| 315 | }; |
| 316 | |
| 317 | PointSegSide lineSegmentSide(Vec2f p, Vec2f p0, Vec2f p1) |
| 318 | { |
| 319 | f32 dx = p0.x - p1.x; |
| 320 | f32 dz = p0.z - p1.z; |
| 321 | if (dx == 0) |
| 322 | { |
| 323 | if (dz > 0) |
| 324 | { |
| 325 | if (p.z < p1.z || p.z > p0.z || p.x > p0.x) { return PS_INSIDE; } |
| 326 | } |
| 327 | else |
| 328 | { |
| 329 | if (p.z < p0.z || p.z > p1.z || p.x > p0.x) { return PS_INSIDE; } |
| 330 | } |
| 331 | return (p.x == p0.x) ? PS_ON_LINE : PS_OUTSIDE; |
| 332 | } |
| 333 | else if (dz == 0) |
| 334 | { |
| 335 | if (p.z != p0.z) |
| 336 | { |
| 337 | // I believe this should be -1 or +1 depending on if z is less than or greater than z0. |
| 338 | // Otherwise flat lines always give the same answer. |
| 339 | return PS_INSIDE; |
| 340 | } |
| 341 | if (dx > 0) |
| 342 | { |
| 343 | return (p.x > p0.x) ? PS_INSIDE : (p.x < p1.x) ? PS_OUTSIDE : PS_ON_LINE; |
| 344 | } |
| 345 | return (p.x > p1.x) ? PS_INSIDE : (p.x < p0.x) ? PS_OUTSIDE : PS_ON_LINE; |
| 346 | } |
| 347 | else if (dx > 0) |
| 348 | { |
| 349 | if (p.x > p0.x) { return PS_INSIDE; } |
| 350 | |
| 351 | p.x -= p1.x; |
| 352 | if (dz > 0) |
| 353 | { |
| 354 | if (p.z < p1.z || p.z > p0.z) { return PS_INSIDE; } |
| 355 | p.z -= p1.z; |
| 356 | } |
| 357 | else |
| 358 | { |
| 359 | if (p.z < p0.z || p.z > p1.z) { return PS_INSIDE; } |
| 360 | dz = -dz; |
| 361 | p1.z -= p.z; |
| 362 | p.z = p1.z; |
| 363 | } |
| 364 | } |
| 365 | else // dx <= 0 |
| 366 | { |
| 367 | if (p.x > p1.x) { return PS_INSIDE; } |
| 368 | |
| 369 | p.x -= p0.x; |
| 370 | dx = -dx; |
| 371 | if (dz > 0) |
| 372 | { |
| 373 | if (p.z < p1.z || p.z > p0.z) { return PS_INSIDE; } |
| 374 | p0.z -= p.z; |
no outgoing calls
no test coverage detected