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Functions7,338 in github.com/TheAssemblyArmada/Vanilla-Conquer

↓ 13 callersFunctionIRandom
common/irandom.cpp:109
↓ 13 callersMethodIn_Radio_Contact
--------------------------------------------------------------------- ** Member function prototypes. */
redalert/radio.h:88
↓ 13 callersMethodIn_Which_Layer
* AnimClass::In_Which_Layer -- Determines what render layer the anim should be in. * *
redalert/anim.cpp:999
↓ 13 callersFunctionIs_Target_Cell
redalert/target.h:77
↓ 13 callersFunctionLoad_Uncompress
* Load_Uncompress -- Loads and uncompresses data to a buffer. * *
tiberiandawn/jshell.cpp:194
↓ 13 callersFunctionLogic_Switch_Player_Context
* Logic_Switch_Player_Context -- Called when the internal game locic needs to switch player context * * In: * * Out: * * * * History: 4/17/201
redalert/dllinterface.cpp:7006
↓ 13 callersFunctionProg_End
* Prog_End -- Cleans up library systems in prep for game exit. * *
redalert/startup.cpp:618
↓ 13 callersMethodRead_INI
* BaseClass::Read_INI -- INI reading routine * *
redalert/base.cpp:432
↓ 13 callersMethodRecalc_Attributes
* CellClass::Recalc_Attributes -- Recalculates the ground type attributes for the cell. * *
redalert/cell.cpp:534
↓ 13 callersMethodRecalc_Attributes
* CellClass::Recalc_Attributes -- Recalculates the ground type attributes for the cell. * *
tiberiandawn/cell.cpp:479
↓ 13 callersMethodRefresh_Cells
* RadarClass::Refresh_Cells -- Intercepts refresh request and updates radar if needed * *
redalert/radar.cpp:1865
↓ 13 callersFunctionSend_Join_Queries
* Send_Join_Queries -- sends queries for the Join Dialog * *
tiberiandawn/netdlg.cpp:2182
↓ 13 callersFunctionStop_Sample
common/soundio.cpp:863
↓ 13 callersFunctionXMP_Test_Eq_Int
common/mp.h:127
↓ 13 callersMethodZone_Reset
* MapClass::Zone_Reset -- Resets all zone numbers to match the map. * *
redalert/map.cpp:1801
↓ 13 callersFunctionstrupr
common/wwstd.h:263
↓ 12 callersMethodAdd_Edit
* MessageListClass::Add_Edit -- Adds editable string to message list * *
redalert/msglist.cpp:740
↓ 12 callersMethodAs_TARGET
conversion operator to regular TARGET type
redalert/target.h:155
↓ 12 callersFunctionBuffer_Frame_To_Page
common/keybuff.cpp:1245
↓ 12 callersMethodCan_Build
* HouseClass::Can_Build -- General purpose build legality checker. * *
tiberiandawn/house.cpp:551
↓ 12 callersFunctionClear_Player_List
* Clear_Player_List -- Clears the player-name listbox & Vector * * *
tiberiandawn/netdlg.cpp:2027
↓ 12 callersMethodConcatenate_Paths
common/paths_win.cpp:149
↓ 12 callersFunctionConfine_Rect
* Confine_Rect -- clip a given rectangle against a given window * *
common/cliprect.cpp:91
↓ 12 callersMethodCoord_To_Pixel
redalert/display.cpp:1734
↓ 12 callersFunctionCoord_XCell
* Coord_XCell -- Fetch the X cell component from a coordinate value. * *
redalert/inline.h:180
↓ 12 callersFunctionFind_Or_Make
* Find_Or_Make -- Find or create a trigger of the type specified. * *
redalert/trigger.cpp:456
↓ 12 callersMethodForced_Charge
* SuperClass::Forced_Charge -- Force the super weapon to full charge state. * *
tiberiandawn/super.cpp:365
↓ 12 callersMethodGet_From
* Straw::Get_From -- Connect one straw segment to another. * *
common/straw.cpp:87
↓ 12 callersMethodGet_Name
** Data Access routines */ EventType Get_Event(void) const {return (Event);} void Set_Event(EventType event) {Event = event;} ActionType Get_Actio
tiberiandawn/trigger.h:172
↓ 12 callersMethodInit
* HouseClass::Init -- init's in preparation for new scenario * *
