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Functions2,594 in github.com/UE4SS-RE/RE-UE4SS

↓ 1 callersFunctionaddreturn
** Try to compile line on the stack as 'return <line>;'; on return, stack ** has either compiled chunk or original line (if compilation failed). */
deps/first/LuaRaw/src/lua.c:511
↓ 1 callersFunctionaddtoclib
** registry.CLIBS[path] = plib -- for queries ** registry.CLIBS[#CLIBS + 1] = plib -- also keep a list of all libraries */
deps/first/LuaRaw/src/loadlib.c:349
↓ 1 callersFunctionauxgetinfo
deps/first/LuaRaw/src/ldebug.c:327
↓ 1 callersFunctionauxsort
** Quicksort algorithm (recursive function) */
deps/first/LuaRaw/src/ltablib.c:345
↓ 1 callersFunctionb_str2int
deps/first/LuaRaw/src/lbaselib.c:60
↓ 1 callersFunctionboolF
** Add a false to list of constants and return its index. */
deps/first/LuaRaw/src/lcode.c:625
↓ 1 callersFunctionboolT
** Add a true to list of constants and return its index. */
deps/first/LuaRaw/src/lcode.c:635
↓ 1 callersFunctionbreakstat
** Break statement. Semantically equivalent to "goto break". */
deps/first/LuaRaw/src/lparser.c:1437
↓ 1 callersFunctioncallclosemethod
** Call closing method for object 'obj' with error message 'err'. The ** boolean 'yy' controls whether the call is yieldable. ** (This function assume
deps/first/LuaRaw/src/lfunc.c:108
↓ 1 callersMethodcan_process_events
UE4SS/include/UE4SSProgram.hpp:209
↓ 1 callersFunctioncapture_to_close
deps/first/LuaRaw/src/lstrlib.c:395
↓ 1 callersFunctionchangedline
** Check whether new instruction 'newpc' is in a different line from ** previous instruction 'oldpc'. More often than not, 'newpc' is only ** one or a
deps/first/LuaRaw/src/ldebug.c:841
↓ 1 callersFunctioncheckHeader
deps/first/LuaRaw/src/lundump.c:290
↓ 1 callersFunctioncheck_capture
deps/first/LuaRaw/src/lstrlib.c:386
↓ 1 callersFunctioncheck_conflict
** check whether, in an assignment to an upvalue/local variable, the ** upvalue/local variable is begin used in a previous assignment to a ** table. I
deps/first/LuaRaw/src/lparser.c:1330
↓ 1 callersMethodcheck_ignore_forward_declaration
UE4SS/src/SDKGenerator/Generator.cpp:280
↓ 1 callersFunctioncheckclib
** return registry.CLIBS[path] */
deps/first/LuaRaw/src/loadlib.c:335
↓ 1 callersFunctioncheckclosemth
** Check whether object at given level has a close metamethod and raise ** an error if not. */
deps/first/LuaRaw/src/lfunc.c:126
↓ 1 callersFunctioncheckoption
deps/first/LuaRaw/src/loslib.c:274
↓ 1 callersFunctioncheckrepeated
** Check whether there is already a label with the given 'name'. */
deps/first/LuaRaw/src/lparser.c:1447
↓ 1 callersFunctionchecktoclose
deps/first/LuaRaw/src/lparser.c:1717
↓ 1 callersFunctionchoosePivot
** Choose an element in the middle (2nd-3th quarters) of [lo,up] ** "randomized" by 'rnd' */
deps/first/LuaRaw/src/ltablib.c:334
↓ 1 callersMethodcleanup_device
UE4SS/src/GUI/DX11.cpp:52
↓ 1 callersFunctionclose_all_default_devices
deps/first/DynamicOutput/src/Output.cpp:48
↓ 1 callersMethodclose_current_file
deps/first/File/src/FileType/WinFile.cpp:311
↓ 1 callersFunctioncloselistfield
deps/first/LuaRaw/src/lparser.c:867
↓ 1 callersFunctioncodebitwise
** Code bitwise operations; they are all associative, so the function ** tries to put an integer constant as the 2nd operand (a K operand). */
deps/first/LuaRaw/src/lcode.c:1484
↓ 1 callersFunctioncodeclosure
** codes instruction to create new closure in parent function. ** The OP_CLOSURE instruction uses the last available register, ** so that, if it invok
deps/first/LuaRaw/src/lparser.c:721
↓ 1 callersFunctioncodecommutative
** Code commutative operators ('+', '*'). If first operand is a ** numeric constant, change order of operands to try to use an ** immediate or K opera
deps/first/LuaRaw/src/lcode.c:1466
↓ 1 callersFunctioncodeconcat
