| 204 | #endif |
| 205 | |
| 206 | API::API() |
| 207 | : library(nullptr) |
| 208 | { |
| 209 | auto numLoadedLibraryNames = sizeof(gLoadedBinaryNames) / sizeof(gLoadedBinaryNames[0]); |
| 210 | |
| 211 | for (auto i = 0; i < numLoadedLibraryNames; ++i) |
| 212 | { |
| 213 | library = Library::load(gLoadedBinaryNames[i]); |
| 214 | if (library) |
| 215 | break; |
| 216 | } |
| 217 | |
| 218 | if (!library) |
| 219 | throw std::runtime_error("Unable to load Steam Audio library."); |
| 220 | |
| 221 | DYNAMIC_LINK_LIBRARY_FUNCTION(iplContextCreate); |
| 222 | } |
| 223 | |
| 224 | API::~API() |
| 225 | { |