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Functions10,550 in github.com/TheForceEngine/TheForceEngine

↓ 2 callersFunctioncutsceneCaptionsEnabled
TheForceEngine/TFE_A11y/accessibility.cpp:670
↓ 2 callersFunctioncutsceneFilm_cloneActor
TheForceEngine/TFE_DarkForces/Landru/cutscene_film.cpp:177
↓ 2 callersFunctioncutsceneFilm_isActive
TheForceEngine/TFE_DarkForces/Landru/cutscene_film.cpp:982
↓ 2 callersFunctioncutsceneFilm_rewind
TheForceEngine/TFE_DarkForces/Landru/cutscene_film.cpp:977
↓ 2 callersFunctioncutsceneFilm_stepActor
TheForceEngine/TFE_DarkForces/Landru/cutscene_film.cpp:831
↓ 2 callersFunctioncutsceneFilm_stepPalette
TheForceEngine/TFE_DarkForces/Landru/cutscene_film.cpp:863
↓ 2 callersFunctioncutsceneFilm_stepSound
TheForceEngine/TFE_DarkForces/Landru/cutscene_film.cpp:876
↓ 2 callersFunctioncutsceneFilm_stepView
TheForceEngine/TFE_DarkForces/Landru/cutscene_film.cpp:850
↓ 2 callersFunctioncutscenePlayer_start
TheForceEngine/TFE_DarkForces/Landru/cutscene_player.cpp:106
↓ 2 callersFunctioncutscene_play
TheForceEngine/TFE_DarkForces/Landru/cutscene.cpp:32
↓ 2 callersFunctiondebug_addQuad
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/debug.cpp:81
↓ 2 callersFunctiondecompressColumn_Type1
Type 1: RLE with runs of solid colors. Costs 2 bytes per solid-color run.
TheForceEngine/TFE_Jedi/Level/rtexture.cpp:800
↓ 2 callersFunctiondecompressColumn_Type2
Type 2: RLE with runs of transparent texels (useful for sprites). Costs 1 byte per transparent run.
TheForceEngine/TFE_Jedi/Level/rtexture.cpp:834
↓ 2 callersFunctiondegToRad
TheForceEngine/TFE_System/math.h:166
↓ 2 callersFunctiondeleteModule
TheForceEngine/TFE_ForceScript/forceScript.cpp:710
↓ 2 callersFunctiondelt_resetState
TheForceEngine/TFE_DarkForces/GameUI/delt.cpp:34
↓ 2 callersFunctiondestroy
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:372
↓ 2 callersFunctiondestroy
TheForceEngine/TFE_FrontEndUI/console.cpp:82
↓ 2 callersFunctiondestroy
TheForceEngine/TFE_Audio/midiPlayer.cpp:155
↓ 2 callersFunctiondirent_first
Get first directory entry (internal) */
TheForceEngine/TFE_Ui/imGUI/Dirent/dirent.h:595
↓ 2 callersFunctiondirent_next
* Get next directory entry (internal). * * Returns */
TheForceEngine/TFE_Ui/imGUI/Dirent/dirent.h:626
↓ 2 callersFunctiondirent_wcstombs_s
Convert wide-character string to multi-byte string */
TheForceEngine/TFE_Ui/imGUI/Dirent/dirent.h:1085
↓ 2 callersFunctiondirtyRect
////////////////////////////////////// TODO: Draw API.
