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Functions7,338 in github.com/TheAssemblyArmada/Vanilla-Conquer

↓ 2 callersFunctionIs_Target_Unit
tiberiandawn/target.h:110
↓ 2 callersMethodIs_True
Quick check on boolean state.
common/vector.h:382
↓ 2 callersMethodIs_Valid
common/listnode.h:108
↓ 2 callersMethodKey
* PKStraw::Key -- Assign a key to the cipher process straw. * *
common/pkstraw.cpp:135
↓ 2 callersFunctionLanguage_Name
* Language_Name -- Build filename for current language. * *
redalert/conquer.cpp:1494
↓ 2 callersFunctionLine_Clip_Bottom
common/drawline.cpp:46
↓ 2 callersFunctionLine_Clip_Left
common/drawline.cpp:52
↓ 2 callersFunctionLine_Clip_Right
common/drawline.cpp:58
↓ 2 callersFunctionLine_Clip_Top
common/drawline.cpp:40
↓ 2 callersFunctionLine_Get_Clipping
Clipping functions for line drawing.
common/drawline.cpp:17
↓ 2 callersMethodLoad
tools/mixtool/fastini.cpp:199
↓ 2 callersFunctionLoadScenario
redalert/dllinterfaceeditor.cpp:346
↓ 2 callersFunctionLoad_Interpolated_Palettes
* Load_Interpolated_Palettes -- Loads in any precalculated palettes for hires VQs * *
redalert/conquer.cpp:2259
↓ 2 callersFunctionLoad_Recording_Values
* Load_Recording_Values -- Loads multiplayer-specific values * *
redalert/init.cpp:2773
↓ 2 callersFunctionLoad_Recording_Values
* Load_Recording_Values -- Loads recording values from recording file * *
tiberiandawn/init.cpp:2279
↓ 2 callersFunctionLoad_Uncompress
* Load_Uncompress -- Loads and uncompresses data to a buffer. * *
redalert/jshell.cpp:184
↓ 2 callersFunctionMPlayerID_To_HousesType
tiberiandawn/function.h:1000
↓ 2 callersFunctionMain_Menu
* Main_Menu -- Menu processing * *
redalert/menus.cpp:460
↓ 2 callersFunctionMain_Menu
* Main_Menu -- Menu processing * *
tiberiandawn/menus.cpp:455
↓ 2 callersFunctionMaintenance_Callback
common/soundio.cpp:100
↓ 2 callersMethodMake_Enemy
* HouseClass::Make_Enemy -- Make an enemy of the house specified. * *
redalert/house.cpp:2357
↓ 2 callersMethodMake_Enemy
* HouseClass::Make_Enemy -- Make an enemy of the house specified. * *
tiberiandawn/house.cpp:2146
↓ 2 callersFunctionMake_Fading_Table
redalert/jshell.cpp:396
↓ 2 callersMethodMake_Invisible
redalert/anim.h:82
↓ 2 callersMethodMake_Invisible
tiberiandawn/anim.h:90
↓ 2 callersMethodMap_Cell
* RadarClass::Map_Cell -- Updates radar map when a cell becomes mapped. * *
tiberiandawn/radar.cpp:989
↓ 2 callersMethodMark
* BuildingClass::Mark -- Building interface to map rendering system. * *
redalert/building.cpp:747
↓ 2 callersMethodMark
* BuildingClass::Mark -- Building interface to map rendering system. * *
tiberiandawn/building.cpp:716
↓ 2 callersMethodMax_Receive
# entries in queue
common/combuf.h:133
↓ 2 callersMethodMouse_Left_Up
* DisplayClass::Mouse_Left_Up -- Handles the left mouse "cruising" over the map. * *
tiberiandawn/display.cpp:3612
↓ 2 callersMethodMouse_Right_Press
* DisplayClass::Mouse_Right_Press -- Handles the right mouse button press. * *
redalert/display.cpp:3443
↓ 2 callersMethodMouse_Right_Press
* DisplayClass::Mouse_Right_Press -- Handles the right mouse button press. * *
tiberiandawn/display.cpp:3564
↓ 2 callersFunctionMulti_Score_Presentation
* Multi_Score_Presentation -- Multiplayer routine to display score screen. * *
tiberiandawn/score.cpp:1993
↓ 2 callersFunctionNet_Fake_Join_Dialog
tiberiandawn/netdlg.cpp:4794
↓ 2 callersFunctionNet_Join_Dialog
* Net_Join_Dialog -- lets user join an existing game or start a new one * *
tiberiandawn/netdlg.cpp:717
↓ 2 callersFunctionNet_New_Dialog
* Net_New_Dialog -- lets user start a new game * * *
