| 66 | } |
| 67 | |
| 68 | static Float4x4 ConvertMatrix(const aiMatrix4x4& mat) |
| 69 | { |
| 70 | return Float4x4(Float4(mat.a1, mat.a2, mat.a3, mat.a4), |
| 71 | Float4(mat.b1, mat.b2, mat.b3, mat.b4), |
| 72 | Float4(mat.c1, mat.c2, mat.c3, mat.c4), |
| 73 | Float4(mat.d1, mat.d2, mat.d3, mat.d4)); |
| 74 | } |
| 75 | |
| 76 | void LoadMaterialResources(Array<MeshMaterial>& materials, const wstring& directory, bool32 forceSRGB, |
| 77 | GrowableList<MaterialTexture*>& materialTextures, LinearDescriptorHeap& descriptorHeap) |
no test coverage detected