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Functions7,338 in github.com/TheAssemblyArmada/Vanilla-Conquer

↓ 3 callersFunctionApply_XOR_Delta_To_Page_Or_Viewport
common/xordelta.cpp:276
↓ 3 callersFunctionAs_Unit
* As_Unit -- Converts a target value into a unit pointer. * *
tiberiandawn/target.cpp:309
↓ 3 callersFunctionAssign_Houses
* Assign_Houses -- Assigns multiplayer houses to various players * *
tiberiandawn/scenarioini.cpp:1180
↓ 3 callersMethodAssign_Target
* BuildingClass::Assign_Target -- Assigns a target to the building. * *
tiberiandawn/building.cpp:2132
↓ 3 callersMethodAttach_Trigger
* ObjectClass::Attach_Trigger -- Attach specified trigger to object. * *
redalert/object.cpp:2073
↓ 3 callersMethodBase_Name
* ThemeClass::Base_Name -- Fetches the base filename for the theme specified. * *
redalert/theme.cpp:125
↓ 3 callersMethodBib_And_Offset
* BuildingTypeClass::Bib_And_Offset -- Determines the bib and appropriate cell offset. * *
redalert/bdata.cpp:3474
↓ 3 callersMethodBib_And_Offset
* BuildingTypeClass::Bib_And_Offset -- Determines the bib and appropriate cell offset. * *
tiberiandawn/bdata.cpp:4467
↓ 3 callersMethodBitCount
common/int.h:129
↓ 3 callersFunctionBlock_Mouse
common/wwmouse.cpp:133
↓ 3 callersFunctionBuffer_Print
* Buffer_Print -- C++ text print to graphic buffer routine * *
common/font.cpp:316
↓ 3 callersFunctionCC_Draw_Pip
tiberiandawn/conquer.cpp:2583
↓ 3 callersFunctionCNC_Editor_Setup_Content_Directory
* CNC_Editor_Setup_Content_Directory * Sets up where the system should load map data from. * * cncdata_directory: path of the base CNC data directo
redalert/dllinterfaceeditor.cpp:178
↓ 3 callersMethodCan_Demolish
* FootClass::Can_Demolish -- Checks to see if this object can be sold back. * *
redalert/foot.cpp:2200
↓ 3 callersMethodCan_Repair
* TechnoClass::Can_Repair -- Determines if the object can and should be repaired. * *
redalert/techno.cpp:3871
↓ 3 callersMethodCan_Repair
* TechnoClass::Can_Repair -- Determines if the object can and should be repaired. * *
tiberiandawn/techno.cpp:2851
↓ 3 callersMethodCell_Threat
* MapClass::Cell_Threat -- Gets a houses threat value for a cell * *
tiberiandawn/map.cpp:1537
↓ 3 callersMethodCell_Unit
* CellClass::Cell_Unit -- Returns with pointer to unit occupying cell. * *
redalert/cell.cpp:843
↓ 3 callersMethodCheck_Point
* BuildingClass::Check_Point -- Fetches the landing checkpoint for the given flight pattern. * *
redalert/building.cpp:5331
↓ 3 callersFunctionClean_DoList
* Clean_DoList -- Cleans out old events from the DoList * *
redalert/queue.cpp:3360
↓ 3 callersFunctionClean_DoList
* Clean_DoList -- Cleans out old events from the DoList * *
tiberiandawn/queue.cpp:3001
↓ 3 callersMethodClear_Focus
redalert/drop.h:268
↓ 3 callersMethodClear_Overflow_Buf
redalert/msglist.h:154
↓ 3 callersMethodClicked_As_Target
* TechnoClass::Clicked_As_Target -- Sets the flash count for this techno object. * *
tiberiandawn/techno.cpp:1871
↓ 3 callersFunctionClip_Rect
* Clip_Rect -- clip a given rectangle against a given window * *
common/cliprect.cpp:34
↓ 3 callersFunctionClip_Scatter
* Clip_Scatter -- randomly scatters from given cell; won't fall off map * *
redalert/scenario.cpp:3570
↓ 3 callersFunctionClip_Scatter
* Clip_Scatter -- randomly scatters from given cell; won't fall off map * *
tiberiandawn/scenarioini.cpp:2068
↓ 3 callersMethodClobber_All
* HouseClass::Clobber_All -- removes house & all its objects * *
tiberiandawn/house.cpp:3171
↓ 3 callersMethodClose_Object
* MapClass::Close_Object -- Finds a clickable close object to the specified coordinate. * *
redalert/map.cpp:1702
↓ 3 callersMethodClose_Object
