllProbes
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioReverbDataPointInspector.cs:65
Method
BakeAllReflectionsInScene
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioBakedListenerInspector.cs:91
Method
BakeAllReflectionsInScene
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioBakedSourceInspector.cs:91
Method
BakeAllReverbInScene
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Editor/SteamAudioListenerInspector.cs:102
Function
BakeProgressCallback
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudioEditor/Private/SteamAudioBaking.cpp:74
Method
BakeThread
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/Baker.cs:274
Method
BakedPathData
core/src/core/path_data.cpp:195
Method
BakedReflectionsData
core/src/core/baked_reflection_data.cpp:27
Method
BatchedReflectionSimulator
core/src/core/reflection_simulator.cpp:558
Method
BeginBake
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioListener.cs:216
Method
BeginBake
(SteamAudioReverbDataPoint[] probes)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioReverbDataPoint.cs:111
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