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Functions10,550 in github.com/TheForceEngine/TheForceEngine

↓ 2 callersFunctionkeycodeToString
TheForceEngine/TFE_Editor/LevelEditor/hotkeys.cpp:732
↓ 2 callersFunctionkillPlayer
TheForceEngine/TFE_DarkForces/Scripting/gs_player.cpp:40
↓ 2 callersFunctionlSoundAlloc
TheForceEngine/TFE_DarkForces/Landru/lsound.cpp:40
↓ 2 callersFunctionlactorAnim_initActor
TheForceEngine/TFE_DarkForces/Landru/lactorAnim.cpp:127
↓ 2 callersFunctionlactorDelt_draw
TheForceEngine/TFE_DarkForces/Landru/lactorDelt.cpp:129
↓ 2 callersFunctionlactorDelt_drawClipped
TheForceEngine/TFE_DarkForces/Landru/lactorDelt.cpp:153
↓ 2 callersFunctionlactorDelt_drawFlippedClipped
TheForceEngine/TFE_DarkForces/Landru/lactorDelt.cpp:189
↓ 2 callersFunctionlactorDelt_initActor
TheForceEngine/TFE_DarkForces/Landru/lactorDelt.cpp:103
↓ 2 callersFunctionlactor_freeData
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:803
↓ 2 callersFunctionlactor_getArrayData
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:664
↓ 2 callersFunctionlactor_getFlip
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:609
↓ 2 callersFunctionlactor_getFrame
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:487
↓ 2 callersFunctionlactor_hide
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:295
↓ 2 callersFunctionlactor_isVisible
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:300
↓ 2 callersFunctionlactor_setDrawFunc
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:670
↓ 2 callersFunctionlactor_setFlip
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:600
↓ 2 callersFunctionlactor_setPos
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:406
↓ 2 callersFunctionlactor_setSpeed
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:615
↓ 2 callersFunctionlactor_setZPlane
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:502
↓ 2 callersFunctionlactor_stop
TheForceEngine/TFE_DarkForces/Landru/lactor.cpp:310
↓ 2 callersFunctionlcanvas_copyPortionToVideo
TheForceEngine/TFE_DarkForces/Landru/lcanvas.cpp:115
↓ 2 callersFunctionlcanvas_init
TheForceEngine/TFE_DarkForces/Landru/lcanvas.cpp:20
↓ 2 callersFunctionlevHistory_redo
TheForceEngine/TFE_Editor/LevelEditor/levelEditorHistory.cpp:126
↓ 2 callersFunctionlevHistory_undo
TheForceEngine/TFE_Editor/LevelEditor/levelEditorHistory.cpp:120
↓ 2 callersFunctionlevelNote_isInteractable
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.h:440
↓ 2 callersFunctionlevelTextureEq
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:4536
↓ 2 callersFunctionlevel_clearData
//////////////////////////////////////// Implementation ////////////////////////////////////////
TheForceEngine/TFE_Jedi/Level/levelData.cpp:45
↓ 2 callersFunctionlevel_freeAllAssets
TheForceEngine/TFE_Jedi/Level/level.cpp:592
↓ 2 callersFunctionlevel_getDarkForcesSlotCount
TheForceEngine/TFE_Editor/editorLevel.cpp:52
↓ 2 callersFunctionlevel_postProcessGeometry
TheForceEngine/TFE_Jedi/Level/level.cpp:103
↓ 2 callersFunctionlevel_serializeAmbientSound
TheForceEngine/TFE_Jedi/Level/levelData.cpp:440
↓ 2 callersFunctionlevel_serializeSafe
TheForceEngine/TFE_Jedi/Level/levelData.cpp:431
↓ 2 callersFunctionlevel_updateSecretPercent
TheForceEngine/TFE_Jedi/Level/levelData.cpp:90
