MCPcopy Create free account

hub / github.com/TokisanGames/Terrain3D / functions

Functions646 in github.com/TokisanGames/Terrain3D

Methodget_regions_active
Returns an array of active regions, optionally a shallow or deep copy
src/terrain_3d_data.cpp:75
Methodget_rid
src/generated_texture.h:27
Methodget_roughness
src/terrain_3d_texture_asset.h:58
Methodget_scene_file
src/terrain_3d_mesh_asset.h:78
Methodget_shader_override
src/terrain_3d_material.h:111
Methodget_shader_rid
src/terrain_3d_material.h:96
Methodget_show_autoshader
src/terrain_3d.h:248
Methodget_show_autoshader
src/terrain_3d_material.h:150
Methodget_show_checkered
src/terrain_3d.h:228
Methodget_show_checkered
src/terrain_3d_material.h:130
Methodget_show_colormap
src/terrain_3d.h:236
Methodget_show_colormap
src/terrain_3d_material.h:138
Methodget_show_contours
src/terrain_3d.h:222
Methodget_show_contours
src/terrain_3d_material.h:124
Methodget_show_control_angle
src/terrain_3d.h:242
Methodget_show_control_angle
src/terrain_3d_material.h:144
Methodget_show_control_blend
src/terrain_3d.h:246
Methodget_show_control_blend
src/terrain_3d_material.h:148
Methodget_show_control_scale
src/terrain_3d.h:244
Methodget_show_control_scale
src/terrain_3d_material.h:146
Methodget_show_control_texture
src/terrain_3d.h:240
Methodget_show_control_texture
src/terrain_3d_material.h:142
Methodget_show_grey
src/terrain_3d.h:230
Methodget_show_grey
src/terrain_3d_material.h:132
Methodget_show_heightmap
src/terrain_3d.h:232
Methodget_show_heightmap
src/terrain_3d_material.h:134
Methodget_show_instancer_grid
src/terrain_3d.h:218
Methodget_show_instancer_grid
src/terrain_3d_material.h:120
Methodget_show_instances
src/terrain_3d.h:186
Methodget_show_jaggedness
src/terrain_3d.h:234
Methodget_show_jaggedness
src/terrain_3d_material.h:136
Methodget_show_navigation
src/terrain_3d.h:224
Methodget_show_navigation
src/terrain_3d_material.h:126
Methodget_show_region_grid
src/terrain_3d.h:216
Methodget_show_region_grid
src/terrain_3d_material.h:118
Methodget_show_roughmap
src/terrain_3d.h:238
Methodget_show_roughmap
src/terrain_3d_material.h:140
Methodget_show_texture_height
src/terrain_3d.h:250
Methodget_show_texture_height
src/terrain_3d_material.h:152
Methodget_show_texture_normal
src/terrain_3d.h:252
Methodget_show_texture_normal
src/terrain_3d_material.h:154
Methodget_show_texture_rough
src/terrain_3d.h:254
Methodget_show_texture_rough
src/terrain_3d_material.h:156
Methodget_show_vertex_grid
src/terrain_3d.h:220
Methodget_show_vertex_grid
src/terrain_3d_material.h:122
Methodget_terrain
src/terrain_3d_editor.h:103
Methodget_texture_filtering
src/terrain_3d_material.h:102
Methodget_texture_id
* Returns: * X = base index * Y = overlay index * Z = percentage blend between X and Y. Limited to the fixed values in RANGE. * Interpretation of
src/terrain_3d_data.cpp:735
Methodget_texture_list
src/terrain_3d_assets.h:75
Methodget_thumbnail
src/terrain_3d_mesh_asset.h:82
Methodget_thumbnail
* Returns a Image of a float heightmap normalized to RGB8 greyscale and scaled * Minimum of 8x8 */
src/terrain_3d_util.cpp:185
Methodget_version
src/terrain_3d_region.h:68
Methodget_vertex_spacing
src/terrain_3d_region.h:98
Methodimport_images
* Imports an Image set (Height, Control, Color) into Terrain3DData * It does NOT normalize values to 0-1. You must do that using get_min_max() and ad
