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Functions17,010 in github.com/TheAssemblyArmada/Thyme

↓ 10 callersMethodFind_Player_Template
* @brief Finds a player template from a key. * * 0x004D32D0 */
src/game/common/rts/playertemplate.cpp:136
↓ 10 callersFunctionGadget_Button_Draw_Overlay_Image
src/game/client/gui/gadget/gadgetpushbutton.cpp:378
↓ 10 callersFunctionGadget_Button_Get_Data
src/game/client/gui/gadget/gadgetpushbutton.cpp:406
↓ 10 callersMethodGet
src/w3d/lib/straw.cpp:52
↓ 10 callersMethodGetColor
src/tools/w3dviewer/colorbar.cpp:172
↓ 10 callersMethodGet_Ambient
src/w3d/renderer/vertmaterial.cpp:456
↓ 10 callersMethodGet_Button_Image
src/game/client/gui/controlbar/controlbar.h:194
↓ 10 callersMethodGet_Color_Array
src/w3d/renderer/meshmatdesc.h:313
↓ 10 callersMethodGet_Data_Ptr
src/platform/w3dengine/client/tiledata.h:25
↓ 10 callersMethodGet_Draw_Modules
src/game/client/drawable.cpp:142
↓ 10 callersMethodGet_ID
src/game/client/terrain/terrainroads.h:53
↓ 10 callersMethodGet_Material_Info
src/w3d/renderer/mesh.cpp:135
↓ 10 callersMethodGet_Options
src/game/common/system/xfer.h:89
↓ 10 callersMethodGet_Polygon_Count
src/w3d/renderer/linegrp.cpp:359
↓ 10 callersMethodGet_Polygon_Count
src/w3d/renderer/dx8renderer.cpp:170
↓ 10 callersMethodGet_Position
src/game/common/thing/thing.h:76
↓ 10 callersMethodGet_Science_Purchase_Points
src/game/common/rts/player.h:182
↓ 10 callersMethodGet_Size
src/game/client/system/particlesystem/particle.h:48
↓ 10 callersMethodGet_Special_Power_Template
src/game/client/ingameui.h:115
↓ 10 callersMethodGet_State
src/game/client/gui/windowvideomanager.h:47
↓ 10 callersMethodGet_Type
src/w3d/renderer/light.h:64
↓ 10 callersMethodGet_Value
src/w3d/lib/iniclass.h:51
↓ 10 callersMethodGet_Vertex
src/platform/w3dengine/client/shadow/w3dvolumetricshadow.h:272
↓ 10 callersMethodGet_Volume_Shift
src/game/common/audio/audioeventrts.h:89
↓ 10 callersMethodGet_Weapon_In_Weapon_Slot
src/game/logic/object/weaponset.cpp:413
↓ 10 callersMethodGet_Window_List
src/game/client/gui/windowlayout.h:51
↓ 10 callersFunctionInv_Sqrt
src/w3d/math/gamemath.h:172
↓ 10 callersMethodIsValid
src/tools/w3dviewer/emittersizeproppage.h:37
↓ 10 callersMethodIs_None
src/game/common/system/asciistring.h:154
↓ 10 callersMethodIs_Significantly_Above_Terrain
src/game/common/thing/thing.cpp:246
↓ 10 callersMethodRender
src/platform/w3dengine/client/w3dscene.cpp:718
↓ 10 callersMethodRestore
src/game/client/terraintex.cpp:423
↓ 10 callersMethodSeek
* @brief Seeks to a position within the file. * @param pos Position in the file to seek to. * @return New position in the file. */
src/w3d/lib/chunkio.cpp:353
↓ 10 callersMethodSet
src/game/client/shadermanager.cpp:99
↓ 10 callersMethodSetColor
src/tools/w3dviewer/colorpickerdialogclass.cpp:209
↓ 10 callersMethodSetInstanceList
src/tools/w3dviewer/emittersizeproppage.h:38
↓ 10 callersMethodSet_Ambient_Light
src/w3d/renderer/scene.h:73
↓ 10 callersMethodSet_Clip_Planes
src/w3d/renderer/camera.cpp:330
↓ 10 callersMethodSet_Collision_Type
src/w3d/renderer/rendobj.h:307
↓ 10 callersMethodSet_Color_Keyframes
src/tools/w3dviewer/emitterinstancelist.cpp:121
↓ 10 callersMethodSet_Dst_Blend_Func
src/w3d/renderer/shader.h:346
↓ 10 callersMethodSet_Next_Script
src/game/logic/scriptengine/script.h:71
↓ 10 callersMethodSet_Object_ID
src/game/logic/map/terrainlogic.h:96
↓ 10 callersMethodSet_Texture
src/w3d/renderer/part_buf.cpp:3078
↓ 10 callersMethodSet_User_Data
src/platform/common/ffmpegfile.h:41
↓ 10 callersMethodSucc
src/w3d/renderer/dllist.h:70
↓ 10 callersMethodTest_Weapon_Bonus_Condition
src/game/logic/object/object.h:299
↓ 10 callersMethodTransform
src/w3d/renderer/coltest.cpp:142
↓ 10 callersMethodType
src/w3d/renderer/dx8indexbuffer.h:80
↓ 10 callersMethodUpdate_Max
src/w3d/math/vector3.h:270