tiberiandawn/netdlg.cpp:2654
↓ 2 callersMethodNet_To_Host
* PACKETCLASS::NET_TO_HOST_FIELD -- Converts net field to host format * * *
common/field.cpp:172
↓ 2 callersFunctionNew_Window
* NEW_WINDOW -- Clears the current window to the background color. * *
common/windows.cpp:313
↓ 2 callersMethodNext_Buildable
* BaseClass::Next_Buildable -- returns ptr to the next node that needs to be built * *
redalert/base.cpp:377
↓ 2 callersMethodNum_Messages
* MessageListClass::Num_Messages -- returns # messages in the list * *
redalert/msglist.cpp:1191
↓ 2 callersMethodNum_Messages
* MessageListClass::Num_Messages -- returns # messages in the list * *
tiberiandawn/msglist.cpp:749
↓ 2 callersFunctionOccupy_List_Contains
tiberiandawn/building.cpp:3428
↓ 2 callersFunctionOn_Defeated_Message
redalert/dllinterface.cpp:657
↓ 2 callersFunctionOn_Ping
redalert/dllinterface.cpp:652
↓ 2 callersFunctionOn_Ping
tiberiandawn/dllinterface.cpp:521
↓ 2 callersFunctionOn_Special_Weapon_Targetting
redalert/dllinterface.cpp:647
↓ 2 callersFunctionOpen_Movie
tiberiandawn/intro.cpp:46
↓ 2 callersMethodOverlap_Down
* MapClass::Overlap_Down -- computes & marks object's overlap cells * *
redalert/map.cpp:1107
↓ 2 callersMethodOverlap_Down
* MapClass::Overlap_Down -- computes & marks object's overlap cells * *
tiberiandawn/map.cpp:837
↓ 2 callersMethodOverpass
* MapClass::Overpass -- Performs any final cleanup to a freshly constructed map. * *
redalert/map.cpp:1183
↓ 2 callersMethodOverpass
* MapClass::Overpass -- Performs any final cleanup to a freshly constructed map. * *
tiberiandawn/map.cpp:905
↓ 2 callersMethodOverride_Land_Type
tiberiandawn/cell.cpp:2695
↓ 2 callersFunctionOwner_From_Name
* Owner_From_Name -- Convert an owner name into a bitfield. * *
redalert/conquer.cpp:4456
↓ 2 callersFunctionPNBubble_Sort
redalert/jshell.h:154
↓ 2 callersMethodParadrop
* ObjectClass::Paradrop -- Unlimbos object in paradrop mode. * *
redalert/object.cpp:2031
↓ 2 callersMethodPartial_Adjust
* PaletteClass::Partial_Adjust -- Adjusts the specified parts of this palette toward black. * *
common/palettec.cpp:206
↓ 2 callersMethodPasses_Proximity_Check
* DisplayClass::Passes_Proximity_Check -- Determines if building placement is near friendly sq* *
tiberiandawn/display.cpp:774
↓ 2 callersMethodPick_Random_Location
* MapClass::Pick_Random_Location -- Picks a random location on the map. * *
redalert/map.cpp:2510
↓ 2 callersMethodPlace_Object
redalert/house.cpp:3145
↓ 2 callersMethodPlace_Object
tiberiandawn/house.cpp:2816
↓ 2 callersMethodPlace_Random_Crate
* MapClass::Place_Random_Crate -- Places a crate at random location on map. * *
redalert/map.cpp:1492
↓ 2 callersMethodPlace_Special_Blast
* HouseClass::Place_Special_Blast -- Place a special blast effect at location specified. * *
tiberiandawn/house.cpp:2662
↓ 2 callersFunctionPlay_Intro
* Play_Intro -- plays the introduction & logo movies * *
redalert/init.cpp:1204
↓ 2 callersFunctionPlay_Intro
* Play_Intro -- plays the introduction & logo movies * *
tiberiandawn/init.cpp:1475
↓ 2 callersFunctionPlay_Sample_Handle
common/soundio.cpp:1076
↓ 2 callersFunctionPlay_Sample_Handle
common/soundio_common.cpp:908
↓ 2 callersMethodPlayer_Names
* RadarClass::Player_Names -- toggles the Player-Names mode of the radar map * *
redalert/radar.cpp:2137
↓ 2 callersMethodPose_Dir
* AircraftClass::Pose_Dir -- Fetches the natural landing facing. * *
redalert/aircraft.cpp:2496
↓ 2 callersMethodPose_Dir
* AircraftClass::Pose_Dir -- Fetches the natural landing facing. * *
