| 555 | } |
| 556 | |
| 557 | void setSource(UnityAudioEffectState* state, |
| 558 | IPLSource source) |
| 559 | { |
| 560 | assert(state); |
| 561 | |
| 562 | auto effect = state->GetEffectData<State>(); |
| 563 | if (!effect) |
| 564 | return; |
| 565 | |
| 566 | if (source == effect->simulationSource[1]) |
| 567 | return; |
| 568 | |
| 569 | if (!effect->newSimulationSourceWritten) |
| 570 | { |
| 571 | iplSourceRelease(&effect->simulationSource[1]); |
| 572 | effect->simulationSource[1] = iplSourceRetain(source); |
| 573 | |
| 574 | effect->newSimulationSourceWritten = true; |
| 575 | } |
| 576 | } |
| 577 | |
| 578 | void getLatestSource(UnityAudioEffectState* state) |
| 579 | { |
no test coverage detected