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Functions17,010 in github.com/TheAssemblyArmada/Thyme

↓ 12 callersMethodGet_Next
src/game/common/rts/buildinfo.h:68
↓ 12 callersMethodGet_Player_Display_Name
src/game/common/rts/player.h:172
↓ 12 callersMethodGet_Relationship
src/game/logic/object/object.cpp:885
↓ 12 callersMethodGet_Src_Blend_Func
src/w3d/renderer/shader.h:292
↓ 12 callersMethodGet_Team_ID
src/game/common/rts/team.h:341
↓ 12 callersMethodGet_Weapon_Slot
src/game/client/gui/controlbar/controlbar.h:188
↓ 12 callersMethodGet_X_Vector
src/w3d/math/matrix3.h:258
↓ 12 callersMethodGet_Z_Translation
src/w3d/math/matrix3d.h:190
↓ 12 callersMethodHide
src/game/client/gui/windowlayout.cpp:106
↓ 12 callersMethodIs_Really_Visible
src/w3d/renderer/rendobj.h:226
↓ 12 callersFunctionOBB_Check_Unk
src/w3d/math/colmathobbobb.cpp:386
↓ 12 callersMethodPeek_Buffer
src/w3d/renderer/part_emt.h:217
↓ 12 callersFunctionPerps_Logically_Equal
src/game/logic/object/update/physicsupdate.cpp:912
↓ 12 callersMethodRead
src/platform/w3dengine/client/w3dfilesystem.cpp:243
↓ 12 callersMethodRelease
src/game/common/system/mempoolobj.h:140
↓ 12 callersMethodScale
src/game/common/coord.h:174
↓ 12 callersMethodScreen_To_Terrain
src/platform/w3dengine/client/w3dview.cpp:1527
↓ 12 callersMethodSet
src/w3d/math/matrix3.cpp:35
↓ 12 callersMethodSet
src/w3d/math/matrix3.h:71
↓ 12 callersMethodSet_Cull_Mode
src/w3d/renderer/shader.h:340
↓ 12 callersMethodSet_Emissive
src/w3d/renderer/vertmaterial.cpp:533
↓ 12 callersMethodSet_Index_In_Logic
src/game/logic/object/update/updatemodule.cpp:76
↓ 12 callersMethodSet_Next
src/game/logic/map/terrainlogic.h:90
↓ 12 callersMethodWidth
src/w3d/renderer/camera.h:35
↓ 12 callersMethodWin_Set_Draw_Func
src/game/client/gui/gamewindow.cpp:743
↓ 12 callersMethodWin_Set_Hilite_Text_Colors
src/game/client/gui/gamewindow.cpp:936
↓ 12 callersFunction_M_create_node
deps/stlport/stl/_slist.h:168
↓ 12 callersFunction_M_insert_aux
deps/stlport/stl/_deque.h:819
↓ 12 callersFunction_S_rounded_up_size
fbp : moved from RopeLeaf
deps/stlport/stl/_rope.h:421
↓ 12 callersMethodbegin
deps/stlport/stl/debug/_list.h:123
↓ 12 callersFunctionend
deps/stlport/stl/_vector.h:174
↓ 12 callersFunctionlexicographical_compare
deps/stlport/stl/_algobase.h:453
↓ 12 callersMethodopen
deps/stlport/stl/_fstream.h:200
↓ 11 callersFunctionAddShader
src/tools/wdump/wdump.cpp:267
↓ 11 callersMethodAdd_Rect
* Adds a rect to the pipeline. * * 0x0080A580 */
src/w3d/renderer/render2d.cpp:488
↓ 11 callersFunctionCeil
src/w3d/math/gamemath.h:319
↓ 11 callersMethodClear
src/w3d/renderer/dx8wrapper.cpp:1221
↓ 11 callersMethodClose
src/w3d/lib/targa.cpp:159
↓ 11 callersMethodDelete
src/w3d/lib/vector.h:364
↓ 11 callersMethodEnable
src/game/client/gui/imemanager.cpp:147
↓ 11 callersMethodFind_Player_With_NameKey
zh: 0x0045A9E0 wb: 0x007BF00E
src/game/common/rts/playerlist.cpp:195
↓ 11 callersFunctionFloat_To_Int_Floor
src/w3d/math/gamemath.h:125
↓ 11 callersMethodFlush
src/platform/w3dengine/client/w3dscene.cpp:632
↓ 11 callersFunctionGet_Bytes_Per_Pixel
src/w3d/renderer/w3dformat.cpp:269
↓ 11 callersMethodGet_Color
src/game/client/system/particlesystem/particle.h:51
↓ 11 callersMethodGet_Frame
src/game/logic/scriptengine/scriptcondition.h:164
↓ 11 callersMethodGet_Location
src/game/logic/map/terrainlogic.h:141
↓ 11 callersMethodGet_Mesh
src/platform/w3dengine/client/shadow/w3dvolumetricshadow.h:131
↓ 11 callersMethodGet_Neutral_Player
wb: 0x0075A420
src/game/common/rts/playerlist.h:69
↓ 11 callersMethodGet_Next_Ascii_String
src/game/common/ini/ini.h:240
↓ 11 callersMethodGet_Num_Sides
src/game/logic/map/sideslist.h:64
