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Functions627 in github.com/Ubpa/Utopia

↓ 1 callersMethodContains
src/Asset/AssetMngr.cpp:154
↓ 1 callersFunctionGGX_G
src/App/BRDFLUTGenerator/main.cpp:45
↓ 1 callersMethodGenNormals
src/Render/Mesh.cpp:78
↓ 1 callersMethodGenTangents
src/Render/Mesh.cpp:127
↓ 1 callersMethodGenUV
src/Render/Mesh.cpp:113
↓ 1 callersMethodGetDouble
src/ScriptSystem/LuaBuffer.h:58
↓ 1 callersMethodGetGameWorld
src/App/Editor/Editor.cpp:208
↓ 1 callersFunctionGetID
include/Utopia/Core/Traits.h:32
↓ 1 callersMethodGetMeshLayoutID
src/Render/DX12/MeshLayoutMngr.cpp:89
↓ 1 callersMethodGetTextureCubeResource
src/Render/DX12/RsrcMngrDX12.cpp:393
↓ 1 callersFunctionHammersley
src/App/BRDFLUTGenerator/main.cpp:24
↓ 1 callersFunctionHierarchyDeleteEntity
delete e in it's parent then call HierarchyDeleteEntityRecursively
src/App/Editor/Systems/HierarchySystem.cpp:102
↓ 1 callersFunctionHierarchyDeleteEntityRecursively
delete e and his children
src/App/Editor/Systems/HierarchySystem.cpp:92
↓ 1 callersFunctionHierarchyMovable
src/App/Editor/Systems/HierarchySystem.cpp:17
↓ 1 callersFunctionHierarchyPrintEntity
src/App/Editor/Systems/HierarchySystem.cpp:26
↓ 1 callersFunctionImGui_ImplDX12_CreateDeviceObjects
src/_deps/imgui/imgui_impl_dx12.cpp:489
↓ 1 callersFunctionImGui_ImplDX12_CreateFontsTexture
src/_deps/imgui/imgui_impl_dx12.cpp:336
↓ 1 callersFunctionImGui_ImplDX12_InitPlatformInterface
src/_deps/imgui/imgui_impl_dx12.cpp:995
↓ 1 callersFunctionImGui_ImplDX12_Init_Context
src/_deps/imgui/imgui_impl_dx12.cpp:721
↓ 1 callersFunctionImGui_ImplDX12_Init_Shared
src/_deps/imgui/imgui_impl_dx12.cpp:708
↓ 1 callersFunctionImGui_ImplDX12_InvalidateDeviceObjects_Context
src/_deps/imgui/imgui_impl_dx12.cpp:703
↓ 1 callersFunctionImGui_ImplDX12_SetSharedFontAtlas
src/_deps/imgui/imgui_impl_dx12.cpp:159
↓ 1 callersFunctionImGui_ImplDX12_ShutdownPlatformInterface
src/_deps/imgui/imgui_impl_dx12.cpp:1005
↓ 1 callersFunctionImGui_ImplDX12_Shutdown_Context
src/_deps/imgui/imgui_impl_dx12.cpp:751
↓ 1 callersFunctionImGui_ImplDX12_Shutdown_Shared
src/_deps/imgui/imgui_impl_dx12.cpp:741
↓ 1 callersFunctionImGui_ImplWin32_GetDpiScaleForHwnd
src/_deps/imgui/imgui_impl_win32.cpp:602
↓ 1 callersFunctionImGui_ImplWin32_InitPlatformInterface_Context
src/_deps/imgui/imgui_impl_win32.cpp:886
↓ 1 callersFunctionImGui_ImplWin32_InitPlatformInterface_Shared
src/_deps/imgui/imgui_impl_win32.cpp:869
↓ 1 callersFunctionImGui_ImplWin32_Init_Context
src/_deps/imgui/imgui_impl_win32.cpp:93
↓ 1 callersFunctionImGui_ImplWin32_Init_Shared
Functions
src/_deps/imgui/imgui_impl_win32.cpp:79
↓ 1 callersFunctionImGui_ImplWin32_ShutdownPlatformInterface
src/_deps/imgui/imgui_impl_win32.cpp:920
↓ 1 callersFunctionImGui_ImplWin32_Shutdown_Context
src/_deps/imgui/imgui_impl_win32.cpp:143
↓ 1 callersFunctionImGui_ImplWin32_Shutdown_Shared
src/_deps/imgui/imgui_impl_win32.cpp:137
↓ 1 callersFunctionImGui_ImplWin32_UpdateGamepads
Gamepad navigation mapping
src/_deps/imgui/imgui_impl_win32.cpp:249
↓ 1 callersFunctionImGui_ImplWin32_UpdateMousePos
This code supports multi-viewports (multiple OS Windows mapped into different Dear ImGui viewports) Because of that, it is a little more complicated t
src/_deps/imgui/imgui_impl_win32.cpp:192
↓ 1 callersMethodInit
src/Render/TextureCube.cpp:21
↓ 1 callersMethodInit
src/App/GameStarter/GameStarter.cpp:182
↓ 1 callersMethodInit
src/test/Render/01_shader_refl/main.cpp:87
↓ 1 callersMethodInit
src/test/App/06_EmptyApp/EmptyApp.cpp:59
↓ 1 callersMethodInitialize
src/test/App/03_dynamic_mesh/DynamicMeshApp.cpp:164
↓ 1 callersMethodInitialize
src/test/App/02_world/WorldApp.cpp:137
↓ 1 callersMethodInitialize
src/test/App/04_imgui/ImGuiApp.cpp:321
