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github.com/TheForceEngine/TheForceEngine
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Functions
10,550 in github.com/TheForceEngine/TheForceEngine
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Functions
10,550
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Types & classes
1,850
↓ 2 callers
Function
ensureShim
TheForceEngine/TFE_Audio/RtMidi.cpp:3646
↓ 2 callers
Function
equal
TheForceEngine/TFE_Ui/imGUI/imstb_truetype.h:4470
↓ 2 callers
Function
evaluateCurve
TheForceEngine/Shaders/curve.h:91
↓ 2 callers
Function
execute
TheForceEngine/TFE_FrontEndUI/console.cpp:457
↓ 2 callers
Function
executeCheat
TheForceEngine/TFE_DarkForces/mission.cpp:1104
↓ 2 callers
Function
exportDfInf
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:1767
↓ 2 callers
Function
exportDfLevel
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:1370
↓ 2 callers
Function
exportDfObj
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:1586
↓ 2 callers
Function
exportSelected
TheForceEngine/TFE_Editor/AssetBrowser/assetBrowser.cpp:2081
↓ 2 callers
Function
exportWriteTFEHeader
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:1354
↓ 2 callers
Function
extract
TheForceEngine/TFE_Archive/zip/zip.c:907
↓ 2 callers
Function
extractKeyword
TheForceEngine/TFE_Settings/windows/registry.cpp:80
↓ 2 callers
Function
extractPosterFromImage
TheForceEngine/TFE_FrontEndUI/modLoader.cpp:1080
↓ 2 callers
Function
extractPosterFromMod
TheForceEngine/TFE_FrontEndUI/modLoader.cpp:1125
↓ 2 callers
Function
extrudeSectorFromRect
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:1711
↓ 2 callers
Method
fileExists
TheForceEngine/TFE_Archive/zipArchive.cpp:186
↓ 2 callers
Function
findAsset
TheForceEngine/TFE_Editor/AssetBrowser/assetBrowser.cpp:1087
↓ 2 callers
Function
findClosestWallInSector
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:4370
↓ 2 callers
Function
findEdgePath
Dijkstra
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:2800
↓ 2 callers
Function
findFileNoCase
TheForceEngine/TFE_FileSystem/fileutil-posix.cpp:331
↓ 2 callers
Function
findFiles
TheForceEngine/TFE_A11y/accessibility.cpp:128
↓ 2 callers
Function
findHoverSector2d
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:398
↓ 2 callers
Function
findLSB
TheForceEngine/TFE_ForceScript/ScriptAPI-Shared/scriptMath.cpp:36
↓ 2 callers
Function
findMSB
TheForceEngine/TFE_ForceScript/ScriptAPI-Shared/scriptMath.cpp:66
↓ 2 callers
Function
findMatchingMirror
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:816
↓ 2 callers
Function
findScriptFuncByDecl
TheForceEngine/TFE_ForceScript/forceScript.cpp:791
↓ 2 callers
Function
findSector3d
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:4356
↓ 2 callers
Function
fixupAlphaForHdTexture
Fixup the alpha/emissive encoding to match TFE expectations. TODO: Add an option to enable variable emissive instead of all or nothing.