* MapClass::Close_Object -- Finds a clickable close object to the specified coordinate. * *
tiberiandawn/map.cpp:1863
↓ 3 callersMethodCompleted
* FactoryClass::Completed -- Clears factory object after a completed production process. * *
redalert/factory.cpp:640
↓ 3 callersMethodCompleted
* FactoryClass::Completed -- Clears factory object after a completed production process. * *
tiberiandawn/factory.cpp:727
↓ 3 callersFunctionComputer_Message
* Computer_Message -- "sends" a message from the computer * *
tiberiandawn/mplayer.cpp:737
↓ 3 callersMethodConcrete_Calc
* CellClass::Concrete_Calc -- Calculates the concrete icon to use for the cell. * *
tiberiandawn/cell.cpp:1185
↓ 3 callersMethodConnection_Address
* IPXManagerClass::Connection_Address -- retrieves connection's address * * *
redalert/ipxmgr.cpp:632
↓ 3 callersMethodConnection_Address
* IPXManagerClass::Connection_Address -- retrieves connection's address * * *
tiberiandawn/ipxmgr.cpp:636
↓ 3 callersMethodConnection_Name
* IPXManagerClass::Connection_Name -- retrieves name for given connection * *
redalert/ipxmgr.cpp:603
↓ 3 callersFunctionConquer_Build_Translucent_Table
* Conquer_Build_Translucent_Table -- Builds fading table for shadow colors only. * *
redalert/jshell.cpp:370
↓ 3 callersFunctionCoord_Fraction
tiberiandawn/function.h:793
↓ 3 callersFunctionCoord_Sub
tiberiandawn/function.h:811
↓ 3 callersMethodCreate_And_Place
* InfantryTypeClass::Create_And_Place -- Creates and places infantry object onto the map. * *
tiberiandawn/idata.cpp:1587
↓ 3 callersFunctionCreate_Units
tiberiandawn/scenarioini.cpp:1401
↓ 3 callersMethodCrypt_Block_Size
common/pk.h:73
↓ 3 callersFunctionCycle_Call_Back_Delay
tiberiandawn/mapsel.cpp:1467
↓ 3 callersMethodDEREncode
encode Int using Distinguished Encoding Rules, returns size of output
common/int.h:396
↓ 3 callersFunctionDIBNumColors
redalert/dibutil.cpp:330
↓ 3 callersFunctionDIBWidth
redalert/dibutil.cpp:213
↓ 3 callersMethodDebug_Dump
* TeamClass::Debug_Dump -- Displays debug information about the team. * *
redalert/team.cpp:181
↓ 3 callersFunctionDesired_Facing256
* Desired_Facing256 -- Determines facing from one coordinate to another. * *
redalert/face.cpp:145
↓ 3 callersMethodDestroy_All_Of
tiberiandawn/teamtype.cpp:826
↓ 3 callersMethodDestroy_Bridge_At
redalert/map.cpp:2183
↓ 3 callersFunctionDifficulty_Get
* Difficulty_Get -- Fetch the difficulty bias values. * *
redalert/rules.cpp:307
↓ 3 callersFunctionDifficulty_Get
* Difficulty_Get -- Fetch the difficulty bias values. * *
tiberiandawn/rules.cpp:191
↓ 3 callersFunctionDifficulty_Put
* Difficulty_Put -- Fetch the difficulty bias values. * *
tiberiandawn/rules.cpp:227
↓ 3 callersFunctionDisable_Uncompressed_Shapes
* Disable_Uncompressed_Shapes -- Temporarily turns off shape decompression * *
common/keyframe.cpp:211
↓ 3 callersMethodDischarged
* Superclass::Discharged -- Handles discharged action for special super weapon. * *
tiberiandawn/super.cpp:229
↓ 3 callersFunctionDisect_Scenario_Name
redalert/scenario.cpp:3721
↓ 3 callersMethodDisplay
* InfantryTypeClass::Display -- Displays a generic infantry object. * *
tiberiandawn/idata.cpp:1647
↓ 3 callersFunctionDo_Reinforcements
* Do_Reinforcements -- Create and place a reinforcement team. * *
redalert/reinf.cpp:371
↓ 3 callersMethodDocking_Coord
tiberiandawn/object.cpp:545
↓ 3 callersFunctionDraw_InfantryMen
* Draw_InfantryMen -- Draw all the guys on the score screen * *
redalert/score.cpp:1434
↓ 3 callersFunctionDraw_InfantryMen
* Draw_InfantryMen -- Draw all the guys on the score screen * *
tiberiandawn/score.cpp:1742
↓ 3 callersMethodDraw_It
redalert/tab.cpp:85
↓ 3 callersFunctionEnable_Secret_Units
checked - ajw 9/28/98
