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Functions627 in github.com/Ubpa/Utopia

↓ 131 callersMethodGet
src/Render/ShaderMngr.cpp:12
↓ 59 callersMethodGetInstanceID
include/Utopia/Core/Object.h:18
↓ 34 callersFunctionPrintL
src/test/Render/01_shader_refl/main.cpp:73
↓ 32 callersMethodReset
src/Core/GameTimer.cpp:55
↓ 21 callersMethodFindAssets
src/Asset/AssetMngr.cpp:158
↓ 16 callersMethodFree
src/ScriptSystem/LuaMemory.cpp:12
↓ 16 callersFunctionSafeRelease
src/_deps/imgui/imgui_impl_dx12.cpp:136
↓ 15 callersMethodRegister
src/Render/ShaderMngr.cpp:8
↓ 13 callersMethodBeginFrame
src/Render/DX12/StdPipeline.cpp:1391
↓ 13 callersMethodEndFrame
src/Render/DX12/StdPipeline.cpp:1408
↓ 12 callersMethodCommitUploadAndDelete
src/Render/DX12/RsrcMngrDX12.cpp:169
↓ 12 callersMethodGetShaderRootSignature
src/Render/DX12/RsrcMngrDX12.cpp:679
↓ 12 callersMethodGetTexture2DSrvGpuHandle
src/Render/DX12/RsrcMngrDX12.cpp:381
↓ 11 callersMethodRegisterEntityJob
src/ScriptSystem/LuaECSAgency.cpp:20
↓ 10 callersMethodClear
src/Core/Image.cpp:177
↓ 9 callersMethodImportAssetRecursively
src/Asset/AssetMngr.cpp:267
↓ 9 callersMethodInit
src/test/App/05_DX12App/MyDX12App.cpp:185
↓ 9 callersMethodToJSON
src/Asset/Serializer.cpp:93
↓ 8 callersMethodGetCommonBuffer
src/Render/DX12/ShaderCBMngrDX12.cpp:26
↓ 8 callersMethodSetPositions
src/Render/Mesh.cpp:5
↓ 7 callersMethodDraw
src/App/Editor/Editor.cpp:227
↓ 7 callersMethodGetBuffer
src/Render/DX12/ShaderCBMngrDX12.cpp:13
↓ 7 callersMethodGetVertexBufferVertexCount
include/Utopia/Render/Mesh.h:54
↓ 7 callersFunctionImGui_ImplDX12_RenderDrawData
Render function (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
src/_deps/imgui/imgui_impl_dx12.cpp:220
↓ 7 callersMethodRegisterShader
src/Render/DX12/RsrcMngrDX12.cpp:517
↓ 7 callersMethodRender
src/Render/DX12/StdPipeline.cpp:865
↓ 7 callersMethodResize
include/Utopia/Render/DX12/PipelineBase.h:50
↓ 7 callersMethodRun
src/test/App/common/d3dApp.cpp:72
↓ 7 callersMethodSet
src/ScriptSystem/LuaMemory.cpp:24
↓ 6 callersMethodGetPSO
src/Render/DX12/RsrcMngrDX12.cpp:790
↓ 6 callersMethodGetShaderByteCode_ps
src/Render/DX12/RsrcMngrDX12.cpp:667
↓ 6 callersMethodGetShaderByteCode_vs
src/Render/DX12/RsrcMngrDX12.cpp:663
↓ 6 callersMethodGetVertexBufferData
include/Utopia/Render/Mesh.h:53
↓ 6 callersMethodGetVertexBufferVertexStride
include/Utopia/Render/Mesh.h:55
↓ 6 callersFunctionImGui_ImplWin32_NewFrame_Context
src/_deps/imgui/imgui_impl_win32.cpp:329
↓ 6 callersFunctionImGui_ImplWin32_WndProcHandler_Context
src/_deps/imgui/imgui_impl_win32.cpp:418
↓ 6 callersMethodIsEditable
include/Utopia/Render/Mesh.h:27
↓ 6 callersMethodRegisterPSO
src/Render/DX12/RsrcMngrDX12.cpp:782
↓ 6 callersMethodStart
src/Core/GameTimer.cpp:66
↓ 6 callersMethodStop
src/Core/GameTimer.cpp:88
↓ 5 callersMethodClear
src/Asset/AssetMngr.cpp:137
↓ 5 callersFunctionImGui_ImplWin32_WndProcHandler_Shared
src/_deps/imgui/imgui_impl_win32.cpp:403
↓ 5 callersMethodMain
src/ScriptSystem/LuaContext.cpp:44
↓ 5 callersMethodSetToNonEditable
include/Utopia/Render/Mesh.h:29
↓ 4 callersMethodGetContext
if not registered, return nullptr
src/ScriptSystem/LuaCtxMngr.cpp:39
↓ 4 callersMethodGetShaderRefl_ps
src/Render/DX12/RsrcMngrDX12.cpp:675
↓ 4 callersMethodGetShaderRefl_vs
src/Render/DX12/RsrcMngrDX12.cpp:671
↓ 4 callersMethodGetTexture2DResource
src/Render/DX12/RsrcMngrDX12.cpp:384
↓ 4 callersFunctionImGui_ImplDX12_NewFrame
src/_deps/imgui/imgui_impl_dx12.cpp:768
↓ 4 callersFunctionImGui_ImplWin32_EndFrame
src/_deps/imgui/imgui_impl_win32.cpp:376
↓ 4 callersFunctionImGui_ImplWin32_NewFrame_Shared
src/_deps/imgui/imgui_impl_win32.cpp:367
↓ 4 callersMethodIsDirty
include/Utopia/Render/Mesh.h:52
↓ 4 callersMethodSetIndices
src/Render/Mesh.cpp:40
↓ 4 callersMethodSetNormals
src/Render/Mesh.cpp:19
↓ 4 callersMethodSetSubMesh
src/Render/Mesh.cpp:65
↓ 4 callersMethodSetSubMeshCount
src/Render/Mesh.cpp:47
↓ 4 callersMethodSetUV
src/Render/Mesh.cpp:33
↓ 4 callersMethodTotalTime
Returns the total time elapsed since Reset() was called, NOT counting any time when the clock is stopped.
