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github.com/TokisanGames/Terrain3D
/ functions
Functions
646 in github.com/TokisanGames/Terrain3D
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Functions
646
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Types & classes
37
Method
_validate_property
src/terrain_3d_mesh_asset.cpp:440
Method
add_multimesh
src/terrain_3d_instancer.cpp:681
Method
add_region
Adds a Terrain3DRegion to the terrain * Marks region as modified * p_update - rebuild the maps if true. Set to false if bulk adding many regions. *
src/terrain_3d_data.cpp:238
Method
add_region_blankp
src/terrain_3d_data.cpp:217
Method
add_transforms
Expects transforms in global space
src/terrain_3d_instancer.cpp:697
Method
append_location
Appends new global transforms to existing cells, offsetting transforms to region space, scaled by vertex spacing
src/terrain_3d_instancer.cpp:747
Method
append_region
append_region requires all transforms are in region space, 0 - region_size * vertex_spacing
src/terrain_3d_instancer.cpp:769
Method
benchmark
src/terrain_3d_util.cpp:471
Method
black_to_alpha
src/terrain_3d_util.cpp:133
Method
calc_height_range
Recalculates master height range from all active regions current height ranges Recursive mode has all regions to recalculate from each heightmap pixel
src/terrain_3d_data.cpp:825
Method
calc_height_range
src/terrain_3d_region.cpp:198
Method
change_region_size
src/terrain_3d_data.cpp:114
Method
change_region_size
src/terrain_3d.h:154
Method
clear
src/terrain_3d_texture_asset.cpp:37
Method
clear_by_location
src/terrain_3d_instancer.cpp:414
Method
clear_by_region
src/terrain_3d_instancer.cpp:420
Method
create_mesh_thumbnails
p_id = -1 for all meshes Adapted from godot\editor\plugins\editor_preview_plugins.cpp:EditorMeshPreviewPlugin
src/terrain_3d_assets.cpp:517
Method
destroy
src/terrain_3d_material.cpp:586
Method
destroy
src/terrain_3d_instancer.cpp:386
Method
destroy
src/terrain_3d_collision.cpp:415
Method
do_for_regions
Calls the callback function for every region within the given (descaled) area The callable receives: source Terrain3DRegion, source Rect2i, dest Rect2
src/terrain_3d_data.cpp:90
Method
dump_data
src/terrain_3d_instancer.cpp:1055
Method
dump_gentex
src/terrain_3d_util.cpp:70
Method
dump_maps
src/terrain_3d_util.cpp:74
Method
dump_mmis
src/terrain_3d_instancer.cpp:1090
Method
enable_shader_override
src/terrain_3d_material.cpp:628
Method
export_image
Exports a specified map as one of r16/raw, exr, jpg, png, webp, res, tres * r16 or exr are recommended for roundtrip external editing * r16 can be e
src/terrain_3d_data.cpp:973
Method
filename_to_location
Expects a filename in a String like: "terrain3d-01_02.res" which returns (-1, 2)
src/terrain_3d_util.cpp:83
Function
gd_enc_base
src/terrain_3d_util.h:208
Function
gd_enc_blend
src/terrain_3d_util.h:220
Function
gd_enc_overlay
src/terrain_3d_util.h:214
Function
gd_enc_uv_rotation
src/terrain_3d_util.h:226
Function
gd_enc_uv_scale
src/terrain_3d_util.h:232
Function
gd_get_base
src/terrain_3d_util.h:207
Function
gd_get_blend
src/terrain_3d_util.h:219
Function
gd_get_overlay
src/terrain_3d_util.h:213
Function
gd_get_uv_rotation
src/terrain_3d_util.h:225
Function
gd_get_uv_scale
src/terrain_3d_util.h:231
Function
gd_is_auto
src/terrain_3d_util.h:247
Function
gd_is_hole
src/terrain_3d_util.h:237
Function
gd_is_nav
src/terrain_3d_util.h:242
Method
generate_nav_mesh_source_geometry
* Generates source geometry faces for input to nav mesh baking. Geometry is only generated where there * are no holes and the terrain has been painte
