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Functions10,550 in github.com/TheForceEngine/TheForceEngine

↓ 2 callersFunctiongetTextureData
TheForceEngine/TFE_Editor/EditorAsset/editorTexture.cpp:111
↓ 2 callersFunctiongetThumbnail
Get a texture and uv coordinates within the texture.
TheForceEngine/TFE_Editor/EditorAsset/editor3dThumbnails.cpp:159
↓ 2 callersMethodgetType
TheForceEngine/TFE_Audio/systemMidiDevice.h:16
↓ 2 callersFunctiongetUnfilteredIndex
TheForceEngine/TFE_Editor/LevelEditor/browser.cpp:337
↓ 2 callersFunctiongetUvDataForSpriteView
TheForceEngine/TFE_Editor/LevelEditor/entity.cpp:212
↓ 2 callersFunctiongetVSync
TheForceEngine/TFE_System/system.cpp:93
↓ 2 callersFunctiongetValue
TheForceEngine/TFE_Editor/LevelEditor/levelEditorInf.cpp:5001
↓ 2 callersFunctiongetVersionString
TheForceEngine/TFE_System/system.cpp:98
↓ 2 callersFunctiongetWallFromIndex
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:2677
↓ 2 callersFunctiongetWallLengthText
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:2255
↓ 2 callersFunctionget_decimal_point
get the decimal point character of the current locale */
TheForceEngine/TFE_System/cJSON.c:277
↓ 2 callersFunctionglad_gl_free_extensions
TheForceEngine/TFE_RenderBackend/Win32OpenGL/glad.c:2210
↓ 2 callersFunctiongrid3d_draw
TheForceEngine/TFE_Editor/LevelEditor/Rendering/grid3d.cpp:78
↓ 2 callersFunctiongroups_add
TheForceEngine/TFE_Editor/LevelEditor/groups.cpp:182
↓ 2 callersFunctiongroups_getByIndex
TheForceEngine/TFE_Editor/LevelEditor/groups.cpp:167
↓ 2 callersFunctionguideline_clearSelection
TheForceEngine/TFE_Editor/LevelEditor/guidelines.cpp:37
↓ 2 callersFunctionguideline_delete
TheForceEngine/TFE_Editor/LevelEditor/guidelines.cpp:43
↓ 2 callersFunctionhBuffer_createHeader
TheForceEngine/TFE_Editor/history.cpp:126
↓ 2 callersFunctionhandleClipInteriorPolygons
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:576
↓ 2 callersFunctionhandleCollisionFunc
TheForceEngine/TFE_DarkForces/playerCollision.cpp:601
↓ 2 callersFunctionhandleDelete
TheForceEngine/TFE_Editor/LevelEditor/editCommon.cpp:30
↓ 2 callersFunctionhandleEvent
TheForceEngine/main.cpp:87
↓ 2 callersFunctionhandleGuidelinesEdit
TheForceEngine/TFE_Editor/LevelEditor/editGuidelines.cpp:78
↓ 2 callersFunctionhandleLevelComplete
TheForceEngine/TFE_DarkForces/darkForcesMain.cpp:429
↓ 2 callersFunctionhandleLevelNoteEdit
TheForceEngine/TFE_Editor/LevelEditor/editNotes.cpp:28
↓ 2 callersFunctionhandlePaletteFx
TheForceEngine/TFE_DarkForces/mission.cpp:816
↓ 2 callersFunctionhandleSectorDraw
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:2285
↓ 2 callersFunctionhandleSectorExtrude
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:2013
↓ 2 callersFunctionhandleTabs
TheForceEngine/TFE_Editor/LevelEditor/tabControl.cpp:33
↓ 2 callersFunctionhandleTextureAlignment
TODO: Once "grabbed" - the hovered sector/group should be locked in.
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:4271
↓ 2 callersFunctionhandleTextureFiltering
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/rsectorGPU.cpp:1809
↓ 2 callersFunctionhandleVisionFx
In DOS, this was part of drawWorld() - for TFE I split it out to limit the amount of game code in the renderer.
TheForceEngine/TFE_DarkForces/mission.cpp:482
↓ 2 callersMethodhasGlobalVolumeCtrl
The system device does not have proper global volume control.
TheForceEngine/TFE_Audio/systemMidiDevice.h:20
↓ 2 callersFunctionhasPath
TheForceEngine/TFE_FileSystem/paths.cpp:187
↓ 2 callersFunctionhideRange
TheForceEngine/TFE_Editor/history.cpp:141
↓ 2 callersFunctionhistory_createSnapshot
TheForceEngine/TFE_Editor/history.cpp:204
↓ 2 callersFunctionhistory_createSnapshotInternal
Create new commands and snapshots.
