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Functions7,338 in github.com/TheAssemblyArmada/Vanilla-Conquer

↓ 8 callersMethodIs_Weapon_Equipped
* TechnoClass::Is_Weapon_Equipped -- Determines if this object has a combat weapon. * *
redalert/techno.cpp:3847
↓ 8 callersMethodLand_Types
* RulesClass::Land_Types -- Inits the land type values. * *
redalert/rules.cpp:831
↓ 8 callersFunctionMono_Clear_Screen
* Mono_Clear_Screen -- Clear the currently visible monochrome page. * *
redalert/monoc.cpp:921
↓ 8 callersMethodObjects
* RulesClass::Objects -- Fetch all the object characteristic values. * *
redalert/rules.cpp:953
↓ 8 callersMethodPowerups
* RulesClass::Powerups -- Process the powerup values from the database. * *
redalert/rules.cpp:772
↓ 8 callersFunctionRam_Free
* Ram_Free -- Determines the largest free chunk of RAM. * *
common/alloc.cpp:222
↓ 8 callersMethodRecharge
* RulesClass::Recharge -- Process the super weapon recharge statistics. * *
redalert/rules.cpp:563
↓ 8 callersMethodReduce_Wall
* CellClass::Reduce_Wall -- Damages a wall, if damage is high enough. * *
tiberiandawn/cell.cpp:1541
↓ 8 callersMethodRelease
Release
redalert/rawolapi.cpp:105
↓ 8 callersFunctionReset_Video_Mode
* Reset_Video_Mode -- Resets video mode and deletes Direct Draw Object * *
common/video_sdl2.cpp:474
↓ 8 callersMethodRotation_Adjust
* FacingClass::Rotation_Adjust -- Perform a rotation adjustment to current facing. * *
redalert/facing.cpp:135
↓ 8 callersFunctionScan_Place_Object
* Scan_Place_Object -- places an object >near< the given cell * *
tiberiandawn/scenarioini.cpp:1849
↓ 8 callersMethodScroll
* EC::Scroll -- Apply the given distance to the y position of the text. * * A positive distance scrolls up.
redalert/egos.cpp:210
↓ 8 callersMethodSell_Back
* FootClass::Sell_Back -- Causes this object to be sold back. * *
tiberiandawn/foot.cpp:2036
↓ 8 callersMethodSet_Color
* OptionsClass::Set_Color -- Sets the color to the value specified. * *
tiberiandawn/options.cpp:343
↓ 8 callersMethodSet_Cursor_Pos
* DisplayClass::Set_Cursor_Pos -- Controls the display and animation of the tac cursor. * *
redalert/display.cpp:849
↓ 8 callersMethodSet_Cursor_Pos
* DisplayClass::Set_Cursor_Pos -- Controls the display and animation of the tac cursor. * *
tiberiandawn/display.cpp:940
↓ 8 callersMethodSet_Max_Retries
common/connect.h:208
↓ 8 callersMethodSet_Retry_Delta
common/connect.h:200
↓ 8 callersMethodSet_Tactical_Position
* HelpClass::Set_Tactical_Position -- Sets the position of the tactical map. * *
redalert/help.cpp:402
↓ 8 callersMethodSet_TimeOut
common/connect.h:216
↓ 8 callersMethodThemes
* RulesClass::Themes -- Fetches the theme control values from the INI database. * *
redalert/rules.cpp:870
↓ 8 callersMethodTo_PC_Format
Changes all unit totals to PC format from network format */
common/utracker.h:113
↓ 8 callersFunctionUpdate_Queue_Mono
* Update_Queue_Mono -- updates mono display * *
redalert/queue.cpp:4169
↓ 8 callersFunctionUpdate_Queue_Mono
* Update_Queue_Mono -- updates mono display * *
tiberiandawn/queue.cpp:3695
↓ 8 callersMethodWhat_Action
* UnitClass::What_Action -- Determines what action would occur if clicked on object. * *
redalert/unit.cpp:3556
↓ 8 callersMethodWhat_Action
* UnitClass::What_Action -- Determines what action would occur if clicked on object. * *
tiberiandawn/unit.cpp:3661
↓ 8 callersMethodWidth
* BuildingTypeClass::Width -- Determines width of building in icons. * *
redalert/bdata.cpp:3429
↓ 8 callersFunctionXYPixel_Coord
tiberiandawn/function.h:840
↓ 7 callersMethodAbandon
* FactoryClass::Abandon -- Abandons current construction with money refunded. * *
tiberiandawn/factory.cpp:561
↓ 7 callersMethodAnim_Stage
* SuperClass::Anim_Stage -- Fetches the animation stage for this super weapon. * *
tiberiandawn/super.cpp:303
↓ 7 callersFunctionAs_Aircraft
