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Functions7,338 in github.com/TheAssemblyArmada/Vanilla-Conquer

↓ 2 callersFunctionVQA_Load_CPL0
common/vqaloader.cpp:184
↓ 2 callersFunctionVQA_Load_CPLZ
common/vqaloader.cpp:199
↓ 2 callersFunctionVQA_Load_FINF
common/vqaloader.cpp:55
↓ 2 callersFunctionVQA_Load_SND0
common/vqaloader.cpp:244
↓ 2 callersFunctionVQA_Load_SND1
common/vqaloader.cpp:283
↓ 2 callersFunctionVQA_Load_SND2
common/vqaloader.cpp:349
↓ 2 callersFunctionVQA_OpenAudio
common/vqaaudio_null.cpp:31
↓ 2 callersFunctionVQA_PrimeBuffers
common/vqaloader.cpp:1458
↓ 2 callersFunctionVQA_SetTimer
common/vqaaudio_null.cpp:64
↓ 2 callersFunctionVQA_TimerMethod
common/vqaaudio_dsound.cpp:596
↓ 2 callersMethodValidate
* MapClass::Validate -- validates every cell on the map * *
redalert/map.cpp:1579
↓ 2 callersMethodValue_Component
common/hsv.h:77
↓ 2 callersFunctionVersion_Name
redalert/version.cpp:705
↓ 2 callersFunctionWeapon_From_Name
* Weapon_From_Name -- Conver ASCII name to weapon type ID number. * *
redalert/weapon.cpp:247
↓ 2 callersMethodWeapon_Range
* TechnoClass::Weapon_Range -- Determines the maximum range for the weapon. * *
redalert/techno.cpp:3898
↓ 2 callersFunctionWindow_Box
* Window_Box -- Draws a fancy box over the specified window. * *
tiberiandawn/dialog.cpp:264
↓ 2 callersMethodWriteTo
* WIC::WriteTo -- Send data via the Winsock socket * *
common/wsproto.cpp:439
↓ 2 callersMethodWrite_Binary
* MapClass::Write_Binary -- Pipes the map template data to the destination specified. * *
redalert/map.cpp:1217
↓ 2 callersMethodWrite_INI
* BaseClass::Write_INI -- Writes all the base information to the INI database. * *
redalert/base.cpp:493
↓ 2 callersMethodWrite_INI
* BaseClass::Write_INI -- INI writing routine * *
tiberiandawn/base.cpp:200
↓ 2 callersFunctionXMP_Add_Int
* XMP_Add_Int -- Add an integer to an MP number (with carry). * *
common/mp.cpp:1086
↓ 2 callersFunctionXMP_Fermat_Test
* XMP_Fermat_Test -- Performs Fermat's Little Theorem on an MP number. * *
common/mp.cpp:2342
↓ 2 callersFunctionXMP_Hybrid_Mul
* XMP_Hybrid_Mul -- Special hybrid short multiply (with carry). * *
common/mp.cpp:1846
↓ 2 callersFunctionXMP_Is_Small_Prime
* XMP_Is_Small_Prime -- Determine if MP number is a small prime. * *
common/mp.cpp:2274
↓ 2 callersFunctionXMP_Mod_Mult_Clear
* XMP_Mod_Mult_Clear -- Remove temporary values from memory. * *
common/mp.cpp:2095
↓ 2 callersFunctionXMP_Not
* XMP_Not -- Perform bitwise NOT operation on MP number. * *
common/mp.cpp:852
↓ 2 callersFunctionXMP_Signed_Decode
* XMP_Signed_Decode -- Decode a number as if it were signed. * *
common/mp.cpp:404
↓ 2 callersFunctionXMP_Signed_Mult
* XMP_Signed_Mult -- A signed multiply between two MP numbers. * *
common/mp.cpp:1388
↓ 2 callersFunctionXMP_Small_Divisors_Test
* XMP_Small_Divisors_Test -- Perform the small divisors test on an MP number. * *
common/mp.cpp:2309
↓ 2 callersFunctionXMP_Sub_Int
* XMP_Sub_Int -- Subtract an integer from an MP number (with borrow). * *
common/mp.cpp:1208
↓ 2 callersFunctionXMP_Test_Bit
common/mp.h:137
↓ 2 callersFunction_Byte_Precision
* _Byte_Precision -- Determines the number of bytes significant in long integer. * *
common/mp.cpp:137
↓ 2 callersFunction_Counts_As_Civ_Evac
* _Counts_As_Civ_Evac -- Is the specified object a candidate for civilian evac logic? * *
redalert/aircraft.cpp:112
↓ 2 callersFunction_strlwr
common/wwstd.h:284
↓ 2 callersFunctionbSpecialAftermathScenario
redalert/netdlg.cpp:159
↓ 2 callersFunctionbasename
tools/miniposix/libgen/libgen.c:29
↓ 2 callersMethodexp_b_mod_c
common/int.h:342
↓ 2 callersFunctionexpand
