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hub / github.com/TheForceEngine/TheForceEngine / getCurrentGame

Function getCurrentGame

TheForceEngine/TFE_Game/saveSystem.cpp:345–348  ·  view source on GitHub ↗

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343 }
344
345 IGame* getCurrentGame()
346 {
347 return s_game;
348 }
349
350 void update()
351 {

Callers 2

setupPathFunction · 0.50
loadReplayWrapperFunction · 0.50

Calls

no outgoing calls

Tested by

no test coverage detected