redalert/conquer.cpp:4676
↓ 3 callersFunctionEnable_Uncompressed_Shapes
* Enable_Uncompressed_Shapes -- Restores state of shape decompression before it was disabled * *
common/keyframe.cpp:230
↓ 3 callersMethodEncroach_Shadow
* DisplayClass::Encroach_Shadow -- Causes the shadow to creep back by one cell. * *
redalert/display.cpp:4563
↓ 3 callersMethodEnd
* FilePipe::End -- End the file pipe handler. * *
common/xpipe.cpp:120
↓ 3 callersMethodEnter_Idle_Mode
* UnitClass::Enter_Idle_Mode -- Unit enters idle mode state. * *
tiberiandawn/unit.cpp:1264
↓ 3 callersMethodExecute
* EventClass::Execute -- Execute a queued command. * *
redalert/event.cpp:459
↓ 3 callersFunctionExecute_DoList
* Execute_DoList -- Executes commands from the DoList * *
redalert/queue.cpp:3115
↓ 3 callersFunctionExecute_DoList
* Execute_DoList -- Executes commands from the DoList * *
tiberiandawn/queue.cpp:2772
↓ 3 callersFunctionExpansion_Dialog
redalert/expand.cpp:342
↓ 3 callersFunctionExtract_String
common/dipthong.cpp:309
↓ 3 callersFunctionFetch_Difficulty
redalert/special.cpp:494
↓ 3 callersFunctionFile_Size
common/ccfile.cpp:530
↓ 3 callersFunctionFile_Stream_Sample_Vol
common/soundio.cpp:482
↓ 3 callersMethodFill_In
* TriggerClass::Fill_In -- fills in trigger from the given INI entry * *
tiberiandawn/trigger.cpp:1083
↓ 3 callersFunctionFill_In_Data
* Fill_In_Data -- Recreate all data that is not loaded with scenario. * *
redalert/scenario.cpp:582
↓ 3 callersFunctionFill_In_Data
* Fill_In_Data -- Recreate all data that is not loaded with scenario. * *
tiberiandawn/scenario.cpp:304
↓ 3 callersFunctionFirst_False_Bit
common/misc.cpp:79
↓ 3 callersFunctionFirst_True_Bit
common/misc.cpp:57
↓ 3 callersFunctionFixup_Scenario
tiberiandawn/scenario.cpp:814
↓ 3 callersMethodFlag_To_Redraw
redalert/list.cpp:924
↓ 3 callersFunctionFocus_Loss
redalert/winstub.cpp:79
↓ 3 callersFunctionFocus_Loss
tiberiandawn/winstub.cpp:72
↓ 3 callersFunctionGDI_Ending
tiberiandawn/ending.cpp:39
↓ 3 callersMethodGet_Brightness
* OptionsClass::Get_Brightness -- Fetches the current brightness setting. * *
redalert/options.cpp:331
↓ 3 callersMethodGet_Cameo_Data
* TechnoTypeClass::Get_Cameo_Data -- Fetches the cameo image for this object type. * *
redalert/techno.cpp:6886
↓ 3 callersMethodGet_Contrast
* OptionsClass::Get_Contrast -- Gets the current contrast setting. * *
redalert/options.cpp:416
↓ 3 callersMethodGet_CrateType
* CCINIClass::Get_CrateType -- Fetches a crate type value from the INI database. * *
redalert/ccini.cpp:1198
↓ 3 callersMethodGet_Digest
redalert/session.h:568
↓ 3 callersMethodGet_Direction
* Dial8Class::Get_Direction -- retrieves direction (0-255) of dial * *
redalert/dial8.cpp:286
↓ 3 callersMethodGet_Direction
* Dial8Class::Get_Direction -- retrieves direction (0-255) of dial * *
tiberiandawn/dial8.cpp:283
↓ 3 callersFunctionGet_File_Frame_Offset
* GET_FILE_FRAME_OFFSET -- Get offset of a delta frame from animate file. * *
common/wsa.cpp:873
↓ 3 callersFunctionGet_Free_Video_Memory
* Get_Free_Video_Memory -- returns amount of free video memory * *
common/video_sdl2.cpp:594
↓ 3 callersMethodGet_Global_Message
* IPXManagerClass::Get_Global_Message -- polls the Global Message queue * * *
tiberiandawn/ipxmgr.cpp:761
↓ 3 callersMethodGet_Item
redalert/drop.h:74
↓ 3 callersMethodGet_Overflow_Buf
redalert/msglist.h:150
↓ 3 callersMethodGet_Quantity
* HouseClass::Get_Quantity -- Fetches the total number of aircraft of the specified type. * *
redalert/house.cpp:7240
↓ 3 callersFunctionGet_Resident_Frame_Offset
* GET_RESIDENT_FRAME_OFFSET -- Gets frame offset of animate file in RAM * *
common/wsa.cpp:830
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