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hub / github.com/TorqueGameEngines/Torque3D / unpackNetStringHandleU

Method unpackNetStringHandleU

Engine/source/sim/netConnection.cpp:1218–1233  ·  view source on GitHub ↗

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1216}
1217
1218NetStringHandle NetConnection::unpackNetStringHandleU(BitStream *stream)
1219{
1220 NetStringHandle ret;
1221 if(stream->readFlag())
1222 {
1223 if(stream->readFlag())
1224 ret = mStringTable->lookupString(stream->readInt(ConnectionStringTable::EntryBitSize));
1225 else
1226 {
1227 char buf[256];
1228 stream->readString(buf);
1229 ret = NetStringHandle(buf);
1230 }
1231 }
1232 return ret;
1233}
1234
1235//----------------------------------------------------------------------------
1236

Callers 4

unpackUpdateMethod · 0.80
unpackUpdateMethod · 0.80
unpackUpdateMethod · 0.80
unpackMethod · 0.80

Calls 5

NetStringHandleClass · 0.85
readFlagMethod · 0.80
readIntMethod · 0.80
lookupStringMethod · 0.45
readStringMethod · 0.45

Tested by

no test coverage detected