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Functions10,550 in github.com/TheForceEngine/TheForceEngine

↓ 2 callersFunctionbitmap_getAnimTextureAlloc
TheForceEngine/TFE_Jedi/Level/rtexture.cpp:91
↓ 2 callersFunctionbitmap_getTextureName
TheForceEngine/TFE_Jedi/Level/rtexture.cpp:147
↓ 2 callersFunctionbitmap_loadFromMemory
TheForceEngine/TFE_Jedi/Level/rtexture.cpp:486
↓ 2 callersFunctionbitmap_write
TheForceEngine/TFE_Jedi/Level/rtexture.cpp:719
↓ 2 callersFunctionblitLoadingScreen
TheForceEngine/TFE_DarkForces/mission.cpp:738
↓ 2 callersFunctionblitTextureToScreenLit
TheForceEngine/TFE_Jedi/Renderer/screenDraw.cpp:433
↓ 2 callersFunctionblitTextureToScreenLitScaled
TheForceEngine/TFE_Jedi/Renderer/screenDraw.cpp:929
↓ 2 callersFunctionbobaFett_handleMovement
TheForceEngine/TFE_DarkForces/Actor/bobaFett.cpp:357
↓ 2 callersFunctionbuildContoursFromPolygon
TheForceEngine/TFE_Polygon/polygon.cpp:1032
↓ 2 callersFunctionbuildInsertionPointList
TheForceEngine/TFE_Polygon/polygon.cpp:1191
↓ 2 callersFunctionbuildPathsFromContours
TheForceEngine/TFE_Polygon/polygon.cpp:943
↓ 2 callersFunctionbuildProjectionTables
TheForceEngine/TFE_Jedi/Renderer/RClassic_Fixed/rclassicFixed.cpp:188
↓ 2 callersFunctionbuildProjectionTables
TheForceEngine/TFE_Jedi/Renderer/RClassic_Float/rclassicFloat.cpp:207
↓ 2 callersFunctionbuildSegmentBuffer
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/rsectorGPU.cpp:1147
↓ 2 callersFunctioncJSON_ArrayForEach
TheForceEngine/TFE_ExternalData/weaponExternal.cpp:735
↓ 2 callersFunctioncJSON_CreateString
TheForceEngine/TFE_System/cJSON.c:2465
↓ 2 callersFunctioncJSON_GetNumberValue
TheForceEngine/TFE_System/cJSON.c:109
↓ 2 callersFunctioncJSON_GetObjectItem
TheForceEngine/TFE_System/cJSON.c:1917
↓ 2 callersFunctioncJSON_ParseWithLengthOpts
Parse an object - create a new root, and populate. */
TheForceEngine/TFE_System/cJSON.c:1100
↓ 2 callersFunctioncJSON_ReplaceItemViaPointer
TheForceEngine/TFE_System/cJSON.c:2302
↓ 2 callersFunctioncJSON_free
TheForceEngine/TFE_System/cJSON.c:3126
↓ 2 callersFunctioncalcWindowSize
TheForceEngine/TFE_A11y/accessibility.cpp:724
↓ 2 callersFunctioncalculateDuration
TheForceEngine/TFE_A11y/accessibility.cpp:755
↓ 2 callersFunctioncanCreateNewAdjoin
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:1484
↓ 2 callersMethodcanSave
TheForceEngine/TFE_Game/igame.h:30
↓ 2 callersFunctioncaptureGetTotalObjectCount
TheForceEngine/TFE_Editor/LevelEditor/editTransforms.cpp:1163
↓ 2 callersFunctionchangeVolume
///////////////////////////////////////////// Internal /////////////////////////////////////////////
TheForceEngine/TFE_Audio/midiPlayer.cpp:370
↓ 2 callersFunctioncheat_addLife
TheForceEngine/TFE_DarkForces/player.cpp:1345
↓ 2 callersFunctioncheat_bugMode
TheForceEngine/TFE_DarkForces/player.cpp:1255
↓ 2 callersFunctioncheat_clearData
TheForceEngine/TFE_DarkForces/cheats.cpp:127
↓ 2 callersFunctioncheat_fly
New TFE Cheats.
