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Functions2,594 in github.com/UE4SS-RE/RE-UE4SS

↓ 2 callersFunctionread_numeral
LUA_NUMBER */ ** This function is quite liberal in what it accepts, as 'luaO_str2num' ** will reject ill-formed numerals. Roughly, it accepts the foll
deps/first/LuaRaw/src/llex.c:227
↓ 2 callersFunctionrecfield
deps/first/LuaRaw/src/lparser.c:846
↓ 2 callersFunctionregister_all_property_types
UE4SS/src/Mod/LuaMod.cpp:778
↓ 2 callersFunctionregister_input_globals
UE4SS/src/Mod/LuaMod.cpp:371
↓ 2 callersFunctionregister_object_flags
UE4SS/src/Mod/LuaMod.cpp:554
↓ 2 callersFunctionremovelastlineinfo
** Remove line information from the last instruction. ** If line information for that instruction is absolute, set 'iwthabs' ** above its max to force
deps/first/LuaRaw/src/lcode.c:353
↓ 2 callersFunctionremovevalues
** Traverse a list of tests ensuring no one produces a value */
deps/first/LuaRaw/src/lcode.c:277
↓ 2 callersFunctionrender
UE4SS/src/GUI/BPMods.cpp:55
↓ 2 callersFunctionrender_history_menu
UE4SS/src/GUI/LiveView.cpp:2549
↓ 2 callersFunctionresolve_absolute_address
deps/first/ASMHelper/src/ASMHelper.cpp:24
↓ 2 callersFunctionrethook
** Executes a return hook for Lua and C functions and sets/corrects ** 'oldpc'. (Note that this correction is needed by the line hook, so it ** is don
deps/first/LuaRaw/src/ldo.c:365
↓ 2 callersFunctionrname
** Find a "name" for the register 'c'. */
deps/first/LuaRaw/src/ldebug.c:436
↓ 2 callersFunctionsave_watches_to_disk
UE4SS/src/GUI/LiveView.cpp:469
↓ 2 callersFunctionsavelineinfo
** Save line info for a new instruction. If difference from last line ** does not fit in a byte, of after that many instructions, save a new ** absolu
deps/first/LuaRaw/src/lcode.c:329
↓ 2 callersFunctionsearchpath
deps/first/LuaRaw/src/loadlib.c:481
↓ 2 callersFunctionseparatetobefnz
** Move all unreachable objects (or 'all' objects) that need ** finalization from list 'finobj' to list 'tobefnz' (to be finalized). ** (Note that obj
deps/first/LuaRaw/src/lgc.c:966
↓ 2 callersMethodset_file
deps/first/File/src/FileType/WinFile.cpp:53
↓ 2 callersMethodset_listeners
UE4SS/src/GUI/LiveView.cpp:476
↓ 2 callersMethodset_listeners_allowed
UE4SS/include/GUI/LiveView.hpp:226
↓ 2 callersMethodset_number
deps/first/LuaMadeSimple/src/LuaMadeSimple.cpp:564
↓ 2 callersMethodset_ref
deps/first/IniParser/src/Value.cpp:18
↓ 2 callersFunctionsetallfields
** Set all fields from structure 'tm' in the table on top of the stack */
deps/first/LuaRaw/src/loslib.c:230
↓ 2 callersFunctionsetlimittosize
deps/first/LuaRaw/src/ltable.c:281
↓ 2 callersFunctionsetnodevector
** Creates an array for the hash part of a table with the given ** size, or reuses the dummy node if size is zero. ** The computation for size overflo
deps/first/LuaRaw/src/ltable.c:478
↓ 2 callersFunctionsetpath
** Set a path */
deps/first/LuaRaw/src/loadlib.c:297
↓ 2 callersFunctionsetseed
deps/first/LuaRaw/src/lmathlib.c:592
↓ 2 callersFunctionsettabsb
deps/first/LuaRaw/src/ldblib.c:121
↓ 2 callersFunctionsetup_lua_classes_internal
UE4SS/src/Mod/LuaMod.cpp:3133
↓ 2 callersFunctionsetup_lua_global_functions_internal
UE4SS/src/Mod/LuaMod.cpp:836
↓ 2 callersFunctionsetvararg
deps/first/LuaRaw/src/lparser.c:952
↓ 2 callersMethodshutdown
UE4SS/src/GUI/DX11.cpp:37
↓ 2 callersFunctionsinglestep
deps/first/LuaRaw/src/lgc.c:1578
