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github.com/Ubpa/Utopia
/ types & classes
Types & classes
269 in github.com/Ubpa/Utopia
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Functions
627
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Types & classes
269
↓ 32 callers
Class
Vertex
src/test/App/common/GeometryGenerator.h:28
↓ 2 callers
Class
Image
include/Utopia/Core/Image.h:13
↓ 2 callers
Class
TextureCube
include/Utopia/Render/TextureCube.h:13
Class
A
src/test/Asset/05_serialize/00_world/main.cpp:28
Class
AnimateMeshSystem
src/test/App/03_dynamic_mesh/DynamicMeshApp.cpp:26
Class
AnimateMeshSystem
src/test/App/05_DX12App/MyDX12App.cpp:37
Class
AnimateMeshSystem
src/test/App/04_imgui/ImGuiApp.cpp:33
Class
ArrayTraits
include/Utopia/Core/Traits.h:36
Class
ArrayTraits<T[N]>
include/Utopia/Core/Traits.h:80
Class
ArrayTraits<bbox<T, N>>
include/Utopia/Core/Traits.h:65
Class
ArrayTraits<euler<T>>
include/Utopia/Core/Traits.h:73
Class
ArrayTraits<hvec<T, N>>
include/Utopia/Core/Traits.h:66
Class
ArrayTraits<mat<T, N>>
include/Utopia/Core/Traits.h:67
Class
ArrayTraits<normal<T>>
include/Utopia/Core/Traits.h:74
Class
ArrayTraits<point<T, N>>
include/Utopia/Core/Traits.h:68
Class
ArrayTraits<quat<T>>
include/Utopia/Core/Traits.h:75
Class
ArrayTraits<rgb<T>>
include/Utopia/Core/Traits.h:76
Class
ArrayTraits<rgba<T>>
include/Utopia/Core/Traits.h:77
Class
ArrayTraits<scale<T, N>>
include/Utopia/Core/Traits.h:69
Class
ArrayTraits<std::array<T, N>>
include/Utopia/Core/Traits.h:64
Class
ArrayTraits<svec<T>>
include/Utopia/Core/Traits.h:78
Class
ArrayTraits<transform<T>>
include/Utopia/Core/Traits.h:79
Class
ArrayTraits<triangle<T, N>>
include/Utopia/Core/Traits.h:70
Class
ArrayTraits<val<T, N>>
include/Utopia/Core/Traits.h:71
Class
ArrayTraits<vec<T, N>>
include/Utopia/Core/Traits.h:72
Class
ArrayTraitsBase
include/Utopia/Core/Traits.h:39
Class
Asset
src/Asset/AssetMngr.cpp:41
Class
AssetMngr
ref: https://docs.unity3d.com/ScriptReference/AssetDatabase.html asset: a file stored in hard disk support - basic: .lua, .hlsl, .shader, image(.jpg,
include/Utopia/Asset/AssetMngr.h:26
Class
AssetMngr::Impl
src/Asset/AssetMngr.cpp:38
Enum
Blend
include/Utopia/Render/RenderState.h:26
Enum
BlendOp
include/Utopia/Render/RenderState.h:46
Class
BlendState
op(src * src_rgb, dest * dest_rgb)
include/Utopia/Render/RenderState.h:55
Class
Camera
include/Utopia/Render/Components/Camera.h:6
Class
CameraConstants
src/Render/DX12/StdPipeline.cpp:68
Class
CameraData
include/Utopia/Render/DX12/PipelineBase.h:31
Class
CameraSystem
include/Utopia/Render/Systems/CameraSystem.h:6
Class
Children
include/Utopia/Core/Components/Children.h:7
Enum
Color
src/test/Asset/05_serialize/00_world/main.cpp:22
Enum
CompareFunc
include/Utopia/Render/RenderState.h:15
Enum
CullMode
include/Utopia/Render/RenderState.h:9
Class
D3D12_CPU_DESCRIPTOR_HANDLE
include/_deps/imgui/imgui_impl_dx12.h:24
Class
D3D12_GPU_DESCRIPTOR_HANDLE
include/_deps/imgui/imgui_impl_dx12.h:25
Class
D3DApp
src/test/App/common/d3dApp.h:22
Class
DX12App
include/Utopia/App/DX12App/DX12App.h:10
Enum
DXGI_FORMAT
include/_deps/imgui/imgui_impl_dx12.h:20
Class
DefaultAsset
directory, md, etc
include/Utopia/Core/DefaultAsset.h:7
Class
DescriptorRange
include/Utopia/Render/RootParameter.h:13
Class
DeserializeContext
include/Utopia/Asset/Serializer.h:43
Class
Disk
src/Render/DX12/StdPipeline.cpp:112