↓ 1 callersFunctionIntegrateBRDF
src/App/BRDFLUTGenerator/main.cpp:60
↓ 1 callersFunctionIsFolderLeaf
src/App/Editor/Systems/ProjectViewerSystem.cpp:19
↓ 1 callersFunctionIsParentFolder
src/App/Editor/Systems/ProjectViewerSystem.cpp:33
↓ 1 callersMethodIsRegisteredAsset
src/App/Editor/InspectorRegistry.cpp:29
↓ 1 callersMethodIsVertexValid
src/Render/Mesh.cpp:204
↓ 1 callersMethodMainWnd
src/test/App/common/d3dApp.cpp:45
↓ 1 callersMethodMoveAsset
src/Asset/AssetMngr.cpp:591
↓ 1 callersMethodMsgProc
src/App/DX12App/DX12App.cpp:39
↓ 1 callersMethodMsgProc
src/test/App/common/d3dApp.cpp:238
↓ 1 callersFunctionNameShrink
src/App/Editor/Systems/ProjectViewerSystem.cpp:45
↓ 1 callersFunctionOrderContainerTraits_End
include/Utopia/Core/Traits.h:98
↓ 1 callersFunctionProjectViewerSystemPrintChildren
src/App/Editor/Systems/ProjectViewerSystem.cpp:53
↓ 1 callersFunctionProjectViewerSystemPrintFolder
src/App/Editor/Systems/ProjectViewerSystem.cpp:96
↓ 1 callersMethodRefresh
src/Render/ShaderMngr.cpp:20
↓ 1 callersMethodRegisterAsset
src/App/Editor/InspectorRegistry.cpp:21
↓ 1 callersMethodRegisterUserTypeDeserializeFunction
src/Asset/Serializer.cpp:200
↓ 1 callersMethodRegisterUserTypeSerializeFunction
src/Asset/Serializer.cpp:196
↓ 1 callersMethodReserializeAsset
src/Asset/AssetMngr.cpp:569
↓ 1 callersMethodRun
src/App/DX12App/DX12App.cpp:166
↓ 1 callersMethodSampleLinear
src/Core/Image.cpp:224
↓ 1 callersFunctionSchlickGGX_Sample
src/App/BRDFLUTGenerator/main.cpp:28
↓ 1 callersMethodSetColors
src/Render/Mesh.cpp:12
↓ 1 callersMethodSetToEditable
include/Utopia/Render/Mesh.h:28
↓ 1 callersMethodSort
src/Render/RenderQueue.cpp:17
↓ 1 callersMethodSwapBackBuffer
src/App/DX12App/DX12App.cpp:423
↓ 1 callersMethodUnregister
src/ScriptSystem/LuaCtxMngr.cpp:34
↓ 1 callersMethodUpdateRenderContext
src/Render/DX12/StdPipeline.cpp:547
↓ 1 callersMethodUpdateShaderCBs
src/Render/DX12/StdPipeline.cpp:782
↓ 1 callersFunction_RadicalInverse_VdC
src/App/BRDFLUTGenerator/main.cpp:12
MethodAngleFromXY
src/test/App/common/MathHelper.cpp:14
MethodAppInst
src/test/App/common/d3dApp.cpp:40
MethodAppInst
include/Utopia/App/DX12App/DX12App.h:14
FunctionArrayTraits_Data
include/Utopia/Core/Traits.h:55
FunctionArrayTraits_Set
include/Utopia/Core/Traits.h:59
MethodAspectRatio
src/test/App/common/d3dApp.cpp:50
MethodAspectRatio
include/Utopia/App/DX12App/DX12App.h:41
MethodAsset
src/Asset/AssetMngr.cpp:48
MethodAssetMngr
src/Asset/AssetMngr.cpp:85
MethodAssimpLoadMesh
src/Asset/AssetMngr.cpp:797
MethodAssimpLoadNode
src/Asset/AssetMngr.cpp:787
MethodBuildCylinderBottomCap
src/test/App/common/GeometryGenerator.cpp:512
MethodBuildCylinderTopCap
src/test/App/common/GeometryGenerator.cpp:476
MethodBuildFrameResources
src/Render/DX12/StdPipeline.cpp:302
MethodBuildMaterials
src/test/App/03_dynamic_mesh/DynamicMeshApp.cpp:446
MethodBuildMaterials
src/test/App/05_DX12App/MyDX12App.cpp:518
MethodBuildMaterials
src/test/App/02_world/WorldApp.cpp:428
MethodBuildMaterials
src/test/App/04_imgui/ImGuiApp.cpp:677
MethodBuildMesh
src/Asset/AssetMngr.cpp:680
MethodBuildPSOs
src/Render/DX12/StdPipeline.cpp:443
MethodBuildShaders
src/Render/DX12/StdPipeline.cpp:383
MethodBuildShaders
src/App/GameStarter/GameStarter.cpp:536
MethodBuildShaders
src/App/Editor/Editor.cpp:911
MethodBuildShaders
src/test/App/03_dynamic_mesh/DynamicMeshApp.cpp:435
MethodBuildShaders
src/test/App/05_DX12App/MyDX12App.cpp:507
MethodBuildShaders
src/test/App/02_world/WorldApp.cpp:417
MethodBuildShaders
src/test/App/04_imgui/ImGuiApp.cpp:666
MethodBuildTextures
src/Render/DX12/StdPipeline.cpp:265
MethodBuildWorld
src/App/GameStarter/GameStarter.cpp:426
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