TheForceEngine/TFE_DarkForces/player.cpp:1305
↓ 2 callersFunctioncheat_godMode
TheForceEngine/TFE_DarkForces/player.cpp:1291
↓ 2 callersFunctioncheat_instaDeath
TheForceEngine/TFE_DarkForces/player.cpp:1394
↓ 2 callersFunctioncheat_maxLives
TheForceEngine/TFE_DarkForces/player.cpp:1370
↓ 2 callersFunctioncheat_maxout
TheForceEngine/TFE_DarkForces/player.cpp:1285
↓ 2 callersFunctioncheat_noclip
TheForceEngine/TFE_DarkForces/player.cpp:1314
↓ 2 callersFunctioncheat_oneHitKill
TheForceEngine/TFE_DarkForces/player.cpp:1387
↓ 2 callersFunctioncheat_pauseAI
TheForceEngine/TFE_DarkForces/player.cpp:1261
↓ 2 callersFunctioncheat_postal
TheForceEngine/TFE_DarkForces/player.cpp:1267
↓ 2 callersFunctioncheat_revealMap
TheForceEngine/TFE_DarkForces/mission.cpp:1081
↓ 2 callersFunctioncheat_subLife
TheForceEngine/TFE_DarkForces/player.cpp:1360
↓ 2 callersFunctioncheat_supercharge
TheForceEngine/TFE_DarkForces/mission.cpp:1086
↓ 2 callersFunctioncheat_toggleData
TheForceEngine/TFE_DarkForces/mission.cpp:1092
↓ 2 callersFunctioncheat_toggleFullBright
TheForceEngine/TFE_DarkForces/mission.cpp:1097
↓ 2 callersFunctioncheat_toggleHeightCheck
TheForceEngine/TFE_DarkForces/player.cpp:1249
↓ 2 callersFunctioncheat_unlock
TheForceEngine/TFE_DarkForces/player.cpp:1279
↓ 2 callersFunctionchunkedArraySize
TheForceEngine/TFE_Memory/chunkedArray.cpp:201
↓ 2 callersFunctionclear
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderState.cpp:66
↓ 2 callersFunctionclearEffectStack
TheForceEngine/TFE_PostProcess/postprocess.cpp:96
↓ 2 callersFunctionclearEntityChanges
TheForceEngine/TFE_Editor/LevelEditor/infoPanel.cpp:2204
↓ 2 callersFunctionclearEvents
Wipe all event history
TheForceEngine/TFE_Input/replay.cpp:204
↓ 2 callersFunctionclearGroupSelection
TheForceEngine/TFE_Editor/LevelEditor/infoPanel.cpp:348
↓ 2 callersFunctionclearLevelNoteSelection
TheForceEngine/TFE_Editor/LevelEditor/note.cpp:40
↓ 2 callersFunctionclearMenuState
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:3961
↓ 2 callersFunctionclearModSettings
TheForceEngine/TFE_Settings/settings.cpp:389
↓ 2 callersFunctionclearSaveImage
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:1613
↓ 2 callersFunctionclearSelectedMod
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:3916
↓ 2 callersFunctionclearSoundKeep
TheForceEngine/TFE_DarkForces/Landru/lsound.cpp:232
↓ 2 callersFunctionclearVirtualDisplay
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderBackend.cpp:664
↓ 2 callersFunctionclearWindow
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderBackend.cpp:494
↓ 2 callersFunctionclipPolygons
Returns the number of polygons outside of the clip area.
TheForceEngine/TFE_Polygon/polygon.cpp:1313
↓ 2 callersFunctionclipSpriteToView
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/rsectorGPU.cpp:1512
↓ 2 callersFunctioncloseSaveNameEditPopup
TheForceEngine/TFE_FrontEndUI/frontEndUi.cpp:1649
↓ 2 callersFunctioncmd_sectorAttributeSnapshot
TheForceEngine/TFE_Editor/LevelEditor/levelEditorHistory.cpp:206
↓ 2 callersFunctioncollision_canHitObject
Treat walls with flags3 that includes 'exclWallFlags3' as solid.
TheForceEngine/TFE_Jedi/Collision/collision.cpp:996
↓ 2 callersFunctioncollision_isAnyObjectInRange
Determines if an object with the correct entityFlag(s) is in range (radius) of (x,y,z) in sector and is not skipObj. Note only objects with a clear li
TheForceEngine/TFE_Jedi/Collision/collision.cpp:437
↓ 2 callersFunctioncollision_lineOfSight
TheForceEngine/TFE_Jedi/Collision/collision.cpp:405
↓ 2 callersFunctioncolorVec4ToPacked
TheForceEngine/TFE_Editor/LevelEditor/infoPanel.cpp:2760
↓ 2 callersFunctioncolor_loadMap
Move to the appropriate place.
