| 402 | // == Model ======================================================================================= |
| 403 | |
| 404 | void Model::CreateWithAssimp(const ModelLoadSettings& settings) |
| 405 | { |
| 406 | const wchar* filePath = settings.FilePath; |
| 407 | Assert_(filePath != nullptr); |
| 408 | if(FileExists(filePath) == false) |
| 409 | throw Exception(MakeString(L"Model file with path '%ls' does not exist", filePath)); |
| 410 | |
| 411 | WriteLog("Loading scene '%ls' with Assimp...", filePath); |
| 412 | |
| 413 | std::string fileNameAnsi = WStringToAnsi(filePath); |
| 414 | |
| 415 | Assimp::Importer importer; |
| 416 | const aiScene* scene = importer.ReadFile(fileNameAnsi, 0); |
| 417 | |
| 418 | if(scene == nullptr) |
| 419 | throw Exception(L"Failed to load scene " + std::wstring(filePath) + |
| 420 | L": " + AnsiToWString(importer.GetErrorString())); |
| 421 | |
| 422 | if(scene->mNumMeshes == 0) |
| 423 | throw Exception(L"Scene " + std::wstring(filePath) + L" has no meshes"); |
| 424 | |
| 425 | if(scene->mNumMaterials == 0) |
| 426 | throw Exception(L"Scene " + std::wstring(filePath) + L" has no materials"); |
| 427 | |
| 428 | fileDirectory = GetDirectoryFromFilePath(filePath); |
| 429 | forceSRGB = settings.ForceSRGB; |
| 430 | |
| 431 | // Grab the lights before we process the scene |
| 432 | spotLights.Init(scene->mNumLights); |
| 433 | pointLights.Init(scene->mNumLights); |
| 434 | |
| 435 | uint64 numSpotLights = 0; |
| 436 | uint64 numPointLights = 0; |
| 437 | for(uint64 i = 0; i < scene->mNumLights; ++i) |
| 438 | { |
| 439 | const aiLight& srcLight = *scene->mLights[i]; |
| 440 | if(srcLight.mType == aiLightSource_SPOT) |
| 441 | { |
| 442 | // Assimp seems to mess up when importing spot light transforms for FBX |
| 443 | std::string translationName = MakeString("%s_$AssimpFbx$_Translation", srcLight.mName.C_Str()); |
| 444 | const aiNode* translationNode = scene->mRootNode->FindNode(translationName.c_str()); |
| 445 | if(translationNode == nullptr) |
| 446 | continue; |
| 447 | |
| 448 | std::string rotationName = MakeString("%s_$AssimpFbx$_Rotation", srcLight.mName.C_Str()); |
| 449 | const aiNode* rotationNode = translationNode->FindNode(rotationName.c_str()); |
| 450 | if(rotationNode == nullptr) |
| 451 | continue; |
| 452 | |
| 453 | ModelSpotLight& dstLight = spotLights[numSpotLights++]; |
| 454 | |
| 455 | Float4x4 translation = Float4x4::Transpose(ConvertMatrix(translationNode->mTransformation)); |
| 456 | dstLight.Position = translation.Translation() * settings.SceneScale; |
| 457 | dstLight.Position.z *= -1.0f; |
| 458 | dstLight.Intensity = ConvertColor(srcLight.mColorDiffuse) * FP16Scale; |
| 459 | dstLight.AngularAttenuation.x = srcLight.mAngleInnerCone; |
| 460 | dstLight.AngularAttenuation.y = srcLight.mAngleOuterCone; |
| 461 |
no test coverage detected