tiberiandawn/aircraft.cpp:2235
↓ 2 callersMethodPrev
common/listnode.h:104
↓ 2 callersMethodPrint
* GVPC::PRINT -- stub func to print a text string * *
common/graphicsviewport.cpp:772
↓ 2 callersFunctionPrint_CRCs
* Print_CRCs -- Prints a data file for finding Sync Bugs * * * * INPUT:
redalert/queue.cpp:3719
↓ 2 callersFunctionPrint_Statistics
* Print_Statistics -- Prints statistics on country selected * *
tiberiandawn/mapsel.cpp:1182
↓ 2 callersMethodPrivate_Num_Send
* IPXManagerClass::Private_Num_Send -- reports # entries in send queue * * *
redalert/ipxmgr.cpp:1286
↓ 2 callersMethodPrivate_Num_Send
* IPXManagerClass::Private_Num_Send -- reports # entries in send queue * * *
tiberiandawn/ipxmgr.cpp:1259
↓ 2 callersFunctionProcess_Network
common/wsproto.cpp:66
↓ 2 callersFunctionProcess_Send_Period
* Process_Send_Period -- timing for sending packets every 'n' frames * *
redalert/queue.cpp:1526
↓ 2 callersFunctionProcess_Send_Period
* Process_Send_Period -- timing for sending packets every 'n' frames * *
tiberiandawn/queue.cpp:1324
↓ 2 callersMethodPut_HousesType
* CCINIClass::Put_HousesType -- Store a house identifier to the INI database. * *
redalert/ccini.cpp:908
↓ 2 callersMethodPut_TextBlock
* INIClass::Put_TextBlock -- Stores a block of text into an INI section. * *
common/ini.cpp:645
↓ 2 callersMethodQueryInterface
Interface IUnknown Methods QueryInterface
redalert/rawolapi.cpp:80
↓ 2 callersFunctionQueue_AI_Normal
* Queue_AI_Normal -- Process all queued events. * *
tiberiandawn/queue.cpp:374
↓ 2 callersFunctionQueue_Audio
common/vqaaudio_openal.cpp:85
↓ 2 callersFunctionQueue_Exit
* Queue_Exit -- Add the exit game event to the queue. * *
redalert/queue.cpp:332
↓ 2 callersFunctionQueue_Exit
* Queue_Exit -- Add the exit game event to the queue. * *
tiberiandawn/queue.cpp:294
↓ 2 callersFunctionQueue_Mission
* Queue_Mission -- Queue a mega mission event. * *
tiberiandawn/queue.cpp:244
↓ 2 callersFunctionQueue_Options
* Queue_Options -- Queue the options event. * *
redalert/queue.cpp:307
↓ 2 callersFunctionQueue_Options
* Queue_Options -- Queue the options event. * *
tiberiandawn/queue.cpp:269
↓ 2 callersFunctionQueue_Record
* Queue_Record -- Records the DoList to disk * *
redalert/queue.cpp:3406
↓ 2 callersFunctionQueue_Record
* Queue_Record -- Records the DoList to disk * *
tiberiandawn/queue.cpp:3048
↓ 2 callersMethodRadar_Icon
* OverlayTypeClass::Radar_Icon -- Gets a pointer to the radar icons * *
redalert/odata.cpp:688
↓ 2 callersMethodRadar_Icon
* OverlayTypeClass::Radar_Icon -- Gets a pointer to the radar icons * *
tiberiandawn/odata.cpp:695
↓ 2 callersMethodRadar_Pixel
* RadarClass::Radar_Pixel -- Mark a cell to be rerendered on the radar map. * *
tiberiandawn/radar.cpp:880
↓ 2 callersMethodRead_Binary
* MapClass::Read_Binary -- reads the map's binary image file * *
tiberiandawn/map.cpp:938
↓ 2 callersMethodRead_From_Ini
tools/mixtool/mixnamedb.cpp:22
↓ 2 callersFunctionRead_Scenario_Descriptions
* Read_Scenario_Descriptions -- reads multi-player scenario #'s # descriptions * *
tiberiandawn/mplayer.cpp:623
↓ 2 callersFunctionRead_Scenario_Ini
* Read_Scenario_Ini -- Read specified scenario INI file. * *
tiberiandawn/scenarioini.cpp:208
↓ 2 callersMethodRecalc_Attributes
* HouseClass::Recalc_Attributes -- Recalcs all houses existence bits. * *
redalert/house.cpp:7014
↓ 2 callersFunctionRecalculate_Placement_Distances
redalert/dllinterface.cpp:5037
↓ 2 callersFunctionRecalculate_Placement_Distances
tiberiandawn/dllinterface.cpp:4466
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