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Functions7,338 in github.com/TheAssemblyArmada/Vanilla-Conquer

↓ 2 callersMethodReceive_Message
* RadioClass::Receive_Message -- Handles receipt of a radio message. * *
redalert/radio.cpp:138
↓ 2 callersMethodReceive_Message
* RadioClass::Receive_Message -- Handles receipt of a radio message. * *
tiberiandawn/radio.cpp:129
↓ 2 callersFunctionRecoil_Adjust
* Recoil_Adjust -- Adjust pixel values in direction specified. * *
redalert/unit.cpp:137
↓ 2 callersFunctionRecoil_Adjust
* Recoil_Adjust -- Adjust pixel values in direction specified. * *
tiberiandawn/unit.cpp:149
↓ 2 callersFunctionReconnect_Modem
redalert/nulldlg.cpp:51
↓ 2 callersMethodRed_Component
common/rgb.h:79
↓ 2 callersMethodReload_LogoShapes
redalert/sidebar.cpp:1248
↓ 2 callersMethodRemap_Table
* TechnoClass::Remap_Table -- Fetches the appropriate remap table to use. * *
redalert/techno.cpp:4987
↓ 2 callersMethodRemove
* TeamClass::Remove -- Removes the specified object from the team. * *
redalert/team.cpp:1053
↓ 2 callersMethodRemove_It
* CrateClass::Remove_It -- Removes the crate from wherever it is. * *
redalert/crate.cpp:55
↓ 2 callersMethodRepair
* ObjectClass::Repair -- Handles object repair control. * *
redalert/object.cpp:1011
↓ 2 callersMethodRepair_Mode_Control
* DisplayClass::Repair_Mode_Control -- Controls the repair mode. * *
redalert/display.cpp:4368
↓ 2 callersMethodRepair_Mode_Control
* DisplayClass::Repair_Mode_Control -- Controls the repair mode. * *
tiberiandawn/display.cpp:4257
↓ 2 callersFunctionRequest_To_Join
* Request_To_Join -- Sends a JOIN request packet to game owner * *
tiberiandawn/netdlg.cpp:2073
↓ 2 callersMethodRescue_Mission
* FootClass::Rescue_Mission -- Calls this unit to the rescue. * *
redalert/foot.cpp:1892
↓ 2 callersMethodRescue_Mission
* FootClass::Rescue_Mission -- Calls this unit to the rescue. * *
tiberiandawn/foot.cpp:1724
↓ 2 callersFunctionReserve_Infantry
redalert/scenario.cpp:2990
↓ 2 callersFunctionReserve_Infantry
tiberiandawn/scenarioini.cpp:1384
↓ 2 callersMethodReset
common/timer.h:82
↓ 2 callersFunctionResolve_File_Single
common/file.cpp:5
↓ 2 callersFunctionRestate_Mission
* Restate_Mission -- Handles restating the mission objective. * *
redalert/scenario.cpp:1363
↓ 2 callersFunctionReverse_Long
common/misc.cpp:114
↓ 2 callersFunctionSample_Copy
common/soundio.cpp:1436
↓ 2 callersFunctionSample_Copy
common/soundio_common.cpp:267
↓ 2 callersFunctionSample_Status
common/soundio_common.cpp:837
↓ 2 callersMethodSaturation_Component
common/hsv.h:73
↓ 2 callersMethodSave_Settings
* OptionsClass::Save_Settings -- writes options settings to the INI file * *
redalert/options.cpp:706
↓ 2 callersMethodSave_Settings
* OptionsClass::Save_Settings -- writes options settings to the INI file * *
tiberiandawn/options.cpp:807
↓ 2 callersMethodSeed_Long
* RandomStraw::Seed_Long -- Submit 32 bits to the random number seed. * *
common/rndstraw.cpp:233
↓ 2 callersFunctionSelect_Game
tiberiandawn/init.cpp:701
↓ 2 callersFunctionSelect_MPlayer_Game
* Select_MPlayer_Game -- prompts user for NULL-Modem, Modem, or Network game * *
redalert/mplayer.cpp:64
↓ 2 callersFunctionSelect_Serial_Dialog
PG
redalert/nulldlg.cpp:46
↓ 2 callersFunctionSelf_Regulate
tiberiandawn/debug.cpp:629
↓ 2 callersMethodSell_Back
* BuildingClass::Sell_Back -- Controls the sell back (demolish) operation. * *
