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Functions984 in github.com/TheRealMJP/Shadows

↓ 1 callersFunctionaddChunk_zTXt
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4965
↓ 1 callersFunctionaddLengthDistance
Shadows/SampleFramework11/LodePNG/lodepng.cpp:1334
↓ 1 callersFunctionadd_coins
Shadows/SampleFramework11/LodePNG/lodepng.cpp:676
↓ 1 callersFunctioncoin_cleanup
argument c is void* so that this dtor can be given as function pointer to the vector resize function*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:665
↓ 1 callersFunctioncoin_copy
Shadows/SampleFramework11/LodePNG/lodepng.cpp:670
↓ 1 callersFunctioncoin_init
Shadows/SampleFramework11/LodePNG/lodepng.cpp:659
↓ 1 callersFunctioncolor_profile_cleanup
Shadows/SampleFramework11/LodePNG/lodepng.cpp:3488
↓ 1 callersFunctioncolor_profile_init
Shadows/SampleFramework11/LodePNG/lodepng.cpp:3461
↓ 1 callersFunctiondecodeGeneric
read a PNG, the result will be in the same color type as the PNG (hence "generic")*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4502
↓ 1 callersFunctiondeflate
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2018
↓ 1 callersFunctiondeflateDynamic
Deflate for a block of type "dynamic", that is, with freely, optimally, created huffman trees*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:1673
↓ 1 callersFunctiondeflateFixed
Shadows/SampleFramework11/LodePNG/lodepng.cpp:1918
↓ 1 callersFunctiondeflateNoCompression
Shadows/SampleFramework11/LodePNG/lodepng.cpp:1602
↓ 1 callersFunctiondoAutoChooseColor
updates values of mode with a potentially smaller color model. mode_out should contain the user chosen color model, but will be overwritten with the n
Shadows/SampleFramework11/LodePNG/lodepng.cpp:3699
↓ 1 callersFunctionencode
Shadows/SampleFramework11/LodePNG/lodepng.cpp:6133
↓ 1 callersFunctionflog2
log2 approximation. A slight bit faster than std::log. */
Shadows/SampleFramework11/LodePNG/lodepng.cpp:5161
↓ 1 callersFunctiongetPaletteTranslucency
palette must have 4 * palettesize bytes allocated, and given in format RGBARGBARGBARGBA... returns 0 if the palette is opaque, returns 1 if the palett
Shadows/SampleFramework11/LodePNG/lodepng.cpp:5571
↓ 1 callersFunctiongetTreeInflateDynamic
get the tree of a deflated block with dynamic tree, the tree itself is also Huffman compressed with a known tree*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:958
↓ 1 callersFunctiongetTreeInflateFixed
get the tree of a deflated block with fixed tree, as specified in the deflate specification*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:950
↓ 1 callersFunctionget_color_profile
profile must already have been inited with mode. It's ok to set some parameters of profile to done already.*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:3525
↓ 1 callersFunctionhash_cleanup
Shadows/SampleFramework11/LodePNG/lodepng.cpp:1397
↓ 1 callersFunctionhash_init
Shadows/SampleFramework11/LodePNG/lodepng.cpp:1379
↓ 1 callersFunctioninflate
Shadows/SampleFramework11/LodePNG/lodepng.cpp:1283
↓ 1 callersFunctioninflateHuffmanBlock
inflate a block with dynamic of fixed Huffman tree*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:1106
↓ 1 callersFunctioninflateNoCompression
Shadows/SampleFramework11/LodePNG/lodepng.cpp:1206
↓ 1 callersFunctionload_file
Shadows/SampleFramework11/LodePNG/lodepng.cpp:5981
↓ 1 callersFunctionlodepng_can_have_alpha
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2632
↓ 1 callersFunctionlodepng_chunk_ancillary
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2375
↓ 1 callersFunctionlodepng_chunk_check_crc
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2400
↓ 1 callersFunctionlodepng_chunk_create
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2448
↓ 1 callersFunctionlodepng_chunk_data_const
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2395
↓ 1 callersFunctionlodepng_chunk_generate_crc
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2410
↓ 1 callersFunctionlodepng_chunk_next
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2417
↓ 1 callersFunctionlodepng_chunk_next_const
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2423
↓ 1 callersFunctionlodepng_compress_settings_init
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2221
↓ 1 callersFunctionlodepng_decoder_settings_init
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4770
↓ 1 callersFunctionlodepng_decompress_settings_init
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2243
↓ 1 callersFunctionlodepng_deflate
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2005
↓ 1 callersFunctionlodepng_deflatev
Shadows/SampleFramework11/LodePNG/lodepng.cpp:1966
↓ 1 callersFunctionlodepng_encoder_settings_init
Shadows/SampleFramework11/LodePNG/lodepng.cpp:5846
↓ 1 callersFunctionlodepng_error_text
This returns the description of a numerical error code in English. This is also the documentation of all the error codes. */
Shadows/SampleFramework11/LodePNG/lodepng.cpp:5868
↓ 1 callersFunctionlodepng_has_palette_alpha
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2622
↓ 1 callersFunctionlodepng_huffman_code_lengths
Shadows/SampleFramework11/LodePNG/lodepng.cpp:739
↓ 1 callersFunctionlodepng_inflate
Shadows/SampleFramework11/LodePNG/lodepng.cpp:1270
