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github.com/TheForceEngine/TheForceEngine
/ getCurrentGame
Function
getCurrentGame
TheForceEngine/TFE_Game/saveSystem.cpp:345–348 ·
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Source
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343
}
344
345
IGame* getCurrentGame()
346
{
347
return s_game;
348
}
349
350
void update()
351
{
Callers
2
setupPath
Function · 0.50
loadReplayWrapper
Function · 0.50
Calls
no outgoing calls
Tested by
no test coverage detected