src/terrain_3d.cpp:786
Method
get_albedo_texture
src/terrain_3d_texture_asset.h:46
Method
get_camera
src/terrain_3d.h:149
Method
get_cast_shadows
src/terrain_3d_mesh_asset.h:88
Method
get_collision_layer
src/terrain_3d.h:206
Method
get_collision_mask
src/terrain_3d.h:208
Method
get_collision_priority
src/terrain_3d.h:210
Method
get_collision_radius
src/terrain_3d.h:204
Method
get_collision_shape_size
src/terrain_3d.h:202
Method
get_color
src/terrain_3d_data.h:279
Method
get_color_maps
src/terrain_3d_data.h:134
Method
get_control_angle
returns angle in degrees
src/terrain_3d_data.h:336
Method
get_control_auto
src/terrain_3d_data.h:382
Method
get_control_base_id
src/terrain_3d_data.h:300
Method
get_control_blend
src/terrain_3d_data.h:323
Method
get_control_hole
src/terrain_3d_data.h:362
Method
get_control_maps
src/terrain_3d_data.h:133
Method
get_control_navigation
src/terrain_3d_data.h:372
Method
get_control_overlay_id
src/terrain_3d_data.h:311
Method
get_control_scale
src/terrain_3d_data.h:350
Method
get_data
Object references
src/terrain_3d.h:136
Method
get_debug_level
src/terrain_3d.h:131
Method
get_dual_scaling
src/terrain_3d_material.h:106
Method
get_files
src/terrain_3d_util.cpp:114
Method
get_filled_image
Get an Image filled with specified color and format * If p_color.a < 0, fill with checkered pattern multiplied by p_color.rgb * * Behavior changes
src/terrain_3d_util.cpp:237
Method
get_free_editor_textures
src/terrain_3d.h:184
Method
get_generated_faces
src/terrain_3d_mesh_asset.h:96
Method
get_generated_size
src/terrain_3d_mesh_asset.h:98
Method
get_generated_type
src/terrain_3d_mesh_asset.h:80
Method
get_height_maps
Maps
src/terrain_3d_data.h:132
Method
get_height_range
src/terrain_3d_region.h:89
Method
get_id
src/terrain_3d_texture_asset.h:40
Method
get_intersection
Returns the point a ray intersects the ground using either raymarching or the GPU depth texture * p_src_pos (camera position) * p_direction (camera
src/terrain_3d.cpp:665
Method
get_label_distance
src/terrain_3d.h:158
Method
get_label_size
src/terrain_3d.h:160
Method
get_lod0_range
src/terrain_3d_mesh_asset.h:113
Method
get_lod1_range
src/terrain_3d_mesh_asset.h:115
Method
get_lod2_range
src/terrain_3d_mesh_asset.h:117
Method
get_lod3_range
src/terrain_3d_mesh_asset.h:119
Method
get_lod4_range
src/terrain_3d_mesh_asset.h:121
Method
get_lod5_range
src/terrain_3d_mesh_asset.h:123
Method
get_lod6_range
src/terrain_3d_mesh_asset.h:125
Method
get_lod7_range
src/terrain_3d_mesh_asset.h:127
Method
get_lod8_range
src/terrain_3d_mesh_asset.h:129
Method
get_lod9_range
src/terrain_3d_mesh_asset.h:131
Method
get_lod_range
src/terrain_3d_mesh_asset.cpp:406
Method
get_maps
src/terrain_3d_region.cpp:79
Method
get_mesh_list
src/terrain_3d_assets.h:91
Method
get_min_max
* Returns the minimum and maximum values for a heightmap (red channel only) */
src/terrain_3d_util.cpp:154
Method
get_mouse_layer
src/terrain_3d.h:176
Method
get_name
src/terrain_3d_texture_asset.h:37
Method
get_normal_texture
src/terrain_3d_texture_asset.h:49
Method
get_operation
src/terrain_3d_editor.h:109
Method
get_physics_material
src/terrain_3d.h:212
Method
get_physics_material
src/terrain_3d_collision.h:88
Method
get_region_id
Returns id of any active region. -1 if out of bounds or no region, or region id
src/terrain_3d_data.h:221
Method
get_region_idp
src/terrain_3d_data.h:232
Method
get_region_size
src/terrain_3d_region.h:70
Method
get_regionp
src/terrain_3d_data.h:263
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