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Functions2,594 in github.com/UE4SS-RE/RE-UE4SS

↓ 2 callersFunctionl_checktime
deps/first/LuaRaw/src/loslib.c:293
↓ 2 callersFunctionl_str2dloc
** Convert string 's' to a Lua number (put in 'result'). Return NULL on ** fail or the address of the ending '\0' on success. ('mode' == 'x') ** means
deps/first/LuaRaw/src/lobject.c:228
↓ 2 callersFunctionl_strcmp
** Compare two strings 'ls' x 'rs', returning an integer less-equal- ** -greater than zero if 'ls' is less-equal-greater than 'rs'. ** The code is a l
deps/first/LuaRaw/src/lvm.c:375
↓ 2 callersFunctionl_strton
** Try to convert a value from string to a number value. ** If the value is not a string or is a string not representing ** a valid numeral (or if coe
deps/first/LuaRaw/src/lvm.c:90
↓ 2 callersFunctionlistfield
deps/first/LuaRaw/src/lparser.c:895
↓ 2 callersFunctionllex
deps/first/LuaRaw/src/llex.c:445
↓ 2 callersFunctionloadFunction
deps/first/LuaRaw/src/lundump.c:256
↓ 2 callersFunctionloadInteger
deps/first/LuaRaw/src/lundump.c:100
↓ 2 callersFunctionloadNumber
deps/first/LuaRaw/src/lundump.c:93
↓ 2 callersFunctionloadUnsigned
deps/first/LuaRaw/src/lundump.c:69
↓ 2 callersFunctionload_aux
deps/first/LuaRaw/src/lbaselib.c:323
↓ 2 callersFunctionload_watches_from_disk
UE4SS/src/GUI/LiveView.cpp:437
↓ 2 callersFunctionloadfunc
** Try to find a load function for module 'modname' at file 'filename'. ** First, change '.' to '_' in 'modname'; then, if 'modname' has ** the form X
deps/first/LuaRaw/src/loadlib.c:562
↓ 2 callersFunctionlocaldebuginfo
** Get the debug-information entry for current variable 'vidx'. */
deps/first/LuaRaw/src/lparser.c:251
↓ 2 callersFunctionluaC_checkfinalizer
** if object 'o' has a finalizer, remove it from 'allgc' list (must ** search the list to find it) and link it in 'finobj' list. */
deps/first/LuaRaw/src/lgc.c:1011
↓ 2 callersFunctionluaC_freeallobjects
** Call all finalizers of the objects in the given Lua state, and ** then free all objects, except for the main thread. */
deps/first/LuaRaw/src/lgc.c:1504
↓ 2 callersFunctionluaD_hookcall
** Executes a call hook for Lua functions. This function is called ** whenever 'hookmask' is not zero, so it checks whether call hooks are ** active.
deps/first/LuaRaw/src/ldo.c:347
↓ 2 callersFunctionluaD_precall
** Prepares the call to a function (C or Lua). For C functions, also do ** the call. The function to be called is at '*func'. The arguments ** are on
deps/first/LuaRaw/src/ldo.c:565
↓ 2 callersFunctionluaD_tryfuncTM
** Check whether 'func' has a '__call' metafield. If so, put it in the ** stack, below original 'func', so that 'luaD_precall' can call it. Raise ** a
deps/first/LuaRaw/src/ldo.c:390
↓ 2 callersFunctionluaE_checkcstack
** Called when 'getCcalls(L)' larger or equal to LUAI_MAXCCALLS. ** If equal, raises an overflow error. If value is larger than ** LUAI_MAXCCALLS (whi
deps/first/LuaRaw/src/lstate.c:165
↓ 2 callersFunctionluaE_resetthread
deps/first/LuaRaw/src/lstate.c:327
↓ 2 callersFunctionluaF_unlinkupval
deps/first/LuaRaw/src/lfunc.c:183
↓ 2 callersFunctionluaG_addinfo
add src:line information to 'msg' */
deps/first/LuaRaw/src/ldebug.c:794
↓ 2 callersFunctionluaG_errormsg
deps/first/LuaRaw/src/ldebug.c:806
↓ 2 callersFunctionluaG_opinterror
deps/first/LuaRaw/src/ldebug.c:764
↓ 2 callersFunctionluaH_getn
** Try to find a boundary in table 't'. (A 'boundary' is an integer index ** such that t[i] is present and t[i+1] is absent, or 0 if t[1] is absent **
deps/first/LuaRaw/src/ltable.c:921
↓ 2 callersFunctionluaH_newkey
** inserts a new key into a hash table; first, check whether key's main ** position is free. If not, check whether colliding node is in its main ** po
deps/first/LuaRaw/src/ltable.c:663
↓ 2 callersFunctionluaK_checkstack
** Check register-stack level, keeping track of its maximum size ** in field 'maxstacksize' */
deps/first/LuaRaw/src/lcode.c:466
