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github.com/TokisanGames/Terrain3D
/ functions
Functions
646 in github.com/TokisanGames/Terrain3D
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Functions
646
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Types & classes
37
Method
get_regions_active
Returns an array of active regions, optionally a shallow or deep copy
src/terrain_3d_data.cpp:75
Method
get_rid
src/generated_texture.h:27
Method
get_roughness
src/terrain_3d_texture_asset.h:58
Method
get_scene_file
src/terrain_3d_mesh_asset.h:78
Method
get_shader_override
src/terrain_3d_material.h:111
Method
get_shader_rid
src/terrain_3d_material.h:96
Method
get_show_autoshader
src/terrain_3d.h:248
Method
get_show_autoshader
src/terrain_3d_material.h:150
Method
get_show_checkered
src/terrain_3d.h:228
Method
get_show_checkered
src/terrain_3d_material.h:130
Method
get_show_colormap
src/terrain_3d.h:236
Method
get_show_colormap
src/terrain_3d_material.h:138
Method
get_show_contours
src/terrain_3d.h:222
Method
get_show_contours
src/terrain_3d_material.h:124
Method
get_show_control_angle
src/terrain_3d.h:242
Method
get_show_control_angle
src/terrain_3d_material.h:144
Method
get_show_control_blend
src/terrain_3d.h:246
Method
get_show_control_blend
src/terrain_3d_material.h:148
Method
get_show_control_scale
src/terrain_3d.h:244
Method
get_show_control_scale
src/terrain_3d_material.h:146
Method
get_show_control_texture
src/terrain_3d.h:240
Method
get_show_control_texture
src/terrain_3d_material.h:142
Method
get_show_grey
src/terrain_3d.h:230
Method
get_show_grey
src/terrain_3d_material.h:132
Method
get_show_heightmap
src/terrain_3d.h:232
Method
get_show_heightmap
src/terrain_3d_material.h:134
Method
get_show_instancer_grid
src/terrain_3d.h:218
Method
get_show_instancer_grid
src/terrain_3d_material.h:120
Method
get_show_instances
src/terrain_3d.h:186
Method
get_show_jaggedness
src/terrain_3d.h:234
Method
get_show_jaggedness
src/terrain_3d_material.h:136
Method
get_show_navigation
src/terrain_3d.h:224
Method
get_show_navigation
src/terrain_3d_material.h:126
Method
get_show_region_grid
src/terrain_3d.h:216
Method
get_show_region_grid
src/terrain_3d_material.h:118
Method
get_show_roughmap
src/terrain_3d.h:238
Method
get_show_roughmap
src/terrain_3d_material.h:140
Method
get_show_texture_height
src/terrain_3d.h:250
Method
get_show_texture_height
src/terrain_3d_material.h:152
Method
get_show_texture_normal
src/terrain_3d.h:252
Method
get_show_texture_normal
src/terrain_3d_material.h:154
Method
get_show_texture_rough
src/terrain_3d.h:254
Method
get_show_texture_rough
src/terrain_3d_material.h:156
Method
get_show_vertex_grid
src/terrain_3d.h:220
Method
get_show_vertex_grid
src/terrain_3d_material.h:122
Method
get_terrain
src/terrain_3d_editor.h:103
Method
get_texture_filtering
src/terrain_3d_material.h:102
Method
get_texture_id
* Returns: * X = base index * Y = overlay index * Z = percentage blend between X and Y. Limited to the fixed values in RANGE. * Interpretation of
src/terrain_3d_data.cpp:735
Method
get_texture_list
src/terrain_3d_assets.h:75
Method
get_thumbnail
src/terrain_3d_mesh_asset.h:82
Method
get_thumbnail
* Returns a Image of a float heightmap normalized to RGB8 greyscale and scaled * Minimum of 8x8 */
src/terrain_3d_util.cpp:185
Method
get_version
src/terrain_3d_region.h:68
Method
get_vertex_spacing
src/terrain_3d_region.h:98
Method
import_images