* As_Aircraft -- Converts the target value into an aircraft pointer. * *
redalert/target.cpp:235
↓ 7 callersMethodAs_Techno
* TargetClass::As_Techno -- Converts a target into a techno object pointer. * *
redalert/target.cpp:717
↓ 7 callersFunctionAs_Trigger
* As_Trigger -- Converts specified target into a trigger pointer. * *
redalert/target.cpp:119
↓ 7 callersMethodAssign_Handicap
* HouseClass::Assign_Handicap -- Assigns the specified handicap rating to the house. * *
redalert/house.cpp:278
↓ 7 callersMethodAttaches_To
* TriggerTypeClass::Attaches_To -- Determines what trigger can attach to. * *
redalert/trigtype.cpp:2056
↓ 7 callersFunctionBuffer_Draw_Line
common/drawline.cpp:64
↓ 7 callersMethodCan_Player_Fire
* TechnoClass::Can_Player_Fire -- Determines if the player can give this object a fire order. * *
tiberiandawn/techno.cpp:2806
↓ 7 callersMethodCan_Player_Move
* TechnoClass::Can_Player_Move -- Determines if the object can move be moved by player. * *
redalert/techno.cpp:3799
↓ 7 callersMethodCan_Player_Move
* UnitClass::Can_Player_Move -- Determines if the player is legally allowed to move it. * *
tiberiandawn/unit.cpp:3745
↓ 7 callersMethodCell_Unit
* CellClass::Cell_Unit -- Returns with pointer to unit occupying cell. * *
tiberiandawn/cell.cpp:811
↓ 7 callersFunctionCompute_Name_CRC
* Compute_Name_CRC -- computes CRC from char string * *
redalert/netdlg.cpp:4907
↓ 7 callersMethodConnection_ID
* IPXManagerClass::Connection_ID -- gets the given connection's ID * *
tiberiandawn/ipxmgr.cpp:583
↓ 7 callersFunctionDLL_Export_Get_Input_Key_State
* Get_Input_Key_State * * History: 6/27/2019 - JAS ************************************************************************************************
redalert/dllinterface.cpp:8504
↓ 7 callersFunctionDLL_Export_Get_Input_Key_State
* Get_Input_Key_State * * History: 6/27/2019 - JAS ************************************************************************************************
tiberiandawn/dllinterface.cpp:7394
↓ 7 callersMethodDisable
redalert/monoc.h:94
↓ 7 callersMethodDistance
* AbstractClass::Distance -- Determines distance to target. * *
tiberiandawn/abstract.cpp:54
↓ 7 callersMethodDraw
* MessageListClass::Draw -- draws messages * *
redalert/msglist.cpp:1140
↓ 7 callersMethodDraw_Mouse
common/wwmouse.cpp:451
↓ 7 callersFunctionFetch_Char
* FETCH_CHAR -- Gets one undipthonged char from input. * *
common/windows.cpp:943
↓ 7 callersMethodFetch_Stage
redalert/stage.h:71
↓ 7 callersFunctionForce_CD_Available
* Force_CD_Available -- Ensures that specified CD is available. * *
tiberiandawn/conquer.cpp:3616
↓ 7 callersMethodFull_Name
* ThemeClass::Full_Name -- Retrieves the full score name. * *
tiberiandawn/theme.cpp:158
↓ 7 callersMethodGet_Global_Message
* IPXManagerClass::Get_Global_Message -- polls the Global Message queue * * *
redalert/ipxmgr.cpp:770
↓ 7 callersMethodGet_Ownable
* TechnoClass::Get_Ownable -- Fetches the ownable bits for this object. * *
redalert/techno.cpp:5706
↓ 7 callersMethodGet_Send
* CommBufferClass::Get_Send -- gets ptr to queue entry * *
common/combuf.cpp:450
↓ 7 callersMethodHealth_Ratio
tiberiandawn/object.cpp:1707
↓ 7 callersMethodIndex_ID
common/ini.h:150
↓ 7 callersMethodIs_Blocked
redalert/factory.h:95
↓ 7 callersMethodIs_Blocked
tiberiandawn/factory.h:88
↓ 7 callersMethodIs_Checked
* CheckListClass::Is_Checked -- returns checked state of an item * *
tiberiandawn/cheklist.cpp:255
↓ 7 callersMethodIs_Cloaked
tiberiandawn/techno.cpp:4697
↓ 7 callersFunctionIs_Target_Building
redalert/target.h:89
↓ 7 callersMethodLegal_Placement
* BuildingTypeClass::Legal_Placement -- Determines if building can be legally placed at pos. * *
tiberiandawn/bdata.cpp:4072
↓ 7 callersMethodLength
redalert/heap.h:59
↓ 7 callersFunctionList_Copy
* List_Copy -- Makes a copy of a cell offset list. * *
redalert/conquer.cpp:4551
↓ 7 callersMethodLoad
* SessionClass::Load -- Loads this class from a file * *