↓ 2 callersFunctionlfade_calculateFadeLength
TheForceEngine/TFE_DarkForces/Landru/lfade.cpp:112
↓ 2 callersFunctionlfade_isDelayStep
TheForceEngine/TFE_DarkForces/Landru/lfade.cpp:139
↓ 2 callersFunctionlfont_drawText
TheForceEngine/TFE_DarkForces/Landru/lfont.cpp:298
↓ 2 callersFunctionlfont_getTextWidth
TheForceEngine/TFE_DarkForces/Landru/lfont.cpp:266
↓ 2 callersFunctionlineSegmentSide
TheForceEngine/TFE_Polygon/polygon.cpp:317
↓ 2 callersFunctionlineSegmentSide
TheForceEngine/TFE_Jedi/Level/rsector.cpp:597
↓ 2 callersFunctionlineYPlaneIntersect
line: p0, p1; plane: planeHeight + planeDir (+/-Y) returns true if the intersection occurs within the segment
TheForceEngine/TFE_System/math.cpp:167
↓ 2 callersFunctionlist_getNext
TheForceEngine/TFE_Jedi/Memory/list.cpp:10
↓ 2 callersFunctionlmusic_stop
TheForceEngine/TFE_DarkForces/Landru/lmusic.cpp:127
↓ 2 callersFunctionloadBmFrame
TheForceEngine/TFE_Editor/EditorAsset/editorTexture.cpp:76
↓ 2 callersFunctionloadCell
TheForceEngine/TFE_Asset/spriteAsset.cpp:85
↓ 2 callersFunctionloadCustomGob
TheForceEngine/TFE_DarkForces/darkForcesMain.cpp:953
↓ 2 callersFunctionloadDefaultFont
TheForceEngine/TFE_A11y/accessibility.cpp:194
↓ 2 callersFunctionloadDeltIntoFrame
TheForceEngine/TFE_Asset/textureAsset.cpp:292
↓ 2 callersFunctionloadDeltIntoFrame
TheForceEngine/TFE_DarkForces/GameUI/delt.cpp:226
↓ 2 callersFunctionloadEditorFrame
TheForceEngine/TFE_Editor/EditorAsset/editorFrame.cpp:52
↓ 2 callersFunctionloadEditorSprite
TheForceEngine/TFE_Editor/EditorAsset/editorSprite.cpp:100
↓ 2 callersFunctionloadFont
Load the font at the given path. The font will be added to the ImGui font atlas if it hasn't been loaded before.
TheForceEngine/TFE_A11y/accessibility.cpp:229
↓ 2 callersFunctionloadFromTFLWithPath
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:933
↓ 2 callersFunctionloadLogicData
TheForceEngine/TFE_Editor/LevelEditor/entity.cpp:865
↓ 2 callersFunctionloadMessagesBuffer
TheForceEngine/TFE_System/tfeMessage.cpp:54
↓ 2 callersFunctionloadPaletteFromPltt
This is here for now, until the proper LFD code is handled.
TheForceEngine/TFE_DarkForces/GameUI/delt.cpp:51
↓ 2 callersFunctionloadReplayHeader
TheForceEngine/TFE_Input/replay.cpp:429
↓ 2 callersFunctionloadScreenSize
TheForceEngine/TFE_A11y/accessibility.cpp:717
↓ 2 callersFunctionloadShaderVariant
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/rsectorGPU.cpp:193
↓ 2 callersFunctionloadShaders
TheForceEngine/TFE_RenderShared/lineDraw2d.cpp:60
↓ 2 callersFunctionloadSoundFile
TheForceEngine/TFE_Asset/vocAsset.cpp:25
↓ 2 callersFunctionloadTextureFrame
TheForceEngine/TFE_Asset/textureAsset.cpp:94
↓ 2 callersFunctionloadVariableData
TheForceEngine/TFE_Editor/LevelEditor/entity.cpp:972
↓ 2 callersFunctionloadVueFile
TheForceEngine/TFE_DarkForces/vueLogic.cpp:211
↓ 2 callersFunctionloadWeaponTexture
TheForceEngine/TFE_DarkForces/weapon.cpp:551
↓ 2 callersFunctionlogicListsMatch
TheForceEngine/TFE_Editor/LevelEditor/entity.cpp:1200
↓ 2 callersFunctionlogic_serialize
Root serialization functions for Logics.
TheForceEngine/TFE_DarkForces/logic.cpp:449
↓ 2 callersFunctionloopEnd
TheForceEngine/TFE_Asset/vocAsset.cpp:217
↓ 2 callersFunctionloopStart
Dark Forces VOC files only have zero or one looping section.