(tga_data, meta, tga_file)
scripts/tgautil.py:79
↓ 2 callersFunctionoutput
redalert/winstub.cpp:54
↓ 2 callersFunctionoverwrite_prompt
(question, default=False)
scripts/tgautil.py:23
↓ 2 callersFunctionpermute
permute: swap two blocks of argv-elements given their lengths */
tools/miniposix/getopt/getopt.c:132
↓ 2 callersFunctionreaddir
tools/miniposix/dirent/dirent.c:276
↓ 2 callersFunctionshould_exclude_from_selection
* DisplayClass::Select_These -- All selectable objects in region are selected. * *
redalert/display.cpp:2825
↓ 2 callersFunctionshould_exclude_from_selection
* DisplayClass::Select_These -- All selectable objects in region are selected. * *
tiberiandawn/display.cpp:2989
↓ 1 callersMethodAI
* SidebarGlyphxClass::AI -- Handles player clicking on sidebar area. * *
redalert/sidebarglyphx.cpp:234
↓ 1 callersMethodAI
* SidebarGlyphxClass::AI -- Handles player clicking on sidebar area. * *
tiberiandawn/sidebarglyphx.cpp:234
↓ 1 callersMethodAbandon_Production
* SidebarGlyphxClass::Abandon_Production -- Stops production of the object specified. * *
redalert/sidebarglyphx.cpp:560
↓ 1 callersMethodAbandon_Production
* SidebarGlyphxClass::Abandon_Production -- Stops production of the object specified. * *
tiberiandawn/sidebarglyphx.cpp:570
↓ 1 callersFunctionAction_From_Name
* Action_From_Name -- retrieves ActionType for given name * *
redalert/taction.cpp:776
↓ 1 callersMethodActivate
* SidebarClass::Activate -- Controls the sidebar activation. * *
redalert/sidebar.cpp:941
↓ 1 callersMethodActivate
* SidebarClass::Activate -- Controls the sidebar activation. * *
tiberiandawn/sidebar.cpp:1001
↓ 1 callersMethodAddAttachedSurface
common/video_ddraw.cpp:1251
↓ 1 callersFunctionAdd_Compressed_Events
* Add_Compressed_Events -- adds an compressed events to a packet * *
redalert/queue.cpp:2510
↓ 1 callersFunctionAdd_Compressed_Events
* Add_Compressed_Events -- adds an compressed events to a packet * *
tiberiandawn/queue.cpp:2255
↓ 1 callersMethodAdd_DD_Surface
* SMC::Add_DD_Surface -- add a new surface to the list * *
common/video_ddraw.cpp:1002
↓ 1 callersMethodAdd_Delay
* CommBufferClass::Add_Delay -- adds a new delay value for response time * *
common/combuf.cpp:667
↓ 1 callersMethodAdd_File
tools/mixtool/mixcreate.h:217
↓ 1 callersFunctionAdd_Uncompressed_Events
* Add_Uncompressed_Events -- adds uncompressed events to a packet * *
redalert/queue.cpp:2420
↓ 1 callersFunctionAdd_Uncompressed_Events
* Add_Uncompressed_Events -- adds uncompressed events to a packet * *
tiberiandawn/queue.cpp:2181
↓ 1 callersMethodAdjust_Variables_For_Resolution
redalert/goptions.cpp:586
↓ 1 callersMethodAdjust_Variables_For_Resolution
tiberiandawn/goptions.cpp:48
↓ 1 callersFunctionAnimate_Cursor
redalert/score.cpp:1373
↓ 1 callersFunctionAnimate_Cursor
tiberiandawn/score.cpp:1692
↓ 1 callersMethodApply_Temporary_Jamming_Shroud
* UnitClass::Apply_Temporary_Jamming_Shroud -- Apply a temporary gap generator shroud effect * *
redalert/unit.cpp:5165
↓ 1 callersFunctionArmor_From_Name
* Armor_From_Name -- Convert ASCII name into armor type number. * *
redalert/weapon.cpp:277
↓ 1 callersFunctionAs_Animation
* As_Animation -- Converts target value into animation pointer. * *
tiberiandawn/target.cpp:141
↓ 1 callersMethodAs_Building
redalert/target.h:237
↓ 1 callersFunctionAs_Infantry
* As_Infantry -- If the target is infantry, return a pointer to it. * *
redalert/target.cpp:407
↓ 1 callersFunctionAs_Infantry
* As_Infantry -- If the target is infantry, return a pointer to it. * *
tiberiandawn/target.cpp:334
↓ 1 callersMethodAs_Target