** Create code for '(e1 .. e2)'. ** For '(e1 .. e2.1 .. e2.2)' (which is '(e1 .. (e2.1 .. e2.2))', ** because concatenation is right associative), mer
deps/first/LuaRaw/src/lcode.c:1640
↓ 1 callersFunctioncodeeq
** Emit code for equality comparisons ('==', '~='). ** 'e1' was already put as RK by 'luaK_infix'. */
deps/first/LuaRaw/src/lcode.c:1540
↓ 1 callersFunctioncodenot
** Code 'not e', doing constant folding. */
deps/first/LuaRaw/src/lcode.c:1186
↓ 1 callersFunctioncodesJ
** Format and emit an 'isJ' instruction. */
deps/first/LuaRaw/src/lcode.c:429
↓ 1 callersFunctioncodeunexpval
** Emit code for unary expressions that "produce values" ** (everything but 'not'). ** Expression to produce final result will be encoded in 'e'. */
deps/first/LuaRaw/src/lcode.c:1359
↓ 1 callersFunctioncollectargs
** Traverses all arguments from 'argv', returning a mask with those ** needed before running any Lua code (or an error code if it finds ** any invalid
deps/first/LuaRaw/src/lua.c:275
↓ 1 callersFunctioncollectvalidlines
deps/first/LuaRaw/src/ldebug.c:290
↓ 1 callersFunctioncombine
deps/first/LuaRaw/src/luac.c:143
↓ 1 callersFunctioncomputesizes
** Compute the optimal size for the array part of table 't'. 'nums' is a ** "count array" where 'nums[i]' is the number of integers in the table ** be
deps/first/LuaRaw/src/ltable.c:389
↓ 1 callersFunctionconst2exp
** Convert a constant in 'v' into an expression description 'e' */
deps/first/LuaRaw/src/lcode.c:692
↓ 1 callersFunctionconstruct_fname
UE4SS/src/LuaType/LuaUObject.cpp:359
↓ 1 callersFunctionconstruct_handle
deps/first/File/src/File.cpp:5
↓ 1 callersFunctionconstruct_uclass
UE4SS/src/LuaType/LuaUObject.cpp:365
↓ 1 callersFunctioncopy_transform
(src, dst, transformer)
docs-export/export.py:23
↓ 1 callersFunctioncorrectgraylists
** Correct all gray lists, coalescing them into 'grayagain'. */
deps/first/LuaRaw/src/lgc.c:1179
↓ 1 callersFunctioncorrectpointers
** Correct pointers to objects inside 'allgc' list when ** object 'o' is being removed from the list. */
deps/first/LuaRaw/src/lgc.c:999
↓ 1 callersFunctioncorrectstack
** {================================================================== ** Stack reallocation ** ======================================================
deps/first/LuaRaw/src/ldo.c:160
↓ 1 callersMethodcreate_device
UE4SS/src/GUI/DX11.cpp:47
↓ 1 callersMethodcreate_window
UE4SS/src/GUI/Windows.cpp:37
↓ 1 callersFunctioncreateargtable
** Create the 'arg' table, which stores all arguments from the ** command line ('argv'). It should be aligned so that, at index 0, ** it has 'argv[scr
deps/first/LuaRaw/src/lua.c:181
↓ 1 callersFunctioncreateclibstable
** create table CLIBS to keep track of loaded C libraries, ** setting a finalizer to close all libraries when closing state. */
deps/first/LuaRaw/src/loadlib.c:730
↓ 1 callersFunctioncreatemeta
deps/first/LuaRaw/src/liolib.c:784
↓ 1 callersFunctioncreatemetatable
deps/first/LuaRaw/src/lstrlib.c:1852
↓ 1 callersFunctioncreatesearcherstable
deps/first/LuaRaw/src/loadlib.c:710
↓ 1 callersMethodderives_from_function
UE4SS/include/LuaType/LuaUObject.hpp:103
↓ 1 callersMethoddeserialize
UE4SS/src/SettingsManager.cpp:43
↓ 1 callersFunctiondll_process_attached
We're still inside DllMain so be careful what you do here
UE4SS/src/main_ue4ss_rewritten.cpp:105
↓ 1 callersFunctiondll_process_attached
We're still inside DllMain so be careful what you do here
UVTD/src/main.cpp:99
↓ 1 callersFunctiondoargs
deps/first/LuaRaw/src/luac.c:76
↓ 1 callersMethoddoes_field_exist
deps/first/LuaMadeSimple/src/LuaMadeSimple.cpp:187
↓ 1 callersFunctiondofilecont
deps/first/LuaRaw/src/lbaselib.c:409
↓ 1 callersFunctiondolibrary
** Receives 'globname[=modname]' and runs 'globname = require(modname)'. */
deps/first/LuaRaw/src/lua.c:213
↓ 1 callersFunctiondumpCode
deps/first/LuaRaw/src/ldump.c:100
↓ 1 callersFunctiondumpConstants
