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Functions7,338 in github.com/TheAssemblyArmada/Vanilla-Conquer

↓ 3 callersMethodSet_Mapped
* CellClass::Set_Mapped -- Set the cell mapped for the given player * *
redalert/cell.cpp:3258
↓ 3 callersFunctionSet_Pal
* Set_Pal -- Low level palette set * *
redalert/egos.cpp:287
↓ 3 callersMethodSet_Speed
* FootClass::Set_Speed -- Initiate unit movement physics. * *
tiberiandawn/foot.cpp:272
↓ 3 callersMethodSet_Style
tiberiandawn/textbtn.h:63
↓ 3 callersFunctionSet_Video_Mode
* Set_Video_Mode -- Initializes Direct Draw and sets the required Video Mode * *
common/video_sdl2.cpp:217
↓ 3 callersMethodSet_Visible
* CellClass::Set_Visible -- Set the cell visible for the given player * *
tiberiandawn/cell.cpp:2640
↓ 3 callersMethodShimmer
* CellClass::Shimmer -- Causes all objects in the cell to shimmer. * *
redalert/cell.cpp:2901
↓ 3 callersMethodShimmer
* CellClass::Shimmer -- Causes all objects in the cell to shimmer. * *
tiberiandawn/cell.cpp:2523
↓ 3 callersFunctionShow_Who_Was_Responsible
* Show_Who_Was_Responsible -- Main function to print the credits. * *
redalert/egos.cpp:416
↓ 3 callersMethodShroud_The_Map
* MapClass::Shroud_The_Map -- cover the whole map in darkness (usually from blackout crate) * *
redalert/map.cpp:2533
↓ 3 callersFunctionSoundImp_Sample_Status
common/soundio_openal.cpp:241
↓ 3 callersFunctionSpeak_AI
* Speak_AI -- Handles starting the EVA voices. * *
redalert/audio.cpp:708
↓ 3 callersFunctionSpecial_Dialog
* Special_Dialog -- Handles the special options dialog. * *
redalert/special.cpp:100
↓ 3 callersFunctionSpecial_Dialog
tiberiandawn/special.cpp:43
↓ 3 callersFunctionStop_Game
* Stop_Game -- stops the game * * * * This routine clears any
redalert/queue.cpp:2280
↓ 3 callersFunctionStop_Game
* Stop_Game -- stops the game * * * * This routine clears any
tiberiandawn/queue.cpp:2037
↓ 3 callersFunctionSurrender_Dialog
* Surrender_Dialog -- Prompts user for surrendering * *
tiberiandawn/mplayer.cpp:886
↓ 3 callersMethodSuspend
redalert/theme.cpp:423
↓ 3 callersFunctionSwapGlobalPacketType
redalert/session.h:452
↓ 3 callersMethodTarget_Coord
* UnitClass::Target_Coord -- The coordinate to use when targeting this unit. * *
tiberiandawn/unit.cpp:3383
↓ 3 callersMethodText_Print
* MonoClass::Text_Print -- Prints text to the monochrome object at coordinates indicated. * *
redalert/monoc.cpp:703
↓ 3 callersMethodTime_To_Build
* ObjectTypeClass::Time_To_Build -- Fetches the time to construct this object. * *
redalert/object.cpp:2245
↓ 3 callersMethodTime_To_Build
* TechnoTypeClass::Time_To_Build -- Fetches the time to build this object. * *
tiberiandawn/techno.cpp:283
↓ 3 callersMethodTo_Buffer
* GVPC::TO_BUFFER -- stub 1 to call curr graphic mode To_Buffer * *
common/graphicsviewport.cpp:459
↓ 3 callersFunctionToggle_Formation
redalert/conquer.cpp:853
↓ 3 callersMethodUnJam_Cell
* RadarClass::UnJam_Cell -- Updates radar map when a cell becomes jammed. * *
redalert/radar.cpp:1371
↓ 3 callersMethodUnQueue_Send
* CommBufferClass::UnQueue_Send -- removes next entry from send queue * * *
common/combuf.cpp:380
↓ 3 callersFunctionUncompress_Data
* Uncompress_Data -- Uncompresses data from one buffer to another. * *
common/load.cpp:297
↓ 3 callersFunctionUnjoin_Game
* Unjoin_Game -- Cancels joining a game * *
redalert/netdlg.cpp:2523
↓ 3 callersMethodUpdate_Buildables
* BuildingClass::Update_Buildables -- Informs sidebar of additional construction options. * *
tiberiandawn/building.cpp:2420
