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Functions10,550 in github.com/TheForceEngine/TheForceEngine

↓ 2 callersFunctionensureShim
TheForceEngine/TFE_Audio/RtMidi.cpp:3646
↓ 2 callersFunctionequal
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:4470
↓ 2 callersFunctionevaluateCurve
TheForceEngine/Shaders/curve.h:91
↓ 2 callersFunctionexecute
TheForceEngine/TFE_FrontEndUI/console.cpp:457
↓ 2 callersFunctionexecuteCheat
TheForceEngine/TFE_DarkForces/mission.cpp:1104
↓ 2 callersFunctionexportDfInf
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:1767
↓ 2 callersFunctionexportDfLevel
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:1370
↓ 2 callersFunctionexportDfObj
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:1586
↓ 2 callersFunctionexportSelected
TheForceEngine/TFE_Editor/AssetBrowser/assetBrowser.cpp:2081
↓ 2 callersFunctionexportWriteTFEHeader
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:1354
↓ 2 callersFunctionextract
TheForceEngine/TFE_Archive/zip/zip.c:907
↓ 2 callersFunctionextractKeyword
TheForceEngine/TFE_Settings/windows/registry.cpp:80
↓ 2 callersFunctionextractPosterFromImage
TheForceEngine/TFE_FrontEndUI/modLoader.cpp:1080
↓ 2 callersFunctionextractPosterFromMod
TheForceEngine/TFE_FrontEndUI/modLoader.cpp:1125
↓ 2 callersFunctionextrudeSectorFromRect
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:1711
↓ 2 callersMethodfileExists
TheForceEngine/TFE_Archive/zipArchive.cpp:186
↓ 2 callersFunctionfindAsset
TheForceEngine/TFE_Editor/AssetBrowser/assetBrowser.cpp:1087
↓ 2 callersFunctionfindClosestWallInSector
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:4370
↓ 2 callersFunctionfindEdgePath
Dijkstra
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:2800
↓ 2 callersFunctionfindFileNoCase
TheForceEngine/TFE_FileSystem/fileutil-posix.cpp:331
↓ 2 callersFunctionfindFiles
TheForceEngine/TFE_A11y/accessibility.cpp:128
↓ 2 callersFunctionfindHoverSector2d
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:398
↓ 2 callersFunctionfindLSB
TheForceEngine/TFE_ForceScript/ScriptAPI-Shared/scriptMath.cpp:36
↓ 2 callersFunctionfindMSB
TheForceEngine/TFE_ForceScript/ScriptAPI-Shared/scriptMath.cpp:66
↓ 2 callersFunctionfindMatchingMirror
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:816
↓ 2 callersFunctionfindScriptFuncByDecl
TheForceEngine/TFE_ForceScript/forceScript.cpp:791
↓ 2 callersFunctionfindSector3d
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:4356
↓ 2 callersFunctionfixupAlphaForHdTexture
Fixup the alpha/emissive encoding to match TFE expectations. TODO: Add an option to enable variable emissive instead of all or nothing.