TheForceEngine/TFE_DarkForces/Landru/lactorDelt.cpp:17
↓ 2 callersFunctiondisplayHudMessage
TheForceEngine/TFE_DarkForces/hud.cpp:1248
↓ 2 callersFunctiondisplayLoadingScreen
TheForceEngine/TFE_DarkForces/mission.cpp:744
↓ 2 callersFunctiondistanceSq
TheForceEngine/TFE_System/math.h:95
↓ 2 callersFunctiondotFixed
TheForceEngine/TFE_Jedi/Math/core_math.h:83
↓ 2 callersFunctiondotFloat
TheForceEngine/TFE_Jedi/Math/core_math.h:294
↓ 2 callersMethoddraw
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/rsectorGPU.cpp:2068
↓ 2 callersFunctiondrawAssetList
TheForceEngine/TFE_Editor/AssetBrowser/assetBrowser.cpp:674
↓ 2 callersFunctiondrawBounds2d
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:3958
↓ 2 callersFunctiondrawBox2d
///////////////////////////////////// API /////////////////////////////////////
TheForceEngine/TFE_Editor/LevelEditor/Rendering/gizmo.cpp:50
↓ 2 callersFunctiondrawCirclePath2d
TheForceEngine/TFE_Editor/LevelEditor/Rendering/gizmo.cpp:354
↓ 2 callersFunctiondrawCirclePath3d
TheForceEngine/TFE_Editor/LevelEditor/Rendering/gizmo.cpp:459
↓ 2 callersFunctiondrawCirclePathPartial2d
TheForceEngine/TFE_Editor/LevelEditor/Rendering/gizmo.cpp:381
↓ 2 callersFunctiondrawCirclePathPartial3d
TheForceEngine/TFE_Editor/LevelEditor/Rendering/gizmo.cpp:486
↓ 2 callersFunctiondrawClippedColorRect
TheForceEngine/TFE_DarkForces/Landru/ldraw.cpp:47
↓ 2 callersFunctiondrawDeltaIntoBitmap
TheForceEngine/TFE_DarkForces/Landru/ldraw.cpp:72
↓ 2 callersFunctiondrawEditCursor2D
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:3408
↓ 2 callersFunctiondrawEntity3D
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:2209
↓ 2 callersFunctiondrawFps
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:546
↓ 2 callersFunctiondrawGrid3D
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:1965
↓ 2 callersFunctiondrawGuidelineOffset2d
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:3597
↓ 2 callersFunctiondrawGuidelineOffset3d
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:986
↓ 2 callersFunctiondrawPass
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/rsectorGPU.cpp:1829
↓ 2 callersFunctiondrawRectangle
TheForceEngine/TFE_PostProcess/postprocess.cpp:360
↓ 2 callersFunctiondrawScanline
This produces functionally identical results to the original but splits apart the U/V and dUdx/dVdx into seperate variables to account for C vs ASM di
TheForceEngine/TFE_Jedi/Renderer/RClassic_Fixed/rflatFixed.cpp:80
↓ 2 callersFunctiondrawScanline
This produces functionally identical results to the original but splits apart the U/V and dUdx/dVdx into seperate variables to account for C vs ASM di
TheForceEngine/TFE_Jedi/Renderer/RClassic_Float/rflatFloat.cpp:82
↓ 2 callersFunctiondrawScanline_Fullbright
TheForceEngine/TFE_Jedi/Renderer/RClassic_Fixed/rflatFixed.cpp:105
↓ 2 callersFunctiondrawScanline_Fullbright
TheForceEngine/TFE_Jedi/Renderer/RClassic_Float/rflatFloat.cpp:98
↓ 2 callersFunctiondrawSprite2d
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:3157
↓ 2 callersFunctiondrawTransformGizmo
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:325
↓ 2 callersFunctiondrawVertex3d
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:1854
↓ 2 callersFunctiondrawVerticalLine
TheForceEngine/TFE_DarkForces/GameUI/uiDraw.cpp:83
↓ 2 callersFunctiondrawWallColor3d_Highlighted
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:1178
↓ 2 callersFunctiondrawWorld
TheForceEngine/TFE_Jedi/Renderer/jediRenderer.cpp:500
↓ 2 callersFunctiondrawYesNoButtons
UI routines.
TheForceEngine/TFE_DarkForces/GameUI/agentMenu.cpp:564
↓ 2 callersFunctiondrawYesNoDlg
TheForceEngine/TFE_DarkForces/GameUI/agentMenu.cpp:576
↓ 2 callersFunctionedgePair_setup
TheForceEngine/TFE_Jedi/Renderer/RClassic_Fixed/redgePairFixed.cpp:9
↓ 2 callersFunctionedgePair_setup
TheForceEngine/TFE_Jedi/Renderer/RClassic_Float/redgePairFloat.cpp:9
↓ 2 callersFunctioneditVertexPosition
TheForceEngine/TFE_Editor/LevelEditor/infoPanel.cpp:709
↓ 2 callersFunctionedit_applySignToSelection
TheForceEngine/TFE_Editor/LevelEditor/editSurface.cpp:261
↓ 2 callersFunctionedit_applyTransformChange
TheForceEngine/TFE_Editor/LevelEditor/editTransforms.cpp:124
↓ 2 callersFunctionedit_checkForWallHit2d
TheForceEngine/TFE_Editor/LevelEditor/editSurface.cpp:655
↓ 2 callersFunctionedit_checkForWallHit3d
TheForceEngine/TFE_Editor/LevelEditor/editSurface.cpp:676
↓ 2 callersFunctionedit_cleanSectors
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:984
↓ 2 callersFunctionedit_createSectorFromShape
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:1400
↓ 2 callersFunctionedit_deleteLevelNote
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:1293
↓ 2 callersFunctionedit_deleteObject
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:1284
↓ 2 callersFunctionedit_deleteVertex
Delete a vertex.
