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github.com/TheForceEngine/TheForceEngine
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Functions
10,550 in github.com/TheForceEngine/TheForceEngine
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Functions
10,550
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Types & classes
1,850
↓ 2 callers
Function
keycodeToString
TheForceEngine/TFE_Editor/LevelEditor/hotkeys.cpp:732
↓ 2 callers
Function
killPlayer
TheForceEngine/TFE_DarkForces/Scripting/gs_player.cpp:40
↓ 2 callers
Function
lSoundAlloc
TheForceEngine/TFE_DarkForces/Landru/lsound.cpp:40
↓ 2 callers
Function
lactorAnim_initActor
TheForceEngine/TFE_DarkForces/Landru/lactorAnim.cpp:127
↓ 2 callers
Function
lactorDelt_draw
TheForceEngine/TFE_DarkForces/Landru/lactorDelt.cpp:129
↓ 2 callers
Function
lactorDelt_drawClipped
TheForceEngine/TFE_DarkForces/Landru/lactorDelt.cpp:153
↓ 2 callers
Function
lactorDelt_drawFlippedClipped
TheForceEngine/TFE_DarkForces/Landru/lactorDelt.cpp:189
↓ 2 callers
Function
lactorDelt_initActor
TheForceEngine/TFE_DarkForces/Landru/lactorDelt.cpp:103
↓ 2 callers
Function
lactor_freeData
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:803
↓ 2 callers
Function
lactor_getArrayData
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:664
↓ 2 callers
Function
lactor_getFlip
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:609
↓ 2 callers
Function
lactor_getFrame
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:487
↓ 2 callers
Function
lactor_hide
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:295
↓ 2 callers
Function
lactor_isVisible
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:300
↓ 2 callers
Function
lactor_setDrawFunc
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:670
↓ 2 callers
Function
lactor_setFlip
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:600
↓ 2 callers
Function
lactor_setPos
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:406
↓ 2 callers
Function
lactor_setSpeed
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:615
↓ 2 callers
Function
lactor_setZPlane
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:502
↓ 2 callers
Function
lactor_stop
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:310
↓ 2 callers
Function
lcanvas_copyPortionToVideo
TheForceEngine/TFE_DarkForces/Landru/lcanvas.cpp:115
↓ 2 callers
Function
lcanvas_init
TheForceEngine/TFE_DarkForces/Landru/lcanvas.cpp:20
↓ 2 callers
Function
levHistory_redo
TheForceEngine/TFE_Editor/LevelEditor/levelEditorHistory.cpp:126
↓ 2 callers
Function
levHistory_undo
TheForceEngine/TFE_Editor/LevelEditor/levelEditorHistory.cpp:120
↓ 2 callers
Function
levelNote_isInteractable
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.h:440
↓ 2 callers
Function
levelTextureEq
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:4536
↓ 2 callers
Function
level_clearData
//////////////////////////////////////// Implementation ////////////////////////////////////////
TheForceEngine/TFE_Jedi/Level/levelData.cpp:45
↓ 2 callers
Function
level_freeAllAssets
TheForceEngine/TFE_Jedi/Level/level.cpp:592
↓ 2 callers
Function
level_getDarkForcesSlotCount
TheForceEngine/TFE_Editor/editorLevel.cpp:52
↓ 2 callers
Function
level_postProcessGeometry
TheForceEngine/TFE_Jedi/Level/level.cpp:103
↓ 2 callers
Function
level_serializeAmbientSound
TheForceEngine/TFE_Jedi/Level/levelData.cpp:440
↓ 2 callers
Function
level_serializeSafe
