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Functions7,338 in github.com/TheAssemblyArmada/Vanilla-Conquer

↓ 2 callersMethodBlowup_All
* HouseClass::Blowup_All -- blows up everything * *
tiberiandawn/house.cpp:4361
↓ 2 callersMethodBlt
common/video_ddraw.cpp:1299
↓ 2 callersMethodBlue_Component
common/rgb.h:87
↓ 2 callersFunctionBuffer_Remap
common/drawbuff.cpp:82
↓ 2 callersFunctionCC_Draw_DIB
redalert/iconlist.cpp:902
↓ 2 callersFunctionCNC_Editor_Clear_Map
redalert/dllinterfaceeditor.cpp:389
↓ 2 callersFunctionCNC_Editor_Load_Mix_Files
* CNC_Editor_Load_Mix_Files * Loads all the Mix files for Tiberian Dawn ****************************************************************************
tiberiandawn/dllinterfaceeditor.cpp:120
↓ 2 callersFunctionCRC32_Memory
tools/mixtool/crc32.cpp:62
↓ 2 callersMethodCalculate_Message_Digest
* CCINIClass::Calculate_Message_Digest -- Calculate a message digest for the current database * *
redalert/ccini.cpp:1409
↓ 2 callersMethodCalculate_Message_Digest
* CCINIClass::Calculate_Message_Digest -- Calculate a message digest for the current database * *
tiberiandawn/ccini.cpp:843
↓ 2 callersMethodCan_Demolish
* FootClass::Can_Demolish -- Checks to see if this object can be sold back. * *
tiberiandawn/foot.cpp:2002
↓ 2 callersMethodCan_Enter_Cell
* VesselClass::Can_Enter_Cell -- Determines if the vessel can enter the cell specified. * *
redalert/vessel.cpp:249
↓ 2 callersMethodCan_Enter_Cell
* BuildingClass::Can_Enter_Cell -- Determines if building can be placed down. * *
tiberiandawn/building.cpp:3833
↓ 2 callersMethodCan_Tiberium_Germinate
* CellClass::Can_Tiberium_Germinate -- Determines if Tiberium can begin growth in the cell. * *
redalert/cell.cpp:3209
↓ 2 callersMethodCell_Color
* CellClass::Cell_Color -- Determine what radar color to use for this cell. * *
redalert/cell.cpp:158
↓ 2 callersMethodCell_Color
* CellClass::Cell_Color -- Determine what radar color to use for this cell. * *
tiberiandawn/cell.cpp:159
↓ 2 callersMethodCell_Infantry
* CellClass::Cell_Infantry -- Returns with pointer of first infantry unit occupying the cell. * *
tiberiandawn/cell.cpp:833
↓ 2 callersMethodCell_Region
* MapClass::Cell_Region -- Determines the region from a specified cell number. * *
redalert/map.cpp:1449
↓ 2 callersMethodCell_Region
* MapClass::Cell_Region -- Determines the region from a specified cell number. * *
tiberiandawn/map.cpp:1519
↓ 2 callersMethodCell_Terrain
* CellClass::Cell_Terrain -- Determines terrain object in cell. * *
redalert/cell.cpp:300
↓ 2 callersMethodCell_Threat
* MapClass::Cell_Threat -- Gets a houses threat value for a cell * *
redalert/map.cpp:1467
↓ 2 callersFunctionChatDefAsText
redalert/rawolapi.cpp:1796
↓ 2 callersFunctionCheck_For_Focus_Loss
redalert/winstub.cpp:119
↓ 2 callersFunctionCheck_For_Focus_Loss
tiberiandawn/winstub.cpp:119
↓ 2 callersFunctionCheck_Use_Compressed_Shapes
common/keyframe.cpp:188
↓ 2 callersFunctionCheck_VQ_Palette_Set
* Changes the VQA Palette after a call to VQA_Flag_To_Set_Palette. */
common/vqapalette.cpp:61
↓ 2 callersFunctionChoose_Side
* Choose_Side -- play the introduction movies, select house * *
redalert/intro.cpp:72
↓ 2 callersMethodClear_Focus
* GadgetClass::Clear_Focus -- Clears the focus if this gadget has it. * *
common/gadget.cpp:781
↓ 2 callersFunctionClear_Game_List
* Clear_Game_List -- Clears the game-name listbox & 'Games' Vector * *
tiberiandawn/netdlg.cpp:1985
↓ 2 callersMethodClear_Icon
* CellClass::Clear_Icon -- Calculates what the clear icon number should be. * *
redalert/cell.cpp:1982
↓ 2 callersMethodClear_Navigation_List
* FootClass::Clear_Navigation_List -- Clears out the navigation queue. * *
redalert/foot.cpp:2440
↓ 2 callersMethodClick_Cell_Calc