redalert/house.cpp:943
↓ 12 callersFunctionIs_Sample_Playing
common/soundio.cpp:935
↓ 12 callersFunctionIs_Target_Vessel
redalert/target.h:85
↓ 12 callersMethodLength
common/vector.h:91
↓ 12 callersFunctionMain_Loop
redalert/conquer.cpp:1708
↓ 12 callersFunctionOpen_Animation
* OPEN_ANIMATION -- file name, flags, palette, system allocates buffer. * *
common/wsa.h:127
↓ 12 callersFunctionOpen_File
common/ccfile.cpp:483
↓ 12 callersMethodPower_Fraction
* HouseClass::Power_Fraction -- Fetches the current power output rating. * *
redalert/house.cpp:4423
↓ 12 callersFunctionRead_Interpolation_Palette
common/interpal.cpp:71
↓ 12 callersMethodRefund_Money
* HouseClass::Refund_Money -- Refunds money to back to the house. * *
redalert/house.cpp:2080
↓ 12 callersMethodSet_Active_Context
common/vector.h:210
↓ 12 callersMethodSet_Cursor_Shape
* DisplayClass::Set_Cursor_Shape -- Changes the shape of the terrain square cursor. * *
tiberiandawn/display.cpp:726
↓ 12 callersMethodSet_Rate
tiberiandawn/stage.h:83
↓ 12 callersMethodSub_Window
* MonoClass::Sub_Window -- Partitions the mono screen into a sub-window. * *
redalert/monoc.cpp:231
↓ 12 callersMethodUnselect
* ObjectClass::Unselect -- This will un-select the object if it was selected. * *
redalert/object.cpp:1091
↓ 12 callersMethodWho_Can_Build_Me
* VesselTypeClass::Who_Can_Build_Me -- Fetches pointer to available factory for this vessel. * *
redalert/vdata.cpp:361
↓ 12 callersFunctionWrite_File
common/ccfile.cpp:511
↓ 11 callersMethodAdjacent_Cell
* CellClass::Adjacent_Cell -- Determines the adjacent cell according to facing. * *
redalert/cell.cpp:2047
↓ 11 callersMethodAdjacent_Cell
* CellClass::Adjacent_Cell -- Determines the adjacent cell according to facing. * *
tiberiandawn/cell.cpp:1832
↓ 11 callersMethodAttach
* CargoClass::Attach -- Add unit to cargo hold. * *
redalert/cargo.cpp:82
↓ 11 callersFunctionBuild_Fading_Table
common/fading.cpp:14
↓ 11 callersFunctionClose_Animation
* CLOSE_ANIMATION -- Close the animation, freeing the space if necessary. * *
common/wsa.cpp:428
↓ 11 callersMethodCommence
* MissionClass::Commence -- Start script with new order. * *
redalert/mission.cpp:392
↓ 11 callersMethodCommence
* MissionClass::Commence -- Start script with new order. * *
tiberiandawn/mission.cpp:350
↓ 11 callersMethodConnection_ID
* IPXManagerClass::Connection_ID -- gets the given connection's ID * *
redalert/ipxmgr.cpp:579
↓ 11 callersFunctionCoord_XCell
tiberiandawn/function.h:165
↓ 11 callersFunctionCoord_YCell
* Coord_YCell -- Fetch the Y cell component from a coordinate. * *
redalert/inline.h:199
↓ 11 callersMethodCurrent_Item
* ListClass::Current_Item -- Fetches pointer to current item string. * *
tiberiandawn/list.cpp:441
↓ 11 callersMethodDesired
tiberiandawn/facing.h:62
↓ 11 callersFunctionError_In_Heap_Pointers
tiberiandawn/conquer.cpp:3454
↓ 11 callersFunctionFacing_To_32
inline int Facing_To_16(int facing) {return Facing16[facing];}
tiberiandawn/function.h:901
↓ 11 callersMethodGetName
common/file_win.cpp:35
↓ 11 callersFunctionGet_Animation_Frame_Count
* ANIMATE_FRAME_COUNT -- Return Number of frames in an animation. * *
common/wsa.cpp:665
↓ 11 callersMethodGreatest_Threat
* UnitClass::Greatest_Threat -- Fetches the greatest threat for this unit. * *
redalert/unit.cpp:4831
↓ 11 callersFunctionIncrease_Palette_Luminance
common/interpal.cpp:236
↓ 11 callersMethodInit
* HouseClass::Init -- init's in preparation for new scenario * *
tiberiandawn/house.cpp:860
↓ 11 callersMethodIs_Building