TheForceEngine/TFE_Jedi/Level/levelData.cpp:431
↓ 2 callers
Function
level_updateSecretPercent
TheForceEngine/TFE_Jedi/Level/levelData.cpp:90
↓ 2 callers
Function
lfade_calculateFadeLength
TheForceEngine/TFE_DarkForces/Landru/lfade.cpp:112
↓ 2 callers
Function
lfade_isDelayStep
TheForceEngine/TFE_DarkForces/Landru/lfade.cpp:139
↓ 2 callers
Function
lfont_drawText
TheForceEngine/TFE_DarkForces/Landru/lfont.cpp:298
↓ 2 callers
Function
lfont_getTextWidth
TheForceEngine/TFE_DarkForces/Landru/lfont.cpp:266
↓ 2 callers
Function
lineSegmentSide
TheForceEngine/TFE_Polygon/polygon.cpp:317
↓ 2 callers
Function
lineSegmentSide
TheForceEngine/TFE_Jedi/Level/rsector.cpp:597
↓ 2 callers
Function
lineYPlaneIntersect
line: p0, p1; plane: planeHeight + planeDir (+/-Y) returns true if the intersection occurs within the segment
TheForceEngine/TFE_System/math.cpp:167
↓ 2 callers
Function
list_getNext
TheForceEngine/TFE_Jedi/Memory/list.cpp:10
↓ 2 callers
Function
lmusic_stop
TheForceEngine/TFE_DarkForces/Landru/lmusic.cpp:127
↓ 2 callers
Function
loadBmFrame
TheForceEngine/TFE_Editor/EditorAsset/editorTexture.cpp:76
↓ 2 callers
Function
loadCell
TheForceEngine/TFE_Asset/spriteAsset.cpp:85
↓ 2 callers
Function
loadCustomGob
TheForceEngine/TFE_DarkForces/darkForcesMain.cpp:953
↓ 2 callers
Function
loadDefaultFont
TheForceEngine/TFE_A11y/accessibility.cpp:194
↓ 2 callers
Function
loadDeltIntoFrame
TheForceEngine/TFE_Asset/textureAsset.cpp:292
↓ 2 callers
Function
loadDeltIntoFrame
TheForceEngine/TFE_DarkForces/GameUI/delt.cpp:226
↓ 2 callers
Function
loadEditorFrame
TheForceEngine/TFE_Editor/EditorAsset/editorFrame.cpp:52
↓ 2 callers
Function
loadEditorSprite
TheForceEngine/TFE_Editor/EditorAsset/editorSprite.cpp:100
↓ 2 callers
Function
loadFont
Load the font at the given path. The font will be added to the ImGui font atlas if it hasn't been loaded before.
TheForceEngine/TFE_A11y/accessibility.cpp:229
↓ 2 callers
Function
loadFromTFLWithPath
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:933
↓ 2 callers
Function
loadLogicData
TheForceEngine/TFE_Editor/LevelEditor/entity.cpp:865
↓ 2 callers
Function
loadMessagesBuffer
TheForceEngine/TFE_System/tfeMessage.cpp:54
↓ 2 callers
Function
loadPaletteFromPltt
This is here for now, until the proper LFD code is handled.
TheForceEngine/TFE_DarkForces/GameUI/delt.cpp:51
↓ 2 callers
Function
loadReplayHeader
TheForceEngine/TFE_Input/replay.cpp:429
↓ 2 callers
Function
loadScreenSize
TheForceEngine/TFE_A11y/accessibility.cpp:717
↓ 2 callers
Function
loadShaderVariant
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/rsectorGPU.cpp:193
↓ 2 callers
Function
loadShaders
TheForceEngine/TFE_RenderShared/lineDraw2d.cpp:60
↓ 2 callers
Function
loadSoundFile
TheForceEngine/TFE_Asset/vocAsset.cpp:25
↓ 2 callers
Function
loadTextureFrame
TheForceEngine/TFE_Asset/textureAsset.cpp:94
↓ 2 callers
Function
loadVariableData
TheForceEngine/TFE_Editor/LevelEditor/entity.cpp:972
↓ 2 callers
Function
loadVueFile
TheForceEngine/TFE_DarkForces/vueLogic.cpp:211
↓ 2 callers
Function
loadWeaponTexture
TheForceEngine/TFE_DarkForces/weapon.cpp:551
↓ 2 callers
Function
logicListsMatch
TheForceEngine/TFE_Editor/LevelEditor/entity.cpp:1200
↓ 2 callers
Function
logic_serialize
Root serialization functions for Logics.
TheForceEngine/TFE_DarkForces/logic.cpp:449
↓ 2 callers
Function
loopEnd
TheForceEngine/TFE_Asset/vocAsset.cpp:217
↓ 2 callers
Function
loopStart
Dark Forces VOC files only have zero or one looping section.