↓ 3 callersFunctionUpdate_HWCursor
common/video_sdl2.cpp:503
↓ 3 callersFunctionUpdate_HWCursor
common/video_sdl1.cpp:237
↓ 3 callersFunctionVQA_DefaultConfig
common/vqaconfig.cpp:62
↓ 3 callersFunctionVQA_GetTime
common/vqaaudio_openal.cpp:436
↓ 3 callersFunctionVQA_LoadFrame
common/vqaloader.cpp:790
↓ 3 callersFunctionVQA_Load_VQF
common/vqaloader.cpp:398
↓ 3 callersFunctionVQA_StartAudio
common/vqaaudio_null.cpp:40
↓ 3 callersMethodValue
* TechnoClass::Value -- Fetches the target value for this object. * *
tiberiandawn/techno.cpp:3756
↓ 3 callersMethodVersion_Protocol
* VersionClass::Version_Protocol -- returns default protocol for version * *
redalert/version.cpp:473
↓ 3 callersMethodWhat_Is_Playing
tiberiandawn/theme.h:80
↓ 3 callersMethodWhere_To_Go
* HouseClass::Where_To_Go -- Determines where the object should go and wait. * *
redalert/house.cpp:7159
↓ 3 callersFunctionWide_Area_Damage
* Wide_Area_Damage -- Apply wide area damage to the map. * *
redalert/combat.cpp:403
↓ 3 callersFunctionWrite_Interpolation_Palette
common/interpal.cpp:98
↓ 3 callersFunctionXMP_Encode
FIXME: does not for work big-endian * XMP_Encode -- Encode MP number into buffer. * *
common/mp.cpp:291
↓ 3 callersFunctionXMP_Mod_Mult
* XMP_Mod_Mult -- Perform a multiply - modulus operation. * *
common/mp.cpp:2003
↓ 3 callersFunctionXMP_Randomize
* XMP_Randomize -- Generate a random MP number. * *
common/mp.cpp:2458
↓ 3 callersFunctionXMP_Signed_Div
* XMP_Signed_Div -- Signed divide of one MP number into another. * *
common/mp.cpp:1570
↓ 3 callersFunctionXMP_Unsigned_Div
* XMP_Unsigned_Div -- Unsigned divide of one MP number into another. * *
common/mp.cpp:1506
↓ 3 callersFunctionXMP_Unsigned_Div_Int
* XMP_Unsigned_Div_Int -- Perform a short integer divide into an MP number. * *
common/mp.cpp:1441
↓ 3 callersFunction__get_buffer
tools/miniposix/dirent/dirent.c:179
↓ 3 callersFunction__internal_opendir
tools/miniposix/dirent/dirent.c:81
↓ 3 callersFunctionatoh
redalert/teamtype.cpp:1506
↓ 3 callersFunctiongetopt_internal
getopt_internal: the function that does all the dirty work */
tools/miniposix/getopt/getopt.c:146
↓ 3 callersFunctionis_option
is_option: is this argv-element an option or the end of the option list? */
tools/miniposix/getopt/getopt.c:140
↓ 3 callersFunctionreverse_argv_elements
reverse_argv_elements: reverses num elements starting at argv */
tools/miniposix/getopt/getopt.c:119
↓ 3 callersFunctionrotl32
common/rotates.h:34
↓ 3 callersFunctionsosCODECInitStream
common/soscodec.cpp:20
↓ 2 callersMethodAI
* TechnoClass::AI -- Handles AI processing for techno object. * *
redalert/techno.cpp:2491
↓ 2 callersMethodAbandon_Production
* HouseClass::Abandon_Production -- Abandons production of item type specified. * *
redalert/house.cpp:2655
↓ 2 callersMethodActivate_Pulse
redalert/radar.cpp:2438
↓ 2 callersMethodActive_Add
* HouseClass::Active_Add -- Add an object to active duty for this house. * *
redalert/house.cpp:6900
↓ 2 callersMethodActive_Click_With
* UnitClass::Active_Click_With -- Intercepts the active click to see if deployment is possible* *
redalert/unit.cpp:1226
↓ 2 callersMethodActive_Click_With
* UnitClass::Active_Click_With -- Intercepts the active click to see if deployment is possible* *
tiberiandawn/unit.cpp:1203
↓ 2 callersMethodActive_Remove
* HouseClass::Active_Remove -- Remove this object from active duty for this house. * *
redalert/house.cpp:6872
↓ 2 callersMethodAdd
common/vector.h:555
↓ 2 callersFunctionAdd_Current_Screen
tiberiandawn/gscreen.cpp:412
↓ 2 callersMethodAdd_Entry
