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hub / github.com/TheForceEngine/TheForceEngine / weapon_startup

Function weapon_startup

TheForceEngine/TFE_DarkForces/weapon.cpp:209–262  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

207 }
208
209 void weapon_startup()
210 {
211 // TFE: Weapon data is set from external data instead of being hardcoded as in vanilla DF
212 TFE_ExternalData::ExternalWeapon* externalWeapons = TFE_ExternalData::getExternalWeapons();
213 setWeaponData(WPN_FIST, externalWeapons);
214 setWeaponData(WPN_PISTOL, externalWeapons);
215 setWeaponData(WPN_RIFLE, externalWeapons);
216 setWeaponData(WPN_THERMAL_DET, externalWeapons);
217 setWeaponData(WPN_REPEATER, externalWeapons);
218 setWeaponData(WPN_FUSION, externalWeapons);
219 setWeaponData(WPN_MORTAR, externalWeapons);
220 setWeaponData(WPN_MINE, externalWeapons);
221 setWeaponData(WPN_CONCUSSION, externalWeapons);
222 setWeaponData(WPN_CANNON, externalWeapons);
223
224 s_gasmaskTexture = loadWeaponTexture(TFE_ExternalData::getExternalGasmask()->texture);
225 s_gasMaskXpos = TFE_ExternalData::getExternalGasmask()->xPos;
226 s_gasMaskYpos = TFE_ExternalData::getExternalGasmask()->yPos;
227
228 // Load Sounds.
229 s_punchSwingSndSrc = sound_load("swing.voc", SOUND_PRIORITY_HIGH3);
230 s_pistolSndSrc = sound_load("pistol-1.voc", SOUND_PRIORITY_HIGH0);
231 s_pistolEmptySndSrc = sound_load("pistout1.voc", SOUND_PRIORITY_HIGH0);
232 s_rifleSndSrc = sound_load("rifle-1.voc", SOUND_PRIORITY_HIGH0);
233 s_rifleEmptySndSrc = sound_load("riflout.voc", SOUND_PRIORITY_HIGH0);
234 s_fusion1SndSrc = sound_load("fusion1.voc", SOUND_PRIORITY_HIGH3);
235 s_fusion2SndSrc = sound_load("fusion2.voc", SOUND_PRIORITY_HIGH3);
236 s_repeaterSndSrc = sound_load("repeater.voc", SOUND_PRIORITY_HIGH3);
237 s_repeater1SndSrc = sound_load("repeat-1.voc", SOUND_PRIORITY_HIGH3);
238 s_repeaterEmptySndSrc = sound_load("rep-emp.voc", SOUND_PRIORITY_HIGH3);
239 s_mortarFireSndSrc = sound_load("mortar4.voc", SOUND_PRIORITY_HIGH3);
240 s_mortarFireSndSrc2 = sound_load("mortar2.voc", SOUND_PRIORITY_HIGH3);
241 s_mortarEmptySndSrc = sound_load("mortar9.voc", SOUND_PRIORITY_HIGH3);
242 s_mineSndSrc = sound_load("claymor1.voc", SOUND_PRIORITY_HIGH3);
243 s_concussion6SndSrc = sound_load("concuss6.voc", SOUND_PRIORITY_HIGH3);
244 s_concussion5SndSrc = sound_load("concuss5.voc", SOUND_PRIORITY_HIGH3);
245 s_concussion1SndSrc = sound_load("concuss1.voc", SOUND_PRIORITY_HIGH3);
246 s_plasma4SndSrc = sound_load("plasma4.voc", SOUND_PRIORITY_HIGH3);
247 s_plasmaEmptySndSrc = sound_load("plas-emp.voc", SOUND_PRIORITY_HIGH3);
248 s_missile1SndSrc = sound_load("missile1.voc", SOUND_PRIORITY_HIGH3);
249 s_weaponChangeSnd = sound_load("weapon1.voc", SOUND_PRIORITY_LOW4);
250 s_superchargeCountdownSound = sound_load("quarter.voc", SOUND_PRIORITY_HIGH4);
251
252 s_isShooting = JFALSE;
253 s_secondaryFire = JFALSE;
254 s_superCharge = JFALSE;
255 s_superChargeHud = JFALSE;
256 s_superchargeTask = nullptr;
257 s_weaponAutoMount2 = JFALSE;
258 s_prevWeapon = WPN_PISTOL;
259 s_curWeapon = WPN_PISTOL;
260 s_lastWeapon = WPN_PISTOL;
261 s_curPlayerWeapon = &s_playerWeaponList[WPN_PISTOL];
262 }
263
264 void weapon_enableAutomount(JBool enable)
265 {

Callers 1

gameStartupFunction · 0.85

Calls 5

getExternalWeaponsFunction · 0.85
setWeaponDataFunction · 0.85
loadWeaponTextureFunction · 0.85
getExternalGasmaskFunction · 0.85
sound_loadFunction · 0.85

Tested by

no test coverage detected