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Functions
3,248 in github.com/Try/OpenGothic
⨍
Functions
3,248
◇
Types & classes
902
↓ 379 callers
Method
size
game/graphics/objectsbucket.h:98
↓ 262 callers
Function
mz_zip_set_error
lib/miniz/miniz.c:3382
↓ 210 callers
Method
size
game/dmusic/music.h:20
↓ 168 callers
Method
read
game/dmusic/riff.cpp:29
↓ 158 callers
Method
write
game/game/serialize.h:79
↓ 148 callers
Method
data
game/bink/frame.h:27
↓ 137 callers
Method
script
game/game/gamesession.h:48
↓ 127 callers
Method
resize
game/physics/dynamicworld.cpp:139
↓ 120 callers
Method
size
game/world/aiqueue.h:34
↓ 113 callers
Method
empty
game/world/objects/npc.cpp:41
↓ 100 callers
Method
position
game/world/waypoint.cpp:52
↓ 86 callers
Method
handle
game/graphics/effect.h:31
↓ 80 callers
Method
world
game/game/gamesession.h:44
↓ 78 callers
Method
end
game/world/spaceindex.h:67
↓ 71 callers
Method
at
game/bink/frame.cpp:56
↓ 70 callers
Method
size
game/ui/inventorymenu.cpp:22
↓ 64 callers
Method
reset
game/graphics/inventoryrenderer.cpp:36
↓ 64 callers
Method
tickCount
game/world/world.cpp:334
↓ 63 callers
Method
get
game/graphics/visualobjects.cpp:33
↓ 63 callers
Method
set
game/ui/gamemenu.cpp:786
↓ 60 callers
Method
begin
game/world/spaceindex.h:66
↓ 58 callers
Method
is
game/dmusic/riff.h:19
↓ 56 callers
Method
read
game/game/serialize.h:85
↓ 50 callers
Method
aiPush
game/world/objects/npc.cpp:2644
↓ 41 callers
Method
setBrush
game/utils/dbgpainter.cpp:12
↓ 41 callers
Method
setEntry
game/game/serialize.h:56
↓ 40 callers
Method
player
game/game/gamesession.cpp:247
↓ 39 callers
Method
tickCount
game/game/gamescript.cpp:1215
↓ 38 callers
Method
inventory
game/world/objects/npc.h:311
↓ 32 callers
Method
find
game/game/questlog.cpp:30
↓ 31 callers
Method
drawText
game/utils/gthfont.cpp:17
↓ 31 callers
Method
isPlayer
game/world/objects/npc.cpp:510
↓ 31 callers
Method
pushFront
game/world/aiqueue.cpp:43
↓ 29 callers
Method
clsId
game/world/objects/item.cpp:293
↓ 28 callers
Function
hasExt
game/utils/fileext.h:8
↓ 27 callers
Method
data
game/world/spaceindex.h:29
↓ 27 callers
Method
get
game/game/definitions/visualfxdefinitions.cpp:18
↓ 25 callers
Method
getBit
game/bink/video.cpp:772
↓ 25 callers
Function
transform
game/bink/video.cpp:664
↓ 24 callers
Method
activeWeapon
game/game/inventory.cpp:558
↓ 24 callers
Method
bind
game/graphics/mdlvisual.cpp:769
↓ 24 callers
Method
guild
game/world/objects/npc.cpp:1144
↓ 24 callers
Method
handle
game/world/objects/npc.h:309
↓ 23 callers
Method
clearReferences
game/game/gamescript.cpp:469
↓ 23 callers
Method
getBits
game/bink/video.cpp:781
↓ 23 callers
Method
getSymbolIndex
game/game/gamescript.cpp:673
↓ 23 callers
Method
initializeInstance
game/game/gamescript.cpp:456
↓ 23 callers
Method
isActive
game/ui/menuroot.cpp:76
↓ 23 callers
Method
pixelSize
game/utils/gthfont.cpp:13
↓ 22 callers
Method
physic
game/world/world.h:82
↓ 22 callers
