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github.com/TheAssemblyArmada/Vanilla-Conquer
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Functions
7,338 in github.com/TheAssemblyArmada/Vanilla-Conquer
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Functions
7,338
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Types & classes
1,199
↓ 3 callers
Method
Get_Saturation
* OptionsClass::Get_Saturation -- Fetches the current color setting. * *
redalert/options.cpp:374
↓ 3 callers
Method
Get_Shape_Data
common/shapebtn.h:47
↓ 3 callers
Method
Get_System_Tick_Count
common/timer.cpp:269
↓ 3 callers
Method
Get_Template_Info
* CellClass::Get_Template_Info -- Get some info about a template for external use * *
tiberiandawn/cell.cpp:855
↓ 3 callers
Method
Get_ThemeType
* CCINIClass::Get_ThemeType -- Fetch the theme identifier. * *
tiberiandawn/ccini.cpp:579
↓ 3 callers
Method
Get_Tint
* OptionsClass::Get_Tint -- Fetches the current tint setting. * *
redalert/options.cpp:457
↓ 3 callers
Method
Get_Unique_ID
* CCINIClass::Get_Unique_ID -- Fetch a unique identifier number for the INI file. * *
tiberiandawn/ccini.cpp:818
↓ 3 callers
Function
Get_Video_Hardware_Capabilities
* Get_Video_Hardware_Caps -- returns bitmask of direct draw video hardware support * *
common/video_sdl2.cpp:613
↓ 3 callers
Function
Get_Video_Scale
common/video_sdl2.cpp:385
↓ 3 callers
Function
Go_Editor
* Go_Editor -- Enables/disables the map editor * * * * INPUT:
redalert/conquer.cpp:2048
↓ 3 callers
Method
Goodie_Check
* CellClass::Goodie_Check -- Performs crate discovery logic. * *
tiberiandawn/cell.cpp:1957
↓ 3 callers
Method
Harvested
* HouseClass::Harvested -- Adds Tiberium to the harvest storage. * *
redalert/house.cpp:1969
↓ 3 callers
Method
Hash
* SHAEngine::Hash -- Process an arbitrarily long data block. * *
common/sha.cpp:121
↓ 3 callers
Method
Head_To_Coord
** Driver control support functions. These are used to control cell ** occupation flags and driver instructions. */
tiberiandawn/foot.h:216
↓ 3 callers
Method
How_Many
redalert/cargo.h:67
↓ 3 callers
Method
Impatient_Click
* SuperClass::Impatient_Click -- Called when player clicks on unfinished super weapon. * *
tiberiandawn/super.cpp:335
↓ 3 callers
Method
In_Range
* TechnoClass::In_Range -- Determines if specified target is within weapon range. * *
redalert/techno.cpp:1304
↓ 3 callers
Method
In_View
* DisplayClass::In_View -- Determines if cell is visible on screen. * *
tiberiandawn/display.cpp:4303
↓ 3 callers
Method
Init_Anim
* BuildingTypeClass::Init_Anim -- Initialize an animation control for a building. * *
redalert/bdata.cpp:3231
↓ 3 callers
Method
Init_Clear
redalert/tab.cpp:315
↓ 3 callers
Method
Init_Clear
tiberiandawn/tab.cpp:270
↓ 3 callers
Method
Init_Clipping
* VersionClass::Init_Clipping -- Initializes version clipping * *
redalert/version.cpp:522
↓ 3 callers
Method
Init_Data
TEMP MBL: Need to discuss better solution with Steve
redalert/house.cpp:4386
↓ 3 callers
Method
Init_IO
* DisplayClass::Init_IO -- clears & re-builds the map's button list * *
redalert/display.cpp:305
↓ 3 callers
Method
Init_IO
* DisplayClass::Init_IO -- clears & re-builds the map's button list * *
tiberiandawn/display.cpp:307
↓ 3 callers
Method
Is_Bridge_Here
* CellClass::Is_Bridge_Here -- Checks to see if this is a bridge occupied cell. * *
redalert/cell.cpp:3035
↓ 3 callers
Method
Is_Empty
redalert/team.h:225
↓ 3 callers
Method
Is_Factory
redalert/type.h:856
↓ 3 callers
Method
Is_Player_Names
redalert/radar.h:111
↓ 3 callers
Method
Is_Recruitable
* FootClass::Is_Recruitable -- Determine if this object is recruitable as a team members. * *
redalert/foot.cpp:2497
↓ 3 callers
Method
