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Functions2,594 in github.com/UE4SS-RE/RE-UE4SS

↓ 1 callersMethodfire_program_start
UE4SS/src/Mod/CppMod.cpp:131
↓ 1 callersMethodfire_unreal_init
UE4SS/src/Mod/CppMod.cpp:123
↓ 1 callersMethodfire_update
UE4SS/src/Mod/Mod.cpp:89
↓ 1 callersFunctionfloatforloop
** Execute a step of a float numerical for loop, returning ** true iff the loop must continue. (The integer case is ** written online with opcode OP_F
deps/first/LuaRaw/src/lvm.c:266
↓ 1 callersFunctionforlimit
** Try to convert a 'for' limit to an integer, preserving the semantics ** of the loop. Return true if the loop must not run; otherwise, '*p' ** gets
deps/first/LuaRaw/src/lvm.c:176
↓ 1 callersFunctionforlist
deps/first/LuaRaw/src/lparser.c:1591
↓ 1 callersFunctionformat_aob_string
deps/first/SinglePassSigScanner/src/SinglePassSigScanner.cpp:655
↓ 1 callersFunctionfornum
deps/first/LuaRaw/src/lparser.c:1568
↓ 1 callersFunctionforprep
** Prepare a numerical for loop (opcode OP_FORPREP). ** Return true to skip the loop. Otherwise, ** after preparation, stack will be as follows: **
deps/first/LuaRaw/src/lvm.c:206
↓ 1 callersFunctionforstat
deps/first/LuaRaw/src/lparser.c:1619
↓ 1 callersFunctionfreeupval
deps/first/LuaRaw/src/lgc.c:757
↓ 1 callersFunctionfullinc
** Perform a full collection in incremental mode. ** Before running the collection, check 'keepinvariant'; if it is true, ** there may be some objects
deps/first/LuaRaw/src/lgc.c:1700
↓ 1 callersFunctionfuncinfo
deps/first/LuaRaw/src/ldebug.c:256
↓ 1 callersFunctionfuncname
deps/first/LuaRaw/src/lparser.c:1767
↓ 1 callersFunctionfuncnamefromcode
** Try to find a name for a function based on the code that called it. ** (Only works when function was called by a Lua function.) ** Returns what the
deps/first/LuaRaw/src/ldebug.c:594
↓ 1 callersFunctionfuncstat
deps/first/LuaRaw/src/lparser.c:1781
↓ 1 callersFunctiongenerate_cxx_headers
UE4SS/src/SDKGenerator/Generator.cpp:1306
↓ 1 callersMethodgenerate_enum_declaration
UE4SS/src/SDKGenerator/Generator.cpp:1091
↓ 1 callersMethodgenerate_enum_end
UE4SS/src/SDKGenerator/Generator.cpp:1100
↓ 1 callersMethodgenerate_enum_member
UE4SS/src/SDKGenerator/Generator.cpp:1096
↓ 1 callersMethodgenerate_file_contents
UE4SS/src/SDKGenerator/UEHeaderGenerator.cpp:4087
↓ 1 callersMethodgenerate_file_footer
UE4SS/src/SDKGenerator/Generator.cpp:1088
↓ 1 callersMethodgenerate_file_header
UE4SS/src/SDKGenerator/Generator.cpp:1084
↓ 1 callersFunctiongenerate_lua_types
UE4SS/src/SDKGenerator/Generator.cpp:1312
↓ 1 callersMethodgenerate_lua_types
UE4SS/src/UE4SSProgram.cpp:1382
↓ 1 callersMethodgenerate_offset_comment
UE4SS/src/SDKGenerator/Generator.cpp:268
↓ 1 callersFunctiongenerate_root_component_csv
UE4SS/src/GUI/Dumpers.cpp:82
↓ 1 callersFunctiongenstep
** Does a generational "step". ** Usually, this means doing a minor collection and setting the debt to ** make another collection when memory grows 'g
deps/first/LuaRaw/src/lgc.c:1415
↓ 1 callersMethodget_all
deps/first/ParserBase/src/Tokenizer.cpp:21
↓ 1 callersMethodget_base
UE4SS/include/LuaType/LuaUFunction.hpp:74
↓ 1 callersMethodget_console
UE4SS/include/GUI/GUI.hpp:212
↓ 1 callersMethodget_corresponding_object
