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Functions7,338 in github.com/TheAssemblyArmada/Vanilla-Conquer

↓ 10 callersFunctionFlush_Line
* FLUSH_LINE -- Outputs the accumulate text line to screen. * *
common/windows.cpp:739
↓ 10 callersFunctionGet_Current_Context_Sidebar
redalert/dllinterface.cpp:7241
↓ 10 callersFunctionGet_Current_Context_Sidebar
tiberiandawn/dllinterface.cpp:6423
↓ 10 callersMethodIn_Radio_Contact
--------------------------------------------------------------------- ** Member function prototypes. */
tiberiandawn/radio.h:91
↓ 10 callersMethodIs_Two_Shooter
* TechnoTypeClass::Is_Two_Shooter -- Determines if this object is a double shooter. * *
redalert/techno.cpp:6965
↓ 10 callersFunctionMain_Loop
tiberiandawn/conquer.cpp:1545
↓ 10 callersFunctionNext_Direction
redalert/findpath.cpp:118
↓ 10 callersFunctionNext_Direction
tiberiandawn/findpath.cpp:139
↓ 10 callersMethodRecalc
* SidebarClass::Recalc -- Examines the sidebar data and updates it as necessary. * *
tiberiandawn/sidebar.cpp:965
↓ 10 callersMethodRefund_Money
* HouseClass::Refund_Money -- Refunds money to back to the house. * *
tiberiandawn/house.cpp:1800
↓ 10 callersMethodReset
* Benchmark::Reset -- Clear out the benchmark statistics. * *
redalert/bench.cpp:80
↓ 10 callersMethodSet_Tabs
* ListClass::Set_Tabs -- Sets the tab stop list to be used for text printing. * *
tiberiandawn/list.cpp:653
↓ 10 callersMethodSet_Thumb_Size
* SliderClass::Set_Thumb_Size -- Sets the size of the thumb in "slider units". * *
redalert/slider.cpp:153
↓ 10 callersMethodSet_Timing
* IPXManagerClass::Set_Timing -- sets timing for all connections * * * *
tiberiandawn/ipxmgr.cpp:405
↓ 10 callersFunctionSidebar_Glyphx_Add
tiberiandawn/sidebarglyphx.cpp:729
↓ 10 callersMethodTransmit_Message
* RadioClass::Transmit_Message -- Transmit message from one object to another. * *
tiberiandawn/radio.cpp:184
↓ 10 callersMethodUnselect
* ObjectClass::Unselect -- This will un-select the object if it was selected. * *
tiberiandawn/object.cpp:747
↓ 10 callersMethodUser_Path
common/paths_win.cpp:95
↓ 10 callersFunctionVQA_Free
common/vqatask.cpp:33
↓ 10 callersFunctionVQA_Load_VPTZ
common/vqaloader.cpp:229
↓ 10 callersMethodView
* MonoClass::View -- Brings the mono object to the main display. * *
redalert/monoc.cpp:812
↓ 10 callersMethodView
* MonoClass::View -- Brings the mono object to the main display. * *
tiberiandawn/monoc.cpp:559
↓ 10 callersFunctionXMP_Count_Bits
* XMP_Count_Bits -- Count the total number of bits (precision) in MP number. * *
common/mp.cpp:908
↓ 10 callersFunction_Is_It_Playing
* _Is_It_Playing -- Determines if unit is active and an initiated team member. * *
redalert/team.cpp:138
↓ 10 callersFunctionmax
redalert/monoc.cpp:92
↓ 10 callersFunctionmin
redalert/monoc.cpp:85
↓ 9 callersMethodAdd
* SidebarClass::Add -- Adds a game object to the sidebar list. * *
redalert/sidebar.cpp:662
↓ 9 callersMethodAdd_Index
common/search.h:497
↓ 9 callersMethodAdd_To_List
* MapEditClass::Add_To_List -- adds a TypeClass to the chooseable list * *
redalert/mapedit.cpp:310
↓ 9 callersFunctionAlloc
* Alloc -- Allocates system RAM. * *
common/alloc.cpp:90
↓ 9 callersFunctionAs_Aircraft
* As_Aircraft -- Converts the target value into an aircraft pointer. * *
tiberiandawn/target.cpp:189
↓ 9 callersMethodAs_Target
* InfantryClass::As_Target -- Converts the infantry unit into a target value. * *
tiberiandawn/infantry.cpp:828
↓ 9 callersFunctionAs_Vessel
* As_Vessel -- Converts a target number into a vessel pointer. * *
redalert/target.cpp:382
↓ 9 callersMethodCalculated_Cell
* DisplayClass::Calculated_Cell -- Fetch a map cell based on specified method. * *
tiberiandawn/display.cpp:2758
↓ 9 callersMethodCan_Enter_Cell
* UnitClass::Can_Enter_Cell -- Determines cell entry legality. * *
redalert/unit.cpp:3221
↓ 9 callersMethodCell_Terrain
* CellClass::Cell_Terrain -- Determines terrain object in cell. * *
tiberiandawn/cell.cpp:295
↓ 9 callersMethodCenter_Map
* DisplayClass::Center_Map -- Centers the map about the currently selected objects * *
redalert/display.cpp:4498
↓ 9 callersMethodClear_Unit_Total
Clear out all the unit totals */
common/utracker.h:73
↓ 9 callersMethodClicked_On
* GADGETCLASS::CLICKEDON -- If a mouse click is detected within gadget's * * area and the appropriate flag is set, then call Action().