↓ 2 callersFunctionsinglevar
** Find a variable with the given name 'n', handling global variables ** too. */
deps/first/LuaRaw/src/lparser.c:463
↓ 2 callersFunctionsinglevaraux
** Find a variable with the given name 'n'. If it is an upvalue, add ** this upvalue into all intermediate functions. If it is a global, set ** 'var'
deps/first/LuaRaw/src/lparser.c:435
↓ 2 callersFunctionskipcomment
** reads the first character of file 'f' and skips an optional BOM mark ** in its beginning plus its first line if it starts with '#'. Returns ** true
deps/first/LuaRaw/src/lauxlib.c:763
↓ 2 callersFunctionstack_init
deps/first/LuaRaw/src/lstate.c:180
↓ 2 callersFunctionstart_capture
deps/first/LuaRaw/src/lstrlib.c:534
↓ 2 callersFunctionstart_console_lua_executor
UE4SS/src/Mod/LuaMod.cpp:3441
↓ 2 callersMethodstart_mod
UE4SS/src/Mod/LuaMod.cpp:3347
↓ 2 callersFunctionstop_console_lua_executor
UE4SS/src/Mod/LuaMod.cpp:3453
↓ 2 callersFunctionstr2K
** Convert a VKSTR to a VK */
deps/first/LuaRaw/src/lcode.c:737
↓ 2 callersFunctionstr_find_aux
deps/first/LuaRaw/src/lstrlib.c:773
↓ 2 callersFunctionstringK
** Add a string to list of constants and return its index. */
deps/first/LuaRaw/src/lcode.c:575
↓ 2 callersFunctionstring_to_uppercase
UE4SS/src/SDKGenerator/UEHeaderGenerator.cpp:135
↓ 2 callersFunctionstrip_delegate_signature_postfix
UE4SS/src/SDKGenerator/Common.cpp:838
↓ 2 callersFunctionsweeplist
** sweep at most 'countin' elements from a list of GCObjects erasing dead ** objects, where a dead object is one marked with the old (non current) **
deps/first/LuaRaw/src/lgc.c:816
↓ 2 callersFunctionsweeptolive
** sweep a list until a live object (or end of list) */
deps/first/LuaRaw/src/lgc.c:843
↓ 2 callersFunctiontest_then_block
deps/first/LuaRaw/src/lparser.c:1637
↓ 2 callersMethodto_string
UVTD/include/UVTD/Symbols.hpp:57
↓ 2 callersMethodto_string
deps/first/IniParser/include/IniParser/Experimental.hpp:27
↓ 2 callersFunctiontoggle_all_watches
UE4SS/src/GUI/LiveView.cpp:3217
↓ 2 callersFunctiontonum
deps/first/LuaRaw/src/lstrlib.c:264
↓ 2 callersFunctiontostringbuff
** Convert a number object to a string, adding it to a buffer */
deps/first/LuaRaw/src/lobject.c:355
↓ 2 callersFunctiontouserdata
deps/first/LuaRaw/src/lapi.c:451
↓ 2 callersFunctiontraverseephemeron
** Traverse an ephemeron table and link it to proper list. Returns true ** iff any object was marked during this traversal (which implies that ** conv
deps/first/LuaRaw/src/lgc.c:474
↓ 2 callersFunctiontreatstackoption
** In function 'db_getinfo', the call to 'lua_getinfo' may push ** results on the stack; later it creates the result table to put ** these objects. Fu
deps/first/LuaRaw/src/ldblib.c:134
↓ 2 callersFunctiontryagain
** In case of allocation fail, this function will do an emergency ** collection to free some memory and then try the allocation again. ** The GC shoul
deps/first/LuaRaw/src/lmem.c:148
↓ 2 callersFunctiontypeerror
** Raise a type error */
deps/first/LuaRaw/src/ldebug.c:722
↓ 2 callersMethoduninstall
UE4SS/src/Mod/LuaMod.cpp:3372
↓ 2 callersFunctionunpackint
** Unpack an integer with 'size' bytes and 'islittle' endianness. ** If size is smaller than the size of a Lua integer and integer ** is signed, must
deps/first/LuaRaw/src/lstrlib.c:1728
↓ 2 callersFunctionwrite_to_file
deps/first/File/src/FileType/WinFile.cpp:89