TheForceEngine/TFE_RenderShared/texturePacker.cpp:583
↓ 2 callers
Function
fixupName
TheForceEngine/TFE_FrontEndUI/modLoader.cpp:631
↓ 2 callers
Function
fixupSectorAdjoins
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:832
↓ 2 callers
Function
fixupSectors
TheForceEngine/TFE_Editor/LevelEditor/levelEditorInf.cpp:5084
↓ 2 callers
Function
flat_buildScanlineCeiling
TheForceEngine/TFE_Jedi/Renderer/rscanline.cpp:7
↓ 2 callers
Function
flat_buildScanlineFloor
TheForceEngine/TFE_Jedi/Renderer/rscanline.cpp:114
↓ 2 callers
Function
flat_preparePolygon
TheForceEngine/TFE_Jedi/Renderer/RClassic_Fixed/rflatFixed.cpp:352
↓ 2 callers
Function
flat_preparePolygon
TheForceEngine/TFE_Jedi/Renderer/RClassic_Float/rflatFloat.cpp:317
↓ 2 callers
Function
flat_setTexture
TheForceEngine/TFE_Jedi/Renderer/RClassic_Fixed/rflatFixed.cpp:182
↓ 2 callers
Function
flat_setTexture
TheForceEngine/TFE_Jedi/Renderer/RClassic_Float/rflatFloat.cpp:150
↓ 2 callers
Function
fontScaleToIndex
TheForceEngine/TFE_Editor/editorConfig.cpp:251
↓ 2 callers
Function
freeChunkedArray
TheForceEngine/TFE_Memory/chunkedArray.cpp:120
↓ 2 callers
Function
freeLevelData
TheForceEngine/TFE_Asset/modelAsset_jedi.cpp:348
↓ 2 callers
Function
freeMessages
TheForceEngine/TFE_System/tfeMessage.cpp:24
↓ 2 callers
Function
freePool
TheForceEngine/TFE_Asset/spriteAsset_Jedi.cpp:737
↓ 2 callers
Function
frustumIntersect
TheForceEngine/TFE_Jedi/Renderer/RClassic_Fixed/rwallFixed.cpp:68
↓ 2 callers
Function
frustumIntersect
TheForceEngine/TFE_Jedi/Renderer/RClassic_Float/rwallFloat.cpp:90
↓ 2 callers
Function
frustum_clipQuadToPlanes
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/frustum.cpp:149
↓ 2 callers
Function
frustum_createQuad
/////////////////////////////////////////// Internal ///////////////////////////////////////////
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/frustum.cpp:398
↓ 2 callers
Function
frustum_pop
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/frustum.cpp:70
↓ 2 callers
Function
frustum_push
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/frustum.cpp:57
↓ 2 callers
Function
frustum_quadInside
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/frustum.cpp:104
↓ 2 callers
Function
gameMusic_start
TheForceEngine/TFE_DarkForces/gameMusic.cpp:172
↓ 2 callers
Function
gameMusic_sustainFight
TheForceEngine/TFE_DarkForces/gameMusic.cpp:305
↓ 2 callers
Function
gatherAssetList
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:2171
↓ 2 callers
Function
getArchive
/////////////////////////////////////////// Internal ///////////////////////////////////////////
TheForceEngine/TFE_Editor/AssetBrowser/assetBrowser.cpp:1104
↓ 2 callers
Function
getAssetName
TheForceEngine/TFE_Editor/editorComboBox.cpp:39
↓ 2 callers
Function
getAssetType
For now only handle textures and palettes.
TheForceEngine/TFE_Editor/AssetBrowser/assetBrowser.cpp:1469
↓ 2 callers
Function
getAxis
Get
TheForceEngine/TFE_Input/input.cpp:178
↓ 2 callers
Function
getBinFromSize
TheForceEngine/TFE_Memory/memoryRegion.cpp:677
↓ 2 callers
Function
getBindingString
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:2390
↓ 2 callers
Function
getBufferedText
Buffered Input
TheForceEngine/TFE_Input/input.cpp:379
↓ 2 callers
Function
getCaptionSystemStatus
TheForceEngine/TFE_A11y/accessibility.cpp:265
↓ 2 callers
Function
getClosestParamOnCurve
TheForceEngine/TFE_Editor/LevelEditor/guidelines.cpp:107
↓ 2 callers
Function
getColormapWhiterampColor
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/rsectorGPU.cpp:279
↓ 2 callers
Method
getCurrentApi
TheForceEngine/TFE_Audio/RtMidi.cpp:268
↓ 2 callers