common/gadget.cpp:202
↓ 9 callersMethodConnection_Name
* IPXManagerClass::Connection_Name -- retrieves name for given connection * *
tiberiandawn/ipxmgr.cpp:607
↓ 9 callersFunctionCoord_XLepton
tiberiandawn/function.h:776
↓ 9 callersFunctionCoord_YLepton
tiberiandawn/function.h:781
↓ 9 callersMethodDetach
* TeamClass::Detach -- Removes specified target from team tracking. * *
tiberiandawn/team.cpp:941
↓ 9 callersMethodDischarged
* Superclass::Discharged -- Handles discharged action for special super weapon. * *
redalert/super.cpp:233
↓ 9 callersFunctionDo_All_To_Hunt
* Do_All_To_Hunt -- Forces all computer controlled units into hunt mode. * *
tiberiandawn/trigger.cpp:1427
↓ 9 callersFunctionExpansion_CS_Present
* Expansion_CS_Present -- Is the Counterstrike expansion available? * *
redalert/expand.cpp:64
↓ 9 callersMethodFlag_Attach
* UnitClass::Flag_Attach -- Attaches a house flag to this unit. * *
tiberiandawn/unit.cpp:4182
↓ 9 callersFunctionFormat_Window_String
* Format_Window_String -- Separates a String into Lines. * * This function will take a long string and break i
redalert/dialog.cpp:224
↓ 9 callersMethodGet_Bool
tools/mixtool/fastini.cpp:568
↓ 9 callersMethodHeight
* BuildingTypeClass::Height -- Determines the height of the building in icons. * *
redalert/bdata.cpp:3449
↓ 9 callersMethodIs_Clear_To_Build
* CellClass::Is_Clear_To_Build -- Determines if cell can be built upon. * *
redalert/cell.cpp:454
↓ 9 callersFunctionIs_Speaking
* Is_Speaking -- Checks to see if the eva voice is still playing. * *
redalert/audio.cpp:806
↓ 9 callersMethodIs_Valid
* Rect::Is_Valid -- Determines if the rectangle is valid. * *
common/rect.cpp:80
↓ 9 callersFunctionLogic_Switch_Player_Context
* Logic_Switch_Player_Context -- Called when the internal game locic needs to switch player context * * In: * * Out: * * * * History: 4/17/201
tiberiandawn/dllinterface.cpp:6186
↓ 9 callersMethodMap_Cell
* RadarClass::Map_Cell -- Updates radar map when a cell becomes mapped. * *
redalert/radar.cpp:1205
↓ 9 callersMethodMax_Pips
* VesselTypeClass::Max_Pips -- Fetches the maximum pips allowed for this vessel. * *
redalert/vdata.cpp:688
↓ 9 callersMethodPut_To
* Pipe::Put_To -- Connect a pipe to flow data into from this pipe. * *
common/pipe.cpp:86
↓ 9 callersMethodScatter
* UnitClass::Scatter -- Causes the unit to scatter to a nearby location. * *
redalert/unit.cpp:5095
↓ 9 callersMethodSell_Back
* FootClass::Sell_Back -- Causes this object to be sold back. * *
redalert/foot.cpp:2240
↓ 9 callersMethodSet_Mission
* MissionClass::Set_Mission -- Sets the mission to the specified value. * *
redalert/mission.cpp:182
↓ 9 callersMethodSet_Rate
redalert/stage.h:83
↓ 9 callersMethodSet_Thumb_Size
* SliderClass::Set_Thumb_Size -- Sets the size fo the thumb in "slider units". * *
tiberiandawn/slider.cpp:138
↓ 9 callersMethodTake_Damage
* UnitClass::Take_Damage -- Inflicts damage points on a unit. * *
tiberiandawn/unit.cpp:827
↓ 9 callersFunctionVQA_FreeBuffers
common/vqaloader.cpp:1410
↓ 9 callersMethodValue
* Benchmark::Value -- Fetch the current average benchmark time. * *
redalert/bench.cpp:154
↓ 9 callersFunctionWait_Vert_Blank
* Wait_Vert_Blank -- Waits for the start (leading edge) of a vertical blank * *
common/video_sdl2.cpp:629
↓ 9 callersFunctionmax
tiberiandawn/function.h:97
↓ 8 callersMethodAdd
common/queue.h:176