↓ 2 callersFunctionluaK_codeAsBx
** Format and emit an 'iAsBx' instruction. */
deps/first/LuaRaw/src/lcode.c:418
↓ 2 callersFunctionluaK_exp2K
** Try to make 'e' a K expression with an index in the range of R/K ** indices. Return true iff succeeded. */
deps/first/LuaRaw/src/lcode.c:998
↓ 2 callersFunctionluaK_exp2anyregup
** Ensures final expression result is either in a register ** or in an upvalue. */
deps/first/LuaRaw/src/lcode.c:976
↓ 2 callersFunctionluaK_goiffalse
** Emit code to go through if 'e' is false, jump otherwise. */
deps/first/LuaRaw/src/lcode.c:1160
↓ 2 callersFunctionluaK_int
deps/first/LuaRaw/src/lcode.c:672
↓ 2 callersFunctionluaK_intK
** Add an integer to list of constants and return its index. */
deps/first/LuaRaw/src/lcode.c:585
↓ 2 callersFunctionluaK_nil
** Create a OP_LOADNIL instruction, but try to optimize: if the previous ** instruction is also OP_LOADNIL and ranges are compatible, adjust ** range
deps/first/LuaRaw/src/lcode.c:131
↓ 2 callersFunctionluaK_numberK
** Add a float to list of constants and return its index. Floats ** with integral values need a different key, to avoid collision ** with actual integ
deps/first/LuaRaw/src/lcode.c:602
↓ 2 callersFunctionluaK_ret
** Code a 'return' instruction */
deps/first/LuaRaw/src/lcode.c:207
↓ 2 callersFunctionluaK_setoneret
** Fix an expression to return one result. ** If expression is not a multi-ret expression (function call or ** vararg), it already returns one result,
deps/first/LuaRaw/src/lcode.c:754
↓ 2 callersFunctionluaL_callmeta
deps/first/LuaRaw/src/lauxlib.c:861
↓ 2 callersFunctionluaL_execresult
deps/first/LuaRaw/src/lauxlib.c:285
↓ 2 callersFunctionluaL_openlibs
deps/first/LuaRaw/src/linit.c:57
↓ 2 callersFunctionluaL_testudata
deps/first/LuaRaw/src/lauxlib.c:330
↓ 2 callersFunctionluaM_saferealloc_
deps/first/LuaRaw/src/lmem.c:178
↓ 2 callersFunctionluaM_toobig
deps/first/LuaRaw/src/lmem.c:124
↓ 2 callersFunctionluaO_chunkid
deps/first/LuaRaw/src/lobject.c:557
↓ 2 callersFunctionluaO_rawarith
deps/first/LuaRaw/src/lobject.c:89
↓ 2 callersFunctionluaO_utf8esc
deps/first/LuaRaw/src/lobject.c:323
↓ 2 callersFunctionluaS_eqlngstr
** equality for long strings */
deps/first/LuaRaw/src/lstring.c:34
↓ 2 callersFunctionluaS_resize
** Resize the string table. If allocation fails, keep the current size. ** (This can degrade performance, but any non-zero size should work ** correct
deps/first/LuaRaw/src/lstring.c:85
↓ 2 callersFunctionluaT_trybinassocTM
deps/first/LuaRaw/src/ltm.c:175
↓ 2 callersFunctionluaU_dump
** dump Lua function as precompiled chunk */
deps/first/LuaRaw/src/ldump.c:213
↓ 2 callersFunctionluaV_equalobj
** Main operation for equality of Lua values; return 't1 == t2'. ** L == NULL means raw equality (no metamethods) */
deps/first/LuaRaw/src/lvm.c:565
↓ 2 callersFunctionluaV_objlen
** Main operation 'ra = #rb'. */
deps/first/LuaRaw/src/lvm.c:683
↓ 2 callersFunctionlua_callk
deps/first/LuaRaw/src/lapi.c:1007
↓ 2 callersFunctionlua_copy
deps/first/LuaRaw/src/lapi.c:259
↓ 2 callersFunctionlua_getlocal
deps/first/LuaRaw/src/ldebug.c:220
↓ 2 callersFunctionlua_iscfunction
deps/first/LuaRaw/src/lapi.c:301
↓ 2 callersFunctionlua_isuserdata
deps/first/LuaRaw/src/lapi.c:326
↓ 2 callersFunctionlua_newthread
deps/first/LuaRaw/src/lstate.c:286
↓ 2 callersFunctionlua_number2strx
deps/first/LuaRaw/src/lstrlib.c:1056
↓ 2 callersFunctionlua_pcallk
deps/first/LuaRaw/src/lapi.c:1046
↓ 2 callersFunctionlua_setupvalue
deps/first/LuaRaw/src/lapi.c:1401
↓ 2 callersFunctionlua_status
deps/first/LuaRaw/src/lapi.c:1128
↓ 2 callersFunctionmarkbeingfnz
** mark all objects in list of being-finalized */
deps/first/LuaRaw/src/lgc.c:339
↓ 2 callersFunctionmarkmt
** mark metamethods for basic types */
deps/first/LuaRaw/src/lgc.c:329
↓ 2 callersFunctionmarktobeclosed