TheForceEngine/TFE_RenderShared/texturePacker.cpp:583
↓ 2 callersFunctionfixupName
TheForceEngine/TFE_FrontEndUI/modLoader.cpp:631
↓ 2 callersFunctionfixupSectorAdjoins
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:832
↓ 2 callersFunctionfixupSectors
TheForceEngine/TFE_Editor/LevelEditor/levelEditorInf.cpp:5084
↓ 2 callersFunctionflat_buildScanlineCeiling
TheForceEngine/TFE_Jedi/Renderer/rscanline.cpp:7
↓ 2 callersFunctionflat_buildScanlineFloor
TheForceEngine/TFE_Jedi/Renderer/rscanline.cpp:114
↓ 2 callersFunctionflat_preparePolygon
TheForceEngine/TFE_Jedi/Renderer/RClassic_Fixed/rflatFixed.cpp:352
↓ 2 callersFunctionflat_preparePolygon
TheForceEngine/TFE_Jedi/Renderer/RClassic_Float/rflatFloat.cpp:317
↓ 2 callersFunctionflat_setTexture
TheForceEngine/TFE_Jedi/Renderer/RClassic_Fixed/rflatFixed.cpp:182
↓ 2 callersFunctionflat_setTexture
TheForceEngine/TFE_Jedi/Renderer/RClassic_Float/rflatFloat.cpp:150
↓ 2 callersFunctionfontScaleToIndex
TheForceEngine/TFE_Editor/editorConfig.cpp:251
↓ 2 callersFunctionfreeChunkedArray
TheForceEngine/TFE_Memory/chunkedArray.cpp:120
↓ 2 callersFunctionfreeLevelData
TheForceEngine/TFE_Asset/modelAsset_jedi.cpp:348
↓ 2 callersFunctionfreeMessages
TheForceEngine/TFE_System/tfeMessage.cpp:24
↓ 2 callersFunctionfreePool
TheForceEngine/TFE_Asset/spriteAsset_Jedi.cpp:737
↓ 2 callersFunctionfrustumIntersect
TheForceEngine/TFE_Jedi/Renderer/RClassic_Fixed/rwallFixed.cpp:68
↓ 2 callersFunctionfrustumIntersect
TheForceEngine/TFE_Jedi/Renderer/RClassic_Float/rwallFloat.cpp:90
↓ 2 callersFunctionfrustum_clipQuadToPlanes
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/frustum.cpp:149
↓ 2 callersFunctionfrustum_createQuad
/////////////////////////////////////////// Internal ///////////////////////////////////////////
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/frustum.cpp:398
↓ 2 callersFunctionfrustum_pop
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/frustum.cpp:70
↓ 2 callersFunctionfrustum_push
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/frustum.cpp:57
↓ 2 callersFunctionfrustum_quadInside
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/frustum.cpp:104
↓ 2 callersFunctiongameMusic_start
TheForceEngine/TFE_DarkForces/gameMusic.cpp:172
↓ 2 callersFunctiongameMusic_sustainFight
TheForceEngine/TFE_DarkForces/gameMusic.cpp:305
↓ 2 callersFunctiongatherAssetList
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:2171
↓ 2 callersFunctiongetArchive
/////////////////////////////////////////// Internal ///////////////////////////////////////////
TheForceEngine/TFE_Editor/AssetBrowser/assetBrowser.cpp:1104
↓ 2 callersFunctiongetAssetName
TheForceEngine/TFE_Editor/editorComboBox.cpp:39
↓ 2 callersFunctiongetAssetType
For now only handle textures and palettes.
TheForceEngine/TFE_Editor/AssetBrowser/assetBrowser.cpp:1469
↓ 2 callersFunctiongetAxis
Get
TheForceEngine/TFE_Input/input.cpp:178
↓ 2 callersFunctiongetBinFromSize
TheForceEngine/TFE_Memory/memoryRegion.cpp:677
↓ 2 callersFunctiongetBindingString
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:2390
↓ 2 callersFunctiongetBufferedText
Buffered Input
TheForceEngine/TFE_Input/input.cpp:379
↓ 2 callersFunctiongetCaptionSystemStatus
TheForceEngine/TFE_A11y/accessibility.cpp:265
↓ 2 callersFunctiongetClosestParamOnCurve
TheForceEngine/TFE_Editor/LevelEditor/guidelines.cpp:107
↓ 2 callersFunctiongetColormapWhiterampColor
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/rsectorGPU.cpp:279
↓ 2 callersMethodgetCurrentApi
TheForceEngine/TFE_Audio/RtMidi.cpp:268