redalert/building.cpp:2790
↓ 2 callersMethodSell_Wall
* HouseClass::Sell_Wall -- Tries to sell the wall at the specified location. * *
redalert/house.cpp:4452
↓ 2 callersMethodSell_Wall
* HouseClass::Sell_Wall -- Tries to sell the wall at the specified location. * *
tiberiandawn/house.cpp:4709
↓ 2 callersFunctionSend_FrameSync
* Send_FrameSync -- Sends a FRAMESYNC packet * *
redalert/queue.cpp:1697
↓ 2 callersFunctionSend_FrameSync
* Send_FrameSync -- Sends a FRAMESYNC packet * *
tiberiandawn/queue.cpp:1495
↓ 2 callersMethodSend_Private_Message
* IPXManagerClass::Send_Private_Message -- Sends a Private Message * * * *
redalert/ipxmgr.cpp:814
↓ 2 callersMethodSend_Private_Message
* IPXManagerClass::Send_Private_Message -- Sends a Private Message * * * *
tiberiandawn/ipxmgr.cpp:791
↓ 2 callersMethodSend_Total
random access to queue
common/combuf.h:119
↓ 2 callersFunctionSet_DD_Palette
* Set_Palette -- set a direct draw palette * *
common/video_sdl2.cpp:647
↓ 2 callersMethodSet_Direction
* Dial8Class::Set_Direction -- sets current direction (0-255) of dial * *
redalert/dial8.cpp:306
↓ 2 callersMethodSet_Direction
* Dial8Class::Set_Direction -- sets current direction (0-255) of dial * *
tiberiandawn/dial8.cpp:303
↓ 2 callersMethodSet_Edit_Color
* MessageListClass::Set_Edit_Color -- sets color of edit gizmo * *
redalert/msglist.cpp:884
↓ 2 callersMethodSet_Is_Blocked
redalert/factory.h:99
↓ 2 callersMethodSet_Is_Blocked
tiberiandawn/factory.h:92
↓ 2 callersMethodSet_Mapped
* CellClass::Set_Mapped -- Set the cell mapped for the given player * *
tiberiandawn/cell.cpp:2578
↓ 2 callersFunctionSet_Mouse
redalert/mapsel.cpp:334
↓ 2 callersMethodSet_Occupy_Bit
* InfantryClass::Set_Occupy_Bit -- Sets the occupy bit cell and bit pos * *
redalert/infantry.cpp:3210
↓ 2 callersMethodSet_Occupy_Bit
* InfantryClass::Set_Occupy_Bit -- Sets the occupy bit cell and bit pos * *
tiberiandawn/infantry.cpp:3185
↓ 2 callersFunctionSet_Palette_Range
redalert/miscasm.cpp:54
↓ 2 callersMethodSet_Read_Only
tiberiandawn/edit.h:68
↓ 2 callersMethodSet_Speed
* FootClass::Set_Speed -- Initiate unit movement physics. * *
redalert/foot.cpp:226
↓ 2 callersMethodSet_Surface_Focus
common/video_ddraw.cpp:1132
↓ 2 callersMethodSet_View_Dimensions
* DisplayClass::Set_View_Dimensions -- Sets the tactical display screen coordinates. * *
redalert/display.cpp:543
↓ 2 callersMethodSet_Visible_Flags
tiberiandawn/anim.cpp:1374
↓ 2 callersMethodSetup_Remap_Tables
* CVC::Setup_Remap_Tables -- Initialises the color remap tables based on theater. * *
redalert/vortex.cpp:1093
↓ 2 callersFunctionShorten_Attached_Anims
* Shorten_Attached_Anims -- Reduces attached animation durations. * *
redalert/anim.cpp:109
↓ 2 callersMethodShould_Save
* CellClass::Should_Save -- Should the cell be written to disk? * *
redalert/iomap.cpp:65
↓ 2 callersFunctionShutdown_Network
* Shutdown_Network -- shuts down network stuff * *
tiberiandawn/netdlg.cpp:199
↓ 2 callersFunctionSlide_Show
* Slide_Show -- Handles the blitting and fading of the background pictures. * *
redalert/egos.cpp:308
↓ 2 callersMethodSort
* LayerClass::Sort -- Handles sorting the objects in the layer. * *
redalert/layer.cpp:87
↓ 2 callersFunctionSoundImp_Buffer_Sample_Data
common/soundio_openal.cpp:89
↓ 2 callersFunctionSoundImp_Get_Sample_Free_Buffer_Count
common/soundio_openal.cpp:104