Is_Something_Attached
tiberiandawn/cargo.h:71
↓ 3 callers
Function
Is_Target_Building
tiberiandawn/target.h:114
↓ 3 callers
Function
Is_Target_Infantry
redalert/target.h:65
↓ 3 callers
Function
Is_Target_TriggerType
redalert/target.h:61
↓ 3 callers
Function
Is_Target_Unit
redalert/target.h:81
↓ 3 callers
Method
Is_Weapon_Equipped
* TechnoClass::Is_Weapon_Equipped -- Determines if this object has a combat weapon. * *
tiberiandawn/techno.cpp:2829
↓ 3 callers
Method
Jam_Cell
* RadarClass::Jam_Cell -- Updates radar map when a cell becomes jammed. * *
redalert/radar.cpp:1329
↓ 3 callers
Function
Language_Name
* Language_Name -- Build filename for current language. * *
tiberiandawn/conquer.cpp:1337
↓ 3 callers
Method
Limbo
* UnitClass::Limbo -- Limbo this unit. * *
redalert/unit.cpp:5138
↓ 3 callers
Function
Linear_Blit_To_Linear
common/linear.cpp:17
↓ 3 callers
Function
Load_Game
* Load_Game -- loads a saved game * *
tiberiandawn/saveload.cpp:309
↓ 3 callers
Function
Load_Interpolated_Palettes
tiberiandawn/conquer.cpp:2035
↓ 3 callers
Method
Manage
* MessageListClass::Manage -- Manages multiplayer messages * *
tiberiandawn/msglist.cpp:523
↓ 3 callers
Method
Manual_Place
* HouseClass::Manual_Place -- Inform display system of building placement mode. * *
redalert/house.cpp:3316
↓ 3 callers
Method
Manual_Place
* HouseClass::Manual_Place -- Inform display system of building placement mode. * *
tiberiandawn/house.cpp:2974
↓ 3 callers
Method
Map_Data
redalert/compat.h:147
↓ 3 callers
Method
Min_Version
* VersionClass::Min_Version -- returns lowest version # to connect to * *
redalert/version.cpp:614
↓ 3 callers
Function
Mono_Clear_Screen
tiberiandawn/monoc.cpp:640
↓ 3 callers
Method
Mouse_Left_Up
* DisplayClass::Mouse_Left_Up -- Handles the left mouse "cruising" over the map. * *
redalert/display.cpp:3493
↓ 3 callers
Function
Move_Point
redalert/coord.cpp:413
↓ 3 callers
Function
Move_Point
tiberiandawn/coord.cpp:295
↓ 3 callers
Function
Move_Video_Mouse
common/video_sdl2.cpp:428
↓ 3 callers
Function
Multi_Score_Presentation
* Multi_Score_Presentation -- Multiplayer routine to display score screen. * *
redalert/score.cpp:1680
↓ 3 callers
Method
Nearby_Location
* MapClass::Nearby_Location -- Finds a generally clear location near a specified cell. * *
tiberiandawn/map.cpp:1978
↓ 3 callers
Method
Next_Buildable
* BaseClass::Next_Buildable -- returns ptr to the next node that needs to be built * *
tiberiandawn/base.cpp:475
↓ 3 callers
Function
Normal_Move_Point
* Normal_Move_Point -- Moves point with tilt compensation. * *
redalert/coord.cpp:486
↓ 3 callers
Method
One_Time
tiberiandawn/tab.cpp:255
↓ 3 callers
Method
Overlap_Up
* MapClass::Overlap_Up -- Computes & clears object's overlap cells * *
tiberiandawn/map.cpp:873
↓ 3 callers
Method
Override_Land_Type
redalert/cell.cpp:3389
↓ 3 callers
Method
Place_Random_Crate
* MapClass::Place_Random_Crate -- Places a crate at random location on map. * *
tiberiandawn/map.cpp:1562
↓ 3 callers
Method
Play_Song
* ThemeClass::Play_Song -- Starts the specified song play NOW. * *
redalert/theme.cpp:331
↓ 3 callers
Function
Point_Relative_To_Line
* Point_Relative_To_Line -- Relation between a point and a line * *
redalert/findpath.cpp:168
↓ 3 callers
Function
Point_Relative_To_Line
* Point_Relative_To_Line -- Relation between a point and a line * *
tiberiandawn/findpath.cpp:189
↓ 3 callers
Method
Presentation
redalert/score.cpp:333
↓ 3 callers
Method
Prev_Object
* DisplayClass::Prev_Object -- Searches for the previous object on the map. * *
redalert/display.cpp:2504
↓ 3 callers
Method
Prev_Object
* DisplayClass::Prev_Object -- Searches for the previous object on the map. * *