↓ 8 callersMethodAdd
* SidebarClass::Add -- Adds a game object to the sidebar list. * *
tiberiandawn/sidebar.cpp:681
↓ 8 callersMethodAdd_To_List
* MapEditClass::Add_To_List -- adds a TypeClass to the choosable list * *
tiberiandawn/mapedit.cpp:408
↓ 8 callersMethodAllowed_Threats
* WeaponTypeClass::Allowed_Threats -- Determine what threats this weapon can address. * *
redalert/weapon.cpp:306
↓ 8 callersMethodAssign_Handicap
* HouseClass::Assign_Handicap -- Assigns the specified handicap rating to the house. * *
tiberiandawn/house.cpp:236
↓ 8 callersFunctionAttempt_Audio_Restore
common/soundio.cpp:1012
↓ 8 callersMethodAvail
tiberiandawn/heap.h:62
↓ 8 callersMethodAvg_Response_Time
* CommBufferClass::Avg_Response_Time -- returns average response time * *
common/combuf.cpp:704
↓ 8 callersFunctionBuild_Frame
common/keyframe.cpp:237
↓ 8 callersFunctionBuild_Target
redalert/defines.h:556
↓ 8 callersMethodCan_Capture
redalert/object.cpp:421
↓ 8 callersMethodCenter_Map
* DisplayClass::Center_Map -- Centers the map about the currently selected objects * *
tiberiandawn/display.cpp:4367
↓ 8 callersFunctionClear_Scenario
* Clear_Scenario -- Clears all data in preparation for scenario load. * *
tiberiandawn/scenario.cpp:347
↓ 8 callersMethodClosest_Free_Spot
* CellClass::Closest_Free_Spot -- returns free spot closest to given coord * *
redalert/cell.cpp:1897
↓ 8 callersFunctionCoord_Spillage_List
* Coord_Spillage_List -- Determines the offset list for cell spillage/occupation. * *
tiberiandawn/coord.cpp:129
↓ 8 callersFunctionCoord_XLepton
* Coord_XLepton -- Fetch the X sub-cell lepton component from the coordinate. * *
redalert/inline.h:367
↓ 8 callersFunctionCoord_YLepton
* Coord_YLepton -- Fetches the Y lepton sub-cell component from the coordinate. * *
redalert/inline.h:387
↓ 8 callersMethodDesired
redalert/facing.h:62
↓ 8 callersMethodDifficulty
* RulesClass::Difficulty -- Fetch the various difficulty group settings. * *
redalert/rules.cpp:1023
↓ 8 callersMethodDraw_Me
* GadgetClass::Draw_Me -- Gadget redraw action (flag control). * *
common/gadget.cpp:423
↓ 8 callersMethodDraw_Me
* EditClass::Draw_Me -- Draws the edit box and embedded text. * *
tiberiandawn/edit.cpp:163
↓ 8 callersFunctionExplosion_Damage
* Explosion_Damage -- Inflict an explosion damage affect. * *
redalert/combat.cpp:162
↓ 8 callersFunctionFind_Close
common/file.cpp:67
↓ 8 callersFunctionFind_First
common/file.cpp:40
↓ 8 callersFunctionFind_Next
common/file.cpp:58
↓ 8 callersMethodFlag_To_Win
* HouseClass::Flag_To_Win -- Flags the house to win soon. * *
tiberiandawn/house.cpp:4531
↓ 8 callersMethodGeneral
* RulesClass::General -- Process the general main game rules. * *
redalert/rules.cpp:376
↓ 8 callersMethodGet_IsDirectDraw
common/graphicsviewport.h:219
↓ 8 callersMethodGet_Official
redalert/session.h:572
↓ 8 callersMethodGet_Receive
* CommBufferClass::Get_Receive -- gets ptr to queue entry * *
common/combuf.cpp:632
↓ 8 callersMethodGet_Unit_Total
Returns a pointer to the start of the unit totals list */
common/utracker.h:79
↓ 8 callersMethodGet_VQType
* CCINIClass::Get_VQType -- Fetch the VQ movie identifier from the INI database. * *
redalert/ccini.cpp:932
↓ 8 callersMethodIQ
* RulesClass::IQ -- Fetches the IQ control values from the INI database. * *
redalert/rules.cpp:917
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