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Functions
627 in github.com/Ubpa/Utopia
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Functions
627
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Types & classes
269
↓ 1 callers
Method
Contains
src/Asset/AssetMngr.cpp:154
↓ 1 callers
Function
GGX_G
src/App/BRDFLUTGenerator/main.cpp:45
↓ 1 callers
Method
GenNormals
src/Render/Mesh.cpp:78
↓ 1 callers
Method
GenTangents
src/Render/Mesh.cpp:127
↓ 1 callers
Method
GenUV
src/Render/Mesh.cpp:113
↓ 1 callers
Method
GetDouble
src/ScriptSystem/LuaBuffer.h:58
↓ 1 callers
Method
GetGameWorld
src/App/Editor/Editor.cpp:208
↓ 1 callers
Function
GetID
include/Utopia/Core/Traits.h:32
↓ 1 callers
Method
GetMeshLayoutID
src/Render/DX12/MeshLayoutMngr.cpp:89
↓ 1 callers
Method
GetTextureCubeResource
src/Render/DX12/RsrcMngrDX12.cpp:393
↓ 1 callers
Function
Hammersley
src/App/BRDFLUTGenerator/main.cpp:24
↓ 1 callers
Function
HierarchyDeleteEntity
delete e in it's parent then call HierarchyDeleteEntityRecursively
src/App/Editor/Systems/HierarchySystem.cpp:102
↓ 1 callers
Function
HierarchyDeleteEntityRecursively
delete e and his children
src/App/Editor/Systems/HierarchySystem.cpp:92
↓ 1 callers
Function
HierarchyMovable
src/App/Editor/Systems/HierarchySystem.cpp:17
↓ 1 callers
Function
HierarchyPrintEntity
src/App/Editor/Systems/HierarchySystem.cpp:26
↓ 1 callers
Function
ImGui_ImplDX12_CreateDeviceObjects
src/_deps/imgui/imgui_impl_dx12.cpp:489
↓ 1 callers
Function
ImGui_ImplDX12_CreateFontsTexture
src/_deps/imgui/imgui_impl_dx12.cpp:336
↓ 1 callers
Function
ImGui_ImplDX12_InitPlatformInterface
src/_deps/imgui/imgui_impl_dx12.cpp:995
↓ 1 callers
Function
ImGui_ImplDX12_Init_Context
src/_deps/imgui/imgui_impl_dx12.cpp:721
↓ 1 callers
Function
ImGui_ImplDX12_Init_Shared
src/_deps/imgui/imgui_impl_dx12.cpp:708
↓ 1 callers
Function
ImGui_ImplDX12_InvalidateDeviceObjects_Context
src/_deps/imgui/imgui_impl_dx12.cpp:703
↓ 1 callers
Function
ImGui_ImplDX12_SetSharedFontAtlas
src/_deps/imgui/imgui_impl_dx12.cpp:159
↓ 1 callers
Function
ImGui_ImplDX12_ShutdownPlatformInterface
src/_deps/imgui/imgui_impl_dx12.cpp:1005
↓ 1 callers
Function
ImGui_ImplDX12_Shutdown_Context
src/_deps/imgui/imgui_impl_dx12.cpp:751
↓ 1 callers
Function
ImGui_ImplDX12_Shutdown_Shared
src/_deps/imgui/imgui_impl_dx12.cpp:741
↓ 1 callers
Function
ImGui_ImplWin32_GetDpiScaleForHwnd
src/_deps/imgui/imgui_impl_win32.cpp:602
↓ 1 callers
Function
ImGui_ImplWin32_InitPlatformInterface_Context
src/_deps/imgui/imgui_impl_win32.cpp:886
↓ 1 callers
Function
ImGui_ImplWin32_InitPlatformInterface_Shared
src/_deps/imgui/imgui_impl_win32.cpp:869
↓ 1 callers
Function
ImGui_ImplWin32_Init_Context
src/_deps/imgui/imgui_impl_win32.cpp:93
↓ 1 callers
Function
ImGui_ImplWin32_Init_Shared
Functions
src/_deps/imgui/imgui_impl_win32.cpp:79
↓ 1 callers
Function
ImGui_ImplWin32_ShutdownPlatformInterface
src/_deps/imgui/imgui_impl_win32.cpp:920
↓ 1 callers
Function
ImGui_ImplWin32_Shutdown_Context
src/_deps/imgui/imgui_impl_win32.cpp:143
↓ 1 callers
Function
ImGui_ImplWin32_Shutdown_Shared
src/_deps/imgui/imgui_impl_win32.cpp:137
↓ 1 callers
Function
ImGui_ImplWin32_UpdateGamepads
Gamepad navigation mapping
src/_deps/imgui/imgui_impl_win32.cpp:249
↓ 1 callers
Function
ImGui_ImplWin32_UpdateMousePos
This code supports multi-viewports (multiple OS Windows mapped into different Dear ImGui viewports) Because of that, it is a little more complicated t
src/_deps/imgui/imgui_impl_win32.cpp:192
↓ 1 callers
Method
Init
src/Render/TextureCube.cpp:21
↓ 1 callers
Method
Init
src/App/GameStarter/GameStarter.cpp:182
↓ 1 callers
Method
Init
src/test/Render/01_shader_refl/main.cpp:87
↓ 1 callers
Method
Init
src/test/App/06_EmptyApp/EmptyApp.cpp:59
↓ 1 callers
Method
Initialize
src/test/App/03_dynamic_mesh/DynamicMeshApp.cpp:164
↓ 1 callers
Method
Initialize
src/test/App/02_world/WorldApp.cpp:137
