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Functions646 in github.com/TokisanGames/Terrain3D

↓ 62 callersMethodclear
src/generated_texture.cpp:13
↓ 38 callersMethodget_data
src/terrain_3d_region.cpp:279
↓ 30 callersMethodget_pixel
src/terrain_3d_data.cpp:625
↓ 25 callersMethodget_height
src/terrain_3d_data.cpp:650
↓ 25 callersMethodget_region_size
src/terrain_3d.h:153
↓ 19 callersFunctionis_hole
src/terrain_3d_util.h:234
↓ 16 callersMethodget_vertex_spacing
src/terrain_3d.h:169
↓ 15 callersMethodget_assets
src/terrain_3d.h:140
↓ 15 callersMethodget_instancer
src/terrain_3d.h:142
↓ 15 callersMethodupdate
Iterates over every instance of every mesh and updates all properties.
src/terrain_3d_mesher.cpp:393
↓ 14 callersFunctionmemdelete_safely
src/terrain_3d_util.h:254
↓ 13 callersMethodget_location
src/terrain_3d_region.h:111
↓ 13 callersMethodget_region
This function is slower than the version below, but safer when interacting with Godot, which requires References. This includes backing up regions in
src/terrain_3d_data.h:244
↓ 12 callersMethodget_region_locations
src/terrain_3d_data.h:92
↓ 12 callersMethodget_rid
src/terrain_3d_collision.cpp:546
↓ 12 callersMethodis_deleted
src/terrain_3d_region.h:105
↓ 11 callersMethodget_instances
src/terrain_3d_region.h:96
↓ 11 callersMethodset_modified
src/terrain_3d_region.h:108
↓ 10 callersMethodget_map
src/terrain_3d_region.cpp:40
↓ 10 callersMethodset_name
src/terrain_3d_mesh_asset.cpp:146
↓ 9 callersFunctionas_uint
src/terrain_3d_util.h:202
↓ 9 callersMethodget_image
src/generated_texture.h:26
↓ 8 callersMethodduplicate
src/terrain_3d_region.cpp:296
↓ 8 callersMethodget_mesh_count
src/terrain_3d_assets.h:92
↓ 8 callersMethodinitialize
src/terrain_3d_data.cpp:50
↓ 8 callersFunctionis_power_of_2
src/terrain_3d_util.h:95
↓ 7 callersMethodget_editor
src/terrain_3d.h:145
↓ 7 callersMethodget_plugin
src/terrain_3d.h:147
↓ 7 callersFunctionis_nav
src/terrain_3d_util.h:239
↓ 7 callersFunctionptr_to_str
src/terrain_3d_util.h:287
↓ 7 callersMethodset_warning
src/terrain_3d.cpp:793
↓ 6 callersMethodget_mesh_asset
src/terrain_3d_assets.cpp:502
↓ 6 callersMethodis_dirty
src/generated_texture.h:22
↓ 6 callersMethodset_deleted
Working Data
src/terrain_3d_region.h:104
↓ 6 callersMethodset_pixel
src/terrain_3d_data.cpp:599
↓ 5 callersMethodcreate
src/generated_texture.cpp:26
↓ 5 callersFunctionget_base
src/terrain_3d_util.h:204
↓ 5 callersFunctionget_blend
src/terrain_3d_util.h:216
↓ 5 callersMethodget_name
src/terrain_3d_mesh_asset.h:71
↓ 5 callersFunctionget_overlay
src/terrain_3d_util.h:210
↓ 5 callersMethodget_region_location
Returns a region location given a global position. No bounds checking nor data access.
