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Types & classes1,199 in github.com/TheAssemblyArmada/Vanilla-Conquer

↓ 150 callersClassfixed
** This is a very simple fixed point class that functions like a regular integral type. However ** it is under certain restrictions. The whole part mu
common/fixed.h:67
↓ 83 callersClassCCFileClass
** This derived class for file access knows about mixfiles (packed files). It can handle opening ** a file that is embedded within a mixfile. This is
common/ccfile.h:49
↓ 64 callersClassWWMessageBox
redalert/msgbox.h:40
↓ 59 callersClassWWMessageBox
tiberiandawn/msgbox.h:40
↓ 24 callersClassTargetClass
** This class only serves as a wrapper to the xTargetClass. This class must not define any members except ** for the constructors. This is because the
redalert/target.h:265
↓ 20 callersClassBuildChoiceClass
redalert/house.h:941
↓ 15 callersClassBuildChoiceClass
tiberiandawn/house.h:936
↓ 15 callersEnumHousesType
redalert/defines.h:1123
↓ 12 callersEnumDirType
redalert/face.h:39
↓ 9 callersEnumVQType
redalert/defines.h:230
↓ 8 callersEnumFacingType
redalert/defines.h:3031
↓ 8 callersClassRawFileClass
** This is the definition of the raw file class. It is derived from the abstract base FileClass ** and handles the interface to the low level DOS rout
common/rawfile.h:65
↓ 6 callersEnumMPHType
redalert/defines.h:1102
↓ 6 callersClassNoInitClass
redalert/cell.h:50
↓ 5 callersEnumAircraftType
redalert/defines.h:1687
↓ 5 callersClassIPXAddressClass
***************************** Class Declaration ***************************** */
common/ipxaddr.h:49
↓ 5 callersEnumInfantryType
redalert/defines.h:1539
↓ 5 callersEnumKeyNumType
common/wwkeyboard.h:707
↓ 5 callersEnumQuarryType
redalert/defines.h:2467
↓ 5 callersEnumStructType
redalert/defines.h:1344
↓ 5 callersEnumTeamMissionType
redalert/teamtype.h:43
↓ 5 callersEnumUnitType
redalert/defines.h:1590
↓ 4 callersClassCarryoverClass
redalert/carry.h:38
↓ 4 callersClassLoadOptionsClass
redalert/loaddlg.h:49
↓ 4 callersClassLoadOptionsClass
tiberiandawn/loaddlg.h:49
↓ 4 callersEnumMPHType
tiberiandawn/defines.h:615
↓ 4 callersEnumMultiStyleType
redalert/trigtype.h:47
↓ 4 callersClassNoInitClass
common/link.h:38
↓ 4 callersClassRGBClass
** Each color entry is represented by this class. It holds the values for the color ** guns. The gun values are recorded in device dependant format, b
common/rgb.h:46
↓ 4 callersEnumSpecialWeaponType
redalert/defines.h:753
↓ 4 callersEnumVocType
redalert/defines.h:3149
↓ 4 callersEnumVoxType
redalert/defines.h:3346
↓ 3 callersEnumActionType
tiberiandawn/defines.h:545
↓ 3 callersEnumAnimType
redalert/defines.h:2227
↓ 3 callersEnumBulletType
redalert/defines.h:1306
↓ 3 callersClassCRCEngine
** This is a CRC engine class. It will process submitted data and generate a CRC from it. ** Well, actually, the value returned is not a true CRC. How
common/crc.h:50
↓ 3 callersEnumDMonoType
redalert/defines.h:2760
↓ 3 callersEnumEventType
tiberiandawn/trigger.h:40
↓ 3 callersEnumFormationType
redalert/defines.h:2491
↓ 3 callersEnumMissionType
redalert/defines.h:962
↓ 3 callersClassRect
common/rect.h:40
↓ 3 callersEnumTEventType
redalert/tevent.h:44
↓ 3 callersEnumThemeType
redalert/defines.h:808
↓ 3 callersEnumVesselType
redalert/defines.h:1650
↓ 3 callersEnumWarheadType
redalert/defines.h:2655
↓ 2 callersClassBaseNodeClass
** This class defines one "node" in the pre-built base list. Each node ** contains a type of building to build, and the COORDINATE to build it at. */
redalert/base.h:40
↓ 2 callersEnumFlagEnum
common/gadget.h:103
↓ 2 callersClassHSVClass
common/rgb.h:39
↓ 2 callersClassInitClass
redalert/sidebar.h:48