TheForceEngine/TFE_Asset/vocAsset.cpp:210
↓ 2 callersFunctionlpalette_compareSrcDst
TheForceEngine/TFE_DarkForces/Landru/lpalette.cpp:406
↓ 2 callersFunctionlpalette_setScreenPal
TheForceEngine/TFE_DarkForces/Landru/lpalette.cpp:426
↓ 2 callersFunctionlrect_flip
Flips within the parent.
TheForceEngine/TFE_DarkForces/Landru/lrect.cpp:116
↓ 2 callersFunctionlsystem_destroy
TheForceEngine/TFE_DarkForces/Landru/lsystem.cpp:85
↓ 2 callersFunctionlview_clipObjToView
Clip the current rect to the view.
TheForceEngine/TFE_DarkForces/Landru/lview.cpp:485
↓ 2 callersFunctionlview_initView
TheForceEngine/TFE_DarkForces/Landru/lview.cpp:56
↓ 2 callersFunctionmenu_blitCursor
TheForceEngine/TFE_DarkForces/GameUI/menu.cpp:114
↓ 2 callersFunctionmenu_init
////////////////////////////////////// API Implementation //////////////////////////////////////
TheForceEngine/TFE_DarkForces/GameUI/menu.cpp:39
↓ 2 callersFunctionmenu_resetState
TheForceEngine/TFE_DarkForces/GameUI/menu.cpp:48
↓ 2 callersFunctionmenu_startupDisplay
TheForceEngine/TFE_DarkForces/GameUI/menu.cpp:108
↓ 2 callersFunctionmessage_addAddress
TheForceEngine/TFE_Jedi/InfSystem/message.cpp:33
↓ 2 callersFunctionmessage_free
TheForceEngine/TFE_Jedi/InfSystem/message.cpp:28
↓ 2 callersFunctionmidi_getChunkSize
TheForceEngine/TFE_Jedi/IMuse/midiData.cpp:9
↓ 2 callersFunctionmission_createRenderDisplay
TheForceEngine/TFE_DarkForces/mission.cpp:214
↓ 2 callersFunctionmission_exitLevel
TheForceEngine/TFE_DarkForces/mission.cpp:505
↓ 2 callersFunctionmission_loadColormap
TheForceEngine/TFE_DarkForces/mission.cpp:279
↓ 2 callersFunctionmission_setLoadMissionTask
TheForceEngine/TFE_DarkForces/mission.cpp:475
↓ 2 callersFunctionmission_setupTasks
TheForceEngine/TFE_DarkForces/mission.cpp:757
↓ 2 callersFunctionmodMessagesLoaded
TheForceEngine/TFE_System/tfeMessage.cpp:36
↓ 2 callersFunctionmodelDraw_addMaterial
TheForceEngine/TFE_RenderShared/modelDraw.cpp:122
↓ 2 callersFunctionmodelDraw_addModel
TheForceEngine/TFE_RenderShared/modelDraw.cpp:108
↓ 2 callersFunctionmodel_buildShaderVariant
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/modelGPU.cpp:179
↓ 2 callersFunctionmodel_loadGpuModels
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/modelGPU.cpp:627
↓ 2 callersFunctionmodel_updateShaders
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/modelGPU.cpp:228
↓ 2 callersFunctionmodifyOverlay
TheForceEngine/TFE_PostProcess/postprocess.cpp:179
↓ 2 callersFunctionmoveFeatures
TheForceEngine/TFE_Editor/LevelEditor/editTransforms.cpp:692
↓ 2 callersFunctionmoveWalls
TheForceEngine/TFE_Editor/LevelEditor/levelEditorInf.cpp:5094
↓ 2 callersFunctionmsf_gif_free
TheForceEngine/TFE_Asset/msf_gif.h:561
↓ 2 callersFunctionmsf_lzw_reset
TheForceEngine/TFE_Asset/msf_gif.h:321
↓ 2 callersFunctionmz_compress2
TheForceEngine/TFE_Archive/zip/miniz.h:1585
↓ 2 callersFunctionmz_inflateEnd
TheForceEngine/TFE_Archive/zip/miniz.h:1796
↓ 2 callersFunctionmz_inflateEnd
TheForceEngine/sdl2_win32/include/miniz.h:1383
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