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github.com/TheAssemblyArmada/Thyme
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Functions
17,010 in github.com/TheAssemblyArmada/Thyme
⨍
Functions
17,010
◇
Types & classes
3,505
↓ 12 callers
Method
Get_Next
src/game/common/rts/buildinfo.h:68
↓ 12 callers
Method
Get_Player_Display_Name
src/game/common/rts/player.h:172
↓ 12 callers
Method
Get_Relationship
src/game/logic/object/object.cpp:885
↓ 12 callers
Method
Get_Src_Blend_Func
src/w3d/renderer/shader.h:292
↓ 12 callers
Method
Get_Team_ID
src/game/common/rts/team.h:341
↓ 12 callers
Method
Get_Weapon_Slot
src/game/client/gui/controlbar/controlbar.h:188
↓ 12 callers
Method
Get_X_Vector
src/w3d/math/matrix3.h:258
↓ 12 callers
Method
Get_Z_Translation
src/w3d/math/matrix3d.h:190
↓ 12 callers
Method
Hide
src/game/client/gui/windowlayout.cpp:106
↓ 12 callers
Method
Is_Really_Visible
src/w3d/renderer/rendobj.h:226
↓ 12 callers
Function
OBB_Check_Unk
src/w3d/math/colmathobbobb.cpp:386
↓ 12 callers
Method
Peek_Buffer
src/w3d/renderer/part_emt.h:217
↓ 12 callers
Function
Perps_Logically_Equal
src/game/logic/object/update/physicsupdate.cpp:912
↓ 12 callers
Method
Read
src/platform/w3dengine/client/w3dfilesystem.cpp:243
↓ 12 callers
Method
Release
src/game/common/system/mempoolobj.h:140
↓ 12 callers
Method
Scale
src/game/common/coord.h:174
↓ 12 callers
Method
Screen_To_Terrain
src/platform/w3dengine/client/w3dview.cpp:1527
↓ 12 callers
Method
Set
src/w3d/math/matrix3.cpp:35
↓ 12 callers
Method
Set
src/w3d/math/matrix3.h:71
↓ 12 callers
Method
Set_Cull_Mode
src/w3d/renderer/shader.h:340
↓ 12 callers
Method
Set_Emissive
src/w3d/renderer/vertmaterial.cpp:533
↓ 12 callers
Method
Set_Index_In_Logic
src/game/logic/object/update/updatemodule.cpp:76
↓ 12 callers
Method
Set_Next
src/game/logic/map/terrainlogic.h:90
↓ 12 callers
Method
Width
src/w3d/renderer/camera.h:35
↓ 12 callers
Method
Win_Set_Draw_Func
src/game/client/gui/gamewindow.cpp:743
↓ 12 callers
Method
Win_Set_Hilite_Text_Colors
src/game/client/gui/gamewindow.cpp:936
↓ 12 callers
Function
_M_create_node
deps/stlport/stl/_slist.h:168
↓ 12 callers
Function
_M_insert_aux
deps/stlport/stl/_deque.h:819
↓ 12 callers
Function
_S_rounded_up_size
fbp : moved from RopeLeaf
deps/stlport/stl/_rope.h:421
↓ 12 callers
Method
begin
deps/stlport/stl/debug/_list.h:123
↓ 12 callers
Function
end
deps/stlport/stl/_vector.h:174
↓ 12 callers
Function
lexicographical_compare
deps/stlport/stl/_algobase.h:453
↓ 12 callers
Method
open
deps/stlport/stl/_fstream.h:200
↓ 11 callers
Function
AddShader
src/tools/wdump/wdump.cpp:267
↓ 11 callers
Method
Add_Rect
* Adds a rect to the pipeline. * * 0x0080A580 */
src/w3d/renderer/render2d.cpp:488
↓ 11 callers
Function
Ceil
src/w3d/math/gamemath.h:319
↓ 11 callers
Method
Clear
src/w3d/renderer/dx8wrapper.cpp:1221
↓ 11 callers
Method
Close
src/w3d/lib/targa.cpp:159
↓ 11 callers
Method
Delete
src/w3d/lib/vector.h:364
↓ 11 callers
Method
Enable
src/game/client/gui/imemanager.cpp:147
↓ 11 callers
Method
Find_Player_With_NameKey
zh: 0x0045A9E0 wb: 0x007BF00E
src/game/common/rts/playerlist.cpp:195
↓ 11 callers
Function
Float_To_Int_Floor
src/w3d/math/gamemath.h:125
↓ 11 callers
Method
Flush
src/platform/w3dengine/client/w3dscene.cpp:632
↓ 11 callers
Function
Get_Bytes_Per_Pixel
src/w3d/renderer/w3dformat.cpp:269
↓ 11 callers
Method
Get_Color
src/game/client/system/particlesystem/particle.h:51
↓ 11 callers
Method
Get_Frame
src/game/logic/scriptengine/scriptcondition.h:164
↓ 11 callers
Method
Get_Location
src/game/logic/map/terrainlogic.h:141
↓ 11 callers
Method
Get_Mesh
src/platform/w3dengine/client/shadow/w3dvolumetricshadow.h:131
↓ 11 callers
Method
Get_Neutral_Player
wb: 0x0075A420
src/game/common/rts/playerlist.h:69
↓ 11 callers
Method
Get_Next_Ascii_String
src/game/common/ini/ini.h:240