↓ 2 callersClassInitClass
tiberiandawn/sidebar.h:42
↓ 2 callersEnumNetCommandType
redalert/session.h:200
↓ 2 callersEnumPersistantType
redalert/trigtype.h:60
↓ 2 callersEnumRTTIType
redalert/defines.h:370
↓ 2 callersEnumTemplateType
redalert/defines.h:1718
↓ 1 callersClassBuffer
** A general purpose buffer pointer handler object. It holds not only the pointer to the ** buffer, but its size as well. By using this class instead
common/buff.h:60
↓ 1 callersClassConfirmationClass
tiberiandawn/confdlg.h:39
↓ 1 callersEnumFearType
redalert/defines.h:581
↓ 1 callersClassGameControlsClass
redalert/gamedlg.h:40
↓ 1 callersClassGameControlsClass
tiberiandawn/gamedlg.h:40
↓ 1 callersEnumHousesType
tiberiandawn/defines.h:658
↓ 1 callersEnumKindType
tiberiandawn/target.h:45
↓ 1 callersClassNoInitClass
redalert/super.h:40
↓ 1 callersEnumOverlayType
redalert/defines.h:1500
↓ 1 callersEnumRTTIType
tiberiandawn/defines.h:179
↓ 1 callersEnumSmudgeType
redalert/defines.h:2198
↓ 1 callersClassSoundControlsClass
redalert/sounddlg.h:40
↓ 1 callersClassSoundControlsClass
tiberiandawn/sounddlg.h:40
↓ 1 callersEnumSourceType
redalert/defines.h:3479
↓ 1 callersEnumTActionType
redalert/taction.h:40
↓ 1 callersEnumTerrainType
redalert/defines.h:2145
↓ 1 callersEnumTheaterType
redalert/defines.h:2939
↓ 1 callersEnumThreatType
redalert/defines.h:869
↓ 1 callersClassVisualControlsClass
redalert/visudlg.h:41
↓ 1 callersClassVisualControlsClass
tiberiandawn/visudlg.h:41
↓ 1 callersEnumWeaponType
redalert/defines.h:2679
↓ 1 callersClassWinTimerClass
common/timer.h:154
↓ 1 callersClassstat
tools/mixtool/makemix.cpp:345
↓ 1 callersClassstat
common/file_posix.cpp:65
↓ 1 callersClassstat
common/rawfile.cpp:374
ClassAbstractClass
** This class is the base class for all game objects that have an existence on the ** battlefield. */
redalert/abstract.h:49
ClassAbstractClass
tiberiandawn/abstract.h:46
ClassAbstractTypeClass
** This is the abstract type class. It holds information common to all ** objects that might exist. This contains the name of the object type. */
redalert/type.h:49
ClassAbstractTypeClass
redalert/target.h:129
ClassAbstractTypeClass
** This is the abstract type class. It holds information common to all ** objects that might exist. This contains the name of ** the object type. */
tiberiandawn/type.h:234
ClassAbstractTypeClass
tiberiandawn/abstract.h:44
ClassAchievementEvent
redalert/dllinterface.h:687
ClassAchievementEvent
tiberiandawn/dllinterface.h:687
ClassActionChoiceClass
redalert/taction.h:161
EnumActionType
redalert/defines.h:1019
EnumActionType
tiberiandawn/trigger.h:82
ClassAircraftClass
** This aircraft class is used for all flying sentient objects. This includes fixed wing ** aircraft as well as helicopters. It excludes bullets even
redalert/aircraft.h:50
ClassAircraftClass
--------------------------------------------------------------------------- Forward declarations -----------------------------------------------------
redalert/session.h:49
ClassAircraftClass
redalert/target.h:125
ClassAircraftClass
tiberiandawn/aircraft.h:42
ClassAircraftClass
--------------------------------------------------------------------------- Forward declarations -----------------------------------------------------
tiberiandawn/session.h:42
ClassAircraftClass
tiberiandawn/target.h:147
EnumAircraftType
tiberiandawn/defines.h:1062
ClassAircraftTypeClass
** The various aircraft types are controlled by object types of ** this class. */
redalert/type.h:1337
ClassAircraftTypeClass
** The various aircraft types are controlled by this list. */
tiberiandawn/type.h:1815
ClassAnimClass
redalert/cell.h:41
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