↓ 2 callersFunctionyindex
deps/first/LuaRaw/src/lparser.c:821
↓ 1 callersFunctionArray
Explicitly making the class non-copyable to enable dllexport with unique_ptr
deps/first/JSON/include/JSON/Array.hpp:37
↓ 1 callersFunctionConvertHexCharToInt
deps/first/SinglePassSigScanner/src/SinglePassSigScanner.cpp:319
↓ 1 callersFunctionCreateDeviceD3D
UE4SS/src/GUI/DX11.cpp:73
↓ 1 callersFunctionDumpExports
UE4SS/proxy_generator/main.cpp:39
↓ 1 callersFunctionHandler
deps/first/Input/include/Input/Handler.hpp:46
↓ 1 callersFunctionI2d
deps/first/LuaRaw/src/lmathlib.c:337
↓ 1 callersFunctionImGui_GetID
UE4SS/src/GUI/ImGuiUtility.cpp:61
↓ 1 callersFunctionImGui_Splitter
https://github.com/ocornut/imgui/issues/319#issuecomment-345795629
UE4SS/src/GUI/ImGuiUtility.cpp:49
↓ 1 callersFunctionLEfloatint
** Check whether float 'f' is less than or equal to integer 'i'. ** See comments on previous function. */
deps/first/LuaRaw/src/lvm.c:460
↓ 1 callersFunctionLEintfloat
** Check whether integer 'i' is less than or equal to float 'f'. ** See comments on previous function. */
deps/first/LuaRaw/src/lvm.c:426
↓ 1 callersFunctionLEnum
** Return 'l <= r', for numbers. */
deps/first/LuaRaw/src/lvm.c:498
↓ 1 callersFunctionLTfloatint
** Check whether float 'f' is less than integer 'i'. ** See comments on previous function. */
deps/first/LuaRaw/src/lvm.c:443
↓ 1 callersFunctionLTintfloat
** Check whether integer 'i' is less than float 'f'. If 'i' has an ** exact representation as a float ('l_intfitsf'), compare numbers as ** floats. Ot
deps/first/LuaRaw/src/lvm.c:409
↓ 1 callersFunctionLTnum
** Return 'l < r', for numbers. */
deps/first/LuaRaw/src/lvm.c:476
↓ 1 callersFunctionLuaLockInitial
deps/first/LuaRaw/src/luauser.c:9
↓ 1 callersMethodMax
UE4SS/include/LuaCustomMemberFunctions.hpp:304
↓ 1 callersMethodModMenuButtonPressed
UE4SS/src/GUI/BPMods.cpp:32
↓ 1 callersFunctionObject
deps/first/JSON/include/JSON/Object.hpp:39
↓ 1 callersFunctionPrintCode
deps/first/LuaRaw/src/luac.c:336
↓ 1 callersFunctionPrintDebug
deps/first/LuaRaw/src/luac.c:690
↓ 1 callersFunctionPrintHeader
deps/first/LuaRaw/src/luac.c:670
↓ 1 callersFunctionPrintString
deps/first/LuaRaw/src/luac.c:222
↓ 1 callersFunctionPrintType
deps/first/LuaRaw/src/luac.c:267
↓ 1 callersFunctionScanTargetToString
deps/first/SinglePassSigScanner/src/SinglePassSigScanner.cpp:35
↓ 1 callersMethodSize
UE4SS/include/USMapGenerator/writer.h:109
↓ 1 callersFunctionTRY
UVTD/include/UVTD/ExceptionHandling.hpp:14
↓ 1 callersMethodWriteString
UE4SS/include/USMapGenerator/writer.h:89
↓ 1 callersMethodadd_bool_value
deps/first/IniParser/src/Value.cpp:79
↓ 1 callersMethodadd_float_value
deps/first/IniParser/src/Value.cpp:67
↓ 1 callersMethodadd_gui_tab
UE4SS/src/UE4SSProgram.cpp:1421
↓ 1 callersMethodadd_int64_value
deps/first/IniParser/src/Value.cpp:55
↓ 1 callersMethodadd_line
UE4SS/src/GUI/Console.cpp:170
↓ 1 callersMethodadd_object
deps/first/JSON/src/Array.cpp:34
↓ 1 callersFunctionadd_s
deps/first/LuaRaw/src/lstrlib.c:871
↓ 1 callersMethodadd_tab
UE4SS/src/GUI/GUI.cpp:436
↓ 1 callersFunctionaddliteral
deps/first/LuaRaw/src/lstrlib.c:1175
↓ 1 callersFunctionaddprototype
** adds a new prototype into list of prototypes */
deps/first/LuaRaw/src/lparser.c:697
↓ 1 callersFunctionaddquoted
deps/first/LuaRaw/src/lstrlib.c:1122
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