TheForceEngine/TFE_Asset/vocAsset.cpp:210
↓ 2 callers
Function
lpalette_compareSrcDst
TheForceEngine/TFE_DarkForces/Landru/lpalette.cpp:406
↓ 2 callers
Function
lpalette_setScreenPal
TheForceEngine/TFE_DarkForces/Landru/lpalette.cpp:426
↓ 2 callers
Function
lrect_flip
Flips within the parent.
TheForceEngine/TFE_DarkForces/Landru/lrect.cpp:116
↓ 2 callers
Function
lsystem_destroy
TheForceEngine/TFE_DarkForces/Landru/lsystem.cpp:85
↓ 2 callers
Function
lview_clipObjToView
Clip the current rect to the view.
TheForceEngine/TFE_DarkForces/Landru/lview.cpp:485
↓ 2 callers
Function
lview_initView
TheForceEngine/TFE_DarkForces/Landru/lview.cpp:56
↓ 2 callers
Function
menu_blitCursor
TheForceEngine/TFE_DarkForces/GameUI/menu.cpp:114
↓ 2 callers
Function
menu_init
////////////////////////////////////// API Implementation //////////////////////////////////////
TheForceEngine/TFE_DarkForces/GameUI/menu.cpp:39
↓ 2 callers
Function
menu_resetState
TheForceEngine/TFE_DarkForces/GameUI/menu.cpp:48
↓ 2 callers
Function
menu_startupDisplay
TheForceEngine/TFE_DarkForces/GameUI/menu.cpp:108
↓ 2 callers
Function
message_addAddress
TheForceEngine/TFE_Jedi/InfSystem/message.cpp:33
↓ 2 callers
Function
message_free
TheForceEngine/TFE_Jedi/InfSystem/message.cpp:28
↓ 2 callers
Function
midi_getChunkSize
TheForceEngine/TFE_Jedi/IMuse/midiData.cpp:9
↓ 2 callers
Function
mission_createRenderDisplay
TheForceEngine/TFE_DarkForces/mission.cpp:214
↓ 2 callers
Function
mission_exitLevel
TheForceEngine/TFE_DarkForces/mission.cpp:505
↓ 2 callers
Function
mission_loadColormap
TheForceEngine/TFE_DarkForces/mission.cpp:279
↓ 2 callers
Function
mission_setLoadMissionTask
TheForceEngine/TFE_DarkForces/mission.cpp:475
↓ 2 callers
Function
mission_setupTasks
TheForceEngine/TFE_DarkForces/mission.cpp:757
↓ 2 callers
Function
modMessagesLoaded
TheForceEngine/TFE_System/tfeMessage.cpp:36
↓ 2 callers
Function
modelDraw_addMaterial
TheForceEngine/TFE_RenderShared/modelDraw.cpp:122
↓ 2 callers
Function
modelDraw_addModel
TheForceEngine/TFE_RenderShared/modelDraw.cpp:108
↓ 2 callers
Function
model_buildShaderVariant
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/modelGPU.cpp:179
↓ 2 callers
Function
model_loadGpuModels
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/modelGPU.cpp:627
↓ 2 callers
Function
model_updateShaders
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/modelGPU.cpp:228
↓ 2 callers
Function
modifyOverlay
TheForceEngine/TFE_PostProcess/postprocess.cpp:179
↓ 2 callers
Function
moveFeatures
TheForceEngine/TFE_Editor/LevelEditor/editTransforms.cpp:692
↓ 2 callers
Function
moveWalls
TheForceEngine/TFE_Editor/LevelEditor/levelEditorInf.cpp:5094
↓ 2 callers
Function
msf_gif_free
TheForceEngine/TFE_Asset/msf_gif.h:561
↓ 2 callers
Function
msf_lzw_reset
TheForceEngine/TFE_Asset/msf_gif.h:321
↓ 2 callers
Function
mz_compress2
TheForceEngine/TFE_Archive/zip/miniz.h:1585
↓ 2 callers
Function
mz_inflateEnd
TheForceEngine/TFE_Archive/zip/miniz.h:1796
↓ 2 callers
Function
mz_inflateEnd
TheForceEngine/sdl2_win32/include/miniz.h:1383
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