TheForceEngine/TFE_DarkForces/mission.cpp:932
↓ 2 callersFunctioncompare_double
securely comparison of floating-point variables */
TheForceEngine/TFE_System/cJSON.c:543
↓ 2 callersFunctioncomputeDamagePushVelocity
TheForceEngine/TFE_DarkForces/player.cpp:1425
↓ 2 callersFunctioncomputeLineFilter
TheForceEngine/Shaders/grid.h:36
↓ 2 callersFunctioncomputeLinearColor
Concept: Build a 64^3 (RGB) * 32 (Ambient Levels) table.
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/rsectorGPU.cpp:587
↓ 2 callersFunctioncomputeMoveFromAngleAndSpeed
TheForceEngine/TFE_DarkForces/player.cpp:2018
↓ 2 callersFunctioncomputeOBB
Planes are pointing inward.
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:2129
↓ 2 callersFunctioncomputePlanesFromOBBCorners
Compute planes from world positions.
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:2115
↓ 2 callersFunctioncomputeProjMatrix
TheForceEngine/TFE_System/math.cpp:36
↓ 2 callersFunctioncomputeProjMatrixExplicit
TheForceEngine/TFE_System/math.cpp:53
↓ 2 callersFunctioncomputeSetOrClearBitsHeight
TheForceEngine/TFE_Editor/LevelEditor/levelEditorInf.cpp:1685
↓ 2 callersFunctioncomputeSignCorners
TheForceEngine/TFE_Editor/LevelEditor/Rendering/viewport.cpp:944
↓ 2 callersFunctioncomputeSkyTable
TheForceEngine/TFE_Jedi/Renderer/RClassic_Fixed/rclassicFixed.cpp:251
↓ 2 callersFunctioncomputeSkyTable
TheForceEngine/TFE_Jedi/Renderer/RClassic_Float/rclassicFloat.cpp:239
↓ 2 callersFunctioncomputeThumbnailPos
TheForceEngine/TFE_Editor/EditorAsset/editor3dThumbnails.cpp:139
↓ 2 callersFunctioncomputeThumbnailUvs
TheForceEngine/TFE_Editor/EditorAsset/editor3dThumbnails.cpp:145
↓ 2 callersFunctioncomputeTriangulation
Compute a valid triangulation for the polygon. Polygons may be complex, self-intersecting, and even be incomplete. The goal is a *robust* triangulatio
TheForceEngine/TFE_Polygon/polygon.cpp:651
↓ 2 callersFunctioncomputeViewMatrix
TheForceEngine/TFE_System/math.cpp:5
↓ 2 callersFunctionconvertToRGBA
TheForceEngine/TFE_Asset/imageAsset.cpp:25
↓ 2 callersFunctioncopyGameSettings
TheForceEngine/TFE_Input/replay.cpp:319
↓ 2 callersFunctioncopySectorForSplit
TheForceEngine/TFE_Editor/LevelEditor/editGeometry.cpp:538
↓ 2 callersFunctioncopySelectionToClipboard
TheForceEngine/TFE_Editor/LevelEditor/levelEditor.cpp:4823
↓ 2 callersFunctioncopyStringAndNullTerminate
TheForceEngine/TFE_DarkForces/Landru/cutsceneList.cpp:19
↓ 2 callersFunctioncountBits
TheForceEngine/TFE_ForceScript/ScriptAPI-Shared/scriptMath.cpp:13
↓ 2 callersFunctioncountBits
TheForceEngine/TFE_Editor/LevelEditor/levelEditorInf.cpp:1626
↓ 2 callersFunctioncreateGame
TheForceEngine/TFE_Game/igame.cpp:56
↓ 2 callersFunctioncreateModDirIfNeeded
TheForceEngine/TFE_FrontEndUI/modLoader.cpp:92
↓ 2 callersFunctioncreateNewSegment
TheForceEngine/TFE_Jedi/Renderer/RClassic_GPU/rsectorGPU.cpp:1174
↓ 2 callersFunctioncreateParserFromFile
TheForceEngine/TFE_DarkForces/vueLogic.cpp:350
↓ 2 callersFunctioncreateRootTask
TheForceEngine/TFE_Jedi/Task/task.cpp:101
↓ 2 callersFunctioncreateTextureArray
TheForceEngine/TFE_RenderBackend/Win32OpenGL/renderBackend.cpp:844
↓ 2 callersFunctioncreate_reference
Utility for handling references. */
TheForceEngine/TFE_System/cJSON.c:1940
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