TheForceEngine/TFE_Editor/history.cpp:154
↓ 2 callersFunctionhistory_getItemCount
TheForceEngine/TFE_Editor/history.cpp:380
↓ 2 callersFunctionhistory_getSize
TheForceEngine/TFE_Editor/history.cpp:464
↓ 2 callersFunctionhistory_setPos
TheForceEngine/TFE_Editor/history.cpp:330
↓ 2 callersFunctionhistory_step
TheForceEngine/TFE_Editor/history.cpp:240
↓ 2 callersFunctionhud_convertPngToBM
TheForceEngine/TFE_DarkForces/hud.cpp:1456
↓ 2 callersFunctionhud_drawAndUpdate
TheForceEngine/TFE_DarkForces/hud.cpp:889
↓ 2 callersFunctionhud_drawElementToScreenScaled
TheForceEngine/TFE_DarkForces/hud.cpp:1412
↓ 2 callersFunctionhud_drawMessage
TheForceEngine/TFE_DarkForces/hud.cpp:531
↓ 2 callersFunctionhud_reloadTextures
TheForceEngine/TFE_DarkForces/hud.cpp:269
↓ 2 callersFunctionhud_setupToggleAnim1
TheForceEngine/TFE_DarkForces/hud.cpp:470
↓ 2 callersFunctionhud_updateBasePalette
TheForceEngine/TFE_DarkForces/hud.cpp:450
↓ 2 callersFunctionignore3doLimits
TheForceEngine/TFE_Settings/settings.cpp:1417
↓ 2 callersFunctionimportSelected
TheForceEngine/TFE_Editor/AssetBrowser/assetBrowser.cpp:2237
↓ 2 callersFunctioninfElevatorMessageInternal
TheForceEngine/TFE_Jedi/InfSystem/infSystem.cpp:2750
↓ 2 callersFunctioninfElevatorMsgFunc
TheForceEngine/TFE_Jedi/InfSystem/infSystem.cpp:2967
↓ 2 callersFunctioninf_addTriggerTarget
TheForceEngine/TFE_Jedi/InfSystem/infSystem.cpp:685
↓ 2 callersFunctioninf_clearState
//////////////////////////////////////// Implementation ////////////////////////////////////////
TheForceEngine/TFE_Jedi/InfSystem/infState.cpp:40
↓ 2 callersFunctioninf_createTeleport
TheForceEngine/TFE_Jedi/InfSystem/infSystem.cpp:697
↓ 2 callersFunctioninf_deleteTrigger
TheForceEngine/TFE_Jedi/InfSystem/infSystem.cpp:3141
↓ 2 callersFunctioninf_getMovingElevatorVelocity
TheForceEngine/TFE_Jedi/InfSystem/infSystem.cpp:3208
↓ 2 callersFunctioninf_handleTriggerMsg
TheForceEngine/TFE_Jedi/InfSystem/infSystem.cpp:2660
↓ 2 callersFunctioninf_sendLinkMessages
Send messages for each link in the infLink list. This is the same code for walls and sectors.
TheForceEngine/TFE_Jedi/InfSystem/infSystem.cpp:2477
↓ 2 callersFunctioninf_sendSectorMessage
TheForceEngine/TFE_Jedi/InfSystem/infSystem.cpp:3233
↓ 2 callersFunctioninf_serializeAdjoin
TheForceEngine/TFE_Jedi/InfSystem/infState.cpp:630
↓ 2 callersFunctioninf_serializeElevator
TheForceEngine/TFE_Jedi/InfSystem/infState.cpp:46
↓ 2 callersFunctioninf_serializeFixupLink
TheForceEngine/TFE_Jedi/InfSystem/infState.cpp:743
↓ 2 callersFunctioninf_serializeMessage
//////////////////////////////////////// Internal - Serialize ////////////////////////////////////////
TheForceEngine/TFE_Jedi/InfSystem/infState.cpp:591
↓ 2 callersFunctioninf_serializeSlave
TheForceEngine/TFE_Jedi/InfSystem/infState.cpp:737
↓ 2 callersFunctioninf_serializeStop
TheForceEngine/TFE_Jedi/InfSystem/infState.cpp:652
↓ 2 callersFunctioninf_serializeTarget
TheForceEngine/TFE_Jedi/InfSystem/infState.cpp:296
↓ 2 callersFunctioninf_serializeTeleport
TheForceEngine/TFE_Jedi/InfSystem/infState.cpp:239
↓ 2 callersFunctioninf_serializeTrigger
TheForceEngine/TFE_Jedi/InfSystem/infState.cpp:333
↓ 2 callersFunctioninf_wallSendMessageAtPos
Sends a message to a wall at a specific position (parametric along wall + height). This is used so that switches are only activated if directly hit.
