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Functions17,010 in github.com/TheAssemblyArmada/Thyme

↓ 18 callersMethodGet_Visibility
src/w3d/renderer/hcanim.cpp:342
↓ 18 callersMethodInit_From_INI_Multi_Proc
src/game/common/ini/ini.cpp:373
↓ 18 callersMethodIs_Occupied
src/game/network/gameinfo.cpp:117
↓ 18 callersMethodIs_Positional_Audio
* Checks if the event relates to positional audio. * * 0x00445900 */
src/game/common/audio/audioeventrts.cpp:528
↓ 18 callersFunctionMax
src/w3d/math/gamemath.h:74
↓ 18 callersFunctionMultiply
src/w3d/math/matrix4.h:437
↓ 18 callersFunctionNorm_Angle
src/platform/w3dengine/client/w3dview.cpp:602
↓ 18 callersMethodSet_Bool
src/game/common/dict.cpp:302
↓ 18 callersMethodSet_Translation
src/w3d/math/matrix3d.h:181
↓ 18 callersFunctionTan
src/w3d/math/gamemath.h:222
↓ 18 callersMethodWin_Set_Enabled_Border_Color
src/game/client/gui/gamewindow.cpp:596
↓ 18 callersMethod_Get_base
deps/stlport/stl/debug/_string.h:61
↓ 18 callersFunctionbegin
deps/stlport/stl/_string.h:403
↓ 18 callersFunctionfill
deps/stlport/stl/_ios.h:80
↓ 18 callersFunctionresize
deps/stlport/stl/_list.h:365
↓ 17 callersFunctionAddInt8
src/tools/wdump/wdump.cpp:105
↓ 17 callersFunctionAddVersion
src/tools/wdump/wdump.cpp:84
↓ 17 callersMethodAppend_Pixel_Arg
src/game/common/gamemessage.cpp:700
↓ 17 callersMethodAt_End_Of_Chunk
src/game/common/system/datachunk.h:86
↓ 17 callersMethodBold
src/game/client/globallanguage.h:35
↓ 17 callersMethodGet_All_Selected_Drawables
src/game/client/ingameui.cpp:2894
↓ 17 callersMethodGet_Ground_Height
src/game/logic/map/terrainlogic.cpp:866
↓ 17 callersMethodGet_ID
src/game/common/rts/team.h:504
↓ 17 callersMethodGet_Physics
src/game/logic/object/object.h:229
↓ 17 callersMethodGet_Point
src/game/logic/map/polygontrigger.h:54
↓ 17 callersMethodGet_Priority
* Gets the texure priority. */
src/w3d/renderer/texturebase.cpp:172
↓ 17 callersFunctionMin
src/w3d/math/gamemath.h:83
↓ 17 callersMethodPoint_Size
src/game/client/globallanguage.h:34
↓ 17 callersMethodSet_Is_Allocated
src/game/common/overridable.h:72
↓ 17 callersMethodSet_Texture
src/platform/w3dengine/client/shadow/w3dprojectedshadow.h:54
↓ 17 callersMethodWin_Get_Position
src/game/client/gui/gamewindow.cpp:101
↓ 17 callersMethodWin_Set_Disabled_Border_Color
src/game/client/gui/gamewindow.cpp:629
↓ 17 callersMethodWin_Set_Disabled_Color
src/game/client/gui/gamewindow.cpp:618
↓ 17 callersMethodWin_Set_Enabled_Color
src/game/client/gui/gamewindow.cpp:585
↓ 17 callersMethodWin_Set_Hilite_Border_Color
src/game/client/gui/gamewindow.cpp:662
↓ 17 callersMethodWin_Set_Hilite_Color
src/game/client/gui/gamewindow.cpp:651
↓ 17 callersMethodappend
deps/stlport/stl/_rope.h:266
↓ 17 callersFunctionbegin
deps/stlport/stl/_list.h:260
↓ 17 callersFunctionclear
deps/stlport/stl/_set.h:168
↓ 17 callersFunctionfill_n
deps/stlport/stl/_algobase.h:362
↓ 17 callersMethodresize
deps/stlport/stl/_deque.h:690
↓ 17 callersFunctionuninitialized_fill_n
deps/stlport/stl/_uninitialized.h:206
↓ 16 callersMethodClear
src/game/logic/object/locomotor.cpp:2176
↓ 16 callersMethodCreate_Particle_System
* @brief Create a particle system from a template. * * 0x004D1D40 */
src/game/client/system/particlesystem/particlesysmanager.cpp:246
↓ 16 callersMethodDestroy
* Deinitialize this task and add it to the list of free task objects. * * 0x008301D0 */
src/w3d/renderer/textureloadtask.cpp:91
↓ 16 callersMethodFind_Drawable_By_ID
src/game/client/gameclient.cpp:601
↓ 16 callersMethodGet_Bounding_Sphere
src/w3d/renderer/meshgeometry.cpp:298
↓ 16 callersMethodGet_Cur_Pos
src/game/client/gui/animatewindowmanager.h:66
↓ 16 callersMethodGet_Ground_Height
src/platform/w3dengine/logic/w3dterrainlogic.cpp:134
↓ 16 callersMethodGet_Image_Height