redalert/session.cpp:426
↓ 7 callersMethodLock
* GVPC::Lock -- lock the graphics buffer for reading or writing * *
common/graphicsviewport.cpp:344
↓ 7 callersMethodMake_Ally
* HouseClass::Make_Ally -- Make the specified house an ally. * *
redalert/house.cpp:2256
↓ 7 callersMethodMax_Passengers
* TechnoTypeClass::Max_Passengers -- Fetches the maximum passengers allowed. * *
tiberiandawn/techno.cpp:3111
↓ 7 callersMethodMono_Debug_Print
* IPXManagerClass::Mono_Debug_Print -- debug output routine * * * * INPU
redalert/ipxmgr.cpp:1577
↓ 7 callersMethodName
tiberiandawn/type.h:220
↓ 7 callersFunctionNew_Infantry_Anim
* New_Infantry_Anim -- Start up a new animation for one of the infantrymen* *
tiberiandawn/score.cpp:1830
↓ 7 callersFunctionOn_Achievement_Event
tiberiandawn/dllinterface.cpp:531
↓ 7 callersFunctionOn_Sound_Effect
tiberiandawn/dllinterface.cpp:473
↓ 7 callersMethodPower_Fraction
* HouseClass::Power_Fraction -- Fetches the current power output rating. * *
tiberiandawn/house.cpp:4657
↓ 7 callersMethodPresentation
* ScoreClass::Presentation -- Main routine to display score screen. * *
tiberiandawn/score.cpp:583
↓ 7 callersFunctionProcess_DD_Result
* Process_DD_Result -- Does a message box based on the result of a DD command * *
common/video_ddraw.cpp:69
↓ 7 callersFunctionRead_MultiPlayer_Settings
* Read_MultiPlayer_Settings -- reads multi-player settings from conquer.ini * *
tiberiandawn/mplayer.cpp:518
↓ 7 callersMethodRemap_Table
* UnitClass::Remap_Table -- Fetches the remap table to use for this object. * *
tiberiandawn/unit.cpp:4334
↓ 7 callersMethodRender_Coord
* ObjectClass::Render_Coord -- Fetches the coordinate to draw this object at. * *
redalert/object.cpp:542
↓ 7 callersMethodResult
* SHAEngine::Result -- Fetch the current digest. * *
common/sha.cpp:173
↓ 7 callersMethodRevealed
* TechnoClass::Revealed -- Handles revealing an object to the house specified. * *
tiberiandawn/techno.cpp:528
↓ 7 callersMethodRevert_Mouse_Shape
* MouseClass::Revert_Mouse_Shape -- Reverts the mouse shape to the non overridden shape. * *
redalert/mouse.cpp:116
↓ 7 callersMethodRevert_Mouse_Shape
* MouseClass::Revert_Mouse_Shape -- Reverts the mouse shape to the non overridden shape. * *
tiberiandawn/mouse.cpp:90
↓ 7 callersMethodRotation_Adjust
* FacingClass::Rotation_Adjust -- Perform a rotation adjustment to current facing. * *
tiberiandawn/facing.cpp:135
↓ 7 callersFunctionSend_Statistics_Packet
tiberiandawn/stats.cpp:152
↓ 7 callersMethodSet_Default_Mouse
* MouseClass::Set_Default_Mouse -- Sets the mouse to match the shape specified. * *
redalert/mouse.cpp:93
↓ 7 callersMethodSet_Stage
redalert/stage.h:79
↓ 7 callersMethodSet_Tactical_Position
tiberiandawn/help.cpp:390
↓ 7 callersFunctionShape_Dimensions
* Shape_Dimensions -- Determine the minimum rectangle for the shape. * *
redalert/conquer.cpp:3029
↓ 7 callersFunctionSimple_Text_Print
* Simple_Text_Print -- Prints text with a drop shadow. * *
redalert/dialog.cpp:358
↓ 7 callersMethodStart
* AnimClass::Start -- Processes initial animation side effects. * *
tiberiandawn/anim.cpp:1022
↓ 7 callersFunctionStart_Scenario
* Start_Scenario -- Starts the scenario. * *
redalert/scenario.cpp:314
↓ 7 callersFunctionStop_Sample
common/soundio_common.cpp:807
↓ 7 callersMethodTurret_Adjust
* VesselTypeClass::Turret_Adjust -- Adjust turret offset according to facing specified. * *
redalert/vdata.cpp:578
↓ 7 callersMethodUn_Init
common/gbuffer.cpp:146
↓ 7 callersMethodUnlock
* GVPC::Unlock -- unlock the video buffer * *
common/graphicsviewport.cpp:372
↓ 7 callersFunctionWrite_PCX_File
* WRITE_PCX_FILE -- Write the data in ViewPort to a pcx file * *
common/filepcx.cpp:208
↓ 7 callersFunctionXMP_Sub
* XMP_Sub -- Subtract one MP number from another (with borrow). * *
common/mp.cpp:1126
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