↓ 1 callers
Method
Initialize
src/test/App/04_imgui/ImGuiApp.cpp:321
↓ 1 callers
Function
IntegrateBRDF
src/App/BRDFLUTGenerator/main.cpp:60
↓ 1 callers
Function
IsFolderLeaf
src/App/Editor/Systems/ProjectViewerSystem.cpp:19
↓ 1 callers
Function
IsParentFolder
src/App/Editor/Systems/ProjectViewerSystem.cpp:33
↓ 1 callers
Method
IsRegisteredAsset
src/App/Editor/InspectorRegistry.cpp:29
↓ 1 callers
Method
IsVertexValid
src/Render/Mesh.cpp:204
↓ 1 callers
Method
MainWnd
src/test/App/common/d3dApp.cpp:45
↓ 1 callers
Method
MoveAsset
src/Asset/AssetMngr.cpp:591
↓ 1 callers
Method
MsgProc
src/App/DX12App/DX12App.cpp:39
↓ 1 callers
Method
MsgProc
src/test/App/common/d3dApp.cpp:238
↓ 1 callers
Function
NameShrink
src/App/Editor/Systems/ProjectViewerSystem.cpp:45
↓ 1 callers
Function
OrderContainerTraits_End
include/Utopia/Core/Traits.h:98
↓ 1 callers
Function
ProjectViewerSystemPrintChildren
src/App/Editor/Systems/ProjectViewerSystem.cpp:53
↓ 1 callers
Function
ProjectViewerSystemPrintFolder
src/App/Editor/Systems/ProjectViewerSystem.cpp:96
↓ 1 callers
Method
Refresh
src/Render/ShaderMngr.cpp:20
↓ 1 callers
Method
RegisterAsset
src/App/Editor/InspectorRegistry.cpp:21
↓ 1 callers
Method
RegisterUserTypeDeserializeFunction
src/Asset/Serializer.cpp:200
↓ 1 callers
Method
RegisterUserTypeSerializeFunction
src/Asset/Serializer.cpp:196
↓ 1 callers
Method
ReserializeAsset
src/Asset/AssetMngr.cpp:569
↓ 1 callers
Method
Run
src/App/DX12App/DX12App.cpp:166
↓ 1 callers
Method
SampleLinear
src/Core/Image.cpp:224
↓ 1 callers
Function
SchlickGGX_Sample
src/App/BRDFLUTGenerator/main.cpp:28
↓ 1 callers
Method
SetColors
src/Render/Mesh.cpp:12
↓ 1 callers
Method
SetToEditable
include/Utopia/Render/Mesh.h:28
↓ 1 callers
Method
Sort
src/Render/RenderQueue.cpp:17
↓ 1 callers
Method
SwapBackBuffer
src/App/DX12App/DX12App.cpp:423
↓ 1 callers
Method
Unregister
src/ScriptSystem/LuaCtxMngr.cpp:34
↓ 1 callers
Method
UpdateRenderContext
src/Render/DX12/StdPipeline.cpp:547
↓ 1 callers
Method
UpdateShaderCBs
src/Render/DX12/StdPipeline.cpp:782
↓ 1 callers
Function
_RadicalInverse_VdC
src/App/BRDFLUTGenerator/main.cpp:12
Method
AngleFromXY
src/test/App/common/MathHelper.cpp:14
Method
AppInst
src/test/App/common/d3dApp.cpp:40
Method
AppInst
include/Utopia/App/DX12App/DX12App.h:14
Function
ArrayTraits_Data
include/Utopia/Core/Traits.h:55
Function
ArrayTraits_Set
include/Utopia/Core/Traits.h:59
Method
AspectRatio
src/test/App/common/d3dApp.cpp:50
Method
AspectRatio
include/Utopia/App/DX12App/DX12App.h:41
Method
Asset
src/Asset/AssetMngr.cpp:48
Method
AssetMngr
src/Asset/AssetMngr.cpp:85
Method
AssimpLoadMesh
src/Asset/AssetMngr.cpp:797
Method
AssimpLoadNode
src/Asset/AssetMngr.cpp:787
Method
BuildCylinderBottomCap
src/test/App/common/GeometryGenerator.cpp:512
Method
BuildCylinderTopCap
src/test/App/common/GeometryGenerator.cpp:476
Method
BuildFrameResources
src/Render/DX12/StdPipeline.cpp:302
Method
BuildMaterials
src/test/App/03_dynamic_mesh/DynamicMeshApp.cpp:446
Method
BuildMaterials
src/test/App/05_DX12App/MyDX12App.cpp:518
Method
BuildMaterials
src/test/App/02_world/WorldApp.cpp:428
Method
BuildMaterials
src/test/App/04_imgui/ImGuiApp.cpp:677
Method
BuildMesh
src/Asset/AssetMngr.cpp:680
Method
BuildPSOs
src/Render/DX12/StdPipeline.cpp:443
Method
BuildShaders
src/Render/DX12/StdPipeline.cpp:383
Method
BuildShaders
src/App/GameStarter/GameStarter.cpp:536
Method
BuildShaders
src/App/Editor/Editor.cpp:911
Method
BuildShaders
src/test/App/03_dynamic_mesh/DynamicMeshApp.cpp:435
Method
BuildShaders
src/test/App/05_DX12App/MyDX12App.cpp:507
Method
BuildShaders
src/test/App/02_world/WorldApp.cpp:417
Method
BuildShaders
src/test/App/04_imgui/ImGuiApp.cpp:666
Method
BuildTextures
src/Render/DX12/StdPipeline.cpp:265
Method
BuildWorld
src/App/GameStarter/GameStarter.cpp:426
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