* RadarClass::Click_Cell_Calc -- Determines what cell the pixel coordinate is over. * *
tiberiandawn/radar.cpp:960
↓ 2 callersMethodClobber_All
* HouseClass::Clobber_All -- removes all objects for this house * * * * I
redalert/house.cpp:3359
↓ 2 callersFunctionCom_Scenario_Dialog
* Com_Scenario_Dialog -- Serial game scenario selection dialog * *
redalert/nulldlg.cpp:1337
↓ 2 callersFunctionCompute_Game_CRC
* Compute_Game_CRC -- Computes a CRC value of the entire game. * * * * IN
redalert/queue.cpp:3587
↓ 2 callersFunctionCompute_Game_CRC
* Compute_Game_CRC -- Computes a CRC value of the entire game. * * * * IN
tiberiandawn/queue.cpp:3222
↓ 2 callersMethodCompute_Start_Pos
* DisplayClass::Compute_Start_Pos -- Computes player's start pos from unit coords. * *
redalert/display.cpp:4242
↓ 2 callersMethodCompute_Start_Pos
* DisplayClass::Compute_Start_Pos -- Computes player's start pos from unit coords. * *
tiberiandawn/display.cpp:4140
↓ 2 callersFunctionComputer_Message
* Computer_Message -- "sends" a message from the computer * *
redalert/mplayer.cpp:436
↓ 2 callersMethodConcat_Message
* MessageListClass::Concat_Message -- concats the given message * *
redalert/msglist.cpp:569
↓ 2 callersMethodConfigure_Debug
* IPXManagerClass::Configure_Debug -- sets up special debug values * *
redalert/ipxmgr.cpp:1546
↓ 2 callersMethodConfigure_Debug
* IPXManagerClass::Configure_Debug -- sets up special debug values * *
tiberiandawn/ipxmgr.cpp:1519
↓ 2 callersMethodConnection_Index
* IPXManagerClass::Connection_Index -- gets given connection's index * *
redalert/ipxmgr.cpp:661
↓ 2 callersMethodConnection_Index
* IPXManagerClass::Connection_Index -- gets given connection's index * *
tiberiandawn/ipxmgr.cpp:665
↓ 2 callersMethodContact_With_Whom
redalert/radio.h:96
↓ 2 callersMethodContact_With_Whom
tiberiandawn/radio.h:99
↓ 2 callersMethodCoord_Fixup
redalert/cdata.cpp:1325
↓ 2 callersMethodCoord_Fixup
tiberiandawn/cdata.cpp:1999
↓ 2 callersFunctionCoord_Sub
* Coord_Sub -- Subtracts one coordinate from another. * *
redalert/inline.h:558
↓ 2 callersFunctionCoordinates_In_Region
=========================================================================*/ COORDINATES_IN_REGION: */ */ Test to see if a given pair o
tiberiandawn/menus.cpp:120
↓ 2 callersMethodCount
redalert/drop.h:70
↓ 2 callersFunctionCreateWWKeyboardClass
common/wwkeyboard_sdl2.cpp:335
↓ 2 callersFunctionCreate_Air_Reinforcement
* Create_Air_Reinforcement -- Creates air strike reinforcement * *
redalert/reinf.cpp:642
↓ 2 callersMethodCreate_And_Place
* VesselTypeClass::Create_And_Place -- Creates a vessel and places it at location. * *
redalert/vdata.cpp:480
↓ 2 callersMethodCreate_Comms_Packet
* CREATE_COMMS_PACKET -- Walks field list creating a packet * * *
common/packet.cpp:180
↓ 2 callersFunctionCreate_Special_Reinforcement
* Create_Special_Reinforcement -- Ad hoc reinforcement handler. * *
tiberiandawn/reinf.cpp:498
↓ 2 callersFunctionCycle_Wait_Click
redalert/score.cpp:752
↓ 2 callersFunctionCycle_Wait_Click
tiberiandawn/score.cpp:1031
↓ 2 callersFunctionDLL_Draw_Intercept
redalert/dllinterface.cpp:3325
↓ 2 callersFunctionDLL_Draw_Intercept
tiberiandawn/dllinterface.cpp:2974
↓ 2 callersMethodDeactivate
* SidebarClass::StripClass::Deactivate -- Removes the side strip buttons from the input syste * *
redalert/sidebar.cpp:1321
↓ 2 callersMethodDeactivate
* SidebarClass::StripClass::Deactivate -- Removes the side strip buttons from the input syste * *
tiberiandawn/sidebar.cpp:1373
↓ 2 callersMethodDebug_Dump
* UnitClass::Debug_Dump -- Displays the status of the unit to the mono monitor. * *
tiberiandawn/unit.cpp:244
↓ 2 callersFunctionDebug_Write_Shape_Type
redalert/dllinterface.cpp:1666
↓ 2 callersFunctionDebug_Write_Shape_Type
tiberiandawn/dllinterface.cpp:1442
