| 549 | } |
| 550 | |
| 551 | TextureData* loadWeaponTexture(const char* texName) |
| 552 | { |
| 553 | TextureData* weaponTex = bitmap_load(texName, 1, POOL_GAME); |
| 554 | if (!weaponTex) |
| 555 | { |
| 556 | TFE_System::logWrite(LOG_ERROR, "Weapon", "Weapon_Startup: %s NOT FOUND.", texName); |
| 557 | } |
| 558 | return weaponTex; |
| 559 | } |
| 560 | |
| 561 | void weapon_setShooting(u32 secondaryFire) |
| 562 | { |
no test coverage detected