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Functions17,010 in github.com/TheAssemblyArmada/Thyme

↓ 9 callersMethodGet_Template
src/game/client/system/anim2d.h:102
↓ 9 callersMethodGet_Text_Length
src/game/client/gui/wininstancedata.cpp:111
↓ 9 callersMethodGet_Thing_Template
src/game/common/mapobject.cpp:296
↓ 9 callersMethodGet_Vertex_Count
src/w3d/renderer/dx8renderer.cpp:169
↓ 9 callersMethodGet_Veterancy_Level
src/game/logic/object/object.cpp:1120
↓ 9 callersMethodGet_Width
src/w3d/renderer/streak.cpp:170
↓ 9 callersFunctionInit_Memory_Manager_Pre_Main
src/game/common/system/gamememory.cpp:120
↓ 9 callersMethodIs_Any_KindOf
src/game/common/thing/thing.cpp:138
↓ 9 callersMethodIs_Available
src/w3d/lib/rawfile.cpp:215
↓ 9 callersMethodIs_Invalid
zh: 0x00541A20 wb: 0x008242C1
src/game/logic/object/partitionmanager.h:237
↓ 9 callersMethodIs_Reversed
src/game/client/gui/gamewindowtransitions.cpp:182
↓ 9 callersMethodIterate_Team_Member_List
src/game/common/rts/team.h:327
↓ 9 callersMethodMul
src/w3d/math/matrix3d.h:709
↓ 9 callersMethodNew_Object
src/game/common/thing/thingfactory.cpp:174
↓ 9 callersMethodNum_Refs
src/w3d/lib/refcount.h:39
↓ 9 callersFunctionOBBTri_Check_Collision_Cross_Axis
src/w3d/math/colmathobbtri.cpp:172
↓ 9 callersFunctionOBBTri_Check_Intersection_Cross_Axis
src/w3d/math/colmathobbtri.cpp:791
↓ 9 callersFunctionOBB_Intersect_Unk
src/w3d/math/colmathobbobb.cpp:75
↓ 9 callersMethodOpen_File
src/platform/stdlocalfilesystem.cpp:25
↓ 9 callersFunctionPaintGradient
src/tools/w3dviewer/utils.cpp:205
↓ 9 callersMethodPeek_Material
src/w3d/renderer/dx8renderer.cpp:218
↓ 9 callersMethodPop_Front
* Pops a task from the front of the list. */
src/w3d/renderer/textureloadtasklist.cpp:60
↓ 9 callersMethodPush_Material_Pass
src/w3d/renderer/rinfo.cpp:49
↓ 9 callersFunctionRead_Line
src/w3d/lib/readline.cpp:22
↓ 9 callersMethodReset
0x0073D030
src/platform/w3dengine/client/w3ddisplay.cpp:276
↓ 9 callersMethodRotate_X
src/w3d/math/quat.cpp:54
↓ 9 callersMethodScan_String
src/game/common/system/ramfile.cpp:200
↓ 9 callersMethodSetSliderPos
src/tools/w3dviewer/colorbar.cpp:246
↓ 9 callersMethodSet_Anim_Data
src/game/client/gui/animatewindowmanager.cpp:44
↓ 9 callersMethodSet_Depth_Mask
src/w3d/renderer/shader.h:310
↓ 9 callersMethodSet_From_Int
src/game/client/color.h:29
↓ 9 callersMethodSet_Height
src/game/client/display.cpp:153
↓ 9 callersMethodSet_Opacity
src/w3d/renderer/streak.cpp:270
↓ 9 callersMethodSet_Saveable
* @brief Sets this object and all slave objects as saveable. */
src/game/client/system/particlesystem/particlesys.cpp:442
↓ 9 callersMethodSet_Src_Blend_Func
src/w3d/renderer/shader.h:370
↓ 9 callersMethodSet_Volume
* Set a class of sounds volume. * * 0x00405F20 */
src/game/common/audio/audiomanager.cpp:893
↓ 9 callersMethodSize
src/w3d/lib/rawfile.cpp:398
↓ 9 callersFunctionSleep_Ms
src/w3d/lib/rtsutilsw3d.h:52
↓ 9 callersMethodUnlock
* Unlocks a locked surface. */
src/w3d/renderer/surfaceclass.cpp:157
↓ 9 callersMethodUpdate_Noise_1
src/game/client/shader/terrainshader.cpp:171
↓ 9 callersFunctionWithin_Epsilon
src/game/logic/object/locomotor.cpp:1229
↓ 9 callersFunctionequal
deps/stlport/stl/_algobase.h:417
↓ 9 callersFunctioninsert
deps/stlport/stl/_string.h:701
↓ 9 callersMethodis_open
Opening and closing files.