↓ 10 callersFunctionWW3DFormat_To_D3DFormat
src/w3d/renderer/w3dformat.cpp:76
↓ 10 callersMethodWin_Send_Input_Msg
src/game/client/gui/gamewindowmanager.cpp:457
↓ 10 callersMethodWin_Set_IME_Composite_Text_Colors
src/game/client/gui/gamewindow.cpp:946
↓ 10 callersMethodWin_Set_Owner
src/game/client/gui/gamewindow.cpp:432
↓ 10 callersMethodWorld_To_Screen_Tri
src/game/client/view.h:236
↓ 10 callersMethod_Invalidate_all
deps/stlport/stl/debug/_list.h:75
↓ 10 callersMethod_M_decr
deps/stlport/stl/_list.h:93
↓ 10 callersFunction__invalidate_iterator
deps/stlport/stl/debug/_debug.c:131
↓ 10 callersFunctioncaptainslog_line
* Additional function for printing arbitrarily formatted lines. */
deps/captnlog/src/captnlog.c:156
↓ 10 callersFunctionend
deps/stlport/stl/_list.h:263
↓ 10 callersMethodend
deps/stlport/stl/debug/_list.h:126
↓ 10 callersFunctionget
deps/stlport/stl/_messages_facets.h:65
↓ 10 callersFunctioniter_swap
deps/stlport/stl/_algobase.h:68
↓ 10 callersFunctionmerge
deps/stlport/stl/_list.h:482
↓ 10 callersMethodpush_front
deps/stlport/stl/_deque.h:586
↓ 9 callersFunctionAABTri_Check_Cross_Axis
src/w3d/math/colmathaabtri.cpp:159
↓ 9 callersMethodAdd_Light
matches zh/bfme2?
src/w3d/renderer/lightenv.cpp:40
↓ 9 callersMethodAppend_ObjectID_Arg
src/game/common/gamemessage.cpp:672
↓ 9 callersMethodAttempt_Damage
src/game/logic/object/object.cpp:1266
↓ 9 callersMethodBegin_Block
src/game/common/system/xfercrc.h:28
↓ 9 callersMethodCompare_No_Case
src/w3d/lib/wwstring.h:61
↓ 9 callersFunctionDo_FX_Pos
src/platform/w3dengine/client/drawable/draw/w3dmodeldraw.cpp:2645
↓ 9 callersMethodEnable_Shadow_Render
src/platform/w3dengine/client/shadow/w3dshadow.h:81
↓ 9 callersMethodFind_Intersection
src/w3d/math/lineseg.cpp:55
↓ 9 callersMethodFind_Update_Module
src/game/logic/object/object.cpp:1115
↓ 9 callersFunctionGetCurrentGraphicView
src/tools/w3dviewer/utils.cpp:45
↓ 9 callersMethodGet_AI_Data
src/game/logic/ai/ai.h:182
↓ 9 callersMethodGet_Action
src/game/logic/scriptengine/script.h:50
↓ 9 callersMethodGet_Alpha_Override
src/w3d/renderer/mesh.h:92
↓ 9 callersMethodGet_Angle
src/game/client/view.cpp:267
↓ 9 callersMethodGet_Back_Child
src/w3d/renderer/aabtree.h:223
↓ 9 callersMethodGet_Clip_Size
src/game/logic/object/weapon.h:499
↓ 9 callersMethodGet_Control
src/game/common/audio/audioeventinfo.h:85
↓ 9 callersMethodGet_DX8_Index_Buffer
src/w3d/renderer/dx8indexbuffer.h:106
↓ 9 callersMethodGet_Description
* Populates a SurfaceDescription struct with information about the surface. */
src/w3d/renderer/surfaceclass.cpp:59
↓ 9 callersMethodGet_FVF
src/w3d/renderer/dx8fvf.h:60
↓ 9 callersMethodGet_Final_Override
src/game/common/overridable.h:84
↓ 9 callersMethodGet_Forward_Speed_2D
TODO investigate doesn't account for diagonal movement
src/game/logic/object/update/physicsupdate.cpp:666
↓ 9 callersMethodGet_Front_Child
src/w3d/renderer/aabtree.h:217
↓ 9 callersMethodGet_HAnim
0x008154F0
src/w3d/renderer/assetmgr.cpp:308
↓ 9 callersMethodGet_Height
src/game/client/ingameui.cpp:506
↓ 9 callersMethodGet_Instance_Scale
src/game/client/drawable.h:227
↓ 9 callersMethodGet_Layer
src/game/logic/map/terrainlogic.h:93
↓ 9 callersMethodGet_Map
src/platform/w3dengine/client/baseheightmap.h:178
↓ 9 callersMethodGet_Max_Height_Above_Position
* @brief Get max height above position. * * 0x005CF380 */
src/game/common/system/geometry.cpp:139
↓ 9 callersMethodGet_Num_Points
src/w3d/renderer/streak.cpp:125
↓ 9 callersMethodGet_Prototype
src/game/common/rts/team.h:342
↓ 9 callersFunctionGet_Registry_Language
src/game/common/system/registryget.cpp:64
↓ 9 callersMethodGet_Skirmish_Side_Info
* @brief Retrieves skirmish side info at the given index. */
src/game/logic/map/sideslist.cpp:336
↓ 9 callersMethodGet_Stealth_Update
src/game/logic/object/object.h:247
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