↓ 2 callersFunctiongetCurrentGame
TheForceEngine/TFE_Game/saveSystem.cpp:345
↓ 2 callersFunctiongetCurrentPopup
TheForceEngine/TFE_Editor/editor.cpp:1059
↓ 2 callersFunctiongetDateTimeString
TheForceEngine/TFE_System/system.cpp:226
↓ 2 callersFunctiongetDefaultOutputDevice
TheForceEngine/TFE_Audio/audioDevice.cpp:57
↓ 2 callersFunctiongetEditorVersion
TheForceEngine/TFE_Editor/editor.cpp:104
↓ 2 callersFunctiongetEntityVarName
TheForceEngine/TFE_Editor/LevelEditor/entity.cpp:186
↓ 2 callersFunctiongetErrorMsg
TheForceEngine/TFE_Editor/errorMessages.cpp:14
↓ 2 callersFunctiongetExternalProjectiles
TheForceEngine/TFE_ExternalData/weaponExternal.cpp:35
↓ 2 callersMethodgetFilePaths
TheForceEngine/TFE_A11y/filePathList.cpp:47
↓ 2 callersFunctiongetFilteredIndex
TheForceEngine/TFE_Editor/LevelEditor/browser.cpp:319
↓ 2 callersFunctiongetFrameData
TheForceEngine/TFE_Editor/EditorAsset/editorFrame.cpp:142
↓ 2 callersFunctiongetGameMessage
TheForceEngine/TFE_DarkForces/gameMessage.cpp:122
↓ 2 callersFunctiongetGogPathFromRegistry
TheForceEngine/TFE_Settings/windows/registry.cpp:62
↓ 2 callersFunctiongetHdWaxData
TheForceEngine/TFE_Asset/spriteAsset_Jedi.cpp:571
↓ 2 callersFunctiongetKeyPressed
TheForceEngine/TFE_Input/input.cpp:267
↓ 2 callersFunctiongetLeftWall
TheForceEngine/TFE_Editor/LevelEditor/editSurface.cpp:783
↓ 2 callersMethodgetLevelId
TheForceEngine/TFE_DarkForces/darkForcesMain.cpp:471
↓ 2 callersMethodgetLevelName
TheForceEngine/TFE_DarkForces/darkForcesMain.cpp:458
↓ 2 callersFunctiongetLightLevelFromAtten
TheForceEngine/TFE_Jedi/Renderer/RClassic_Fixed/rlightingFixed.cpp:37
↓ 2 callersMethodgetLocInFile
TheForceEngine/TFE_Archive/zipArchive.cpp:280
↓ 2 callersFunctiongetMaxAmounts
TheForceEngine/TFE_ExternalData/pickupExternal.cpp:25
↓ 2 callersMethodgetModList
TheForceEngine/TFE_DarkForces/darkForcesMain.cpp:500
↓ 2 callersFunctiongetMouseButtonPressed
TheForceEngine/TFE_Input/input.cpp:309
↓ 2 callersFunctiongetOverlappingSectorsPt
TODO: Spatial data structure to handle cases where there are 10k, 100k, etc. sectors.
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:4401
↓ 2 callersMethodgetPath
TheForceEngine/TFE_Archive/archive.h:45
↓ 2 callersFunctiongetPickupItemId
TODO: Move keyword to pickup mapping to a datafile to avoid hardcoding.
TheForceEngine/TFE_DarkForces/pickup.cpp:66
↓ 2 callersFunctiongetQuadraticBezierArcLength
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:3106
↓ 2 callersFunctiongetRenderTargetDim
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderBackend.cpp:829
↓ 2 callersFunctiongetRightWall
TheForceEngine/TFE_Editor/LevelEditor/editSurface.cpp:800
↓ 2 callersFunctiongetRotation3dScale
///////////////////////////////////// Internal /////////////////////////////////////
TheForceEngine/TFE_Editor/LevelEditor/Rendering/gizmo.cpp:308
↓ 2 callersFunctiongetSaveFilenameFromIndex
TheForceEngine/TFE_Game/saveSystem.cpp:308
↓ 2 callersFunctiongetSelectedAssetName
TheForceEngine/TFE_Editor/AssetBrowser/assetBrowser.cpp:954
↓ 2 callersFunctiongetSerializeTypeFunc
TheForceEngine/TFE_ForceScript/forceScript.cpp:219
↓ 2 callersFunctiongetSignExtents
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:3803
↓ 2 callersFunctiongetSpriteData
TheForceEngine/TFE_Editor/EditorAsset/editorSprite.cpp:270
↓ 2 callersFunctiongetSteamPath
try to find the AppId installed somewhere in steam libraries.
TheForceEngine/TFE_Settings/linux/steamlnx.cpp:81
↓ 2 callersFunctiongetTexture
TheForceEngine/TFE_Ui/markdown.cpp:90
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