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Functions646 in github.com/TokisanGames/Terrain3D

Method_validate_property
src/terrain_3d_mesh_asset.cpp:440
Methodadd_multimesh
src/terrain_3d_instancer.cpp:681
Methodadd_region
Adds a Terrain3DRegion to the terrain * Marks region as modified * p_update - rebuild the maps if true. Set to false if bulk adding many regions. *
src/terrain_3d_data.cpp:238
Methodadd_region_blankp
src/terrain_3d_data.cpp:217
Methodadd_transforms
Expects transforms in global space
src/terrain_3d_instancer.cpp:697
Methodappend_location
Appends new global transforms to existing cells, offsetting transforms to region space, scaled by vertex spacing
src/terrain_3d_instancer.cpp:747
Methodappend_region
append_region requires all transforms are in region space, 0 - region_size * vertex_spacing
src/terrain_3d_instancer.cpp:769
Methodbenchmark
src/terrain_3d_util.cpp:471
Methodblack_to_alpha
src/terrain_3d_util.cpp:133
Methodcalc_height_range
Recalculates master height range from all active regions current height ranges Recursive mode has all regions to recalculate from each heightmap pixel
src/terrain_3d_data.cpp:825
Methodcalc_height_range
src/terrain_3d_region.cpp:198
Methodchange_region_size
src/terrain_3d_data.cpp:114
Methodchange_region_size
src/terrain_3d.h:154
Methodclear
src/terrain_3d_texture_asset.cpp:37
Methodclear_by_location
src/terrain_3d_instancer.cpp:414
Methodclear_by_region
src/terrain_3d_instancer.cpp:420
Methodcreate_mesh_thumbnails
p_id = -1 for all meshes Adapted from godot\editor\plugins\editor_preview_plugins.cpp:EditorMeshPreviewPlugin
src/terrain_3d_assets.cpp:517
Methoddestroy
src/terrain_3d_material.cpp:586
Methoddestroy
src/terrain_3d_instancer.cpp:386
Methoddestroy
src/terrain_3d_collision.cpp:415
Methoddo_for_regions
Calls the callback function for every region within the given (descaled) area The callable receives: source Terrain3DRegion, source Rect2i, dest Rect2
src/terrain_3d_data.cpp:90
Methoddump_data
src/terrain_3d_instancer.cpp:1055
Methoddump_gentex
src/terrain_3d_util.cpp:70
Methoddump_maps
src/terrain_3d_util.cpp:74
Methoddump_mmis
src/terrain_3d_instancer.cpp:1090
Methodenable_shader_override
src/terrain_3d_material.cpp:628
Methodexport_image
Exports a specified map as one of r16/raw, exr, jpg, png, webp, res, tres * r16 or exr are recommended for roundtrip external editing * r16 can be e
src/terrain_3d_data.cpp:973
Methodfilename_to_location
Expects a filename in a String like: "terrain3d-01_02.res" which returns (-1, 2)
src/terrain_3d_util.cpp:83
Functiongd_enc_base
src/terrain_3d_util.h:208
Functiongd_enc_blend
src/terrain_3d_util.h:220
Functiongd_enc_overlay
src/terrain_3d_util.h:214
Functiongd_enc_uv_rotation
src/terrain_3d_util.h:226
Functiongd_enc_uv_scale
src/terrain_3d_util.h:232
Functiongd_get_base
src/terrain_3d_util.h:207
Functiongd_get_blend
src/terrain_3d_util.h:219
Functiongd_get_overlay
src/terrain_3d_util.h:213
Functiongd_get_uv_rotation
src/terrain_3d_util.h:225
Functiongd_get_uv_scale
src/terrain_3d_util.h:231
Functiongd_is_auto
src/terrain_3d_util.h:247
Functiongd_is_hole
src/terrain_3d_util.h:237
Functiongd_is_nav
src/terrain_3d_util.h:242
Methodgenerate_nav_mesh_source_geometry
* Generates source geometry faces for input to nav mesh baking. Geometry is only generated where there * are no holes and the terrain has been painte
src/terrain_3d.cpp:786
Methodget_albedo_texture