TheForceEngine/TFE_Jedi/InfSystem/infSystem.cpp:1800
↓ 2 callersFunctioninfoPanelClearMessages
TheForceEngine/TFE_Editor/LevelEditor/infoPanel.cpp:96
↓ 2 callersFunctioninfoPanel_addSectorChangesToHistory
TheForceEngine/TFE_Editor/LevelEditor/infoPanel.cpp:1098
↓ 2 callersFunctioninfoPanel_addWallChangesToHistory
TheForceEngine/TFE_Editor/LevelEditor/infoPanel.cpp:1067
↓ 2 callersFunctioninit
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:323
↓ 2 callersFunctioninitPlayerCollision
TheForceEngine/TFE_DarkForces/playerCollision.cpp:713
↓ 2 callersFunctioninitializeList
TheForceEngine/TFE_Jedi/Memory/list.cpp:132
↓ 2 callersFunctioninputMapping_clearKeyBinding
TheForceEngine/TFE_Input/inputMapping.cpp:483
↓ 2 callersFunctioninputMapping_resetCounter
TheForceEngine/TFE_Input/inputMapping.cpp:355
↓ 2 callersFunctioninputMapping_resetToDefaults
TheForceEngine/TFE_Input/inputMapping.cpp:164
↓ 2 callersFunctioninsertAnimatedTextureFrames
TheForceEngine/TFE_RenderShared/texturePacker.cpp:1117
↓ 2 callersFunctioninsertPointsIntoPolygons
TheForceEngine/TFE_Polygon/polygon.cpp:1201
↓ 2 callersFunctioninsertSegmentBefore
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/sbuffer.cpp:782
↓ 2 callersFunctioninsertTexture
TheForceEngine/TFE_RenderShared/texturePacker.cpp:1042
↓ 2 callersFunctioninsertTextureIntoMap
TheForceEngine/TFE_RenderShared/texturePacker.cpp:976
↓ 2 callersFunctioninvalidateFontAtlas
TheForceEngine/TFE_Ui/ui.cpp:104
↓ 2 callersFunctionisDiscardSoundData
TheForceEngine/TFE_DarkForces/Landru/lsound.cpp:222
↓ 2 callersFunctionisEnabled
TheForceEngine/TFE_FrontEndUI/profilerView.cpp:86
↓ 2 callersFunctionisFontLoaded
TheForceEngine/TFE_A11y/accessibility.cpp:149
↓ 2 callersFunctionisInIntList
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:2624
↓ 2 callersFunctionisLeft
Tests if a point (p2) is to the left, on or right of an infinite line (p0 -> p1). Return: >0 p2 is on the left of the line. =0 p2 is on the line. <0 p
TheForceEngine/TFE_Jedi/Level/rsector.cpp:1310
↓ 2 callersFunctionisPointInsideSector2d
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:4308
↓ 2 callersFunctionisPointInsideSector3d
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:4325
↓ 2 callersFunctionisPortableInstall
TheForceEngine/TFE_FileSystem/paths.cpp:413
↓ 2 callersFunctionisPow2
TheForceEngine/TFE_System/math.h:14
↓ 2 callersFunctionisTextureInMap
TheForceEngine/TFE_RenderShared/texturePacker.cpp:971
↓ 2 callersFunctionisUniqueCell
TheForceEngine/TFE_Asset/spriteAsset_Jedi.cpp:248
↓ 2 callersFunctionis_word_boundary
TheForceEngine/TFE_Ui/imGUI/imstb_textedit.h:644
↓ 2 callersFunctionis_word_boundary_from_right
TheForceEngine/TFE_Ui/imGUI/imgui_widgets.cpp:3873
↓ 2 callersFunctionkellDragon_canSeePlayer
TheForceEngine/TFE_DarkForces/Actor/dragon.cpp:247
↓ 2 callersFunctionkeyModifierToString
TheForceEngine/TFE_Editor/LevelEditor/hotkeys.cpp:738
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