src/Core/GameTimer.cpp:18
↓ 4 callersMethodUpdate
src/App/Editor/Editor.cpp:223
↓ 3 callersMethodAdd
src/Render/RenderQueue.cpp:10
↓ 3 callersMethodAt
src/Core/Image.cpp:201
↓ 3 callersMethodClear
src/Render/DX12/RsrcMngrDX12.cpp:130
↓ 3 callersMethodClearVertexBuffer
src/Render/Mesh.cpp:217
↓ 3 callersMethodGetTextureCubeSrvGpuHandle
src/Render/DX12/RsrcMngrDX12.cpp:390
↓ 3 callersFunctionImGui_ImplDX12_DestroyRenderBuffers
src/_deps/imgui/imgui_impl_dx12.cpp:143
↓ 3 callersMethodImportAsset
src/Asset/AssetMngr.cpp:215
↓ 3 callersMethodLoadAsset
src/Asset/AssetMngr.cpp:278
↓ 3 callersMethodRecycle
lock
src/ScriptSystem/LuaContext.cpp:75
↓ 3 callersMethodRegisterChunkJob
src/ScriptSystem/LuaECSAgency.cpp:79
↓ 3 callersMethodRequest
lock
src/ScriptSystem/LuaContext.cpp:59
↓ 3 callersMethodSize
src/ScriptSystem/LuaArray.h:12
↓ 3 callersMethodToWorld
src/Asset/Serializer.cpp:107
↓ 2 callersMethodAssetPathToGUID
src/Asset/AssetMngr.cpp:149
↓ 2 callersMethodCompile
src/Asset/UShaderCompiler/UShaderCompiler.cpp:827
↓ 2 callersMethodCreateAsset
src/Asset/AssetMngr.cpp:489
↓ 2 callersMethodCurrentBackBuffer
src/test/App/common/d3dApp.cpp:558
↓ 2 callersMethodCurrentBackBufferView
src/test/App/common/d3dApp.cpp:563
↓ 2 callersMethodDeltaTime
src/Core/GameTimer.cpp:50
↓ 2 callersMethodFlushCommandQueue
src/App/DX12App/DX12App.cpp:400
↓ 2 callersMethodGetCurFrameCommandAllocator
src/App/DX12App/DX12App.cpp:428
↓ 2 callersMethodGetFrameResourceMngr
include/Utopia/App/DX12App/DX12App.h:65
↓ 2 callersMethodGetShaderMap
include/Utopia/Render/ShaderMngr.h:19
↓ 2 callersFunctionImGui_ImplDX12_InvalidateDeviceObjects_Shared
src/_deps/imgui/imgui_impl_dx12.cpp:693
↓ 2 callersFunctionImGui_ImplDX12_SetupRenderState
src/_deps/imgui/imgui_impl_dx12.cpp:163
↓ 2 callersFunctionImGui_ImplWin32_GetDpiScaleForMonitor
src/_deps/imgui/imgui_impl_win32.cpp:579
↓ 2 callersFunctionImGui_ImplWin32_GetWin32StyleFromViewportFlags
src/_deps/imgui/imgui_impl_win32.cpp:628
↓ 2 callersFunctionImGui_ImplWin32_UpdateMonitors
src/_deps/imgui/imgui_impl_win32.cpp:318
↓ 2 callersFunctionImGui_ImplWin32_UpdateMouseCursor
src/_deps/imgui/imgui_impl_win32.cpp:148
↓ 2 callersFunctionImGui_WaitForPendingOperations
src/_deps/imgui/imgui_impl_dx12.cpp:885
↓ 2 callersMethodInit
src/App/Editor/Editor.cpp:191
↓ 2 callersMethodInspect
src/App/Editor/InspectorRegistry.cpp:33
↓ 2 callersMethodIsRegisteredCmpt
src/App/Editor/InspectorRegistry.cpp:25
↓ 2 callersFunctionMapTraits_Begin
include/Utopia/Core/Traits.h:189
↓ 2 callersMethodOffset
src/ScriptSystem/LuaMemory.cpp:16
↓ 2 callersFunctionOrderContainerTraits_Begin
include/Utopia/Core/Traits.h:94
↓ 2 callersMethodRegisterJob
src/ScriptSystem/LuaECSAgency.cpp:109
↓ 2 callersMethodSave
src/Core/Image.cpp:124
↓ 2 callersMethodTick
src/Core/GameTimer.cpp:100
↓ 2 callersMethodToUserType
src/Asset/Serializer.cpp:171
↓ 2 callersMethodUpdate
src/test/App/02_world/WorldApp.cpp:204
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