redalert/factory.h:74
↓ 11 callersMethodIs_Building
tiberiandawn/factory.h:71
↓ 11 callersMethodIs_Cloaked
redalert/techno.cpp:2086
↓ 11 callersFunctionMPlayerID_To_ColorIndex
** These routines are for coding & decoding multiplayer ID's */
tiberiandawn/function.h:996
↓ 11 callersMethodNormalize_Delay
* OptionsClass::Normalize_Delay -- Normalizes delay factor to keep rate constant. * *
redalert/options.cpp:850
↓ 11 callersFunctionPaletteSize
redalert/dibutil.cpp:296
↓ 11 callersMethodRefresh_Cells
* RadarClass::Refresh_Cells -- Intercepts refresh request and updates radar if needed * *
tiberiandawn/radar.cpp:1553
↓ 11 callersMethodRemove
* TriggerClass::Remove -- removes this trigger from the game * *
tiberiandawn/trigger.cpp:927
↓ 11 callersMethodScatter
* UnitClass::Scatter -- Causes the unit to travel to a nearby safe cell. * *
tiberiandawn/unit.cpp:3410
↓ 11 callersMethodSet_Active
* TabClass::Set_Active -- Activates a "filefolder tab" button. * *
redalert/tab.cpp:270
↓ 11 callersMethodSet_Active
* TabClass::Set_Active -- Activates a "filefolder tab" button. * *
tiberiandawn/tab.cpp:239
↓ 11 callersMethodSet_Cursor_Shape
* DisplayClass::Set_Cursor_Shape -- Changes the shape of the terrain square cursor. * *
redalert/display.cpp:617
↓ 11 callersMethodSet_Stage
tiberiandawn/stage.h:79
↓ 11 callersMethodSet_Tabs
redalert/list.h:651
↓ 11 callersFunctionShake_The_Screen
* Shake_The_Screen -- Dispatcher that shakes the screen. * *
redalert/conquer.cpp:4489
↓ 11 callersMethodTechno_Type_Class
tiberiandawn/techno.h:242
↓ 11 callersMethodWall_Update
* CellClass::Wall_Update -- Updates the imagery for wall objects in cell. * *
redalert/cell.cpp:1620
↓ 11 callersMethodWall_Update
* CellClass::Wall_Update -- Updates the imagery for wall objects in cell. * *
tiberiandawn/cell.cpp:1406
↓ 11 callersMethodWhat_Am_I
tiberiandawn/infantry.cpp:3291
↓ 11 callersMethodWho_Can_Build_Me
* InfantryTypeClass::Who_Can_Build_Me -- Determines what can build the infantry object. * *
tiberiandawn/idata.cpp:1829
↓ 11 callersFunctionXMP_Compare
* XMP_Compare -- Compare one MP number with another. * *
common/mp.cpp:1005
↓ 11 callersFunctionXMP_Is_Negative
common/mp.h:122
↓ 11 callersFunctionXYP_Coord
* XYP_Coord -- Combine pixel values into a coordinate. * *
redalert/inline.h:410
↓ 10 callersMethodActive_Ptr
redalert/heap.h:184
↓ 10 callersMethodAttach_To
* AnimClass::Attach_To -- Attaches animation to object specified. * *
redalert/anim.cpp:937
↓ 10 callersMethodAttach_To
* AnimClass::Attach_To -- Attaches animation to object specified. * *
tiberiandawn/anim.cpp:943
↓ 10 callersMethodAvail
redalert/heap.h:63
↓ 10 callersFunctionCalculate_CRC
common/crc.h:139
↓ 10 callersMethodCell_Number
redalert/cell.h:262
↓ 10 callersMethodCell_Number
* CellClass::Cell_Number -- Returns the cell ID number for this cell object. * *
tiberiandawn/function.h:1097
↓ 10 callersMethodClosest_Free_Spot
* CellClass::Closest_Free_Spot -- returns free spot closest to given coord * *
tiberiandawn/cell.cpp:1682
↓ 10 callersFunctionConfine_Old_Cell
** Takes a old cell value (that assumes a map of 64x64) and adjusts it within ** the new enlarged map array (128x128). All old maps are aligned to t
tiberiandawn/function.h:871
↓ 10 callersFunctionCoord_YCell
tiberiandawn/function.h:170
↓ 10 callersFunctionDecode_All_Pointers
* Decode_All_Pointers -- Decodes all pointers. * *
tiberiandawn/saveload.cpp:866
↓ 10 callersMethodFade_Out
tiberiandawn/theme.h:86
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