| 92 | } |
| 93 | |
| 94 | void BindlessDeferred::Initialize() |
| 95 | { |
| 96 | // Check if the device supports conservative rasterization |
| 97 | D3D12_FEATURE_DATA_D3D12_OPTIONS features = { }; |
| 98 | DX12::Device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &features, sizeof(features)); |
| 99 | if(features.ConservativeRasterizationTier == D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED) |
| 100 | { |
| 101 | AppSettings::ClusterRasterizationMode.SetValue(ClusterRasterizationModes::MSAA8x); |
| 102 | AppSettings::ClusterRasterizationMode.ClampNumValues(uint32(ClusterRasterizationModes::NumValues) - 1); |
| 103 | } |
| 104 | |
| 105 | // Load the scenes |
| 106 | for(uint64 i = 0; i < uint64(Scenes::NumValues); ++i) |
| 107 | { |
| 108 | ModelLoadSettings settings; |
| 109 | settings.FilePath = ScenePaths[i]; |
| 110 | settings.ForceSRGB = true; |
| 111 | settings.SceneScale = SceneScales[i]; |
| 112 | settings.MergeMeshes = false; |
| 113 | sceneModels[i].CreateWithAssimp(settings); |
| 114 | } |
| 115 | |
| 116 | float aspect = float(swapChain.Width()) / swapChain.Height(); |
| 117 | camera.Initialize(aspect, Pi_4, 0.1f, 35.0f); |
| 118 | |
| 119 | InitializeScene(); |
| 120 | |
| 121 | skybox.Initialize(); |
| 122 | |
| 123 | postProcessor.Initialize(); |
| 124 | |
| 125 | // Load the decal textures |
| 126 | for(uint64 i = 0; i < AppSettings::NumDecalTypes; ++i) |
| 127 | { |
| 128 | LoadTexture(decalTextures[i * 2 + 0], MakeString(L"..\\Content\\Textures\\Decals\\Decal_%02u_Albedo.tga", uint32(i)).c_str(), true); |
| 129 | LoadTexture(decalTextures[i * 2 + 1], MakeString(L"..\\Content\\Textures\\Decals\\Decal_%02u_Normal.png", uint32(i)).c_str(), false); |
| 130 | } |
| 131 | |
| 132 | decals.Init(AppSettings::MaxDecals); |
| 133 | |
| 134 | { |
| 135 | // Decal buffer |
| 136 | StructuredBufferInit sbInit; |
| 137 | sbInit.Stride = sizeof(Decal); |
| 138 | sbInit.NumElements = AppSettings::MaxDecals; |
| 139 | sbInit.Dynamic = false; |
| 140 | sbInit.Lifetime = BufferLifetime::Persistent; |
| 141 | sbInit.InitialState = D3D12_RESOURCE_STATE_COPY_DEST; |
| 142 | decalBuffer.Initialize(sbInit); |
| 143 | } |
| 144 | |
| 145 | { |
| 146 | // Decal bounds and instance buffers |
| 147 | StructuredBufferInit sbInit; |
| 148 | sbInit.Stride = sizeof(ClusterBounds); |
| 149 | sbInit.NumElements = AppSettings::MaxDecals; |
| 150 | sbInit.Dynamic = true; |
| 151 | sbInit.Lifetime = BufferLifetime::Temporary; |
no test coverage detected