↓ 2 callersFunctionDecode_All_Pointers
* Decode_All_Pointers -- Decodes all pointers. * *
redalert/saveload.cpp:1323
↓ 2 callersMethodDecode_Exponent
* PKey::Decode_Exponent -- Decodes the exponent back into the key. * *
common/pk.cpp:154
↓ 2 callersMethodDelete_All_Except
common/vector.h:256
↓ 2 callersMethodDelete_Connection
* IPXManagerClass::Delete_Connection -- deletes a connection * *
redalert/ipxmgr.cpp:491
↓ 2 callersMethodDelete_Connection
* IPXManagerClass::Delete_Connection -- deletes a connection * *
tiberiandawn/ipxmgr.cpp:495
↓ 2 callersFunctionDelete_File
common/ccfile.cpp:525
↓ 2 callersMethodDelete_List
* GadgetClass::Delete_List -- Deletes all gadget objects in list. * *
common/gadget.cpp:347
↓ 2 callersMethodDelete_This
tiberiandawn/abstract.cpp:119
↓ 2 callersMethodDimensions
* VesselTypeClass::Dimensions -- Fetches the pixel width and height of this vessel type. * *
redalert/vdata.cpp:507
↓ 2 callersMethodDimensions
* UnitTypeClass::Dimensions -- Determines the unit's pixel dimensions. * *
tiberiandawn/udata.cpp:1733
↓ 2 callersFunctionDirection256
* Direction256 -- Calculate the facing value from one coordinate to another. * *
redalert/inline.h:693
↓ 2 callersFunctionDirection256
tiberiandawn/function.h:905
↓ 2 callersMethodDisable
tiberiandawn/monoc.h:112
↓ 2 callersFunctionDisk_Space_Available
* DISK_SPACE_AVAILABLE -- returns bytes of free disk space * *
redalert/conquer.cpp:4215
↓ 2 callersFunctionDisk_Space_Available
* DISK_SPACE_AVAILABLE -- returns bytes of free disk space * *
tiberiandawn/conquer.cpp:3733
↓ 2 callersMethodDisown
* SmudgeClass::Disown -- Disowns (removes) a building bib piece. * *
redalert/smudge.cpp:246
↓ 2 callersMethodDisown
* SmudgeClass::Disown -- Disowns (removes) a building bib piece. * *
tiberiandawn/smudge.cpp:369
↓ 2 callersMethodDisplay
redalert/vdata.cpp:404
↓ 2 callersMethodDo_Action
* InfantryClass::Do_Action -- Launches the infantry into an animation sequence. * *
redalert/infantry.cpp:2130
↓ 2 callersMethodDo_BW_Fade
* ScenarioClass::Do_BW_Fade -- Cause the palette to temporarily shift to B/W. * *
redalert/scenario.cpp:200
↓ 2 callersFunctionDo_Menu
* Do_Menu -- Generic menu processor. * *
redalert/menus.cpp:371
↓ 2 callersFunctionDo_Menu
* Do_Menu -- Generic menu processor. * *
tiberiandawn/menus.cpp:366
↓ 2 callersMethodDo_Uncloak
* TechnoClass::Do_Uncloak -- Cause the stealth tank to uncloak. * *
redalert/techno.cpp:4353
↓ 2 callersFunctionDo_Win
* Do_Win -- Display winning congratulations. * *
tiberiandawn/scenario.cpp:404
↓ 2 callersMethodDocking_Coord
* ObjectClass::Docking_Coord -- Fetches the coordinate to dock at this object. * *
redalert/object.cpp:566
↓ 2 callersFunctionDraw_Bar_Graphs
* Draw_Bar_Graphs -- Draw "Casualties" bar graphs * *
redalert/score.cpp:1549
↓ 2 callersFunctionDraw_Bar_Graphs
* Draw_Bar_Graphs -- Draw "Casualties" bar graphs * *
tiberiandawn/score.cpp:1857
↓ 2 callersMethodDraw_It
* DisplayClass::Draw_It -- Draws the tactical map. * *
redalert/display.cpp:1888
↓ 2 callersFunctionEvent_From_Name
* Event_From_Name -- retrieves EventType for given name * *
redalert/tevent.cpp:645
↓ 2 callersMethodExit_Object
* TechnoClass::Exit_Object -- Causes specified object to leave this object. * *
redalert/techno.cpp:5960
↓ 2 callersFunctionExpansion_Present
tiberiandawn/expand.cpp:41
↓ 2 callersMethodFactory_Counter
* HouseClass::Factory_Counter -- Fetches a pointer to the factory counter value. * *
redalert/house.cpp:6828
↓ 2 callersFunctionFade_Sample
common/soundio.cpp:1323
↓ 2 callersFunctionFatal
* Fatal -- General purpose fatal error handler. * *
redalert/jshell.cpp:139
↓ 2 callersFunctionFetch_Difficulty
tiberiandawn/special.cpp:276
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