↓ 11 callers
Method
Get_Num_Sides
src/game/logic/map/sideslist.h:64
↓ 11 callers
Method
Get_Origin
src/game/client/view.cpp:152
↓ 11 callers
Method
Get_Poly_Count
src/w3d/renderer/aabtree.h:235
↓ 11 callers
Method
Get_Shroud_Texture
src/platform/w3dengine/client/w3dshroud.h:30
↓ 11 callers
Method
Get_Shrouded_Status
src/game/logic/object/object.cpp:870
↓ 11 callers
Method
Get_Start_Pos
src/game/network/gameinfo.h:56
↓ 11 callers
Method
Get_Text
src/game/client/gui/wininstancedata.cpp:102
↓ 11 callers
Method
Get_Texture
src/w3d/renderer/matinfo.h:208
↓ 11 callers
Method
Get_Velocity_Magnitude
src/game/logic/object/update/physicsupdate.cpp:656
↓ 11 callers
Method
Height
src/w3d/renderer/camera.h:36
↓ 11 callers
Method
Init
src/platform/w3dengine/client/w3dsnow.cpp:54
↓ 11 callers
Method
Is_Destroyed
src/game/client/system/particlesystem/particlesys.h:94
↓ 11 callers
Method
Is_Done
src/tools/w3dviewer/viewerscene.h:26
↓ 11 callers
Method
Is_Game_Paused
src/game/logic/system/gamelogic.cpp:325
↓ 11 callers
Method
Is_Motive
src/game/logic/object/update/physicsupdate.cpp:698
↓ 11 callers
Method
Is_Player_Active
src/game/common/rts/player.h:195
↓ 11 callers
Method
Is_Time_Frozen_Debug
src/game/logic/scriptengine/scriptengine.cpp:7530
↓ 11 callers
Method
Is_Time_Frozen_Script
src/game/logic/scriptengine/scriptengine.h:269
↓ 11 callers
Function
Lerp
src/w3d/math/vector3.h:445
↓ 11 callers
Method
Load
src/game/client/credits.cpp:72
↓ 11 callers
Method
Mark_UI_Dirty
src/game/client/gui/controlbar/controlbar.cpp:1356
↓ 11 callers
Function
Name_To_Key
src/game/common/namekeygenerator.cpp:159
↓ 11 callers
Method
Next
src/tools/w3dviewer/viewerscene.h:25
↓ 11 callers
Function
Parse_Default_Color
src/game/client/gui/gamewindowmanagerscript.cpp:824
↓ 11 callers
Method
Remove_Last_Char
* @brief Removes the last character from the string. * * 0x007F8310 */
src/game/client/displaystring.cpp:53
↓ 11 callers
Method
Set_Depth_Compare
src/w3d/renderer/shader.h:304
↓ 11 callers
Method
Set_Turning
src/game/logic/object/update/physicsupdate.h:162
↓ 11 callers
Method
Set_View_Plane
src/w3d/renderer/camera.cpp:106
↓ 11 callers
Method
Start
src/w3d/renderer/part_emt.cpp:386
↓ 11 callers
Method
Win_Get_Window_Id
src/game/client/gui/gamewindow.cpp:406
↓ 11 callers
Function
_M_fill_assign
deps/stlport/stl/_bvector.h:549
↓ 11 callers
Function
_S_ref
deps/stlport/stl/_rope.h:476
↓ 11 callers
Function
__stl_throw_out_of_range
deps/stlport/stl/_range_errors.h:71
↓ 11 callers
Function
_div
deps/stlport/stl/_complex.c:31
↓ 11 callers
Method
base
deps/stlport/stl/_iterator_old.h:195
↓ 11 callers
Function
begin
deps/stlport/stl/_vector.h:173
↓ 11 callers
Function
fmod
deps/stlport/stl/_cmath.h:137
↓ 11 callers
Function
insert
deps/stlport/stl/_list.h:292
↓ 11 callers
Function
value_type
deps/stlport/stl/_tree.h:190
↓ 10 callers
Method
Add
src/game/logic/ai/aigroup.cpp:92
↓ 10 callers
Method
AddItem
src/tools/w3dviewer/toolbar.cpp:88
↓ 10 callers
Method
Attach_Translator
* @brief Register a message translator to handle messages. */
src/game/common/messagestream.cpp:71
↓ 10 callers
Method
Clear
src/game/common/thing/moduleinfo.h:67
↓ 10 callers
Method
Clear_Model_Condition_State
src/game/logic/object/object.cpp:1259
↓ 10 callers
Function
D3DFormat_To_WW3DFormat
src/w3d/renderer/w3dformat.cpp:111
↓ 10 callers
Method
Delete_Overrides
src/game/common/overridable.h:111
↓ 10 callers
Method
Destroy_Drawable
src/game/client/gameclient.cpp:649
↓ 10 callers
Method
Destroy_Object
src/game/logic/system/gamelogic.cpp:427
↓ 10 callers
Method
Draw_Line
0x0073EF90
src/platform/w3dengine/client/w3ddisplay.cpp:809
↓ 10 callers
Method
Find
I assume these do this, though have no examples in binaries.
src/game/common/system/asciistring.h:143
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