src/terrain_3d_data.cpp:850
Methodinitialize
src/terrain_3d_mesher.cpp:285
Methodinitialize
This function serves as the constructor which is initialized by the class Terrain3D. Godot likes to create resource objects at startup, so this preven
src/terrain_3d_material.cpp:564
Methodinitialize
src/terrain_3d_instancer.cpp:377
Methodinitialize
src/terrain_3d_assets.cpp:391
Methodinitialize
src/terrain_3d_collision.cpp:190
Functioninitialize_terrain_3d
src/register_types.cpp:12
Functionint_divide_ceil
src/terrain_3d_util.h:138
Functionint_divide_floor
src/terrain_3d_util.h:146
Functionint_divide_round
src/terrain_3d_util.h:154
Methodis_editor_mode
src/terrain_3d_collision.h:74
Methodis_enabled
src/terrain_3d_mesh_asset.h:75
Methodis_initialized
src/terrain_3d_material.h:90
Methodis_region_deleted
src/terrain_3d_data.cpp:208
Methodis_region_modified
src/terrain_3d_data.cpp:190
Methodis_shader_override_enabled
src/terrain_3d_material.h:109
Methodlayered_to_image
src/terrain_3d_data.cpp:1065
Methodload_directory
src/terrain_3d_data.cpp:352
Methodload_image
* Loads a file from disk and returns an Image * Parameters: * p_filename - file on disk to load. EXR, R16/RAW, PNG, or a ResourceLoader format (jpg,
src/terrain_3d_util.cpp:309
Methodload_region
TODO have load_directory call load_region, or make a load_file that loads a specific path
src/terrain_3d_data.cpp:399
Methodlocation_to_filename
Expects a v2i(-1,2) and returns terrain3d-01_02.res
src/terrain_3d_util.cpp:100
Methodlocation_to_string
Expects a v2i(-1,2) and returns -01_02
src/terrain_3d_util.cpp:105
Methodluminance_to_height
From source RGB, create a new L image that is scaled to use full 0 - 1 range.
src/terrain_3d_util.cpp:432
Methodoperate
Called on mouse movement with left mouse button down
src/terrain_3d_editor.cpp:787
Methodoperator()
src/constants.h:111
Methodoperator()
src/constants.h:119
Methodpack_image
From source RGB and selected source for Alpha channel, create a new RGBA image. * If p_invert_green is true, the destination green channel will be 1.
src/terrain_3d_util.cpp:375
Methodprint_arr
src/terrain_3d_util.cpp:15
Methodprint_audit_data
src/terrain_3d_data.cpp:1105
Methodprint_dict
src/terrain_3d_util.cpp:42
Methodremove_regionl
src/terrain_3d_data.cpp:274
Methodremove_regionp
src/terrain_3d_data.cpp:269
Methodsanitize_map
src/terrain_3d_region.cpp:127
Methodsave
src/terrain_3d_material.cpp:770
Methodsave
src/terrain_3d_region.cpp:207
Methodsave_region
You may need to do a file system scan to update FileSystem panel
src/terrain_3d_data.cpp:317
Methodset_albedo_color
src/terrain_3d_texture_asset.cpp:61
Methodset_albedo_texture
src/terrain_3d_texture_asset.cpp:67
Methodset_ao_strength
src/terrain_3d_texture_asset.cpp:119
Methodset_assets
src/terrain_3d.cpp:457
Methodset_auto_shader
src/terrain_3d_material.cpp:616
Methodset_brush_data
Santize and set incoming brush data w/ defaults and clamps Only santizes data needed for the editor, other parameters (eg instancer) untouched here
src/terrain_3d_editor.cpp:697
Methodset_camera
src/terrain_3d.cpp:480
Methodset_cast_shadows
src/terrain_3d.cpp:637
Methodset_cast_shadows
src/terrain_3d_mesh_asset.cpp:290
Methodset_collision_mode
Collision Aliases
src/terrain_3d.h:199
Methodset_collision_radius
src/terrain_3d.h:203
← previousnext →401–500 of 646, ranked by callers