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hub / github.com/UE4SS-RE/RE-UE4SS / start_console_lua_executor

Function start_console_lua_executor

UE4SS/src/Mod/LuaMod.cpp:3441–3451  ·  view source on GitHub ↗

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3439 }
3440
3441 auto static start_console_lua_executor() -> void
3442 {
3443 LuaStatics::console_executor = &LuaMadeSimple::new_state();
3444 LuaStatics::console_executor->open_all_libs();
3445 setup_lua_global_functions_internal(*LuaStatics::console_executor, LuaMod::IsTrueMod::No);
3446 setup_lua_classes_internal(*LuaStatics::console_executor);
3447 register_input_globals(*LuaStatics::console_executor);
3448 register_all_property_types(*LuaStatics::console_executor);
3449 register_object_flags(*LuaStatics::console_executor);
3450 LuaStatics::console_executor_enabled = true;
3451 };
3452
3453 auto static stop_console_lua_executor() -> void
3454 {

Callers 1

on_program_startMethod · 0.85

Calls 7

new_stateFunction · 0.85
register_input_globalsFunction · 0.85
register_object_flagsFunction · 0.85
open_all_libsMethod · 0.80

Tested by

no test coverage detected