Class
DynamicMeshApp
src/test/App/03_dynamic_mesh/DynamicMeshApp.cpp:85
Class
Editor
include/Utopia/App/Editor/Editor.h:6
Class
Editor::Impl
src/App/Editor/Editor.cpp:59
Class
EntityData
src/Render/DX12/StdPipeline.cpp:177
Enum
FillMode
include/Utopia/Render/RenderState.h:4
Class
GameStarter
src/App/GameStarter/GameStarter.cpp:39
Enum
GameState
src/App/Editor/Editor.cpp:107
Class
GameTimer
include/Utopia/Core/GameTimer.h:4
Class
GeometryGenerator
src/test/App/common/GeometryGenerator.h:21
Class
HLSLFile
include/Utopia/Render/HLSLFile.h:8
Class
HLSLFile
include/Utopia/Render/Shader.h:13
Class
HasDefinition
include/Utopia/Core/Traits.h:26
Class
HasDefinitionHelper
include/Utopia/Core/Traits.h:22
Class
HasDefinitionHelper<std::void_t<decltype(sizeof(T))>, T>
include/Utopia/Core/Traits.h:24
Class
HasTypeInfo
include/Utopia/Core/Traits.h:29
Class
Hierarchy
include/Utopia/App/Editor/Components/Hierarchy.h:6
Class
HierarchySystem
include/Utopia/App/Editor/Systems/HierarchySystem.h:6
Class
IBLData
src/Render/DX12/StdPipeline.cpp:142
Class
ID3D12DescriptorHeap
include/_deps/imgui/imgui_impl_dx12.h:22
Class
ID3D12Device
include/Utopia/Core/ImGUIMngr.h:7
Class
ID3D12Device
include/_deps/imgui/imgui_impl_dx12.h:21
Class
ID3D12GraphicsCommandList
include/_deps/imgui/imgui_impl_dx12.h:23
Class
ImFontAtlas
include/Utopia/Core/ImGUIMngr.h:8
Class
ImGUIApp
src/test/App/04_imgui/ImGuiApp.cpp:67
Class
ImGUIMngr
include/Utopia/Core/ImGUIMngr.h:13
Class
ImGUIMngr::Impl
src/Core/ImGUIMngr.cpp:9
Class
ImGuiContext
include/Utopia/Core/ImGUIMngr.h:9
Class
ImGuiIO
include/Utopia/Core/ImGUIMngr.h:10
Class
ImGuiViewportDataDx12
Helper structure we store in the void* RendererUserData field of each ImGuiViewport to easily retrieve our backend data. Main viewport created by appl
src/_deps/imgui/imgui_impl_dx12.cpp:75
Class
ImGuiViewportDataWin32
Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data.
src/_deps/imgui/imgui_impl_win32.cpp:617
Class
ImGui_ImplDX12_FrameContext
Buffers used for secondary viewports created by the multi-viewports systems
src/_deps/imgui/imgui_impl_dx12.cpp:65
Class
ImGui_ImplDX12_RenderBuffers
Buffers used during the rendering of a frame
src/_deps/imgui/imgui_impl_dx12.cpp:56
Class
Image
include/Utopia/Render/Texture2D.h:7
Class
Image
include/Utopia/Render/TextureCube.h:11
Class
Impl
src/Asset/UShaderCompiler/UShaderCompiler.h:19
Class
Impl
include/Utopia/ScriptSystem/LuaContext.h:25
Class
Impl
include/Utopia/ScriptSystem/LuaCtxMngr.h:28
Class
Impl
include/Utopia/Render/DX12/StdPipeline.h:25
Class
Impl
include/Utopia/Render/DX12/RsrcMngrDX12.h:74
Class
Impl
include/Utopia/App/Editor/InspectorRegistry.h:78
Class
Impl
include/Utopia/App/Editor/Editor.h:24
Class
Impl
include/Utopia/Asset/AssetMngr.h:99
Class
Impl
include/Utopia/Asset/Serializer.h:100
Class
Impl
include/Utopia/Core/ImGUIMngr.h:32
Class
InitDesc
include/Utopia/Render/DX12/PipelineBase.h:25
Class
Input
include/Utopia/Core/Components/Input.h:7
Class
InputSystem
include/Utopia/Core/Systems/InputSystem.h:6
Class
InspectContext
include/Utopia/App/Editor/InspectorRegistry.h:48
Class
Inspector
include/Utopia/App/Editor/Components/Inspector.h:7
Class
InspectorRegistry
include/Utopia/App/Editor/InspectorRegistry.h:41
Class
InspectorRegistry::Impl
src/App/Editor/InspectorRegistry.cpp:10
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