Method
reserve
game/graphics/ubostorage.h:83
↓ 22 callers
Method
setObjMatrix
game/world/objects/item.cpp:112
↓ 22 callers
Method
worldName
game/game/serialize.cpp:73
↓ 21 callers
Method
attribute
game/world/objects/npc.cpp:1104
↓ 21 callers
Method
isListId
game/dmusic/riff.cpp:24
↓ 21 callers
Method
rotation
game/world/objects/npc.cpp:630
↓ 20 callers
Method
count
game/game/inventory.cpp:35
↓ 20 callers
Method
get
game/mainwindow.cpp:930
↓ 20 callers
Function
mz_zip_array_clear
lib/miniz/miniz.c:3254
↓ 20 callers
Method
play
game/world/objects/sound.cpp:137
↓ 19 callers
Method
is
game/utils/keycodec.h:82
↓ 19 callers
Method
isDown
game/world/objects/npc.cpp:3315
↓ 19 callers
Method
textSize
game/utils/gthfont.cpp:107
↓ 18 callers
Function
BF
game/bink/video.cpp:643
↓ 18 callers
Function
TDEFL_READ_UNALIGNED_WORD2
lib/miniz/miniz.c:1386
↓ 18 callers
Method
findNode
game/graphics/mesh/pose.cpp:731
↓ 18 callers
Method
isInAnim
game/graphics/mesh/pose.cpp:633
↓ 18 callers
Method
isValid
game/game/inventory.cpp:62
↓ 18 callers
Method
player
game/gothic.cpp:193
↓ 18 callers
Method
reset
game/camera.cpp:39
↓ 17 callers
Method
clear
game/graphics/dynamic/frustrum.cpp:98
↓ 17 callers
Method
update
game/graphics/mesh/pose.cpp:280
↓ 16 callers
Method
clear
game/world/aiqueue.cpp:29
↓ 16 callers
Method
consumeAction
game/game/fightalgo.cpp:211
↓ 16 callers
Method
isEquiped
game/game/inventory.cpp:25
↓ 15 callers
Function
mz_zip_array_push_back
lib/miniz/miniz.c:3306
↓ 15 callers
Method
name
game/game/aistate.h:15
↓ 15 callers
Method
set
game/world/objects/npc.cpp:51
↓ 15 callers
Method
setDirection
game/world/bullet.cpp:48
↓ 14 callers
Method
interactive
game/world/objects/npc.h:279
↓ 14 callers
Function
mz_zip_array_resize
lib/miniz/miniz.c:3290
↓ 14 callers
Method
solveFrm
game/graphics/mesh/animationsolver.cpp:362
↓ 14 callers
Method
weaponState
game/game/playercontrol.cpp:324
↓ 13 callers
Method
camera
game/gothic.cpp:199
↓ 13 callers
Method
clear
game/game/inventory.cpp:542
↓ 13 callers
Method
find
game/world/spaceindex.cpp:44
↓ 13 callers
Method
isEmpty
game/graphics/pfx/pfxbucket.cpp:68
↓ 13 callers
Method
setLoadingProgress
game/gothic.cpp:215
↓ 13 callers
Method
setPosition
game/graphics/lightgroup.cpp:108
↓ 13 callers
Method
version
game/game/serialize.h:50
↓ 12 callers
Method
bodyStateMasked
game/world/objects/npc.cpp:2603
↓ 12 callers
Method
clear
game/world/objects/npc.cpp:45
↓ 12 callers
Method
emitGlobalSound
game/gothic.cpp:275
↓ 12 callers
Function
mz_crc32
lib/miniz/miniz.c:70
↓ 12 callers
Method
sendPassivePerc
game/world/world.cpp:603
↓ 12 callers
Method
spellId
game/world/bullet.cpp:74
↓ 12 callers
Method
startAnim
game/graphics/mdlvisual.cpp:707
↓ 12 callers
Method
walkMode
game/world/objects/npc.h:111
↓ 11 callers
Method
addView
game/graphics/worldview.cpp:120
↓ 11 callers
Method
assign
game/graphics/bounds.cpp:10
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