tools/mixtool/mixnamedb.cpp:95
↓ 2 callersMethodAdd_Object
redalert/expand.cpp:256
↓ 2 callersMethodAdjust_Palette
* OptionsClass::Adjust_Palette -- Adjusts the palette according to the settings specified. * *
redalert/options.cpp:488
↓ 2 callersMethodAdjust_Threat
* CellClass::Adjust_Threat -- Allows adjustment of threat at cell level * *
redalert/cell.cpp:2079
↓ 2 callersMethodAdjust_Threat
* CellClass::Adjust_Threat -- Allows adjustment of threat at cell level * *
tiberiandawn/cell.cpp:1863
↓ 2 callersMethodAll_To_Look
* DisplayClass::All_To_Look -- Direct all objects to look around for the player. * *
redalert/display.cpp:4903
↓ 2 callersFunctionAllocRoomForDIB
redalert/dibutil.cpp:886
↓ 2 callersMethodAm_I_Master
* SessionClass::Am_I_Master -- tells if the local system is the "master" * *
redalert/session.cpp:341
↓ 2 callersFunctionAnim_From_Name
* Anim_From_Name -- Given a name, this finds the corresponding anim type. * *
redalert/anim.cpp:75
↓ 2 callersFunctionAnim_Init
redalert/init.cpp:1257
↓ 2 callersFunctionAnim_Init
tiberiandawn/init.cpp:1539
↓ 2 callersFunctionAnim_Name
* Anim_Name -- Fetches the ASCII name of the animation type specified. * *
redalert/adata.cpp:2472
↓ 2 callersFunctionAnimate_Score_Objs
redalert/score.cpp:1641
↓ 2 callersFunctionAnimate_Score_Objs
tiberiandawn/score.cpp:1962
↓ 2 callersFunctionAny_Locked
redalert/winstub.cpp:517
↓ 2 callersMethodAs_ASCII
* fixed::As_ASCII -- Returns a pointer (static) of this number as an ASCII string. * *
common/fixed.cpp:237
↓ 2 callersFunctionAs_Movement_Coord
* As_Movement_Coord -- Fetches coordinate if trying to move to this target. * *
tiberiandawn/target.cpp:496
↓ 2 callersMethodAs_Object
redalert/target.cpp:750
↓ 2 callersMethodAs_Target
* AnimClass::As_Target -- Converts the animation into a target value. * *
tiberiandawn/anim.cpp:1292
↓ 2 callersMethodAs_Target
* BuildingClass::As_Target -- Convert the building into a target value. * *
tiberiandawn/building.cpp:3402
↓ 2 callersFunctionAs_TeamType
* As_TeamType -- Converts a target into a team type pointer. * *
tiberiandawn/target.cpp:121
↓ 2 callersFunctionAs_Trigger
* As_Trigger -- Converts specified target into a trigger pointer. * *
tiberiandawn/target.cpp:73
↓ 2 callersFunctionAs_Unit
* As_Unit -- Converts a target value into a unit pointer. * *
redalert/target.cpp:357
↓ 2 callersMethodAttached_Object
* CargoClass::Attached_Object -- Determine attached unit pointer. * *
redalert/cargo.cpp:170
↓ 2 callersFunctionAttaches_To
* Attaches_To -- Determines what event can be attached to. * *
redalert/tevent.cpp:696
↓ 2 callersMethodAttacked
* HouseClass::Attacked -- Lets player know if base is under attack. * *
tiberiandawn/house.cpp:1670
↓ 2 callersFunctionAudio_Init
common/soundio.cpp:665
↓ 2 callersMethodBase_Name
* ThemeClass::Base_Name -- Fetches the base filename for the theme specified. * *
tiberiandawn/theme.cpp:113
↓ 2 callersMethodBegin_Production
* HouseClass::Begin_Production -- Starts production of the specified object type. * *
redalert/house.cpp:2526
↓ 2 callersFunctionBest_Object_With_Action
redalert/display.cpp:5053
↓ 2 callersFunctionBest_Object_With_Action
tiberiandawn/display.cpp:4466
↓ 2 callersFunctionBest_Object_With_ActionT
redalert/display.cpp:5024
↓ 2 callersFunctionBest_Object_With_ActionT
tiberiandawn/display.cpp:4437
↓ 2 callersMethodBias
* RawFileClass::Bias -- Bias a file with a specific starting position and length. * *
common/rawfile.cpp:828
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