UE4SS/include/SDKGenerator/UEHeaderGenerator.hpp:175
↓ 1 callersMethodget_data_ptr
Accessor the LocalParam API
UE4SS/include/LuaType/LuaUScriptStruct.hpp:22
↓ 1 callersMethodget_debugging_ui
UE4SS/include/UE4SSProgram.hpp:192
↓ 1 callersMethodget_end
deps/first/ParserBase/src/Token.cpp:40
↓ 1 callersMethodget_error_object
deps/first/MProgram/include/ProgramFeatures/CanError.hpp:71
↓ 1 callersMethodget_events
deps/first/Input/src/Handler.cpp:328
↓ 1 callersMethodget_float
deps/first/IniParser/src/Ini.cpp:194
↓ 1 callersFunctionget_integer
deps/first/LuaMadeSimple/include/LuaMadeSimple/LuaMadeSimple.hpp:65
↓ 1 callersFunctionget_leaf_size
UVTD/src/Symbols.cpp:285
↓ 1 callersFunctionget_main_thread_id
UE4SS/src/main_ue4ss_rewritten.cpp:55
↓ 1 callersMethodget_match_address
deps/first/SinglePassSigScanner/include/SigScanner/SinglePassSigScanner.hpp:269
↓ 1 callersMethodget_name
deps/first/IniParser/src/JSON.cpp:30
↓ 1 callersMethodget_ordered_list
deps/first/IniParser/src/Ini.cpp:104
↓ 1 callersFunctionget_outputdevice_ref
UE4SS/src/LuaLibrary.cpp:14
↓ 1 callersMethodget_owner
UE4SS/include/GUI/GUITab.hpp:35
↓ 1 callersFunctionget_prompt
** Return the string to be used as a prompt by the interpreter. Leave ** the string (or nil, if using the default value) on the stack, to keep ** it a
deps/first/LuaRaw/src/lua.c:450
↓ 1 callersMethodget_raw_handle
deps/first/File/src/FileType/WinFile.cpp:68
↓ 1 callersMethodget_rules
deps/first/ParserBase/src/Token.cpp:60
↓ 1 callersMethodget_search_value
UE4SS/src/GUI/SearcherWidget.cpp:28
↓ 1 callersMethodget_table_ref
deps/first/LuaMadeSimple/src/LuaMadeSimple.cpp:90
↓ 1 callersMethodget_type_string
deps/first/LuaMadeSimple/src/LuaMadeSimple.cpp:508
↓ 1 callersMethodget_window_handle
UE4SS/src/GUI/Windows.cpp:99
↓ 1 callersFunctiongetbaseline
** Get a "base line" to find the line corresponding to an instruction. ** Base lines are regularly placed at MAXIWTHABS intervals, so usually ** an in
deps/first/LuaRaw/src/ldebug.c:60
↓ 1 callersFunctiongetbinopr
deps/first/LuaRaw/src/lparser.c:1205
↓ 1 callersFunctiongetboolfield
deps/first/LuaRaw/src/loslib.c:243
↓ 1 callersFunctiongetformat
** Get a conversion specification and copy it to 'form'. ** Return the address of its last character. */
deps/first/LuaRaw/src/lstrlib.c:1245
↓ 1 callersFunctiongetfreepos
deps/first/LuaRaw/src/ltable.c:643
↓ 1 callersFunctiongetfuncname
deps/first/LuaRaw/src/ldebug.c:319
↓ 1 callersFunctiongetlocalattribute
deps/first/LuaRaw/src/lparser.c:1700
↓ 1 callersFunctiongetnextfilename
** Get the next name in '*path' = 'name1;name2;name3;...', changing ** the ending ';' to '\0' to create a zero-terminated string. Return ** NULL when
deps/first/LuaRaw/src/loadlib.c:447
↓ 1 callersFunctiongetunopr
deps/first/LuaRaw/src/lparser.c:1194
↓ 1 callersFunctiongetupvalname
** Checks whether value 'o' came from an upvalue. (That can only happen ** with instructions OP_GETTABUP/OP_SETTABUP, which operate directly on ** upv
deps/first/LuaRaw/src/ldebug.c:679
↓ 1 callersFunctiongithub_output
(name, value)
tools/buildscripts/build.py:14
↓ 1 callersFunctiongotostat
deps/first/LuaRaw/src/lparser.c:1415
↓ 1 callersFunctiongrowstrtab
deps/first/LuaRaw/src/lstring.c:174
↓ 1 callersFunctiongui_setup_style