Function
getCurrentGame
TheForceEngine/TFE_Game/saveSystem.cpp:345
↓ 2 callers
Function
getCurrentPopup
TheForceEngine/TFE_Editor/editor.cpp:1059
↓ 2 callers
Function
getDateTimeString
TheForceEngine/TFE_System/system.cpp:226
↓ 2 callers
Function
getDefaultOutputDevice
TheForceEngine/TFE_Audio/audioDevice.cpp:57
↓ 2 callers
Function
getEditorVersion
TheForceEngine/TFE_Editor/editor.cpp:104
↓ 2 callers
Function
getEntityVarName
TheForceEngine/TFE_Editor/LevelEditor/entity.cpp:186
↓ 2 callers
Function
getErrorMsg
TheForceEngine/TFE_Editor/errorMessages.cpp:14
↓ 2 callers
Function
getExternalProjectiles
TheForceEngine/TFE_ExternalData/weaponExternal.cpp:35
↓ 2 callers
Method
getFilePaths
TheForceEngine/TFE_A11y/filePathList.cpp:47
↓ 2 callers
Function
getFilteredIndex
TheForceEngine/TFE_Editor/LevelEditor/browser.cpp:319
↓ 2 callers
Function
getFrameData
TheForceEngine/TFE_Editor/EditorAsset/editorFrame.cpp:142
↓ 2 callers
Function
getGameMessage
TheForceEngine/TFE_DarkForces/gameMessage.cpp:122
↓ 2 callers
Function
getGogPathFromRegistry
TheForceEngine/TFE_Settings/windows/registry.cpp:62
↓ 2 callers
Function
getHdWaxData
TheForceEngine/TFE_Asset/spriteAsset_Jedi.cpp:571
↓ 2 callers
Function
getKeyPressed
TheForceEngine/TFE_Input/input.cpp:267
↓ 2 callers
Function
getLeftWall
TheForceEngine/TFE_Editor/LevelEditor/editSurface.cpp:783
↓ 2 callers
Method
getLevelId
TheForceEngine/TFE_DarkForces/darkForcesMain.cpp:471
↓ 2 callers
Method
getLevelName
TheForceEngine/TFE_DarkForces/darkForcesMain.cpp:458
↓ 2 callers
Function
getLightLevelFromAtten
TheForceEngine/TFE_Jedi/Renderer/RClassic_Fixed/rlightingFixed.cpp:37
↓ 2 callers
Method
getLocInFile
TheForceEngine/TFE_Archive/zipArchive.cpp:280
↓ 2 callers
Function
getMaxAmounts
TheForceEngine/TFE_ExternalData/pickupExternal.cpp:25
↓ 2 callers
Method
getModList
TheForceEngine/TFE_DarkForces/darkForcesMain.cpp:500
↓ 2 callers
Function
getMouseButtonPressed
TheForceEngine/TFE_Input/input.cpp:309
↓ 2 callers
Function
getOverlappingSectorsPt
TODO: Spatial data structure to handle cases where there are 10k, 100k, etc. sectors.
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:4401
↓ 2 callers
Method
getPath
TheForceEngine/TFE_Archive/archive.h:45
↓ 2 callers
Function
getPickupItemId
TODO: Move keyword to pickup mapping to a datafile to avoid hardcoding.
TheForceEngine/TFE_DarkForces/pickup.cpp:66
↓ 2 callers
Function
getQuadraticBezierArcLength
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:3106
↓ 2 callers
Function
getRenderTargetDim
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderBackend.cpp:829
↓ 2 callers
Function
getRightWall
TheForceEngine/TFE_Editor/LevelEditor/editSurface.cpp:800
↓ 2 callers
Function
getRotation3dScale
///////////////////////////////////// Internal /////////////////////////////////////
TheForceEngine/TFE_Editor/LevelEditor/Rendering/gizmo.cpp:308
↓ 2 callers
Function
getSaveFilenameFromIndex
TheForceEngine/TFE_Game/saveSystem.cpp:308
↓ 2 callers
Function
getSelectedAssetName
TheForceEngine/TFE_Editor/AssetBrowser/assetBrowser.cpp:954
↓ 2 callers
Function
getSerializeTypeFunc
TheForceEngine/TFE_ForceScript/forceScript.cpp:219
↓ 2 callers
Function
getSignExtents
TheForceEngine/TFE_Editor/LevelEditor/levelEditorData.cpp:3803
↓ 2 callers
Function
getSpriteData
TheForceEngine/TFE_Editor/EditorAsset/editorSprite.cpp:270
↓ 2 callers
Function
getSteamPath
try to find the AppId installed somewhere in steam libraries.
TheForceEngine/TFE_Settings/linux/steamlnx.cpp:81
↓ 2 callers
Function
getTexture
TheForceEngine/TFE_Ui/markdown.cpp:90
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