* Imports an Image set (Height, Control, Color) into Terrain3DData * It does NOT normalize values to 0-1. You must do that using get_min_max() and ad
src/terrain_3d_data.cpp:850
Method
initialize
src/terrain_3d_mesher.cpp:285
Method
initialize
This function serves as the constructor which is initialized by the class Terrain3D. Godot likes to create resource objects at startup, so this preven
src/terrain_3d_material.cpp:564
Method
initialize
src/terrain_3d_instancer.cpp:377
Method
initialize
src/terrain_3d_assets.cpp:391
Method
initialize
src/terrain_3d_collision.cpp:190
Function
initialize_terrain_3d
src/register_types.cpp:12
Function
int_divide_ceil
src/terrain_3d_util.h:138
Function
int_divide_floor
src/terrain_3d_util.h:146
Function
int_divide_round
src/terrain_3d_util.h:154
Method
is_editor_mode
src/terrain_3d_collision.h:74
Method
is_enabled
src/terrain_3d_mesh_asset.h:75
Method
is_initialized
src/terrain_3d_material.h:90
Method
is_region_deleted
src/terrain_3d_data.cpp:208
Method
is_region_modified
src/terrain_3d_data.cpp:190
Method
is_shader_override_enabled
src/terrain_3d_material.h:109
Method
layered_to_image
src/terrain_3d_data.cpp:1065
Method
load_directory
src/terrain_3d_data.cpp:352
Method
load_image
* Loads a file from disk and returns an Image * Parameters: * p_filename - file on disk to load. EXR, R16/RAW, PNG, or a ResourceLoader format (jpg,
src/terrain_3d_util.cpp:309
Method
load_region
TODO have load_directory call load_region, or make a load_file that loads a specific path
src/terrain_3d_data.cpp:399
Method
location_to_filename
Expects a v2i(-1,2) and returns terrain3d-01_02.res
src/terrain_3d_util.cpp:100
Method
location_to_string
Expects a v2i(-1,2) and returns -01_02
src/terrain_3d_util.cpp:105
Method
luminance_to_height
From source RGB, create a new L image that is scaled to use full 0 - 1 range.
src/terrain_3d_util.cpp:432
Method
operate
Called on mouse movement with left mouse button down
src/terrain_3d_editor.cpp:787
Method
operator()
src/constants.h:111
Method
operator()
src/constants.h:119
Method
pack_image
From source RGB and selected source for Alpha channel, create a new RGBA image. * If p_invert_green is true, the destination green channel will be 1.
src/terrain_3d_util.cpp:375
Method
print_arr
src/terrain_3d_util.cpp:15
Method
print_audit_data
src/terrain_3d_data.cpp:1105
Method
print_dict
src/terrain_3d_util.cpp:42
Method
remove_regionl
src/terrain_3d_data.cpp:274
Method
remove_regionp
src/terrain_3d_data.cpp:269
Method
sanitize_map
src/terrain_3d_region.cpp:127
Method
save
src/terrain_3d_material.cpp:770
Method
save
src/terrain_3d_region.cpp:207
Method
save_region
You may need to do a file system scan to update FileSystem panel
src/terrain_3d_data.cpp:317
Method
set_albedo_color
src/terrain_3d_texture_asset.cpp:61
Method
set_albedo_texture
src/terrain_3d_texture_asset.cpp:67
Method
set_ao_strength
src/terrain_3d_texture_asset.cpp:119
Method
set_assets
src/terrain_3d.cpp:457
Method
set_auto_shader
src/terrain_3d_material.cpp:616
Method
set_brush_data
Santize and set incoming brush data w/ defaults and clamps Only santizes data needed for the editor, other parameters (eg instancer) untouched here
src/terrain_3d_editor.cpp:697
Method
set_camera
src/terrain_3d.cpp:480
Method
set_cast_shadows
src/terrain_3d.cpp:637
Method
set_cast_shadows
src/terrain_3d_mesh_asset.cpp:290
Method
set_collision_mode
Collision Aliases
src/terrain_3d.h:199
Method
set_collision_radius
src/terrain_3d.h:203
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