| 56 | StaticAssert_(ArraySize_(DefaultTextures) == uint64(MaterialTextures::Count)); |
| 57 | |
| 58 | static Float3 ConvertVector(const aiVector3D& vec) |
| 59 | { |
| 60 | return Float3(vec.x, vec.y, vec.z); |
| 61 | } |
| 62 | |
| 63 | static Float3 ConvertColor(const aiColor3D& clr) |
| 64 | { |
no test coverage detected