↓ 1 callersFunctionlodepng_inflatev
Shadows/SampleFramework11/LodePNG/lodepng.cpp:1236
↓ 1 callersFunctionlodepng_inspect
read the information from the header and store it in the LodePNGInfo. return value is error*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:3894
↓ 1 callersFunctionlodepng_is_alpha_type
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2612
↓ 1 callersFunctionlodepng_is_greyscale_type
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2607
↓ 1 callersFunctionlodepng_load_file
Shadows/SampleFramework11/LodePNG/lodepng.cpp:352
↓ 1 callersFunctionlodepng_palette_add
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2574
↓ 1 callersFunctionlodepng_palette_clear
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2568
↓ 1 callersFunctionlodepng_save_file
write given buffer to the file, overwriting the file, it doesn't append to it.*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:380
↓ 1 callersFunctionlodepng_zlib_compress
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2135
↓ 1 callersFunctionlodepng_zlib_decompress
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2073
↓ 1 callersFunctionpostProcessScanlines
out must be buffer big enough to contain full image, and in must contain the full decompressed data from the IDAT chunks (with filter index bytes and
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4147
↓ 1 callersFunctionreadChunk_PLTE
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4197
↓ 1 callersFunctionreadChunk_bKGD
background color chunk (bKGD)*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4257
↓ 1 callersFunctionreadChunk_iTXt
international text chunk (iTXt)*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4382
↓ 1 callersFunctionreadChunk_pHYs
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4488
↓ 1 callersFunctionreadChunk_tEXt
text chunk (tEXt)*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4291
↓ 1 callersFunctionreadChunk_tIME
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4473
↓ 1 callersFunctionreadChunk_tRNS
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4221
↓ 1 callersFunctionreadChunk_zTXt
compressed text chunk (zTXt)*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4335
↓ 1 callersFunctionrgba16ToPixel
put a pixel, given its RGBA16 color, into image of any color 16-bitdepth type*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:3050
↓ 1 callersFunctionrgba8ToPixel
put a pixel, given its RGBA color, into image of any color type*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2976
↓ 1 callersFunctionsave_file
write given buffer to the file, overwriting the file, it doesn't append to it.*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:5996
↓ 1 callersFunctionsetBitOfReversedStream0
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2333
↓ 1 callersFunctionucvector_resizev
resize and give all new elements the value*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:245
↓ 1 callersFunctionuivector_copy
copy q to p, returns 1 if success, 0 if failure ==> nothing done*/
Shadows/SampleFramework11/LodePNG/lodepng.cpp:180
↓ 1 callersFunctionuivector_swap
Shadows/SampleFramework11/LodePNG/lodepng.cpp:188
↓ 1 callersFunctionunfilterScanline
Shadows/SampleFramework11/LodePNG/lodepng.cpp:3951
↓ 1 callersFunctionupdate_adler32
Shadows/SampleFramework11/LodePNG/lodepng.cpp:2038
↓ 1 callersFunctionwriteSignature
Shadows/SampleFramework11/LodePNG/lodepng.cpp:4830
MethodAddBoolSetting
Shadows/SampleFramework11/Settings.cpp:500
MethodAddColorSetting
Shadows/SampleFramework11/Settings.cpp:545
MethodAddDirectionSetting
Shadows/SampleFramework11/Settings.cpp:523
MethodAddEnumSetting
Shadows/SampleFramework11/Settings.cpp:511
MethodAddFloatSetting
Shadows/SampleFramework11/Settings.cpp:476
MethodAddIntSetting
Shadows/SampleFramework11/Settings.cpp:488
MethodAddOrientationSetting
Shadows/SampleFramework11/Settings.cpp:534
MethodAdditiveBlend
Shadows/SampleFramework11/DeviceStates.h:37
MethodAdditiveBlendDesc
Shadows/SampleFramework11/DeviceStates.cpp:49
MethodAfterReset
Shadows/PostProcessor.cpp:46
MethodAfterReset
Shadows/Shadows.cpp:72
MethodAfterReset
Shadows/SampleFramework11/DeviceManager.cpp:136
MethodAfterReset
Shadows/SampleFramework11/PostProcessorBase.cpp:162
MethodAlphaBlend
Shadows/SampleFramework11/DeviceStates.h:38
MethodAlphaBlendDesc
Shadows/SampleFramework11/DeviceStates.cpp:69
MethodAlphaToCoverage
Shadows/SampleFramework11/DeviceStates.h:41
MethodAlphaToCoverageDesc
Shadows/SampleFramework11/DeviceStates.cpp:131
MethodAnisotropicDesc
Shadows/SampleFramework11/DeviceStates.cpp:547
MethodApp
Shadows/SampleFramework11/App.cpp:27
MethodAsUint
Shadows/SampleFramework11/Slider.h:51
MethodAspectRatio
Shadows/SampleFramework11/Camera.h:113
MethodAssign
Shadows/SampleFramework11/SH.h:29
MethodBack
Shadows/SampleFramework11/Camera.cpp:50
MethodBackFaceCullDesc
Shadows/SampleFramework11/DeviceStates.cpp:237
MethodBackFaceCullScissor
Shadows/SampleFramework11/DeviceStates.h:74
MethodBackFaceCullScissorDesc
Shadows/SampleFramework11/DeviceStates.cpp:255
FunctionBarycentricToCartesian
Converts from barycentric to cartesian coordinates
Shadows/SampleFramework11/Utility.cpp:57
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