UE4SS/src/GUI/GUI.cpp:203
↓ 1 callersFunctionhandle_luainit
deps/first/LuaRaw/src/lua.c:355
↓ 1 callersFunctionhandle_script
deps/first/LuaRaw/src/lua.c:247
↓ 1 callersMethodhandle_window_resize
UE4SS/src/GUI/DX11.cpp:57
↓ 1 callersMethodhas_content_to_save
UE4SS/src/SDKGenerator/UEHeaderGenerator.cpp:4092
↓ 1 callersMethodhas_dependency
UE4SS/src/SDKGenerator/UEHeaderGenerator.cpp:4338
↓ 1 callersMethodhas_optional_arg
deps/first/DynamicOutput/src/OutputDevice.cpp:8
↓ 1 callersFunctionhash_search
** Try to find a boundary in the hash part of table 't'. From the ** caller, we know that 'j' is zero or present and that 'j + 1' is ** present. We wa
deps/first/LuaRaw/src/ltable.c:853
↓ 1 callersFunctionifstat
deps/first/LuaRaw/src/lparser.c:1674
↓ 1 callersFunctionincomplete
** Check whether 'status' signals a syntax error and the error ** message at the top of the stack ends with the above mark for ** incomplete statement
deps/first/LuaRaw/src/lua.c:470
↓ 1 callersFunctionincstep
** Performs a basic incremental step. The debt and step size are ** converted from bytes to "units of work"; then the function loops ** running single
deps/first/LuaRaw/src/lgc.c:1660
↓ 1 callersFunctioninit
UE4SS/src/ObjectDumper/ObjectToString.cpp:291
↓ 1 callersFunctioninit_registry
** Create registry table and its predefined values */
deps/first/LuaRaw/src/lstate.c:216
↓ 1 callersFunctioninit_var
** Create an expression representing variable 'vidx' */
deps/first/LuaRaw/src/lparser.c:266
↓ 1 callersMethodinitialize
UE4SS/src/GUI/LiveView.cpp:509
↓ 1 callersMethodinsert_value
deps/first/LuaMadeSimple/src/LuaMadeSimple.cpp:518
↓ 1 callersFunctioninternal_load_watches_from_disk
UE4SS/src/GUI/LiveView.cpp:370
↓ 1 callersFunctioninternal_save_watches_to_disk
UE4SS/src/GUI/LiveView.cpp:444
↓ 1 callersFunctioninternshrstr
** Checks whether short string exists and reuses it or creates a new one. */
deps/first/LuaRaw/src/lstring.c:188
↓ 1 callersFunctioninterror
deps/first/LuaRaw/src/lauxlib.c:434
↓ 1 callersMethodinvalidate_cache
UE4SS/src/GUI/UFunctionCallerWidget.cpp:106
↓ 1 callersFunctionisCint
** Check whether expression 'e' is a literal integer in ** proper range to fit in register C */
deps/first/LuaRaw/src/lcode.c:1237
↓ 1 callersFunctionis_a_implementation
UE4SS/src/LuaType/LuaUObject.cpp:1216
↓ 1 callersFunctionis_bool
deps/first/IniParser/src/TokenParser.cpp:95
↓ 1 callersMethodis_file_open
deps/first/File/src/FileType/WinFile.cpp:376
↓ 1 callersFunctionis_float
deps/first/IniParser/src/TokenParser.cpp:63
↓ 1 callersMethodis_implementation_file
UE4SS/include/SDKGenerator/UEHeaderGenerator.hpp:162
↓ 1 callersFunctionis_in_game_thread
UE4SS/src/Mod/LuaMod.cpp:88
↓ 1 callersFunctionis_int
deps/first/IniParser/src/TokenParser.cpp:31
↓ 1 callersMethodis_missing_values
UE4SS/src/Mod/LuaMod.cpp:1638
↓ 1 callersFunctionis_modifier_key_required
deps/first/Input/src/Handler.cpp:10
↓ 1 callersFunctionis_nil
deps/first/LuaMadeSimple/include/LuaMadeSimple/LuaMadeSimple.hpp:34
↓ 1 callersFunctionis_number
deps/first/JSON/src/Parser/TokenParser.cpp:30
↓ 1 callersFunctionis_object_in_global_unreal_object_map
UE4SS/src/LuaType/LuaUObject.cpp:54
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