* UnitClass::As_Target -- Returns the unit as a target value. * *
tiberiandawn/unit.cpp:222
↓ 1 callersFunctionAs_Team
* As_Team -- Converts a target number into a team pointer. * *
tiberiandawn/target.cpp:97
↓ 1 callersFunctionAs_TeamType
* As_TeamType -- Converts a target into a team type pointer. * *
redalert/target.cpp:167
↓ 1 callersFunctionAs_TechnoType
* As_TechnoType -- Convert the target number into a techno type class pointer. * *
redalert/target.cpp:872
↓ 1 callersFunctionAsm_Interpolate
* Interpolates in X axis, leaves additional lines blank in the Y axis. */
common/winasm.cpp:9
↓ 1 callersFunctionAsm_Interpolate_Line_Double
* Interpolates in X axis, duplicates lines in the Y axis. */
common/winasm.cpp:32
↓ 1 callersFunctionAsm_Interpolate_Line_Interpolate
* @brief Interpolates in both the X and Y axis. */
common/winasm.cpp:93
↓ 1 callersMethodAssign_Destination
* VesselClass::Assign_Destination -- Assign a destination for this vessel. * *
redalert/vessel.cpp:1908
↓ 1 callersMethodAssign_Destination
* AircraftClass::Assign_Destination -- Assigns movement destination to the object. * *
redalert/aircraft.cpp:4437
↓ 1 callersFunctionAssign_Houses
* Assign_Houses -- Assigns multiplayer houses to various players * *
redalert/scenario.cpp:2767
↓ 1 callersMethodAssign_Mission
* InfantryClass::Assign_Mission -- Assign mission to infantry object. * *
tiberiandawn/infantry.cpp:2850
↓ 1 callersMethodAssign_Target
* BuildingClass::Assign_Target -- Assigns a target to the building. * *
redalert/building.cpp:1936
↓ 1 callersMethodAttached_Object
* CargoClass::Attached_Object -- Determine attached unit pointer. * *
tiberiandawn/cargo.cpp:170
↓ 1 callersFunctionAttempt_To_Play_Buffer
common/soundio.cpp:1033
↓ 1 callersFunctionAttempt_To_Play_Buffer
common/soundio_common.cpp:896
↓ 1 callersFunctionBGMessageBox
redalert/scenario.cpp:1400
↓ 1 callersMethodBegin_Mode
* BuildingClass::Begin_Mode -- Begins an animation mode for the building. * *
redalert/building.cpp:3004
↓ 1 callersFunctionBenchmarks
* Benchmarks -- Display the performance tracking benchmarks. * *
redalert/debug.cpp:392
↓ 1 callersMethodBlock_Mouse
common/wwmouse.cpp:147
↓ 1 callersFunctionBonus_Dialog
* Bonus_Dialog -- Asks the user which bonus mission he wants to play * *
tiberiandawn/expand.cpp:264
↓ 1 callersFunctionBootstrap
* Bootstrap -- Perform the initial bootstrap procedure. * *
redalert/init.cpp:2395
↓ 1 callersFunctionBreakup_Receive_Packet
* Breakup_Receive_Packet -- Splits a big packet into little ones. * * * *
redalert/queue.cpp:2800
↓ 1 callersFunctionBreakup_Receive_Packet
* Breakup_Receive_Packet -- Splits a big packet into little ones. * * * *
tiberiandawn/queue.cpp:2493
↓ 1 callersFunctionBuffer_Clear
common/drawbuff.cpp:71
↓ 1 callersFunctionBuffer_Draw_Stamp_Clip
common/stamp.cpp:168
↓ 1 callersFunctionBuffer_Fill_Rect
common/drawbuff.cpp:39
↓ 1 callersMethodBuild_INI_Entry
* TeamTypeClass::Build_INI_Entry -- Builds the INI entry for this team type. * *
redalert/teamtype.cpp:1949
↓ 1 callersMethodBuild_INI_Entry
* TriggerTypeClass::Build_INI_Entry -- Construct the INI entry into the buffer specified. * *
redalert/trigtype.cpp:2229
↓ 1 callersFunctionBuild_Send_Packet
* Build_Send_Packet -- Builds a big packet from a bunch of little ones. * * *
redalert/queue.cpp:2324
↓ 1 callersFunctionBuild_Send_Packet
* Build_Send_Packet -- Builds a big packet from a bunch of little ones. * * *
tiberiandawn/queue.cpp:2085
↓ 1 callersFunctionBump_Palette
* Bump_Palette -- increments the palette one step, for fading * *
common/palette.cpp:283
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