tiberiandawn/display.cpp:2671
↓ 3 callers
Function
Process_Global_Packet
redalert/netdlg.cpp:108
↓ 3 callers
Function
Process_Global_Packet
* Process_Global_Packet -- responds to remote queries * *
tiberiandawn/netdlg.cpp:278
↓ 3 callers
Method
Program_Path
common/paths_win.cpp:19
↓ 3 callers
Function
Queue_AI
* Queue_AI -- Process all queued events. * *
redalert/queue.cpp:357
↓ 3 callers
Function
Queue_AI
* Queue_AI -- Process all queued events. * *
tiberiandawn/queue.cpp:319
↓ 3 callers
Function
Queue_Mission
* Queue_Mission -- Queue a mega mission event. * *
redalert/queue.cpp:244
↓ 3 callers
Method
Queue_Send
* CommBufferClass::Queue_Send -- queues a message for sending * *
common/combuf.cpp:293
↓ 3 callers
Method
Raw_Cost
tiberiandawn/bdata.cpp:4546
↓ 3 callers
Method
Record_The_Kill
* TechnoClass::Record_The_Kill -- Records the death of this object. * *
tiberiandawn/techno.cpp:3136
↓ 3 callers
Method
Reduce_Wall
* CellClass::Reduce_Wall -- Damages a wall, if damage is high enough. * *
redalert/cell.cpp:1763
↓ 3 callers
Function
Register_Game_End_Time
redalert/stats.cpp:846
↓ 3 callers
Method
Remove
* ListClass::Remove -- Removes the specified object from the list. * *
redalert/list.cpp:850
↓ 3 callers
Method
Remove
redalert/list.h:732
↓ 3 callers
Method
Remove
* ListClass::Remove -- Removes the specified object from the list. * *
tiberiandawn/list.cpp:820
↓ 3 callers
Method
Remove_A_Button
* GScreenClass::Remove_A_Button -- Removes a gadget from the game input system. * *
redalert/gscreen.cpp:334
↓ 3 callers
Method
Remove_A_Button
* GScreenClass::Remove_A_Button -- Removes a gadget from the game input system. * *
tiberiandawn/gscreen.cpp:337
↓ 3 callers
Method
Remove_Edit
* MessageListClass::Remove_Edit -- removes the edit field * *
redalert/msglist.cpp:826
↓ 3 callers
Method
Remove_Index
common/search.h:540
↓ 3 callers
Method
Repair_Cost
* TechnoTypeClass::Repair_Cost -- Fetches the cost to repair one step. * *
redalert/techno.cpp:6907
↓ 3 callers
Method
Repair_Step
* TechnoTypeClass::Repair_Step -- Fetches the health to repair one step. * *
redalert/techno.cpp:6942
↓ 3 callers
Function
Request_To_Join
* Request_To_Join -- Sends a JOIN request packet to game owner * *
redalert/netdlg.cpp:2434
↓ 3 callers
Function
Reserve_Unit
redalert/scenario.cpp:2999
↓ 3 callers
Function
Restate_Mission
* Restate_Mission -- Handles restating the mission objective. * *
tiberiandawn/scenario.cpp:753
↓ 3 callers
Method
Restore_Surfaces
common/video_ddraw.cpp:1079
↓ 3 callers
Function
Save_Game
* Save_Game -- saves a game to disk * *
tiberiandawn/saveload.cpp:104
↓ 3 callers
Function
Scroll_Window
* SCROLL_WINDOW -- Scrolls the text window up one line. * *
common/windows.cpp:693
↓ 3 callers
Method
Seed_Byte
* RandomStraw::Seed_Byte -- Submit 8 bits to the random number seed. * *
common/rndstraw.cpp:189
↓ 3 callers
Function
Select_MPlayer_Game
* Select_MPlayer_Game -- prompts user for NULL-Modem, Modem, or Network game * *
tiberiandawn/mplayer.cpp:71
↓ 3 callers
Method
Select_These
redalert/display.cpp:2830
↓ 3 callers
Method
Select_These
tiberiandawn/display.cpp:2994
↓ 3 callers
Method
Sell_Mode_Control
* DisplayClass::Sell_Mode_Control -- Controls the sell mode. * *
redalert/display.cpp:4322
↓ 3 callers
Method
Sell_Mode_Control
* DisplayClass::Sell_Mode_Control -- Controls the sell mode. * *
tiberiandawn/display.cpp:4211
↓ 3 callers
Method
Send_Packet
* IPXGlobalConnClass::Send_Packet -- adds a packet to the send queue * * *
redalert/ipxgconn.cpp:115
↓ 3 callers
Method
Send_Packet
* IPXGlobalConnClass::Send_Packet -- adds a packet to the send queue * * *
tiberiandawn/ipxgconn.cpp:104
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