src/game/client/system/image.h:56
↓ 16 callersMethodGet_Minor_Radius
src/game/common/system/geometry.h:64
↓ 16 callersMethodGet_Misc_Audio
src/game/common/audio/audiomanager.h:178
↓ 16 callersMethodGet_Name
src/game/common/rts/playertemplate.h:54
↓ 16 callersMethodGet_Pivot
src/w3d/renderer/motchan.h:94
↓ 16 callersMethodGet_Team_Number
src/game/network/gameinfo.h:57
↓ 16 callersMethodGet_Unit_Dir_Vector2D
src/game/common/thing/thing.cpp:51
↓ 16 callersMethodIs_Initialized
src/w3d/renderer/texturebase.h:100
↓ 16 callersMethodRead_AsciiString
* @brief Reads an ascii string from the chunk. */
src/game/common/system/datachunk.cpp:261
↓ 16 callersMethodReset
src/game/logic/object/weapon.cpp:256
↓ 16 callersFunctionScan_Unsigned_Int
src/game/client/gui/gamewindowmanagerscript.cpp:453
↓ 16 callersMethodSetColor
src/tools/w3dviewer/colorbar.cpp:206
↓ 16 callersFunctionSetDlgItemFloat
src/tools/w3dviewer/utils.cpp:109
↓ 16 callersMethodSetGradientValue
src/tools/w3dviewer/colorbar.cpp:282
↓ 16 callersMethodSet_Cur_Pos
src/game/client/gui/animatewindowmanager.h:69
↓ 16 callersMethodSet_Primary_Gradient
src/w3d/renderer/shader.h:358
↓ 16 callersMethodSet_Specular
src/w3d/renderer/vertmaterial.cpp:504
↓ 16 callersMethodWin_Set_Enabled_Text_Colors
src/game/client/gui/gamewindow.cpp:926
↓ 16 callersMethodxferUnsignedByte
src/game/common/system/xfer.cpp:43
↓ 15 callersFunctionAddFloatArray
src/tools/wdump/wdump.cpp:145
↓ 15 callersFunctionAddRGB
src/tools/wdump/wdump.cpp:172
↓ 15 callersMethodAdjust_Font_Size
src/game/client/globallanguage.cpp:124
↓ 15 callersMethodAttach_To_Object
* @brief Attaches system to an Object object. * * 0x004CE830 */
src/game/client/system/particlesystem/particlesys.cpp:555
↓ 15 callersMethodCurrent_Item_Name
src/w3d/renderer/assetmgr.cpp:81
↓ 15 callersMethodDestroy_Windows
src/game/client/gui/windowlayout.cpp:115
↓ 15 callersMethodDraw_Fill_Rect
0x0073F2A0
src/platform/w3dengine/client/w3ddisplay.cpp:882
↓ 15 callersMethodGet_Bounding_Circle_Radius
src/game/common/system/geometry.h:65
↓ 15 callersMethodGet_Current_Subdivision_Level
src/w3d/renderer/seglinerenderer.h:55
↓ 15 callersMethodGet_Distance_Squared
zh: 0x0053D170 wb: 0x0081FCC5
src/game/logic/object/partitionmanager.cpp:319
↓ 15 callersFunctionGet_Logic_Random_Value_Real
src/game/common/randomvalue.cpp:174
↓ 15 callersMethodGet_Num_Frames
src/w3d/renderer/hrawanim.h:56
↓ 15 callersMethodGet_Num_Frames
src/platform/common/ffmpegfile.cpp:330
↓ 15 callersMethodGet_Orientation
src/game/common/thing/thing.h:77
↓ 15 callersMethodGet_Script
src/game/logic/scriptengine/scriptlist.h:58
↓ 15 callersMethodGet_Start_Time
src/game/client/gui/animatewindowmanager.h:68
↓ 15 callersMethodGet_Upgrade_Template
src/game/client/gui/controlbar/controlbar.h:191
↓ 15 callersMethodGet_Width
src/game/client/view.h:132
↓ 15 callersMethodInit
src/platform/w3dengine/client/water/w3dwater.cpp:601
↓ 15 callersMethodIs_Empty
src/w3d/renderer/meshmatdesc.cpp:502
↓ 15 callersMethodIs_KindOf_Multi
src/game/common/thing/thing.cpp:133
↓ 15 callersMethodKey
src/game/common/staticnamekey.cpp:141
↓ 15 callersMethodParse
src/game/client/eva.cpp:179
↓ 15 callersFunctionRecolor
src/w3d/renderer/colorspace.h:73
↓ 15 callersMethodScale
src/w3d/math/v3_rnd.cpp:54
↓ 15 callersMethodSub
src/game/common/coord.h:167
↓ 15 callersFunctionSubtract
src/w3d/math/matrix4.h:420
↓ 15 callersMethodSupports_Texture_Format
src/w3d/renderer/dx8caps.h:63
↓ 15 callersMethodUnlock
src/platform/video/swvideobuffer.cpp:59
↓ 15 callersMethodWin_Set_Tooltip_Func
src/game/client/gui/gamewindow.cpp:498
↓ 15 callersMethodXfer
src/game/common/system/xfer.h:83
↓ 15 callersFunctioncopy_backward
deps/stlport/stl/_algobase.h:241
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