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Functions17,010 in github.com/TheAssemblyArmada/Thyme

↓ 15 callersMethodfront
deps/stlport/stl/_deque.h:413
↓ 15 callersFunctioninsert_equal
deps/stlport/stl/_tree.h:389
↓ 15 callersFunctioninsert_unique
deps/stlport/stl/_tree.h:393
↓ 15 callersFunctionmax_size
deps/stlport/stl/_string.h:419
↓ 15 callersMethodstart
deps/stlport/stl/_valarray.h:1074
↓ 14 callersFunctionAcos
src/w3d/math/gamemath.h:177
↓ 14 callersMethodClear
src/platform/w3dengine/client/drawable/draw/w3dmodeldraw.cpp:567
↓ 14 callersFunctionFast_Sin
src/w3d/math/gamemath.h:231
↓ 14 callersMethodFind_Command_Set
src/game/client/gui/controlbar/controlbar.cpp:1521
↓ 14 callersFunctionFind_POT
src/w3d/renderer/pot.cpp:17
↓ 14 callersFunctionGadget_Button_Set_Hilite_Image
src/game/client/gui/gadget/gadgetpushbutton.h:45
↓ 14 callersFunctionGadget_Button_Set_Hilite_Selected_Image
src/game/client/gui/gadget/gadgetpushbutton.h:66
↓ 14 callersMethodGetKeyCount
src/tools/w3dviewer/colorbar.h:82
↓ 14 callersMethodGet_Element
src/w3d/renderer/meshmatdesc.cpp:53
↓ 14 callersMethodGet_HTree
0x00815720
src/w3d/renderer/assetmgr.cpp:502
↓ 14 callersMethodGet_Player_Index
src/game/logic/object/update/stealthupdate.h:75
↓ 14 callersMethodGet_Production_Update_Interface
src/game/logic/object/object.cpp:2222
↓ 14 callersMethodGet_Real
src/game/logic/scriptengine/scriptparam.h:146
↓ 14 callersMethodGet_Relationship
src/game/common/rts/team.cpp:1557
↓ 14 callersMethodGet_Required_Science
src/game/common/rts/specialpower.h:38
↓ 14 callersMethodGet_Scale
src/game/client/drawable.h:376
↓ 14 callersMethodGet_Select_Count
src/game/client/ingameui.h:333
↓ 14 callersMethodGet_Shader
src/w3d/renderer/streak.cpp:165
↓ 14 callersMethodGet_Size
src/w3d/lib/buff.h:32
↓ 14 callersMethodGet_Template_Info
src/game/common/rts/team.h:502
↓ 14 callersMethodGet_Upgrade_Mask
src/game/common/system/upgrade.h:48
↓ 14 callersFunctionGet_Vertex_Count
src/w3d/renderer/dx8vertexbuffer.h:248
↓ 14 callersFunctionLoco_Set_Matches
src/game/common/rts/team.cpp:1696
↓ 14 callersMethodLook_At
src/game/client/view.cpp:158
↓ 14 callersMethodRelease_Engine_Ref
src/w3d/renderer/dx8indexbuffer.cpp:54
↓ 14 callersMethodRemove
* Remove entry from hash table. * * 0x008A09C0 */
src/w3d/lib/hash.cpp:72
↓ 14 callersMethodReset
src/platform/w3dengine/client/w3dpoly.cpp:21
↓ 14 callersFunctionScale_Bits
src/w3d/renderer/bitmaphandler.cpp:22
↓ 14 callersMethodSetMinMax
src/tools/w3dviewer/colorbar.cpp:239
↓ 14 callersFunctionSet_FP_Mode
src/platform/fpusetting.cpp:18
↓ 14 callersMethodSet_Mip_Mapping
src/w3d/renderer/texture.h:56
↓ 14 callersMethodSet_Visible
src/game/client/snow.cpp:79
↓ 14 callersMethodStarts_With_No_Case
* Checks if string starts with *p, not case sensitive */
src/game/common/system/asciistring.cpp:543
↓ 14 callersFunctionUpdateEditCtrl
src/tools/w3dviewer/utils.cpp:134
↓ 14 callersMethodVertex_Material_Count
src/w3d/renderer/matinfo.h:52
↓ 14 callersMethodWin_Set_Input_Func
src/game/client/gui/gamewindow.cpp:754
↓ 14 callersMethodbase
deps/stlport/stl/_iterator.h:76
↓ 14 callersMethodpop_back
deps/stlport/stl/_deque.h:614
↓ 14 callersMethodstride
deps/stlport/stl/_valarray.h:1076
↓ 13 callersMethodApply_Motive_Force
src/game/logic/object/update/physicsupdate.cpp:618
↓ 13 callersFunctionBuild_Quaternion
src/w3d/math/quat.cpp:170
↓ 13 callersFunctionCRC_Memory
src/w3d/lib/realcrc.cpp:43
↓ 13 callersMethodClear
src/game/common/rts/team.cpp:144
↓ 13 callersMethodFriend_Get_Final_Override
src/game/common/overridable.h:93
↓ 13 callersFunctionGadget_Button_Set_Disabled_Image
src/game/client/gui/gadget/gadgetpushbutton.h:38