TheForceEngine/TFE_Editor/LevelEditor/editVertex.cpp:222
↓ 2 callersFunctionedit_enableMoveTransform
TheForceEngine/TFE_Editor/LevelEditor/editTransforms.cpp:74
↓ 2 callersFunctionedit_getRotationGizmoAngleDegrees
TheForceEngine/TFE_Editor/LevelEditor/editTransforms.cpp:260
↓ 2 callersFunctionedit_getTransformRotationHover
TheForceEngine/TFE_Editor/LevelEditor/editTransforms.cpp:95
↓ 2 callersFunctionedit_hasItemsInClipboard
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:4776
↓ 2 callersFunctionedit_insertShape
Merge a shape into the existing sectors.
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:1292
↓ 2 callersFunctionedit_joinSectors
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:1027
↓ 2 callersFunctionedit_moveSelectedTextures
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:4107
↓ 2 callersFunctionedit_resetSelectedTextureOffsets
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:4155
↓ 2 callersFunctionedit_setAdjoinExcludeList
/////////////////////////////////// API ///////////////////////////////////
TheForceEngine/TFE_Editor/LevelEditor/editSurface.cpp:47
↓ 2 callersFunctionedit_setTransformMode
TheForceEngine/TFE_Editor/LevelEditor/editTransforms.cpp:60
↓ 2 callersFunctionedit_transform
TheForceEngine/TFE_Editor/LevelEditor/editTransforms.cpp:355
↓ 2 callersFunctioneditorStringFilter
Return true if 'str' matches the 'filter', taking into account special symbols.
TheForceEngine/TFE_Editor/editor.cpp:1270
↓ 2 callersFunctioneditor_comboBoxInit
TheForceEngine/TFE_Editor/editorComboBox.cpp:20
↓ 2 callersFunctioneditor_comboBoxInternal
TheForceEngine/TFE_Editor/editorComboBox.cpp:100
↓ 2 callersFunctioneditor_getInfItem
TheForceEngine/TFE_Editor/LevelEditor/levelEditorInf.cpp:1459
↓ 2 callersFunctioneditor_handleOverlayList
TheForceEngine/TFE_Editor/editorComboBox.cpp:64
↓ 2 callersFunctioneditor_infEditEnd
TheForceEngine/TFE_Editor/LevelEditor/levelEditorInf.cpp:1507
↓ 2 callersFunctioneditor_infGetViewportControl
TheForceEngine/TFE_Editor/LevelEditor/levelEditorInf.cpp:4882
↓ 2 callersFunctionenableAssetEditor
TheForceEngine/TFE_Editor/editor.cpp:1215
↓ 2 callersFunctionenableCleats
TheForceEngine/TFE_DarkForces/mission.cpp:1020
↓ 2 callersFunctionenableClipPlanes
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderState.cpp:217
↓ 2 callersFunctionenableFullscreen
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderBackend.cpp:436
↓ 2 callersFunctionenableHeadlamp
TheForceEngine/TFE_DarkForces/mission.cpp:964
↓ 2 callersFunctionenableMask
TheForceEngine/TFE_DarkForces/mission.cpp:1042
↓ 2 callersFunctionenableNightVision
TheForceEngine/TFE_DarkForces/mission.cpp:993
↓ 2 callersFunctionenableOverlay
TheForceEngine/TFE_PostProcess/postprocess.cpp:216
↓ 2 callersFunctionendCommonReplayStates
TheForceEngine/TFE_Input/replay.cpp:868
↓ 2 callersFunctionendZone
TheForceEngine/TFE_System/profiler.cpp:153
↓ 2 callersFunctionenhanceGOBExists
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:1488
↓ 2 callersFunctionenqueueCaption
TheForceEngine/TFE_A11y/accessibility.cpp:510
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