deps/first/LuaRaw/src/ldump.c:108
↓ 1 callersFunctiondumpDebug
deps/first/LuaRaw/src/ldump.c:154
↓ 1 callersFunctiondumpHeader
deps/first/LuaRaw/src/ldump.c:197
↓ 1 callersFunctiondumpProtos
deps/first/LuaRaw/src/ldump.c:134
↓ 1 callersFunctiondumpUpvalues
deps/first/LuaRaw/src/ldump.c:143
↓ 1 callersFunctiondump_json_array_pair
UE4SS/src/GUI/ImGuiUtility.cpp:164
↓ 1 callersFunctiondump_json_array_value
UE4SS/src/GUI/ImGuiUtility.cpp:203
↓ 1 callersFunctiondump_json_integer_pair
UE4SS/src/GUI/ImGuiUtility.cpp:182
↓ 1 callersFunctiondump_json_integer_value
UE4SS/src/GUI/ImGuiUtility.cpp:224
↓ 1 callersFunctiondump_json_object_pair
UE4SS/src/GUI/ImGuiUtility.cpp:151
↓ 1 callersFunctiondump_json_object_value
UE4SS/src/GUI/ImGuiUtility.cpp:187
↓ 1 callersFunctiondump_json_string_pair
UE4SS/src/GUI/ImGuiUtility.cpp:177
↓ 1 callersFunctiondump_json_string_value
UE4SS/src/GUI/ImGuiUtility.cpp:219
↓ 1 callersMethoddump_native_packages
UE4SS/src/SDKGenerator/UEHeaderGenerator.cpp:3654
↓ 1 callersFunctiondump_stack
dumpstack function from: https://stackoverflow.com/questions/59091462/from-c-how-can-i-print-the-contents-of-the-lua-stack/59097940#59097940 it's been
deps/first/LuaMadeSimple/src/LuaMadeSimple.cpp:829
↓ 1 callersMethodenable
UE4SS/src/CrashDumper.cpp:82
↓ 1 callersFunctionend_capture
deps/first/LuaRaw/src/lstrlib.c:548
↓ 1 callersFunctionequalkey
** Check whether key 'k1' is equal to the key in node 'n2'. This ** equality is raw, so there are no metamethods. Floats with integer ** values have b
deps/first/LuaRaw/src/ltable.c:216
↓ 1 callersFunctionerrorlimit
deps/first/LuaRaw/src/lparser.c:74
↓ 1 callersMethodexec
deps/first/IniParser/include/IniParser/Experimental.hpp:59
↓ 1 callersMethodexec_message_loop
UE4SS/src/GUI/Windows.cpp:74
↓ 1 callersMethodexit_requested
UE4SS/src/GUI/GLFW3_OpenGL3.cpp:108
↓ 1 callersFunctionexprstat
deps/first/LuaRaw/src/lparser.c:1794
↓ 1 callersFunctionf_close
deps/first/LuaRaw/src/liolib.c:222
↓ 1 callersFunctionfield
deps/first/LuaRaw/src/lparser.c:902
↓ 1 callersFunctionfilterpc
deps/first/LuaRaw/src/ldebug.c:455
↓ 1 callersFunctionfinaltarget
** return the final target of a jump (skipping jumps to jumps) */
deps/first/LuaRaw/src/lcode.c:1787
↓ 1 callersMethodfind_or_nullptr
UE4SS/src/LuaType/LuaCustomProperty.cpp:29
↓ 1 callersFunctionfindfield
** Search for 'objidx' in table at index -1. ('objidx' must be an ** absolute index.) Return 1 + string at top if it found a good name. */
deps/first/LuaRaw/src/lauxlib.c:52
↓ 1 callersFunctionfindindex
** returns the index of a 'key' for table traversals. First goes all ** elements in the array part, then elements in the hash part. The ** beginning o
deps/first/LuaRaw/src/ltable.c:329
↓ 1 callersFunctionfindlast
** find last 'next' field in list 'p' list (to add elements in its end) */
deps/first/LuaRaw/src/lgc.c:952
↓ 1 callersFunctionfindloader
deps/first/LuaRaw/src/loadlib.c:624
↓ 1 callersFunctionfindpcall
** Try to find a suspended protected call (a "recover point") for the ** given thread. */
deps/first/LuaRaw/src/ldo.c:727
↓ 1 callersFunctionfindsetreg
** Try to find last instruction before 'lastpc' that modified register 'reg'. */
deps/first/LuaRaw/src/ldebug.c:465
↓ 1 callersFunctionfindvararg
deps/first/LuaRaw/src/ldebug.c:184
↓ 1 callersFunctionfinishCcall
** Completes the execution of a C function interrupted by an yield. ** The interruption must have happened while the function was either ** closing it
deps/first/LuaRaw/src/ldo.c:681
↓ 1 callersFunctionfinishpcallk
** Finish the job of 'lua_pcallk' after it was interrupted by an yield. ** (The caller, 'finishCcall', does the final call to 'adjustresults'.) ** The
deps/first/LuaRaw/src/ldo.c:647
↓ 1 callersMethodfire_dll_load
UE4SS/src/Mod/CppMod.cpp:147
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