| 34 | } |
| 35 | |
| 36 | Mat4 computeProjMatrix(f32 fovInRadians, f32 aspectRatio, f32 zNear, f32 zFar) |
| 37 | { |
| 38 | // Build a projection matrix. |
| 39 | const f32 yScale = 1.0f / tanf(fovInRadians * 0.5f); |
| 40 | const f32 xScale = yScale / aspectRatio; |
| 41 | const f32 zScale = zFar / (zNear - zFar); |
| 42 | const f32 wScale = zNear * zFar / (zNear - zFar); |
| 43 | |
| 44 | Mat4 r; |
| 45 | r.m0 = { xScale, 0.0f, 0.0f, 0.0f }; |
| 46 | r.m1 = { 0.0f, yScale, 0.0f, 0.0f }; |
| 47 | r.m2 = { 0.0f, 0.0f, zScale, wScale }; |
| 48 | r.m3 = { 0.0f, 0.0f, -1.0f, 0.0f }; |
| 49 | |
| 50 | return r; |
| 51 | } |
| 52 | |
| 53 | Mat4 computeProjMatrixExplicit(f32 xScale, f32 yScale, f32 zNear, f32 zFar) |
| 54 | { |
no outgoing calls
no test coverage detected