↓ 13 callersMethodGet_Alpha_Test
src/w3d/renderer/shader.h:271
↓ 13 callersMethodGet_Color
src/game/common/rts/player.cpp:716
↓ 13 callersMethodGet_DX8_Vertex_Buffer
src/w3d/renderer/dx8vertexbuffer.h:173
↓ 13 callersMethodGet_Drawable
src/game/common/thing/module.h:140
↓ 13 callersMethodGet_File_Name
src/game/client/system/image.h:42
↓ 13 callersMethodGet_Filename
src/game/client/gui/windowlayout.h:50
↓ 13 callersMethodGet_Layer_Height
src/game/logic/map/terrainlogic.cpp:875
↓ 13 callersMethodGet_Length
src/w3d/lib/wwstring.h:372
↓ 13 callersMethodGet_Locomotor_Set
src/game/logic/object/update/aiupdate.h:754
↓ 13 callersMethodGet_Mass
src/game/logic/object/update/physicsupdate.cpp:645
↓ 13 callersMethodGet_Name
src/w3d/lib/iniclass.h:49
↓ 13 callersMethodGet_Orthogonal_Inverse
src/w3d/math/matrix3d.cpp:62
↓ 13 callersMethodGet_Polygon_Array
src/w3d/renderer/meshgeometry.h:96
↓ 13 callersMethodGet_Slot
src/game/network/gameinfo.cpp:270
↓ 13 callersMethodGet_Special_Power
src/game/logic/object/behavior/behaviormodule.cpp:73
↓ 13 callersMethodGet_Surface_Level
* Get a surface class representing the relevant mip level. */
src/w3d/renderer/texture.cpp:404
↓ 13 callersMethodInsert
src/game/logic/object/simpleobjectiterator.cpp:30
↓ 13 callersMethodIs_Equivalent_To
src/game/common/thing/thingtemplate.cpp:445
↓ 13 callersFunctionIs_Valid_Float
src/w3d/math/gamemath.h:478
↓ 13 callersMethodIterate_Team_Instance_List
src/game/common/rts/team.h:459
↓ 13 callersMethodLoad
src/game/client/gui/windowlayout.cpp:137
↓ 13 callersMethodPeek_Texture
src/w3d/renderer/matinfo.h:115
↓ 13 callersMethodScan_IndexList
src/game/common/ini/ini.cpp:525
↓ 13 callersMethodSet
src/w3d/math/matrix3d.h:106
↓ 13 callersMethodSet_Next_Build_List
src/game/common/rts/buildinfo.h:93
↓ 13 callersMethodSet_Orientation
src/game/common/thing/thing.cpp:143
↓ 13 callersMethodSet_Position
src/w3d/renderer/hlod.cpp:652
↓ 13 callersMethodSet_Text
src/game/client/gui/wininstancedata.cpp:91
↓ 13 callersMethodSet_Texturing
src/w3d/renderer/shader.h:376
↓ 13 callersMethodWin_Point_In_Child
src/game/client/gui/gamewindow.cpp:516
↓ 13 callersMethodWin_Set_Disabled_Text_Colors
src/game/client/gui/gamewindow.cpp:916
↓ 13 callersFunction_M_copy
deps/stlport/stl/_string.h:804
↓ 13 callersMethod_M_empty
Extension: check for an empty gslice.
deps/stlport/stl/_valarray.h:1240
↓ 13 callersMethod_M_erase_after
deps/stlport/stl/_slist.h:149
↓ 13 callersFunction__less
deps/stlport/stl/_function_base.h:89
↓ 13 callersFunctionmemmove
deps/stlport/BC50/using/cstring.h:11
↓ 12 callersMethodAdd
src/game/common/ini/ini.h:65
↓ 12 callersFunctionBuild_Matrix3D
src/w3d/math/quat.cpp:481
↓ 12 callersMethodClear
src/game/logic/ai/turretai.cpp:636
↓ 12 callersMethodClear
src/game/common/system/unicodestring.cpp:153
↓ 12 callersMethodClear_Weapon_Bonus_Condition
src/game/logic/object/object.cpp:2070
↓ 12 callersMethodCompare
src/game/common/system/unicodestring.h:145
↓ 12 callersMethodDraw
* 0x00421380 */
src/game/client/display.cpp:140
↓ 12 callersMethodDraw
src/game/client/drawable.cpp:3293
↓ 12 callersMethodGet_Audio_Settings
src/game/common/audio/audiomanager.h:177
↓ 12 callersMethodGet_Cur_Locomotor
src/game/logic/object/update/aiupdate.h:744
↓ 12 callersMethodGet_First_Node
src/game/logic/ai/aipathfind.h:109
↓ 12 callersFunctionGet_Frame_From_Data
Helper function for getting the Frame (timecode) out of m_data/m_bits
src/w3d/renderer/motchan.cpp:41
↓ 12 callersMethodGet_ID
src/game/logic/map/terrainlogic.h:140
↓ 12 callersMethodGet_Location
src/game/client/view.cpp:320
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