deps/stlport/stl/_fstream.h:198
↓ 9 callersMethodrend
deps/stlport/stl/_deque.h:393
↓ 9 callersFunctionsort
deps/stlport/stl/_list.h:495
↓ 8 callersMethodAI_Idle
src/game/logic/object/update/aiupdate.h:208
↓ 8 callersMethodAdd_Vertex
src/platform/w3dengine/client/w3dpoly.cpp:26
↓ 8 callersMethodAny
src/game/common/bitflags.h:253
↓ 8 callersMethodAppend_Bool_Arg
src/game/common/gamemessage.cpp:665
↓ 8 callersMethodClear
* @brief Clears the existing data. * * 0x004D77A0 */
src/game/logic/map/sideslist.cpp:71
↓ 8 callersMethodClear
src/tools/w3dviewer/colorbar.cpp:259
↓ 8 callersMethodCompute_CRC
src/game/common/crc.cpp:22
↓ 8 callersMethodCompute_Normal
src/w3d/math/tri.h:33
↓ 8 callersMethodDoes_File_Exist
src/game/common/system/filesystem.cpp:57
↓ 8 callersMethodEnableRedraw
src/tools/w3dviewer/colorbar.cpp:303
↓ 8 callersMethodEnable_Texturing
src/w3d/renderer/w3d.h:64
↓ 8 callersMethodEnd_Block
src/game/common/system/xfercrc.h:29
↓ 8 callersMethodFind
* Try finding the hash that matches the specified string. * * 0x008A0A30 */
src/w3d/lib/hash.cpp:98
↓ 8 callersMethodFind_Particle_System
* @brief Find a particle system from a unique id. * * 0x004D1E30 */
src/game/client/system/particlesystem/particlesysmanager.cpp:260
↓ 8 callersMethodFirst
src/tools/w3dviewer/viewerscene.h:24
↓ 8 callersMethodFrame
src/tools/debugwindow/dbgwinapp.h:30
↓ 8 callersFunctionGadget_Button_Set_Text
src/game/client/gui/gadget/gadgetpushbutton.cpp:324
↓ 8 callersFunctionGadget_Combo_Box_Get_Edit_Box
src/game/client/gui/gadget/gadgetcombobox.h:50
↓ 8 callersFunctionGadget_List_Box_Add_Entry_Image
src/game/client/gui/gadget/gadgetlistbox.cpp:553
↓ 8 callersMethodGetGraphicView
src/tools/w3dviewer/w3dviewdoc.cpp:362
↓ 8 callersMethodGet_Bounding_Box
src/w3d/renderer/meshgeometry.cpp:291
↓ 8 callersMethodGet_Center_Position
* @brief Get center position. * * 0x005CF3E0 */
src/game/common/system/geometry.cpp:195
↓ 8 callersMethodGet_Char_Height
src/w3d/renderer/render2dsentence.h:75
↓ 8 callersMethodGet_Char_Spacing
src/w3d/renderer/render2dsentence.cpp:151
↓ 8 callersMethodGet_Current_Campaign
src/game/client/system/campaignmanager.h:100
↓ 8 callersMethodGet_Current_Frame_Height
src/game/client/system/anim2d.cpp:297
↓ 8 callersMethodGet_Current_Frame_Width
src/game/client/system/anim2d.cpp:286
↓ 8 callersMethodGet_Field
src/game/logic/object/weapon.h:141
↓ 8 callersMethodGet_First_Object
src/game/logic/system/gamelogic.cpp:313
↓ 8 callersMethodGet_Flip_State
src/platform/w3dengine/client/worldheightmap.cpp:249
↓ 8 callersMethodGet_Frame_Rate
src/w3d/renderer/hrawanim.h:57
↓ 8 callersMethodGet_Game_Mode
src/game/logic/system/gamelogic.h:66
↓ 8 callersMethodGet_HName
src/w3d/renderer/hrawanim.h:55
↓ 8 callersMethodGet_ID
src/game/common/statemachine.h:110
↓ 8 callersMethodGet_Key
src/game/common/dict.h:88
↓ 8 callersMethodGet_Lifetime
src/w3d/renderer/part_buf.h:110
↓ 8 callersMethodGet_Material
src/w3d/renderer/matpass.cpp:73
↓ 8 callersMethodGet_Mouse_Status
src/game/client/input/mouse.h:166
↓ 8 callersMethodGet_Next
src/game/common/mapobject.h:53
↓ 8 callersMethodGet_Next_Play_Portion
src/game/common/audio/audioeventrts.h:92
↓ 8 callersMethodGet_Orientation
src/w3d/renderer/hcanim.cpp:282
↓ 8 callersMethodGet_Pass_Count
src/w3d/renderer/meshmdl.h:72
↓ 8 callersMethodGet_Player_Type
src/game/common/rts/player.h:161
↓ 8 callersMethodGet_Poly0
src/w3d/renderer/aabtree.h:229
↓ 8 callersMethodGet_Position
src/w3d/renderer/rendobj.cpp:189
↓ 8 callersMethodGet_Purchase_Command_Set_Rank_One
src/game/common/rts/playertemplate.h:59
↓ 8 callersMethodGet_Science_Purchase_Cost
zh: 0x00488C40 wb: 0x00727753
src/game/common/rts/science.cpp:113
↓ 8 callersMethodGet_Side
src/game/common/rts/player.h:164
↓ 8 callersMethodGet_Special_Power_Module
src/game/logic/object/object.cpp:2995
↓ 8 callersMethodGet_Stacking
src/platform/w3dengine/client/w3droadbuffer.h:39
↓ 8 callersMethodGet_Start_Pos
src/game/client/gui/animatewindowmanager.h:71
↓ 8 callersMethodGet_System_ID
src/game/client/system/particlesystem/particlesys.h:47
↓ 8 callersMethodGet_Type
src/game/logic/object/weapontemplateset.h:70
↓ 8 callersMethodGet_Valid_Surfaces
src/game/logic/object/locomotor.h:378
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