↓ 11 callersMethodGet_Origin
src/game/client/view.cpp:152
↓ 11 callersMethodGet_Poly_Count
src/w3d/renderer/aabtree.h:235
↓ 11 callersMethodGet_Shroud_Texture
src/platform/w3dengine/client/w3dshroud.h:30
↓ 11 callersMethodGet_Shrouded_Status
src/game/logic/object/object.cpp:870
↓ 11 callersMethodGet_Start_Pos
src/game/network/gameinfo.h:56
↓ 11 callersMethodGet_Text
src/game/client/gui/wininstancedata.cpp:102
↓ 11 callersMethodGet_Texture
src/w3d/renderer/matinfo.h:208
↓ 11 callersMethodGet_Velocity_Magnitude
src/game/logic/object/update/physicsupdate.cpp:656
↓ 11 callersMethodHeight
src/w3d/renderer/camera.h:36
↓ 11 callersMethodInit
src/platform/w3dengine/client/w3dsnow.cpp:54
↓ 11 callersMethodIs_Destroyed
src/game/client/system/particlesystem/particlesys.h:94
↓ 11 callersMethodIs_Done
src/tools/w3dviewer/viewerscene.h:26
↓ 11 callersMethodIs_Game_Paused
src/game/logic/system/gamelogic.cpp:325
↓ 11 callersMethodIs_Motive
src/game/logic/object/update/physicsupdate.cpp:698
↓ 11 callersMethodIs_Player_Active
src/game/common/rts/player.h:195
↓ 11 callersMethodIs_Time_Frozen_Debug
src/game/logic/scriptengine/scriptengine.cpp:7530
↓ 11 callersMethodIs_Time_Frozen_Script
src/game/logic/scriptengine/scriptengine.h:269
↓ 11 callersFunctionLerp
src/w3d/math/vector3.h:445
↓ 11 callersMethodLoad
src/game/client/credits.cpp:72
↓ 11 callersMethodMark_UI_Dirty
src/game/client/gui/controlbar/controlbar.cpp:1356
↓ 11 callersFunctionName_To_Key
src/game/common/namekeygenerator.cpp:159
↓ 11 callersMethodNext
src/tools/w3dviewer/viewerscene.h:25
↓ 11 callersFunctionParse_Default_Color
src/game/client/gui/gamewindowmanagerscript.cpp:824
↓ 11 callersMethodRemove_Last_Char
* @brief Removes the last character from the string. * * 0x007F8310 */
src/game/client/displaystring.cpp:53
↓ 11 callersMethodSet_Depth_Compare
src/w3d/renderer/shader.h:304
↓ 11 callersMethodSet_Turning
src/game/logic/object/update/physicsupdate.h:162
↓ 11 callersMethodSet_View_Plane
src/w3d/renderer/camera.cpp:106
↓ 11 callersMethodStart
src/w3d/renderer/part_emt.cpp:386
↓ 11 callersMethodWin_Get_Window_Id
src/game/client/gui/gamewindow.cpp:406
↓ 11 callersFunction_M_fill_assign
deps/stlport/stl/_bvector.h:549
↓ 11 callersFunction_S_ref
deps/stlport/stl/_rope.h:476
↓ 11 callersFunction__stl_throw_out_of_range
deps/stlport/stl/_range_errors.h:71
↓ 11 callersFunction_div
deps/stlport/stl/_complex.c:31
↓ 11 callersMethodbase
deps/stlport/stl/_iterator_old.h:195
↓ 11 callersFunctionbegin
deps/stlport/stl/_vector.h:173
↓ 11 callersFunctionfmod
deps/stlport/stl/_cmath.h:137
↓ 11 callersFunctioninsert
deps/stlport/stl/_list.h:292
↓ 11 callersFunctionvalue_type
deps/stlport/stl/_tree.h:190
↓ 10 callersMethodAdd
src/game/logic/ai/aigroup.cpp:92
↓ 10 callersMethodAddItem
src/tools/w3dviewer/toolbar.cpp:88
↓ 10 callersMethodAttach_Translator
* @brief Register a message translator to handle messages. */
src/game/common/messagestream.cpp:71
↓ 10 callersMethodClear
src/game/common/thing/moduleinfo.h:67
↓ 10 callersMethodClear_Model_Condition_State
src/game/logic/object/object.cpp:1259
↓ 10 callersFunctionD3DFormat_To_WW3DFormat
src/w3d/renderer/w3dformat.cpp:111
↓ 10 callersMethodDelete_Overrides
src/game/common/overridable.h:111
↓ 10 callersMethodDestroy_Drawable
src/game/client/gameclient.cpp:649
↓ 10 callersMethodDestroy_Object
src/game/logic/system/gamelogic.cpp:427
↓ 10 callersMethodDraw_Line
0x0073EF90
src/platform/w3dengine/client/w3ddisplay.cpp:809
↓ 10 callersMethodFind
I assume these do this, though have no examples in binaries.
src/game/common/system/asciistring.h:143
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