src/terrain_3d_texture_asset.h:46
Methodget_camera
src/terrain_3d.h:149
Methodget_cast_shadows
src/terrain_3d_mesh_asset.h:88
Methodget_collision_layer
src/terrain_3d.h:206
Methodget_collision_mask
src/terrain_3d.h:208
Methodget_collision_priority
src/terrain_3d.h:210
Methodget_collision_radius
src/terrain_3d.h:204
Methodget_collision_shape_size
src/terrain_3d.h:202
Methodget_color
src/terrain_3d_data.h:279
Methodget_color_maps
src/terrain_3d_data.h:134
Methodget_control_angle
returns angle in degrees
src/terrain_3d_data.h:336
Methodget_control_auto
src/terrain_3d_data.h:382
Methodget_control_base_id
src/terrain_3d_data.h:300
Methodget_control_blend
src/terrain_3d_data.h:323
Methodget_control_hole
src/terrain_3d_data.h:362
Methodget_control_maps
src/terrain_3d_data.h:133
Methodget_control_navigation
src/terrain_3d_data.h:372
Methodget_control_overlay_id
src/terrain_3d_data.h:311
Methodget_control_scale
src/terrain_3d_data.h:350
Methodget_data
Object references
src/terrain_3d.h:136
Methodget_debug_level
src/terrain_3d.h:131
Methodget_dual_scaling
src/terrain_3d_material.h:106
Methodget_files
src/terrain_3d_util.cpp:114
Methodget_filled_image
Get an Image filled with specified color and format * If p_color.a < 0, fill with checkered pattern multiplied by p_color.rgb * * Behavior changes
src/terrain_3d_util.cpp:237
Methodget_free_editor_textures
src/terrain_3d.h:184
Methodget_generated_faces
src/terrain_3d_mesh_asset.h:96
Methodget_generated_size
src/terrain_3d_mesh_asset.h:98
Methodget_generated_type
src/terrain_3d_mesh_asset.h:80
Methodget_height_maps
Maps
src/terrain_3d_data.h:132
Methodget_height_range
src/terrain_3d_region.h:89
Methodget_id
src/terrain_3d_texture_asset.h:40
Methodget_intersection
Returns the point a ray intersects the ground using either raymarching or the GPU depth texture * p_src_pos (camera position) * p_direction (camera
src/terrain_3d.cpp:665
Methodget_label_distance
src/terrain_3d.h:158
Methodget_label_size
src/terrain_3d.h:160
Methodget_lod0_range
src/terrain_3d_mesh_asset.h:113
Methodget_lod1_range
src/terrain_3d_mesh_asset.h:115
Methodget_lod2_range
src/terrain_3d_mesh_asset.h:117
Methodget_lod3_range
src/terrain_3d_mesh_asset.h:119
Methodget_lod4_range
src/terrain_3d_mesh_asset.h:121
Methodget_lod5_range
src/terrain_3d_mesh_asset.h:123
Methodget_lod6_range
src/terrain_3d_mesh_asset.h:125
Methodget_lod7_range
src/terrain_3d_mesh_asset.h:127
Methodget_lod8_range
src/terrain_3d_mesh_asset.h:129
Methodget_lod9_range
src/terrain_3d_mesh_asset.h:131
Methodget_lod_range
src/terrain_3d_mesh_asset.cpp:406
Methodget_maps
src/terrain_3d_region.cpp:79
Methodget_mesh_list
src/terrain_3d_assets.h:91
Methodget_min_max
* Returns the minimum and maximum values for a heightmap (red channel only) */
src/terrain_3d_util.cpp:154
Methodget_mouse_layer
src/terrain_3d.h:176
Methodget_name
src/terrain_3d_texture_asset.h:37
Methodget_normal_texture
src/terrain_3d_texture_asset.h:49
Methodget_operation
src/terrain_3d_editor.h:109
Methodget_physics_material
src/terrain_3d.h:212
Methodget_physics_material
src/terrain_3d_collision.h:88
Methodget_region_id
Returns id of any active region. -1 if out of bounds or no region, or region id
src/terrain_3d_data.h:221
Methodget_region_idp
src/terrain_3d_data.h:232
Methodget_region_size
src/terrain_3d_region.h:70
Methodget_regionp
src/terrain_3d_data.h:263
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