↓ 2 callersFunctionSoundImp_Stop_Sample
common/soundio_openal.cpp:227
↓ 2 callersFunctionSpeak_AI
* Speak_AI -- Handles starting the EVA voices. * *
tiberiandawn/audio.cpp:503
↓ 2 callersFunctionSpeech_Name
* Speech_Name -- Fetches the name for the voice specified. * *
redalert/audio.cpp:643
↓ 2 callersMethodSpread_Tiberium
* CellClass::Spread_Tiberium -- Spread Tiberium from this cell to an adjacent cell. * *
redalert/cell.cpp:3176
↓ 2 callersMethodStart
* TC::START -- Start a timer. * *
common/timer.cpp:170
↓ 2 callersMethodStep
* ListClass::Step -- Moves the list view one line in direction specified. * *
redalert/list.cpp:428
↓ 2 callersMethodStep
redalert/list.h:519
↓ 2 callersMethodStep
* ListClass::Step -- Moves the list view one line in direction specified. * *
tiberiandawn/list.cpp:393
↓ 2 callersMethodStill_Playing
* ThemeClass::Still_Playing -- Determines if music is still playing. * *
redalert/theme.cpp:447
↓ 2 callersMethodStole
* HouseClass::Stole -- Accounts for the value of a captured building. * *
redalert/house.cpp:2000
↓ 2 callersFunctionStop_Primary_Sound_Buffer
common/soundio.cpp:1367
↓ 2 callersFunctionStop_Sample_Playing
common/soundio.cpp:950
↓ 2 callersMethodSub_Saturate
common/fixed.h:364
↓ 2 callersMethodSubmit_Key
* BlowfishEngine::Submit_Key -- Submit a key that will allow data processing. * *
common/blowfish.cpp:117
↓ 2 callersFunctionSwapGlobalHeaderType
redalert/ipxgconn.h:98
↓ 2 callersMethodTake_Damage
* InfantryClass::Take_Damage -- Applies damage to the infantry unit. * *
redalert/infantry.cpp:318
↓ 2 callersMethodTarget_Coord
redalert/abstract.h:135
↓ 2 callersMethodTarget_Coord
tiberiandawn/abstract.h:101
↓ 2 callersMethodTeleport_To
* DriveClass::Teleport_To -- Teleport object to specified location. * *
redalert/drive.cpp:367
↓ 2 callersMethodThreat_Value
common/region.h:73
↓ 2 callersMethodTiberium_Adjust
* CellClass::Tiberium_Adjust -- Adjust the look of the Tiberium for smoothing purposes. * *
redalert/cell.cpp:2119
↓ 2 callersMethodTiberium_Adjust
* CellClass::Tiberium_Adjust -- Adjust the look of the Tiberium for smoothing purposes. * *
tiberiandawn/cell.cpp:1901
↓ 2 callersFunctionTranslucent_Table_Size
* Translucent_Table_Size -- Determines the size of a translucent table. * *
redalert/jshell.cpp:285
↓ 2 callersFunctionTranslucent_Table_Size
* Translucent_Table_Size -- Determines the size of a translucent table. * *
tiberiandawn/jshell.cpp:286
↓ 2 callersMethodUnJam_From
* MapClass::UnJam_From -- Remove jamming on the cells within a specified radius. * *
redalert/map.cpp:889
↓ 2 callersFunctionUninit_Game
ifndef NOMEMCHECK
tiberiandawn/init.cpp:638
↓ 2 callersMethodUnlimbo
* AircraftClass::Unlimbo -- Removes an aircraft from the limbo state. * *
redalert/aircraft.cpp:290
↓ 2 callersMethodUnlimbo
* BulletClass::Unlimbo -- Transitions a bullet object into the game render/logic system. * *
redalert/bullet.cpp:729
↓ 2 callersMethodUnlink
common/listnode.h:71
↓ 2 callersFunctionUpdate_HWCursor_Settings
common/video_sdl2.cpp:122
↓ 2 callersFunctionVQA_ByteSwapAudio
common/vqaloader.cpp:24
↓ 2 callersFunctionVQA_Load_CBF0
common/vqaloader.cpp:90
↓ 2 callersFunctionVQA_Load_CBFZ
common/vqaloader.cpp:109
↓ 2 callersFunctionVQA_Load_CBP0
common/vqaloader.cpp:129
↓ 2 callersFunctionVQA_Load_CBPZ
common/vqaloader.cpp:154
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