** Mark that current block has a to-be-closed variable. */
deps/first/LuaRaw/src/lparser.c:422
↓ 2 callersFunctionmatch_class
deps/first/LuaRaw/src/lstrlib.c:427
↓ 2 callersFunctionneed_value
** check whether list has any jump that do not produce a value ** or produce an inverted value */
deps/first/LuaRaw/src/lcode.c:898
↓ 2 callersFunctionnegatecondition
** Negate condition 'e' (where 'e' is a comparison). */
deps/first/LuaRaw/src/lcode.c:1101
↓ 2 callersFunctionnewlabelentry
** Adds a new label/goto in the corresponding list. */
deps/first/LuaRaw/src/lparser.c:559
↓ 2 callersFunctionnextc
** Add current char to buffer (if not out of space) and read next one */
deps/first/LuaRaw/src/liolib.c:438
↓ 2 callersFunctionnextline
deps/first/LuaRaw/src/ldebug.c:282
↓ 2 callersFunctionnumarith
deps/first/LuaRaw/src/lobject.c:73
↓ 2 callersMethodon_lua_start
* Executes after a Lua mod is started. * Executes for every Lua mod that is starting. * @param mod_name This is the name of the Lua
UE4SS/include/Mod/CppUserModBase.hpp:68
↓ 2 callersMethodon_lua_stop
* Executes before a Lua mod is about to be stopped. * Executes for every Lua mod that is stopping. * @param mod_name This is the nam
UE4SS/include/Mod/CppUserModBase.hpp:99
↓ 2 callersFunctionopen_func
deps/first/LuaRaw/src/lparser.c:728
↓ 2 callersFunctionopencheck
deps/first/LuaRaw/src/liolib.c:261
↓ 2 callersFunctionpackage_release
(is_dev_release: bool)
tools/buildscripts/build.py:137
↓ 2 callersFunctionparse
deps/first/JSON/src/Parser/Parser.cpp:55
↓ 2 callersMethodparse
deps/first/IniParser/src/JSON.cpp:365
↓ 2 callersFunctionparse_changelog
()
tools/buildscripts/build.py:21
↓ 2 callersFunctionpatchtestreg
** Patch destination register for a TESTSET instruction. ** If instruction in position 'node' is not a TESTSET, return 0 ("fails"). ** Otherwise, if '
deps/first/LuaRaw/src/lcode.c:259
↓ 2 callersMethodpop
deps/first/JSON/src/Parser/TokenParser.cpp:49
↓ 2 callersFunctionpreinit_thread
** preinitialize a thread with consistent values without allocating ** any memory (to avoid errors) */
deps/first/LuaRaw/src/lstate.c:249
↓ 2 callersFunctionprepCallInfo
deps/first/LuaRaw/src/ldo.c:479
↓ 2 callersMethodprepare_function_call
deps/first/LuaMadeSimple/src/LuaMadeSimple.cpp:711
↓ 2 callersFunctionpreviousinstruction
** Return the previous instruction of the current code. If there ** may be a jump target between the current instruction and the ** previous one, retu
deps/first/LuaRaw/src/lcode.c:116
↓ 2 callersFunctionprint_version
deps/first/LuaRaw/src/lua.c:167
↓ 2 callersMethodprocess_event
deps/first/Input/src/Handler.cpp:70
↓ 2 callersFunctionpropagatemark
** traverse one gray object, turning it to black. */
deps/first/LuaRaw/src/lgc.c:652
↓ 2 callersFunctionpush_onecapture
** Push the i-th capture on the stack. */
deps/first/LuaRaw/src/lstrlib.c:725
↓ 2 callersFunctionpusherror
deps/first/LuaRaw/src/loadlib.c:194
↓ 2 callersFunctionpushglobalfuncname
** Search for a name for a function in all loaded modules */
deps/first/LuaRaw/src/lauxlib.c:79
↓ 2 callersFunctionpushline
** Prompt the user, read a line, and push it into the Lua stack. */
deps/first/LuaRaw/src/lua.c:486
↓ 2 callersFunctionpushmode
deps/first/LuaRaw/src/lbaselib.c:184
↓ 2 callersFunctionpushstr
** Push given string to the stack, as part of the buffer, and ** join the partial strings in the stack into one. */
deps/first/LuaRaw/src/lobject.c:405
↓ 2 callersFunctionpushutfchar
deps/first/LuaRaw/src/lutf8lib.c:151
↓ 2 callersMethodqueue_event
UE4SS/src/UE4SSProgram.cpp:1431
↓ 2 callersFunctionrandseed
** Set a "random" seed. To get some randomness, use the current time ** and the address of 'L' (in case the machine does address space layout ** rando
deps/first/LuaRaw/src/lmathlib.c:611
↓ 2 callersFunctionread_long_string
deps/first/LuaRaw/src/llex.c:280
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