src/terrain_3d_data.h:215
↓ 5 callersMethodset_location
src/terrain_3d_region.cpp:248
↓ 5 callersMethodset_region_size
src/terrain_3d.cpp:496
↓ 4 callersMethoddestroy
src/terrain_3d_mesher.cpp:304
↓ 4 callersMethodget_cast_shadows
src/terrain_3d.h:178
↓ 4 callersMethodget_color_map
src/terrain_3d_region.h:83
↓ 4 callersMethodget_control
src/terrain_3d_data.h:289
↓ 4 callersMethodget_height_range
src/terrain_3d_data.h:179
↓ 4 callersMethodget_map_ptr
src/terrain_3d_region.cpp:54
↓ 4 callersMethodget_material
src/terrain_3d.h:138
↓ 4 callersMethodget_mesh
src/terrain_3d_mesh_asset.cpp:272
↓ 4 callersMethodget_mesh_vertex
* Returns the location of a terrain vertex at a certain LOD. If there is a hole at the position, it returns * NAN in the vector's Y coordinate. * p_
src/terrain_3d_data.cpp:781
↓ 4 callersMethodget_shader_param
src/terrain_3d_material.cpp:649
↓ 4 callersFunctionis_auto
src/terrain_3d_util.h:244
↓ 4 callersMethodis_in_slope
src/terrain_3d_data.cpp:688
↓ 4 callersFunctionremove_from_tree
src/terrain_3d_util.h:263
↓ 4 callersMethodsave
src/terrain_3d_assets.cpp:639
↓ 4 callersMethodset_edited
src/terrain_3d_region.h:106
↓ 4 callersMethodupdate_maps
src/terrain_3d_data.cpp:447
↓ 4 callersMethodupdate_mmis
src/terrain_3d_instancer.cpp:1048
↓ 4 callersFunctionv3v2i
Convert Vector3 to Vector2i, ignoring Y
src/terrain_3d_util.h:71
↓ 3 callersMethod_update_maps
src/terrain_3d_material.cpp:474
↓ 3 callersMethodadd_edited_area
src/terrain_3d_data.cpp:814
↓ 3 callersFunctionenc_base
src/terrain_3d_util.h:206
↓ 3 callersFunctionenc_blend
src/terrain_3d_util.h:218
↓ 3 callersFunctionenc_overlay
src/terrain_3d_util.h:212
↓ 3 callersFunctionenc_uv_rotation
src/terrain_3d_util.h:224
↓ 3 callersFunctionenc_uv_scale
src/terrain_3d_util.h:230
↓ 3 callersMethodget_control_map
src/terrain_3d_region.h:81
↓ 3 callersMethodget_edited_area
src/terrain_3d_data.h:177
↓ 3 callersMethodget_height_map
src/terrain_3d_region.h:79
↓ 3 callersMethodget_height_offset
src/terrain_3d_mesh_asset.h:84
↓ 3 callersMethodget_id
src/terrain_3d_mesh_asset.h:73
↓ 3 callersMethodget_mmi_parent
src/terrain_3d.h:143
↓ 3 callersFunctionget_uv_rotation
src/terrain_3d_util.h:222
↓ 3 callersFunctionget_uv_scale
src/terrain_3d_util.h:228
↓ 3 callersFunctionint_ceil_pow2
src/terrain_3d_util.h:113
↓ 3 callersFunctionint_round_mult
src/terrain_3d_util.h:122
↓ 3 callersMethodis_edited
src/terrain_3d_region.h:107
↓ 3 callersMethodis_inside_world
src/terrain_3d.h:126
↓ 3 callersFunctionis_instance_valid
UtilityFunctions::is_instance_valid() is faulty and shouldn't be used. Use this version instead on objects that might be freed by the user. See https:
src/terrain_3d_util.h:278
↓ 3 callersMethodsanitize_maps
src/terrain_3d_region.cpp:117
↓ 3 callersMethodset_vertex_spacing
src/terrain_3d.cpp:586
↓ 2 callersFunctionas_float
Getters read the 32-bit float as a 32-bit uint, then mask bits to retreive value Encoders return a full 32-bit uint with bits in the proper place for
src/terrain_3d_util.h:201
↓ 2 callersMethodclear
src/terrain_3d_mesh_asset.cpp:123
↓ 2 callersMethodclear_edited_area
src/terrain_3d_data.h:176
↓ 2 callersFunctionenc_auto
src/terrain_3d_util.h:246
↓ 2 callersFunctionenc_hole
src/terrain_3d_util.h:236
↓ 2 callersFunctionenc_nav
src/terrain_3d_util.h:241
↓ 2 callersMethodget_color_maps_rid
src/terrain_3d_data.h:139
↓ 2 callersMethodget_control_maps_rid
src/terrain_3d_data.h:138
↓ 2 callersMethodget_data_directory
src/terrain_3d.h:133
↓ 2 callersMethodget_height_maps_rid
src/terrain_3d_data.h:137
↓ 2 callersMethodget_last_lod
src/terrain_3d_mesh_asset.h:102
↓ 2 callersMethodget_lod_range_begin
src/terrain_3d_mesh_asset.cpp:413
↓ 2 callersMethodget_lod_range_end
src/terrain_3d_mesh_asset.cpp:421
↓ 2 callersMethodget_maps
src/terrain_3d_data.cpp:426
↓ 2 callersMethodget_material_overlay
src/terrain_3d_mesh_asset.h:93
↓ 2 callersMethodget_material_override
src/terrain_3d_mesh_asset.h:91
↓ 2 callersMethodget_material_rid
src/terrain_3d_material.h:95
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